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  • ...ur-of-range (neither 0 nor 1) now mean "allow." Previously the meaning was undefined. [http://wiki.vg/index.php?title=Classic_Protocol_Extension&diff=5936&oldid
    8 KB (969 words) - 02:41, 20 November 2017
  • ...update player's own spawn point, ''InGameName'', and ''SkinName''. If any undefined value is given in the ''NameVisibility'' or ''CanCollide'' fields, the clie ...ill prevent the player from changing their point of view. Setting it to an undefined value will allow the player to switch points of view.
    81 KB (11,506 words) - 13:25, 14 January 2024
  • | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous
    41 KB (5,313 words) - 19:57, 25 April 2024
  • | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous
    221 KB (31,340 words) - 19:52, 11 May 2024
  • ...ackets. If ''BlockType'' is set to <code>0</code>, the client behaviour is undefined. Permissions must persist between map changes. Client may optionally warn t
    121 KB (16,780 words) - 10:17, 7 January 2024