Difference between revisions of "Pre-release protocol"

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(Note about recipe ids.)
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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.11.2, protocol 316]]) to the current pre-release (currently [[Protocol version numbers|17w17a, protocol 324]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.4, protocol 765]]) to the current pre-release (currently [[Protocol version numbers|24w13a, protocol {{Snapshot PVN|1073742006}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 18: Line 18:
 
  !colspan="2"| Documentation
 
  !colspan="2"| Documentation
 
  |-
 
  |-
  !colspan="4"| Handshaking serverbound
+
  !colspan="4"| Handshake serverbound
 
  {{PacketList|0x00|Handshake}}
 
  {{PacketList|0x00|Handshake}}
 +
|-
 +
!colspan="4"| Login clientbound
 +
{{PacketList|0x01|Encryption Request}}
 +
{{PacketList|0x05|Cookie Request (login)|rel=added}}
 +
|-
 +
!colspan="4"| Login serverbound
 +
{{PacketList|0x04|Cookie Response (login)|rel=added}}
 +
|-
 +
!colspan="4"| Configuration clientbound
 +
{{PacketList|0x00|Cookie Request (configuration)|rel=added}}
 +
{{PacketList|{{change|0x00|0x01}}|Clientbound Plugin Message (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x01|0x02}}|Disconnect (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x03|0x04}}|Clientbound Keep Alive (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x04|0x05}}|Ping (configuration)|pre=unchanged}}
 +
{{PacketList|0x06|Reset Chat|rel=added}}
 +
{{PacketList|{{change|0x05|0x07}}|Registry Data}}
 +
{{PacketList|{{change|0x06|0x08}}|Remove Resource Pack (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x07|0x09}}|Add Resource Pack (configuration)|pre=unchanged}}
 +
{{PacketList|0x0A|Store Cookie (configuration)|rel=added}}
 +
{{PacketList|0x0B|Transfer (configuration)|rel=added}}
 +
{{PacketList|{{change|0x08|0x0C}}|Feature Flags|pre=unchanged}}
 +
{{PacketList|{{change|0x09|0x0D}}|Update Tags (configuration)|pre=unchanged}}
 +
{{PacketList|0x0E|Clientbound Known Packs|rel=added}}
 +
|-
 +
!colspan="4"| Configuration serverbound
 +
{{PacketList|0x01|Cookie Response (configuration)|rel=added}}
 +
{{PacketList|{{change|0x01|0x02}}|Serverbound Plugin Message (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x03|0x04}}|Serverbound Keep Alive (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x04|0x05}}|Pong (configuration)|pre=unchanged}}
 +
{{PacketList|{{change|0x05|0x06}}|Resource Pack Response (configuration)|pre=unchanged}}
 +
{{PacketList|0x07|Serverbound Known Packs|rel=added}}
 
  |-
 
  |-
 
  !colspan="4"| Play clientbound
 
  !colspan="4"| Play clientbound
  {{PacketList|0x08|Advancements|rel=added}}
+
  {{PacketList|0x16|Cookie Request (Play)|rel=added}}
  {{PacketList|{{Change|0x08|0x09}}|Block Break Animation|pre=unchanged}}
+
  {{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
  {{PacketList|{{Change|0x09|0x0A}}|Update Block Entity}}
+
  {{PacketList|{{change|0x17|0x18}}|Chat Suggestions|pre=unchanged}}
  {{PacketList|{{Change|0x0A|0x0B}}|Block Action|pre=unchanged}}
+
  {{PacketList|{{change|0x18|0x19}}|Clientbound Plugin Message (play)|pre=unchanged}}
  {{PacketList|{{Change|0x0B|0x0C}}|Block Change|pre=unchanged}}
+
  {{PacketList|{{change|0x19|0x1A}}|Damage Event|pre=unchanged}}
  {{PacketList|{{Change|0x0C|0x0D}}|Boss Bar|pre=unchanged}}
+
  {{PacketList|0x1B|Debug Sample|rel=added}}
  {{PacketList|{{Change|0x0D|0x0E}}|Server Difficulty|pre=unchanged}}
+
  {{PacketList|{{change|0x1A|0x1C}}|Delete Message|pre=unchanged}}
  {{PacketList|{{Change|0x0E|0x0F}}|Tab-Complete (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x1B|0x1D}}|Disconnect (play)|pre=unchanged}}
  {{PacketList|{{Change|0x0F|0x10}}|Chat Message (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x1C|0x1E}}|Disguised Chat Message|pre=unchanged}}
  {{PacketList|{{Change|0x10|0x11}}|Multi Block Change|pre=unchanged}}
+
  {{PacketList|{{change|0x1D|0x1F}}|Entity Event|pre=unchanged}}
  {{PacketList|{{Change|0x11|0x12}}|Confirm Transation (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x1E|0x20}}|Explosion|pre=unchanged}}
  {{PacketList|{{Change|0x12|0x13}}|Close Window (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x1F|0x21}}|Unload Chunk|pre=unchanged}}
  {{PacketList|{{Change|0x13|0x14}}|Open Window|pre=unchanged}}
+
  {{PacketList|{{change|0x20|0x22}}|Game Event|pre=unchanged}}
  {{PacketList|{{Change|0x14|0x15}}|Window Items|pre=unchanged}}
+
  {{PacketList|{{change|0x21|0x23}}|Open Horse Screen|pre=unchanged}}
  {{PacketList|{{Change|0x15|0x16}}|Window Property|pre=unchanged}}
+
  {{PacketList|{{change|0x22|0x24}}|Hurt Animation|pre=unchanged}}
  {{PacketList|{{Change|0x16|0x17}}|Set Slot|pre=unchanged}}
+
  {{PacketList|{{change|0x23|0x25}}|Initialize World Border|pre=unchanged}}
  {{PacketList|{{Change|0x17|0x18}}|Set Cooldown|pre=unchanged}}
+
  {{PacketList|{{change|0x24|0x26}}|Clientbound Keep Alive (play)|pre=unchanged}}
  {{PacketList|{{Change|0x18|0x19}}|Plugin Message (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x25|0x27}}|Chunk Data and Update Light|pre=unchanged}}
  {{PacketList|{{Change|0x19|0x1A}}|Named Sound Effect|pre=unchanged}}
+
  {{PacketList|{{change|0x26|0x28}}|World Event|pre=unchanged}}
  {{PacketList|{{Change|0x1A|0x1B}}|Disconnect (play)|pre=unchanged}}
+
  {{PacketList|{{change|0x27|0x29}}|Particle|pre=unchanged}}
  {{PacketList|{{Change|0x1B|0x1C}}|Entity Status|pre=unchanged}}
+
  {{PacketList|{{change|0x28|0x2A}}|Update Light|pre=unchanged}}
  {{PacketList|{{Change|0x1C|0x1D}}|Explosion|pre=unchanged}}
+
  {{PacketList|{{change|0x29|0x2B}}|Login (play)}}
  {{PacketList|{{Change|0x1D|0x1E}}|Unload Chunk|pre=unchanged}}
+
  {{PacketList|{{change|0x2A|0x2C}}|Map Data|pre=unchanged}}
  {{PacketList|{{Change|0x1E|0x1F}}|Change Game State|pre=unchanged}}
+
  {{PacketList|{{change|0x2B|0x2D}}|Merchant Offers|pre=unchanged}}
  {{PacketList|{{Change|0x1F|0x20}}|Keep Alive (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x2C|0x2E}}|Update Entity Position|pre=unchanged}}
  {{PacketList|{{Change|0x20|0x21}}|Chunk Data|pre=unchanged}}
+
  {{PacketList|{{change|0x2D|0x2F}}|Update Entity Position and Rotation|pre=unchanged}}
  {{PacketList|{{Change|0x21|0x22}}|Effect|pre=unchanged}}
+
  {{PacketList|{{change|0x2E|0x30}}|Update Entity Rotation|pre=unchanged}}
  {{PacketList|{{Change|0x22|0x23}}|Particle|pre=unchanged}}
+
  {{PacketList|{{change|0x2F|0x31}}|Move Vehicle|pre=unchanged}}
  {{PacketList|{{Change|0x23|0x24}}|Join Game|pre=unchanged}}
+
  {{PacketList|{{change|0x30|0x32}}|Open Book|pre=unchanged}}
  {{PacketList|{{Change|0x24|0x25}}|Particle|pre=unchanged}}
+
  {{PacketList|{{change|0x31|0x33}}|Open Screen|pre=unchanged}}
  {{PacketList|{{Change|0x25|0x26}}|Entity Relative Move|pre=unchanged}}
+
  {{PacketList|{{change|0x32|0x34}}|Open Sign Editor|pre=unchanged}}
  {{PacketList|{{Change|0x26|0x27}}|Entity Look And Relative Move|pre=unchanged}}
+
  {{PacketList|{{change|0x33|0x35}}|Ping (play)|pre=unchanged}}
  {{PacketList|{{Change|0x27|0x28}}|Entity Look|pre=unchanged}}
+
  {{PacketList|{{change|0x34|0x36}}|Ping Response (play)|pre=unchanged}}
  {{PacketList|{{Change|0x28|0x29}}|Entity|pre=unchanged}}
+
  {{PacketList|{{change|0x35|0x37}}|Place Ghost Recipe|pre=unchanged}}
  {{PacketList|{{Change|0x29|0x2A}}|Vehicle Move (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x36|0x38}}|Player Abilities|pre=unchanged}}
  {{PacketList|{{Change|0x2A|0x2B}}|Open Sign Editor|pre=unchanged}}
+
  {{PacketList|{{change|0x37|0x39}}|Player Chat Message|pre=unchanged}}
  {{PacketList|{{Change|0x2B|0x2C}}|Player Abilities (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x38|0x3A}}|End Combat|pre=unchanged}}
  {{PacketList|{{Change|0x2C|0x2D}}|Combat Event|pre=unchanged}}
+
  {{PacketList|{{change|0x39|0x3B}}|Enter Combat|pre=unchanged}}
  {{PacketList|{{Change|0x2D|0x2E}}|Player List Item|pre=unchanged}}
+
  {{PacketList|{{change|0x3A|0x3C}}|Combat Death|pre=unchanged}}
  {{PacketList|{{Change|0x2E|0x2F}}|Player Position And Look (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x3B|0x3D}}|Player Info Remove|pre=unchanged}}
  {{PacketList|{{Change|0x2F|0x30}}|Use Bed|pre=unchanged}}
+
  {{PacketList|{{change|0x3C|0x3E}}|Player Info Update|pre=unchanged}}
  {{PacketList|0x31|Unlock Recipes|rel=added}}
+
  {{PacketList|{{change|0x3D|0x3F}}|Look At|pre=unchanged}}
  {{PacketList|{{Change|0x30|0x32}}|Destroy Entities|pre=unchanged}}
+
  {{PacketList|{{change|0x3E|0x40}}|Synchronize Player Position|pre=unchanged}}
  {{PacketList|{{Change|0x31|0x33}}|Remove Entity Effect|pre=unchanged}}
+
  {{PacketList|{{change|0x3F|0x41}}|Update Recipe Book|pre=unchanged}}
  {{PacketList|{{Change|0x32|0x34}}|Resource Pack Send|pre=unchanged}}
+
  {{PacketList|{{change|0x40|0x42}}|Remove Entities|pre=unchanged}}
  {{PacketList|{{Change|0x33|0x35}}|Respawn|pre=unchanged}}
+
  {{PacketList|{{change|0x41|0x43}}|Remove Entity Effect|pre=unchanged}}
  {{PacketList|{{Change|0x34|0x36}}|Entity Head Look|pre=unchanged}}
+
  {{PacketList|{{change|0x42|0x44}}|Reset Score|pre=unchanged}}
  {{PacketList|{{Change|0x35|0x37}}|World Border|pre=unchanged}}
+
  {{PacketList|{{change|0x43|0x45}}|Remove Resource Pack (play)|pre=unchanged}}
  {{PacketList|{{Change|0x36|0x38}}|Camera|pre=unchanged}}
+
  {{PacketList|{{change|0x44|0x46}}|Add Resource Pack (play)|pre=unchanged}}
  {{PacketList|{{Change|0x37|0x39}}|Held Item Change (clientbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x45|0x47}}|Respawn}}
  {{PacketList|{{Change|0x38|0x3A}}|Display Scoreboard|pre=unchanged}}
+
  {{PacketList|{{change|0x46|0x48}}|Set Head Rotation|pre=unchanged}}
  {{PacketList|{{Change|0x39|0x3B}}|Entity Metadata|pre=unchanged}}
+
  {{PacketList|{{change|0x47|0x49}}|Update Section Blocks|pre=unchanged}}
  {{PacketList|{{Change|0x3A|0x3C}}|Attach Entity|pre=unchanged}}
+
  {{PacketList|{{change|0x48|0x4A}}|Select Advancements Tab|pre=unchanged}}
  {{PacketList|{{Change|0x3B|0x3D}}|Entity Velocity|pre=unchanged}}
+
  {{PacketList|{{change|0x49|0x4B}}|Server Data|pre=unchanged}}
  {{PacketList|{{Change|0x3C|0x3E}}|Entity Equipment|pre=unchanged}}
+
  {{PacketList|{{change|0x4A|0x4C}}|Set Action Bar Text|pre=unchanged}}
  {{PacketList|{{Change|0x3D|0x3F}}|Set Experience|pre=unchanged}}
+
  {{PacketList|{{change|0x4B|0x4D}}|Set Border Center|pre=unchanged}}
  {{PacketList|{{Change|0x3E|0x40}}|Update Health|pre=unchanged}}
+
  {{PacketList|{{change|0x4C|0x4E}}|Set Border Lerp Size|pre=unchanged}}
  {{PacketList|{{Change|0x3F|0x41}}|Scoreboard Objective|pre=unchanged}}
+
  {{PacketList|{{change|0x4D|0x4F}}|Set Border Size|pre=unchanged}}
  {{PacketList|{{Change|0x40|0x42}}|Set Passengers|pre=unchanged}}
+
  {{PacketList|{{change|0x4E|0x50}}|Set Border Warning Delay|pre=unchanged}}
  {{PacketList|{{Change|0x41|0x43}}|Teams|pre=unchanged}}
+
  {{PacketList|{{change|0x4F|0x51}}|Set Border Warning Distance|pre=unchanged}}
  {{PacketList|{{Change|0x42|0x44}}|Update Score|pre=unchanged}}
+
  {{PacketList|{{change|0x50|0x52}}|Set Camera|pre=unchanged}}
  {{PacketList|{{Change|0x43|0x45}}|Spawn Position|pre=unchanged}}
+
  {{PacketList|{{change|0x51|0x53}}|Set Held Item|pre=unchanged}}
  {{PacketList|{{Change|0x44|0x46}}|Time Update|pre=unchanged}}
+
  {{PacketList|{{change|0x52|0x54}}|Set Center Chunk|pre=unchanged}}
  {{PacketList|{{Change|0x45|0x47}}|Title|pre=unchanged}}
+
  {{PacketList|{{change|0x53|0x55}}|Set Render Distance|pre=unchanged}}
  {{PacketList|{{Change|0x46|0x48}}|Sound Effect}}
+
  {{PacketList|{{change|0x54|0x56}}|Set Default Spawn Position|pre=unchanged}}
  {{PacketList|{{Change|0x47|0x49}}|Player List Header And Footer|pre=unchanged}}
+
  {{PacketList|{{change|0x55|0x57}}|Display Objective|pre=unchanged}}
  {{PacketList|{{Change|0x48|0x4A}}|Collect Item|pre=unchanged}}
+
  {{PacketList|{{change|0x56|0x58}}|Set Entity Metadata|pre=unchanged}}
  {{PacketList|{{Change|0x49|0x4B}}|Entity Teleport|pre=unchanged}}
+
  {{PacketList|{{change|0x57|0x59}}|Link Entities|pre=unchanged}}
  {{PacketList|{{Change|0x4A|0x4C}}|Entity Properties|pre=unchanged}}
+
  {{PacketList|{{change|0x58|0x5A}}|Set Entity Velocity|pre=unchanged}}
  {{PacketList|{{Change|0x4B|0x4D}}|Entity Effect|pre=unchanged}}
+
  {{PacketList|{{change|0x59|0x5B}}|Set Equipment|pre=unchanged}}
 +
{{PacketList|{{change|0x5A|0x5C}}|Set Experience|pre=unchanged}}
 +
{{PacketList|{{change|0x5B|0x5D}}|Set Health|pre=unchanged}}
 +
{{PacketList|{{change|0x5C|0x5E}}|Update Objectives|pre=unchanged}}
 +
{{PacketList|{{change|0x5D|0x5F}}|Set Passengers|pre=unchanged}}
 +
{{PacketList|{{change|0x5E|0x60}}|Update Teams|pre=unchanged}}
 +
{{PacketList|{{change|0x5F|0x61}}|Update Score|pre=unchanged}}
 +
{{PacketList|{{change|0x60|0x62}}|Set Simulation Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x61|0x63}}|Set Subtitle Text|pre=unchanged}}
 +
{{PacketList|{{change|0x62|0x64}}|Update Time|pre=unchanged}}
 +
{{PacketList|{{change|0x63|0x65}}|Set Title Text|pre=unchanged}}
 +
{{PacketList|{{change|0x64|0x66}}|Set Title Animation Times|pre=unchanged}}
 +
{{PacketList|{{change|0x65|0x67}}|Entity Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x66|0x68}}|Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x67|0x69}}|Start Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x68|0x6A}}|Stop Sound|pre=unchanged}}
 +
{{PacketList|0x6B|Store Cookie (Play)|rel=added}}
 +
{{PacketList|{{change|0x69|0x6C}}|System Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x6A|0x6D}}|Set Tab List Header And Footer|pre=unchanged}}
 +
{{PacketList|{{change|0x6B|0x6E}}|Tag Query Response|pre=unchanged}}
 +
{{PacketList|{{change|0x6C|0x6F}}|Pickup Item|pre=unchanged}}
 +
{{PacketList|{{change|0x6D|0x70}}|Teleport Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x6E|0x71}}|Set Ticking State|pre=unchanged}}
 +
{{PacketList|{{change|0x6F|0x72}}|Step Tick|pre=unchanged}}
 +
{{PacketList|0x73|Transfer (Play)|rel=added}}
 +
{{PacketList|{{change|0x70|0x74}}|Update Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x71|0x75}}|Update Attributes}}
 +
{{PacketList|{{change|0x72|0x76}}|Entity Effect}}
 +
{{PacketList|{{change|0x73|0x77}}|Update Recipes|pre=unchanged}}
 +
{{PacketList|{{change|0x74|0x78}}|Update Tags (play)|pre=unchanged}}
 
  |-
 
  |-
 
  !colspan="4"| Play serverbound
 
  !colspan="4"| Play serverbound
  {{PacketList|0x01|Prepare Crafting Grid|rel=added}}
+
  {{PacketList|0x04|Chat Command}}
  {{PacketList|{{Change|0x01|0x02}}|Tab-Complete (serverbound)|pre=unchanged}}
+
{{PacketList|0x05|Signed Chat Command|rel=added}}
  {{PacketList|{{Change|0x02|0x03}}|Chat Message (serverbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x05|0x06}}|Chat Message|pre=unchanged}}
  {{PacketList|{{Change|0x03|0x04}}|Client Status|pre=unchanged}}
+
{{PacketList|{{change|0x06|0x07}}|Player Session|pre=unchanged}}
  {{PacketList|{{Change|0x04|0x05}}|Client Settings|pre=unchanged}}
+
  {{PacketList|{{change|0x07|0x08}}|Chunk Batch Received|pre=unchanged}}
  {{PacketList|{{Change|0x05|0x06}}|Confirm Transaction (serverbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x08|0x09}}|Client Status|pre=unchanged}}
  {{PacketList|{{Change|0x06|0x07}}|Enchant Item|pre=unchanged}}
+
  {{PacketList|{{change|0x09|0x0A}}|Client Information (play)|pre=unchanged}}
  {{PacketList|{{Change|0x07|0x08}}|Click Window|pre=unchanged}}
+
{{PacketList|{{change|0x0A|0x0B}}|Command Suggestions Request|pre=unchanged}}
  {{PacketList|{{Change|0x08|0x09}}|Close Window (serverbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x0B|0x0C}}|Acknowledge Configuration|pre=unchanged}}
  {{PacketList|{{Change|0x09|0x0A}}|Plugin Message (serverbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x0C|0x0D}}|Click Container Button|pre=unchanged}}
  {{PacketList|{{Change|0x0A|0x0B}}|Use Entity|pre=unchanged}}
+
  {{PacketList|{{change|0x0D|0x0E}}|Click Container|pre=unchanged}}
  {{PacketList|{{Change|0x0B|0x0C}}|Keep Alive (serverbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x0E|0x0F}}|Close Container|pre=unchanged}}
  {{PacketList|{{Change|0x0C|0x0D}}|Player Position|pre=unchanged}}
+
  {{PacketList|{{change|0x0F|0x10}}|Change Container Slot State|pre=unchanged}}
  {{PacketList|{{Change|0x0D|0x0E}}|Player Position And Look (serverbound)|pre=unchanged}}
+
{{PacketList|0x11|Cookie Response (play)|rel=added}}
  {{PacketList|{{Change|0x0E|0x0F}}|Player Look|pre=unchanged}}
+
{{PacketList|{{change|0x10|0x12}}|Serverbound Plugin Message (play)|pre=unchanged}}
  {{PacketList|{{Change|0x0F|0x10}}|Player|pre=unchanged}}
+
{{PacketList|0x13|Debug Sample Subscription|rel=added}}
  {{PacketList|{{Change|0x10|0x11}}|Vehicle Move (serverbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x11|0x14}}|Edit Book|pre=unchanged}}
  {{PacketList|{{Change|0x11|0x12}}|Steer Boat|pre=unchanged}}
+
{{PacketList|{{change|0x12|0x15}}|Query Entity Tag|pre=unchanged}}
  {{PacketList|{{Change|0x12|0x13}}|Player Abilities (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x13|0x16}}|Interact|pre=unchanged}}
  {{PacketList|{{Change|0x13|0x14}}|Player Digging|pre=unchanged}}
+
  {{PacketList|{{change|0x14|0x17}}|Jigsaw Generate|pre=unchanged}}
  {{PacketList|{{Change|0x14|0x15}}|Entity Action|pre=unchanged}}
+
{{PacketList|{{change|0x15|0x18}}|Serverbound Keep Alive (play)|pre=unchanged}}
  {{PacketList|{{Change|0x15|0x16}}|Steer Vehicle|pre=unchanged}}
+
  {{PacketList|{{change|0x16|0x19}}|Lock Difficulty|pre=unchanged}}
  {{PacketList|0x17|Crafting Book Data|rel=added}}
+
{{PacketList|{{change|0x17|0x1A}}|Set Player Position|pre=unchanged}}
  {{PacketList|{{Change|0x16|0x18}}|Resource Pack Status|pre=unchanged}}
+
  {{PacketList|{{change|0x18|0x1B}}|Set Player Position and Rotation|pre=unchanged}}
  {{PacketList|{{Change|0x17|0x19}}|Held Item Change (serverbound)|pre=unchanged}}
+
  {{PacketList|{{change|0x19|0x1C}}|Set Player Rotation|pre=unchanged}}
  {{PacketList|{{Change|0x18|0x1A}}|Creative Inventory Action|pre=unchanged}}
+
  {{PacketList|{{change|0x1A|0x1D}}|Set Player On Ground|pre=unchanged}}
  {{PacketList|{{Change|0x19|0x1B}}|Update Sign|pre=unchanged}}
+
  {{PacketList|{{change|0x1B|0x1E}}|Move Vehicle|pre=unchanged}}
  {{PacketList|{{Change|0x1A|0x1C}}|Animation (serverbound)|pre=unchanged}}
+
{{PacketList|{{change|0x1C|0x1F}}|Paddle Boat|pre=unchanged}}
  {{PacketList|{{Change|0x1B|0x1D}}|Spectate|pre=unchanged}}
+
{{PacketList|{{change|0x1D|0x20}}|Pick Item|pre=unchanged}}
  {{PacketList|{{Change|0x1C|0x1E}}|Player Block Placement|pre=unchanged}}
+
{{PacketList|{{change|0x1E|0x21}}|Ping Request (play)|pre=unchanged}}
  {{PacketList|{{Change|0x1D|0x1F}}|Use Item|pre=unchanged}}
+
  {{PacketList|{{change|0x1F|0x22}}|Place Recipe|pre=unchanged}}
  |-
+
  {{PacketList|{{change|0x20|0x23}}|Player Abilities|pre=unchanged}}
|}
+
  {{PacketList|{{change|0x21|0x24}}|Player Action|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x25}}|Player Command|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x26}}|Player Input|pre=unchanged}}
 +
  {{PacketList|{{change|0x24|0x27}}|Pong (play)|pre=unchanged}}
 +
  {{PacketList|{{change|0x25|0x28}}|Change Recipe Book Settings|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x29}}|Set Seen Recipe|pre=unchanged}}
 +
  {{PacketList|{{change|0x27|0x2A}}|Rename Item|pre=unchanged}}
 +
  {{PacketList|{{change|0x28|0x2B}}|Resource Pack Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2C}}|Seen Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2D}}|Select Trade|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2E}}|Set Beacon Effect|pre=unchanged}}
 +
  {{PacketList|{{change|0x2C|0x2F}}|Set Held Item|pre=unchanged}}
 +
  {{PacketList|{{change|0x2D|0x30}}|Program Command Block|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x31}}|Program Command Block Minecart|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x32}}|Set Creative Mode Slot|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x33}}|Program Jigsaw Block|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x34}}|Program Structure Block|pre=unchanged}}
 +
  {{PacketList|{{change|0x32|0x35}}|Update Sign|pre=unchanged}}
 +
  {{PacketList|{{change|0x33|0x36}}|Swing Arm|pre=unchanged}}
 +
  {{PacketList|{{change|0x34|0x37}}|Teleport To Entity|pre=unchanged}}
 +
  {{PacketList|{{change|0x35|0x38}}|Use Item On|pre=unchanged}}
 +
  {{PacketList|{{change|0x36|0x39}}|Use Item|pre=unchanged}}
 +
  |}
  
 
== New/modified data types ==
 
== New/modified data types ==
  
=== Entity Metadata ===
+
No changes so far.
  
Note that entity metadata is a totally distinct concept from block metadata.  It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.
+
== Entity Metadata ==
  
Entity Metadata is an array of entries, each of which looks like the following:
+
{{#vardefine: meta_prerelease | 1}}
 +
 
 +
{{Metadata type definition/begin}}
 +
! Value
 +
! Notes
 +
{{Metadata type definition|Byte}}
 +
| {{Type|Byte}}
 +
|
 +
{{Metadata type definition|VarInt}}
 +
| {{Type|VarInt}}
 +
|
 +
{{Metadata type definition|VarLong}}
 +
| {{Type|VarLong}}
 +
|
 +
{{Metadata type definition|Float}}
 +
| {{Type|Float}}
 +
|
 +
{{Metadata type definition|String}}
 +
| {{Type|String}}
 +
|
 +
{{Metadata type definition|Text Component}}
 +
| {{Type|Text Component}}
 +
|
 +
{{Metadata type definition|Optional Text Component}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Text Component}})
 +
| Text Component is present if the Boolean is set to true.
 +
{{Metadata type definition|Slot}}
 +
| {{Type|Slot}}
 +
|
 +
{{Metadata type definition|Boolean}}
 +
| {{Type|Boolean}}
 +
|
 +
{{Metadata type definition|Rotations}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| rotation on x, rotation on y, rotation on z
 +
{{Metadata type definition|Position}}
 +
| {{Type|Position}}
 +
|
 +
{{Metadata type definition|Optional Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Position}})
 +
| Position is present if the Boolean is set to true.
 +
{{Metadata type definition|Direction}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
 +
{{Metadata type definition|Optional UUID}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|UUID}})
 +
| UUID is present if the Boolean is set to true.
 +
{{Metadata type definition|Block State}}
 +
| {{Type|VarInt}}
 +
| An ID in the block state registry.
 +
{{Metadata type definition|Optional Block State}}
 +
| {{Type|VarInt}}
 +
| 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
 +
{{Metadata type definition|NBT}}
 +
| {{Type|NBT}}
 +
|
 +
{{Metadata type definition|Particle}}
 +
| ({{Type|VarInt}}, Varies)
 +
| particle type (an ID in the <code>minecraft:particle_type</code> registry), particle data (See [[Particles]].)
 +
{{Metadata type definition|Particles|rel=added}}
 +
| ({{Type|VarInt}}, Array of Particle)
 +
| length of array, particle data (See directly above.)
 +
{{Metadata type definition|Villager Data}}
 +
| ({{Type|VarInt}}, {{Type|VarInt}}, {{Type|VarInt}})
 +
| villager type, villager profession, level (See below.)
 +
{{Metadata type definition|Optional VarInt}}
 +
| {{Type|VarInt}}
 +
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.
 +
{{Metadata type definition|Pose}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14{{change||2=, SLIDING = 15, SHOOTING = 16, INHALING = 17}}
 +
{{Metadata type definition|Cat Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:cat_variant</code> registry.
 +
{{Metadata type definition|Wolf Variant|rel=added}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:wolf_variant</code> registry.
 +
{{Metadata type definition|Frog Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:frog_variant</code> registry.
 +
{{Metadata type definition|Optional Global Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Identifier}}, {{Type|Optional}} {{Type|Position}})
 +
| dimension identifier, position; only if the Boolean is set to true.
 +
{{Metadata type definition|Painting Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:painting_variant</code> registry.
 +
{{Metadata type definition|Sniffer State}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
 +
{{Metadata type definition|Armadillo State|rel=added}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLE = 0, ROLLING = 1, SCARED = 2
 +
{{Metadata type definition|Vector3}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z
 +
{{Metadata type definition|Quaternion}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z, w
 +
|}
 +
 
 +
=== Living Entity ===
 +
 
 +
TODO: This has changed to use the PARTICLES attribute
 +
 
 +
=== Wolf ===
 +
 
 +
{{Metadata inherit|Wolf|inherits=Tameable Animal}}
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Name
+
  ! Index
 
  ! Type
 
  ! Type
  ! Meaning
+
  !style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|- {{added}}
 +
| {{Metadata id|}}
 +
| {{Metadata type|Wolf Variant}}
 +
|colspan="2"| Wolf Variant
 +
| PALE
 
  |-
 
  |-
  | Index
+
  | {{Metadata id|}}
  | Unsigned Byte
+
  | {{Metadata type|Boolean}}
  | Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.
+
  |colspan="2"| Is begging
 +
| false
 
  |-
 
  |-
  | Type
+
  | {{Metadata id|}}
  | Optional Byte Enum
+
| {{Metadata type|VarInt}}
  | Only if Index is not <code>0xff</code>; the type of the index, see the table below
+
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
 +
| 14 (Red)
 +
|-
 +
| {{Metadata id|}}
 +
| {{Metadata type|VarInt}}
 +
|colspan="2"| Anger time
 +
  | 0
 +
  |}
 +
 
 +
=== Armadillo ===
 +
 
 +
{{Metadata inherit|Armadillo|inherits=Animal|start_at=17}}
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 
  |-
 
  |-
  | Value
+
  | {{Metadata id|added}}
  | Optional ''value of Type''
+
| {{Metadata type|Armadillo State}}
  | Only if Index is not <code>0xff</code>: the value of the metadata field
+
  |colspan="2"| Armadillo State
 +
  | IDLE
 
  |}
 
  |}
 +
 +
== Block Actions ==
 +
 +
No changes so far.
 +
 +
== Inventories ==
 +
 +
No changes so far.
 +
 +
== Plugin Channels ==
 +
 +
No changes so far.
 +
 +
== Handshake ==
 +
 +
=== Serverbound ===
 +
 +
==== Handshake ====
 +
 +
This causes the server to switch into the target state.
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Value of Type field
+
  ! Packet ID
  ! [[Data types|Type]] of Value field
+
! State
 +
! Bound To
 +
! Field Name
 +
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0
+
  | rowspan="4"| 0x00
  | Byte
+
  | rowspan="4"| Handshaking
  |  
+
| rowspan="4"| Server
 +
| Protocol Version
 +
| [[#Definitions:varint|VarInt]]
 +
  | See [[protocol version numbers]] (currently 765 in Minecraft 1.20.4).
 
  |-
 
  |-
  | 1
+
  | Server Address
  | VarInt
+
  | [[#Definitions:string|String]] (255)
  |  
+
  | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
 
  |-
 
  |-
  | 2
+
  | Server Port
  | Float
+
  | [[#Definitions:unsigned-short|Unsigned Short]]
  |  
+
  | Default is 25565. The Notchian server does not use this information.
 
  |-
 
  |-
  | 3
+
  | Next State
  | String
+
| [[#Definitions:varint|VarInt]] [[#Definitions:enum|Enum]]
  |
+
| 1 for [[#Status|Status]], 2 for [[#Login|Login]]{{change||, 3 for [[#Login|Transfer]]}}.
 +
  |}
 +
 
 +
== Status ==
 +
 
 +
=== Clientbound ===
 +
 
 +
No changes so far.
 +
 
 +
=== Serverbound ===
 +
 
 +
No changes so far.
 +
 
 +
== Login ==
 +
 
 +
=== Clientbound ===
 +
 
 +
==== Encryption Request ====
 +
 
 +
{| class="wikitable"
 +
  ! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 
  |-
 
  |-
  | 4
+
  | rowspan="6"| 0x01
  | [[Chat]]
+
  | rowspan="6"| Login
  |  
+
| rowspan="6"| Client
 +
| Server ID
 +
| {{Type|String}} (20)
 +
  | Appears to be empty.
 
  |-
 
  |-
  | 5
+
  | Public Key Length
  | [[Slot]]
+
  | {{Type|VarInt}}
  |  
+
  | Length of Public Key.
 
  |-
 
  |-
  | 6
+
  | Public Key
  | Boolean
+
  | {{Type|Byte Array}}
  |  
+
  | The server's public key, in bytes.
 
  |-
 
  |-
  | 7
+
  | Verify Token Length
  | Rotation
+
  | {{Type|VarInt}}
  | 3 floats: rotation on x, rotation on y, rotation on z
+
  | Length of Verify Token. Always 4 for Notchian servers.
 
  |-
 
  |-
  | 8
+
  | Verify Token
  | [[Data Types#Position|Position]]
+
  | {{Type|Byte Array}}
 +
| A sequence of random bytes generated by the server.
 +
|- {{added}}
 +
| Should Authenticate
 +
| {{Type|Boolean}}
 
  |  
 
  |  
 +
|}
 +
 +
==== Cookie Request (login) ====
 +
 +
Requests a cookie that was previously stored.
 +
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  | 9
+
  | rowspan="1"| 0x05
  | OptPosition (Boolean + Optional Position)
+
| rowspan="1"| Login
  | Position is present if the Boolean is set to true
+
| rowspan="1"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
  |}
 +
 
 +
=== Serverbound ===
 +
 
 +
==== Cookie Response (login) ====
 +
 
 +
Response to a [[#Cookie_Request_(login)|Cookie Request (login)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="4"| 0x04
 +
| rowspan="4"| Login
 +
  | rowspan="4"| Server
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 
  |-
 
  |-
  | 10
+
  | colspan="2"| Has Payload
  | Direction (VarInt)
+
  | colspan="2"| Boolean
  | (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
+
  | The payload is only present if the cookie exists on the client.
 
  |-
 
  |-
  | 11
+
  | colspan="2"| Payload Length
  | OptUUID (Boolean + Optional UUID)
+
  | colspan="2"| VarInt
  | UUID is present if the Boolean is set to true
+
  | Length of the following byte array.
 
  |-
 
  |-
  | 12
+
  | colspan="2"| Payload
| OptBlockID (VarInt)
+
  | colspan="2"| Optional Byte Array (5120)
  | 0 for absent otherwise, <code><nowiki>id &lt;&lt; 4 | data</nowiki></code>
+
  | The data of the cookie, if any.
|-style="background-color: #d9ead3;"
 
| 13
 
| [[NBT|NBT Tag]]
 
  |
 
 
  |}
 
  |}
  
Entity classes also recursively inherit fields from classes they extend.
+
== Configuration ==
  
=== IllusionIllager ===
+
=== Clientbound ===
  
Extends [[#EvocationIllager|EvocationIllager]].
+
==== Cookie Request (configuration) ====
  
* ''Entity ID: '''37'''.''
+
Requests a cookie that was previously stored.
  
=== Parrot ===
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="1"| 0x00
 +
| rowspan="1"| Configuration
 +
| rowspan="1"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|}
  
Extends [[#TameableAnimal|TameableAnimal]].
+
==== Reset Chat ====
  
{| class="wikitable" style="background-color: #d9ead3;"
+
{| class="wikitable" {{added}}
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
! Field Name
 +
  ! Field Type
 +
  ! Notes
 
  |-
 
  |-
  | 15
+
  | 0x06
  | VarInt
+
  | Configuration
  |colspan="2"| Variant (0: red/blue, 1: blue, 2: green, 3: yellow/blue, 4: silver)
+
| Client
| 0
+
  | colspan="3"| ''no fields''
 
  |}
 
  |}
  
* ''Entity ID: '''105'''.''
+
==== Registry Data ====
  
=== Player ===
+
Represents certain registries that are sent from the server and are applied on the client. {{change||The packet is sent for each of the following registries: <code>minecraft:worldgen/biome</code>, <code>minecraft:chat_type</code>, <code>minecraft:trim_pattern</code>, <code>minecraft:trim_material</code>, <code>minecraft:wolf_variant</code>, <code>minecraft:dimension_type</code>, <code>minecraft:damage_type</code>, and <code>minecraft:banner_pattern</code>.}}
 
 
Extends [[#Living|Living]].
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Index
+
  ! Packet ID
  ! Type
+
  ! State
  !style="width: 250px;" colspan="2"| Meaning
+
! Bound To
  ! Default
+
  ! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
  ! Notes
 
  |-
 
  |-
  | 11
+
  | rowspan="6"| 0x07
  | Float
+
| rowspan="6"| Configuration
  |colspan="2"| Additional Hearts
+
| rowspan="6"| Client
  | 0.0
+
|{{removed}} colspan="2"| Registry Codec
 +
|{{removed}} colspan="2"| {{Type|NBT}} (Compound)
 +
|{{removed}}| See [[Registry Data]].
 +
|- {{added}}
 +
| colspan="2"| Registry ID
 +
| colspan="2"| Identifier
 +
|
 +
  |- {{added}}
 +
  | colspan="2"| Entry Count
 +
  | colspan="2"| VarInt
 +
| Number of entries in the following array.
 +
|- {{added}}
 +
| rowspan="3"| Entries
 +
| Entry ID
 +
| rowspan="3"| Array
 +
| Identifier
 +
|
 +
|- {{added}}
 +
| Has Data
 +
| Boolean
 +
| Whether the entry has any data following.
 +
|- {{added}}
 +
| Data
 +
| NBT Tag
 +
| Entry data. Only present if Has Data is true.
 +
|}
 +
 
 +
==== Store Cookie (configuration) ====
 +
 
 +
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  | 12
+
  | rowspan="2"| 0x0A
  | VarInt
+
| rowspan="2"| Configuration
  |colspan="2"| Score
+
  | rowspan="2"| Client
  | 0
+
| colspan="2"| Key
 +
  | colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |-
 
  |-
  |rowspan="10"| 13
+
  | colspan="2"| Payload
  |rowspan="10"| Byte
+
  | colspan="2"| ByteArray(5120)
  |colspan="2"| The Displayed Skin Parts bit mask that is sent in [[Protocol#Client Settings|Client Settings]]
+
  | The data of the cookie.
  |rowspan="10"| 0
+
|}
 +
 
 +
==== Transfer (configuration) ====
 +
 
 +
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
  ! colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  ! Bit mask !! Meaning
+
  | rowspan="2"| 0x0B
 +
| rowspan="2"| Configuration
 +
| rowspan="2"| Client
 +
| colspan="2"| Host
 +
| colspan="2"| String
 +
| The hostname of IP of the server.
 
  |-
 
  |-
  | 0x01 || Cape enabled
+
  | colspan="2"| Port
 +
| colspan="2"| VarInt
 +
| The port of the server.
 +
|}
 +
 
 +
==== Clientbound Known Packs ====
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  | 0x02 || Jacket enabled
+
  | rowspan="4"| 0x0E
 +
| rowspan="4"| Configuration
 +
| rowspan="4"| Client
 +
| colspan="2"| Known Pack Count
 +
| colspan="2"| VarInt
 +
| The number of known packs in the following array.
 
  |-
 
  |-
  | 0x04 || Left sleeve enabled
+
  | rowspan="3"| Known Packs
 +
| Namespace
 +
| rowspan="3"| Array
 +
| String
 +
|
 
  |-
 
  |-
  | 0x08 || Right sleeve enabled
+
  | ID
 +
| String
 +
|
 
  |-
 
  |-
  | 0x10 || Left pants leg enabled
+
  | Version
|-
+
  | String
| 0x20 || Right pants leg enabled
+
  |
|-
 
| 0x40 || Hat enabled
 
|-
 
| 0x80 || ''Unused''
 
|-
 
| 14
 
| Byte
 
|colspan="2"| Main hand (0 : Left, 1 : Right)
 
| 1
 
|- style="background-color: #d9ead3;"
 
| 15
 
| NBT Tag
 
  |colspan="2"|Left shoulder entity data
 
|
 
|- style="background-color: #d9ead3;"
 
| 16
 
| NBT Tag
 
|colspan="2"|Right shoulder entity data
 
  |  
 
 
  |}
 
  |}
  
== Block Actions ==
+
=== Serverbound ===
  
== Note Block ==
+
==== Cookie Response (configuration) ====
  
Displays a colored note particle and plays the appropriate note sound effect.
+
Response to a [[#Cookie_Request_(configuration)|Cookie Request (configuration)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
=== Action IDs ===
+
{| class="wikitable" {{added}}
 
+
! Packet ID
The action ID is used to determine the instrument to play.
+
! State
 
+
! Bound To
{| class="wikitable"
+
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 
  |-
 
  |-
  ! Type ID
+
  | rowspan="4"| 0x01
  ! Instrument
+
  | rowspan="4"| Configuration
  ! Material/block
+
  | rowspan="4"| Server
  ! Sound
+
  | colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 
  |-
 
  |-
  | 0
+
  | colspan="2"| Has Payload
  | Harp
+
  | colspan="2"| Boolean
| Any other material
+
  | The payload is only present if the cookie exists on the client.
  | <code>block.note.harp</code>
 
 
  |-
 
  |-
  | 1
+
  | colspan="2"| Payload Length
  | Bass Drum
+
  | colspan="2"| VarInt
| Stone
+
  | Length of the following byte array.
  | <code>block.note.harp</code>
 
 
  |-
 
  |-
  | 2
+
  | colspan="2"| Payload
| Snare Drum
+
  | colspan="2"| Optional Byte Array (5120)
| Sand
+
  | The data of the cookie, if any.
| <code>block.note.snare</code>
 
|-
 
| 3
 
| Clicks/Sticks
 
| Glass
 
| <code>block.note.hat</code>
 
|-
 
| 4
 
| Bass guitar
 
| Wood
 
| <code>block.note.bass</code>
 
|- style="background-color: #d9ead3;"
 
| 5
 
| Flute
 
| Clay
 
| <code>block.note.flute</code>
 
  |- style="background-color: #d9ead3;"
 
| 6
 
  | Bell
 
| Gold block
 
| <code>block.note.bell</code>
 
|- style="background-color: #d9ead3;"
 
| 7
 
| Guitar
 
| Wool
 
| <code>block.note.guitar</code>
 
|- style="background-color: #d9ead3;"
 
| 8
 
| Chime
 
| Packed ice
 
| <code>block.note.chime</code>
 
|- style="background-color: #d9ead3;"
 
| 9
 
| Xylophone
 
| Bone block
 
| <code>block.note.xylophone</code>
 
 
  |}
 
  |}
  
Any unknown ID is treated as if it were <code>0</code>.
+
==== Serverbound Known Packs ====
 +
 
 +
ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.
  
The sound event <code>block.note.pling</code> is unassigned and unused.
+
== Play ==
  
=== Action param ===
+
=== Clientbound ===
  
The pitch of the note (between 0–24 inclusive where 0 is the lowest and 24 is the highest). More information about how the pitch values correspond to notes in real life and how they correspond to pitch scaling on the sound effects can be found in the {{Minecraft Wiki|Note Block}} article on the Minecraft wiki.
+
==== Cookie Request (play) ====
  
== Plugin Channels ==
+
Requests a cookie that was previously stored.
  
No changes so far.
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="1"| 0x16
 +
| rowspan="1"| Play
 +
| rowspan="1"| Client
 +
| colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|}
  
== Play ==
+
==== Debug Sample ====
  
=== Clientbound ===
+
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| rowspan="3"| 0x1B
 +
| rowspan="3"| Play
 +
| rowspan="3"| Client
 +
| Sample Length
 +
| VarInt
 +
| The length of the following array.
 +
|-
 +
| Sample
 +
| Long Array
 +
| TODO: What is the structure of the data in this array?
 +
|-
 +
| Sample Type
 +
| VarInt Enum
 +
| The type of sample data. Currently always 0 (TICK_TIME).
 +
|}
  
==== Advancements ====
+
==== Login (play) ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 391: Line 777:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
  !colspan="2"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="9"| 0x08
+
  | rowspan="22"| 0x2B
  |rowspan="9"| Play
+
  | rowspan="22"| Play
  |rowspan="9"| Client
+
  | rowspan="22"| Client
  |colspan="2"| Reset/Clear
+
  | Entity ID
  |colspan="2"| Boolean
+
| {{Type|Int}}
  | Whether to reset/clear the current advancements
+
| The player's Entity ID (EID).
 +
|-
 +
| Is hardcore
 +
  | {{Type|Boolean}}
 +
  |
 
  |-
 
  |-
  |colspan="2"| Mapping size
+
  | Dimension Count
  |colspan="2"| VarInt
+
  | {{Type|VarInt}}
  | Size of the following array
+
  | Size of the following array.
 
  |-
 
  |-
  |rowspan="2"| Advancement mapping
+
  | Dimension Names
  | Key
+
| {{Type|Array}} of {{Type|Identifier}}
  |rowspan="2"| Array
+
  | Identifiers for all dimensions on the server.
  | Identifier
+
  |-
  | The identifier of the advancement
+
| Max Players
 +
  | {{Type|VarInt}}
 +
  | Was once used by the client to draw the player list, but now is ignored.
 +
|-
 +
| View Distance
 +
| {{Type|VarInt}}
 +
| Render distance (2-32).
 
  |-
 
  |-
  | Value
+
  | Simulation Distance
  | Advancement
+
  | {{Type|VarInt}}
  | See below
+
  | The distance that the client will process specific things, such as entities.
 
  |-
 
  |-
  |colspan="2"| List size
+
  | Reduced Debug Info
  |colspan="2"| VarInt
+
  | {{Type|Boolean}}
  | Size of the following array
+
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
  |-
 
  |-
  |colspan="2"| Identifiers
+
  | Enable respawn screen
  |colspan="2"| Array of Identifier
+
  | {{Type|Boolean}}
  | The identifiers of the advancements that should be removed
+
  | Set to false when the doImmediateRespawn gamerule is true.
 
  |-
 
  |-
  |colspan="2"| Progress size
+
  | Do limited crafting
  |colspan="2"| VarInt
+
  | {{Type|Boolean}}
  | Size of the following array
+
  | Whether players can only craft recipes they have already unlocked. Currently unused by the client.
 
  |-
 
  |-
  |rowspan="2"| Progress mapping
+
  | Dimension Type
  | Key
+
  | {{change|Identifier|VarInt}}
|rowspan="2"| Array
+
  | The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the Registry Data packet.
| Identifier
 
  | The identifier of the advancement
 
 
  |-
 
  |-
  | Value
+
  | Dimension Name
  | Advancement progress
+
  | {{Type|Identifier}}
| See below
+
  | Name of the dimension being spawned into.
|}
 
 
 
Advancement structure:
 
 
 
{| class="wikitable"
 
  !colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  |colspan="2"| Has parent
+
  | Hashed seed
  |colspan="2"| Boolean
+
  | {{Type|Long}}
  | Indicates whether the next field exists.
+
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 
  |-
 
  |-
  |colspan="2"| Parent id
+
  | Game mode
  |colspan="2"| Optional Identifier
+
  | {{Type|Unsigned Byte}}
  | The identifier of the parent advancement.
+
  | 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
  |-
 
  |-
  |colspan="2"| Has display
+
  | Previous Game mode
  |colspan="2"| Boolean
+
  | {{Type|Byte}}
  | Indicates whether the next field exists
+
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  |-
 
  |-
  |colspan="2"| Display data
+
  | Is Debug
  |colspan="2"| Optional advancement display
+
  | {{Type|Boolean}}
  | See below.
+
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  |-
 
  |-
  |colspan="2"| Number of criteria
+
  | Is Flat
  |colspan="2"| VarInt
+
  | {{Type|Boolean}}
  | Size of the following array
+
  | True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  |-
 
  |-
  |rowspan="2"| Criteria
+
  | Has death location
| Key
+
  | {{Type|Boolean}}
  |rowspan="2"| Array
+
  | If true, then the next two fields are present.
| Identifier
 
  | The identifier of the criterion
 
 
  |-
 
  |-
  | Value
+
  | Death dimension name
  | '''Void'''
+
  | {{Type|Optional}} {{Type|Identifier}}
  | There is ''no'' content written here. Perhaps this will be expanded in the future?
+
  | Name of the dimension the player died in.
 
  |-
 
  |-
  |colspan="2"| Array length
+
  | Death location
  |colspan="2"| VarInt
+
  | {{Type|Optional}} {{Type|Position}}
  | Number of arrays in the following array
+
  | The location that the player died at.
 
  |-
 
  |-
  |rowspan="2"| Requirements
+
  | Portal cooldown
| Array length 2
+
  | {{Type|VarInt}}
  |rowspan="2"| Array
+
  | The number of ticks until the player can use the portal again.
| VarInt
 
  | Number of elements in the following array
 
 
  |-
 
  |-
  | Requirement
+
  | Enforces Secure Chat
  | Array of String
+
  | {{Type|Boolean}}
  | Array of required criteria
+
  |
 
  |}
 
  |}
  
Advancement display:
+
==== Respawn ====
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Packet ID
 +
! State
 +
! Bound To
 
  ! Field Name
 
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | Title
+
  | rowspan="12"| 0x47
  | Chat
+
| rowspan="12"| Play
  |
+
| rowspan="12"| Client
 +
| Dimension Type
 +
| {{change|Identifier|VarInt}}
 +
  | The ID of the type of dimension in the <code>minecraft:dimension_type</code> registry, defined by the [[Protocol#Registry_Data|Registry Data]] packet.
 +
|-
 +
| Dimension Name
 +
| {{Type|Identifier}}
 +
| Name of the dimension being spawned into.
 +
|-
 +
| Hashed seed
 +
| {{Type|Long}}
 +
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 +
|-
 +
| Game mode
 +
| {{Type|Unsigned Byte}}
 +
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 +
|-
 +
| Previous Game mode
 +
| {{Type|Byte}}
 +
  | -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
  |-
 
  |-
  | Description
+
  | Is Debug
  | Chat
+
  | {{Type|Boolean}}
  |
+
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
  |-
 
  |-
  | Icon
+
  | Is Flat
  | [[Slot]]
+
  | {{Type|Boolean}}
 +
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
  |-
 
  |-
  | Frame type
+
  | Has death location
  | VarInt enum
+
  | {{Type|Boolean}}
  | 0 = TASK, 1 = CHALLENGE
+
  | If true, then the next two fields are present.
 
  |-
 
  |-
  | Has background
+
  | Death dimension Name
  | Boolean
+
  | {{Type|Optional}} {{Type|Identifier}}
  | Indicates whether the next field exists
+
  | Name of the dimension the player died in.
 
  |-
 
  |-
  | Background texture
+
  | Death location
  | Optional Identifier
+
  | {{Type|Optional}} {{Type|Position}}
  | Background texture location
+
  | The location that the player died at.
 
  |-
 
  |-
  | X coord
+
  | Portal cooldown
  | VarInt
+
  | {{Type|VarInt}}
  |  
+
  | The number of ticks until the player can use the portal again.
 
  |-
 
  |-
  | Y coord
+
  | Data kept
  | VarInt
+
  | {{Type|Byte}}
  |  
+
  | Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 +
In the Notchian implementation, this is context dependent:
 +
* normal respawns (after death) keep no data;
 +
* exiting the end poem/credits keeps the attributes;
 +
* other dimension changes (portals or teleports) keep all data.
 
  |}
 
  |}
  
Advancement progress:
+
==== Store Cookie (play) ====
 +
 
 +
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
  !colspan="2"| Field Name
+
! Packet ID
  !colspan="2"| Field Type
+
! State
 +
! Bound To
 +
  ! colspan="2"| Field Name
 +
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |colspan="2"| Size
+
| rowspan="3"| 0x6B
  |colspan="2"| VarInt
+
| rowspan="3"| Play
  | Size of the following array
+
| rowspan="3"| Client
 +
  | colspan="2"| Key
 +
  | colspan="2"| Identifier
 +
  | The identifier of the cookie.
 
  |-
 
  |-
  |rowspan="2"| Criteria
+
  | colspan="2"| Payload Length
  | Criterion identifier
+
  | colspan="2"| VarInt
|rowspan="2"| Array
+
  | Length of the following byte array.
| Identifier
 
  | The identifier of the criterion.
 
 
  |-
 
  |-
  | Criterion progress
+
  | colspan="2"| Payload
  | Criterion progress
+
  | colspan="2"| Byte Array (5120)
  |
+
  | The data of the cookie.
 
  |}
 
  |}
  
Criterion progress:
+
==== Transfer (play) ====
  
{| class="wikitable"
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  ! Field Name
+
 
  ! Field Type
+
{| class="wikitable" {{added}}
 +
  ! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | Achieved
+
  | rowspan="2"| 0x73
  | Boolean
+
| rowspan="2"| Play
  | If true, next field is present
+
| rowspan="2"| Client
 +
  | colspan="2"| Host
 +
| colspan="2"| String
 +
  | The hostname of IP of the server.
 
  |-
 
  |-
  | Date of achieving
+
  | colspan="2"| Port
  | Optional Long
+
  | colspan="2"| VarInt
  | As returned by [https://docs.oracle.com/javase/6/docs/api/java/util/Date.html#getTime() <code>Date.getTime</code>]
+
  | The port of the server.
 
  |}
 
  |}
  
==== Update Block Entity ====
+
==== Update Attributes ====
  
Sets tile entity associated with the block at the given location.
+
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 576: Line 999:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="3"| {{Change|0x09|0x0A}}
+
  | rowspan="6"| 0x71
  |rowspan="3"| Play
+
| rowspan="6"| Play
  |rowspan="3"| Client
+
| rowspan="6"| Client
  | Location
+
| colspan="2"| Entity ID
  | Position
+
| colspan="2"| VarInt
  |  
+
|
 +
|-
 +
| colspan="2"| Number Of Properties
 +
| colspan="2"| VarInt
 +
| Number of elements in the following array.
 +
|-
 +
| rowspan="4"| Property
 +
| {{change|Key|Id}}
 +
  | rowspan="4"| Array
 +
| {{change|Identifier|VarInt Enum}}
 +
  | See below.
 +
|-
 +
  | Value
 +
  | Double
 +
  | See below.
 
  |-
 
  |-
  | Action
+
  | Number Of Modifiers
  | Unsigned Byte
+
  | VarInt
  | The type of update to perform, see below
+
  | Number of elements in the following array.
 
  |-
 
  |-
  | NBT Data
+
  | Modifiers
  | [[NBT|NBT Tag]]
+
  | Array of Modifier Data
  | Data to set. May be a TAG_END (0), in which case the block entity at the given location is removed (though this is not required since the client will remove the block entity automatically on chunk unload or block removal)
+
  | See {{Minecraft Wiki|Attribute#Modifiers}}. Modifier Data defined below.
 
  |}
 
  |}
  
''Action'' field:
+
Known Key values (see also {{Minecraft Wiki|Attribute#Modifiers}}):
 
 
* '''1''': Set data of a mob spawner (everything except for SpawnPotentials: current delay, min/max delay, mob to be spawned, spawn count, spawn range, etc.)
 
* '''2''': Set command block text (command and last execution status)
 
* '''3''': Set the level, primary, and secondary powers of a beacon
 
* '''4''': Set rotation and skin of mob head
 
* '''5''': Set type of flower in flower pot
 
* '''6''': Set base color and patterns on a banner
 
* '''7''': Set the data for a Structure tile entity
 
* '''8''': Set the destination for a end gateway
 
* '''9''': Set the text on a sign
 
* '''10''': Declare a shulker box (unclear if there is any actual data)
 
* {{Change||'''11''': Set the color of a bed}}
 
  
==== Unlock Recipes ====
+
These changed between 24w03b and 24w13a, TODO: Update this
  
 
{| class="wikitable"
 
{| class="wikitable"
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="8"| 0x31
+
! Id
  |rowspan="8"| Play
+
! Key
  |rowspan="8"| Client
+
! Default
 +
! Min
 +
! Max
 +
! Label
 +
|-
 +
| 0
 +
| generic.armor
 +
| 0.0
 +
| 0.0
 +
| 30.0
 +
| Armor.
 +
|-
 +
| 1
 +
| generic.armor_toughness
 +
| 0.0
 +
| 0.0
 +
| 20.0
 +
| Armor Toughness.
 +
|-
 +
| 2
 +
| generic.attack_damage
 +
| 2.0
 +
| 0.0
 +
| 2048.0
 +
| Attack Damage.
 +
|-
 +
| 3
 +
| generic.attack_knockback
 +
| 0.0
 +
| 0.0
 +
| 5.0
 +
| Attack Knockback.
 +
|-
 +
| 4
 +
| generic.attack_speed
 +
| 4.0
 +
| 0.0
 +
| 1024.0
 +
| Attack Speed.
 +
|- {{added}}
 +
| 5
 +
| generic.block_interaction_range
 +
| 4.5
 +
| 0.0
 +
| 64.0
 +
| Block Interaction Range.
 +
|- {{added}}
 +
| 6
 +
| generic.entity_interaction_range
 +
| 3.0
 +
| 0.0
 +
| 64.0
 +
| Entity Interaction Range.
 +
|-
 +
| 7
 +
| generic.flying_speed
 +
| 0.4
 +
| 0.0
 +
| 1024.0
 +
| Flying Speed.
 +
|-
 +
  | 8
 +
| generic.follow_range
 +
| 32.0
 +
| 0.0
 +
| 2048.0
 +
| Follow Range.
 +
|-
 +
| 9
 +
| horse.jump_strength
 +
| 0.7
 +
| 0.0
 +
  | 2.0
 +
| Jump Strength.
 +
|-
 +
| 10
 +
| generic.knockback_resistance
 +
| 0.0
 +
| 0.0
 +
  | 1.0
 +
| Knockback Resistance.
 
  |-
 
  |-
  |colspan="2"| Action
+
  | 11
  |colspan="2"| Short
+
| generic.luck
  | The action, see below
+
  | 0.0
 +
| -1024.0
 +
| 1024.0
 +
  | Luck.
 
  |-
 
  |-
  |colspan="2"| Crafting Book Open
+
  | 12
  |colspan="2"| Boolean
+
| generic.max_absorption
  | If true, then the crafting book will be open when the player opens its inventory.
+
  | 0.0
 +
| 0.0
 +
| 2048.0
 +
  | Max Absorption.
 
  |-
 
  |-
  |colspan="2"| Filtering Craftable
+
  | 13
  |colspan="2"| Boolean
+
| generic.max_health
  | If true, then the filtering option is active when the players opens its inventory.
+
  | 20.0
 +
| 1.0
 +
| 1024.0
 +
  | Max Health.
 
  |-
 
  |-
  |colspan="2"| Array size 1
+
  | 14
  |colspan="2"| VarInt
+
| generic.movement_speed
  | Number of elements in the following array
+
| 0.7
 +
| 0.0
 +
| 1024.0
 +
| Movement Speed.
 +
|- {{added}}
 +
| 15
 +
| generic.scale
 +
| 1.0
 +
  | 0.0625
 +
| 16.0
 +
  | Scale.
 
  |-
 
  |-
  |rowspan="1"| Recipe ID
+
  | 16
  |
+
| zombie.spawn_reinforcements
  |rowspan="1"| Array
+
| 0.0
  | Integer
+
| 0.0
 +
| 1.0
 +
| Spawn Reinforcements Chance.
 +
|- {{added}}
 +
| 17
 +
| generic.step_height
 +
| 0.6
 +
| 0.0
 +
| 10.0
 +
  | Step Height.
 +
  |}
 +
 
 +
''Modifier Data'' structure:
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Field Name
 +
! Field Type
 +
! Notes
 +
|-
 +
| UUID
 +
  | UUID
 
  |
 
  |
 
  |-
 
  |-
  |colspan="2"| Array size 2
+
  | Amount
  |colspan="2"| VarInt
+
  | Double
  | Number of elements in the following array
+
  | May be positive or negative.
 
  |-
 
  |-
  |rowspan="1"| Recipe ID
+
  | Operation
|
+
  | Byte
|rowspan="1"| Array
+
  | See below.
  | Integer
 
  |
 
 
  |}
 
  |}
Action:
 
* 1 = All the recipes in the list 1 are added and their icon will be shown in the notification. The notification will only if all the recipes in this list didn't exist before. All the recipes in the list 2 will be added silently.
 
* 2 = Remove all the recipes in the list 1.
 
* 3 = Similar to 1? Spot the difference.
 
  
Recipe ID:
+
The operation controls how the base value of the modifier is changed.
These are hardcoded values in the client and server, all the recipe json files will be loaded in a specific order (alphabetical, like sounds) and internal ids will be assigned in that order. There are also inbuilt recipes like fireworks, banners, etc., these are the first recipes to have their id assigned. Due the fact that the recipes are loaded in a specific order will the ids very likely change when recipes get added. Custom recipes are scheduled for Minecraft 1.13, so most likely will things change a bit in that version.
 
  
==== Sound Effect ====
+
* 0: Add/subtract amount
 +
* 1: Add/subtract amount percent of the current value
 +
* 2: Multiply by amount percent
  
This packet is used to play a number of hardcoded sound events. For custom sounds, use [[#Named Sound Effect|Named Sound Effect]] ([[#Play|Play]], 0x19, clientbound).
+
All of the 0's are applied first, and then the 1's, and then the 2's.
  
{{Warning|Numeric sound effect IDs are liable to change between versions}}
+
==== Entity Effect ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 678: Line 1,212:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="10"| {{Change|0x46|0x48}}
+
  | rowspan="7"| 0x72
  |rowspan="10"| Play
+
  | rowspan="7"| Play
  |rowspan="10"| Client
+
  | rowspan="7"| Client
  |- style="background-color: #d9ead3;"
+
  | Entity ID
| Sound Category
+
  | VarInt
  | VarInt Enum
+
  |
  | The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories])
 
 
  |-
 
  |-
  | Sound ID
+
  | Effect ID
 
  | VarInt
 
  | VarInt
  | ID of hardcoded sound event ([http://pokechu22.github.io/Burger/1.11.html#sounds events] as of 1.11.0 (!!UPDATE THIS!!))
+
  | See {{Minecraft Wiki|Status effect#Effect list|this table}}.
|- style="background-color: #d9ead3;"
 
| Parrotted entity type
 
| String (256)
 
| The type of entity doing the parroting (?) (used to create a <code>subtitles.entity.imitates</code> subtitle), or an empty string if not parroting.
 
|- style="background-color: #f4cccc; text-decoration: line-through;"
 
| Sound Category
 
| VarInt Enum
 
| The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories])
 
 
  |-
 
  |-
  | Effect Position X
+
  | Amplifier
  | Int
+
  | Byte
  | Effect X multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
+
  | Notchian client displays effect level as Amplifier + 1.
 
  |-
 
  |-
  | Effect Position Y
+
  | Duration
  | Int
+
  | VarInt
  | Effect Y multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
+
  | Duration in ticks. (-1 for infinite)
 
  |-
 
  |-
  | Effect Position Z
+
  | Flags
  | Int
+
  | Byte
  | Effect Z multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part)
+
  | Bit field, see below.
  |-
+
|- {{removed}}
  | Volume
+
  | Has Factor Data
  | Float
+
  | Boolean
  | 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients
+
  | Used in DARKNESS effect
  |-
+
  |- {{removed}}
  | Pitch
+
  | Factor Codec
  | Float
+
  | NBT Tag
  | Float between 0.5 and 2.0 by Notchian clients
+
  | See below
 +
  |}
  
|}
+
{{Need Info|What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?}}
  
=== Serverbound ===
+
Within flags:
  
==== Prepare Crafting Grid ====
+
* 0x01: Is ambient - was the effect spawned from a beacon?  All beacon-generated effects are ambient.  Ambient effects use a different icon in the HUD (blue border rather than gray).  If all effects on an entity are ambient, the [[Entity_metadata#Living Entity|"Is potion effect ambient" living metadata field]] should be set to true.  Usually should not be enabled.
 +
* 0x02: Show particles - should all particles from this effect be hidden?  Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory).  Usually should be enabled.
 +
* 0x04: Show icon - should the icon be displayed on the client?  Usually should be enabled.
 +
* {{change||0x08: Blend - should the effect's hard-coded blending be applied?  Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.}}
  
{| class="wikitable"
+
{{change|Factor Data|}}
  ! Packet ID
+
{| class="wikitable" {{removed}}
  ! State
+
  !Name
  ! Bound To
+
  !Type
!colspan="2"| Field Name
+
  !style="width: 250px;" colspan="2"| Notes
!colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="12"| 0x01
+
  | padding_duration
|rowspan="12"| Play
+
  | TAG_INT
|rowspan="12"| Server
+
  |
  |colspan="2"| Window ID
 
|colspan="2"| Byte
 
  | The window id.
 
 
  |-
 
  |-
  |colspan="2"| Action number
+
  | factor_start
  |colspan="2"| Short
+
  | TAG_FLOAT
  | The transaction number. Will be send to the client in a Confirm Transaction packet.
+
  |
 
  |-
 
  |-
  |colspan="2"| Array size
+
  | factor_target
  |colspan="2"| Byte
+
  | TAG_FLOAT
  | Number of elements in the following array
+
  |
 
  |-
 
  |-
  |rowspan="3"| Return Entry
+
  | factor_current
| Item
+
  | TAG_FLOAT
|rowspan="3"| Array
+
  |
| Slot
 
| The item stack that will be put in the inventory slot
 
|-
 
| Crafting Slot
 
| Byte
 
| The crafting slot index in the active container
 
|-
 
| Player Slot
 
  | Byte
 
  | The player slot index in the player inventory
 
 
  |-
 
  |-
  |colspan="3"| Array Size
+
  | effect_changed_timestamp
| Byte
+
  | TAG_INT
  | Number of elements in the following array
 
 
  |-
 
  |-
  |rowspan="3"| Prepare Entry
+
  | factor_previous_frame
| Item
+
  | TAG_FLOAT
|rowspan="3"| Array
 
| Slot
 
  | The item stack that will be put in the crafting slot
 
 
  |-
 
  |-
  | Crafting Slot
+
  | had_effect_last_tick
  | Byte
+
  | TAG_BOOLEAN
| The crafting slot index in the active container
 
|-
 
| Player Slot
 
| Byte
 
| The player slot index in the player inventory
 
 
  |}
 
  |}
  
This packet is send when a player clicks a recipe in the crafting book that is craftable (white border).
+
=== Serverbound ===
 
 
1. Return Entries:
 
* All the items on the crafting slot are set to null/empty.
 
* Every entry item stack will be added to the player inventory, to the specific player slot.
 
 
 
2. Prepare Entries:
 
* All the items on the player inventory slots their quantity is decreased by 1.
 
* Every entry item stack will be put in the proper crafting grid slot.
 
 
 
The server will send a Confirm Transaction packet back to the client with the provided transaction id.
 
  
==== Client Status ====
+
==== Chat Command ====
 
 
Sent when the client is ready to complete login and when the client is ready to respawn after death.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 800: Line 1,293:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="1"| 0x04
+
  | rowspan="8"| 0x04
  |rowspan="1"| Play
+
  | rowspan="8"| Play
  |rowspan="1"| Server
+
  | rowspan="8"| Server
  | Action ID
+
  | colspan="2"| Command
  | VarInt Enum
+
| colspan="2"| {{Type|String}} (256)
  | See below
+
| colspan="2"| The command typed by the client.
 +
|- {{removed}}
 +
| colspan="2"| Timestamp
 +
| colspan="2"| {{Type|Long}}
 +
| colspan="2"| The timestamp that the command was executed.
 +
|- {{removed}}
 +
| colspan="2"| Salt
 +
| colspan="2"| {{Type|Long}}
 +
| colspan="2"| The salt for the following argument signatures.
 +
|- {{removed}}
 +
| colspan="2"| Array length
 +
| colspan="2"| {{Type|VarInt}}
 +
| colspan="2"| Number of entries in the following array. The maximum length in Notchian server is 8.
 +
|- {{removed}}
 +
| rowspan="2"| Array of argument signatures
 +
| Argument name
 +
| rowspan="2"| {{Type|Array}} (8)
 +
| {{Type|String}} (16)
 +
| The name of the argument that is signed by the following signature.
 +
  |- {{removed}}
 +
| Signature
 +
| {{Type|Byte Array}} (256)
 +
| The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
 +
|- {{removed}}
 +
| colspan="2"| Message Count
 +
| colspan="2"| {{Type|VarInt}}
 +
  | colspan="2"|
 +
|- {{removed}}
 +
| colspan="2"| Acknowledged
 +
| colspan="2"| {{Type|Fixed BitSet}} (20)
 +
| colspan="2"|
 
  |}
 
  |}
  
''Action ID'' values:
 
  
{| class="wikitable"
+
==== Signed Chat Command ====
 +
 
 +
{| class="wikitable" {{added}}
 +
! Packet ID
 +
! State
 +
! Bound To
 +
! colspan="2"| Field Name
 +
! colspan="2"| Field Type
 +
! Notes
 +
|-
 +
| rowspan="8"| 0x05
 +
| rowspan="8"| Play
 +
| rowspan="8"| Server
 +
| colspan="2"| Command
 +
| colspan="2"| String(256)
 +
| The command typed by the client.
 +
|-
 +
| colspan="2"| Timestamp
 +
| colspan="2"| Long
 +
| The timestamp that the command was executed. Milliseconds since the Unix epoch.
 +
|-
 +
| colspan="2"| Salt
 +
| colspan="2"| Long
 +
| The salt for the following argument signatures.
 +
|-
 +
| colspan="2"| Argument Signature Count
 +
| colspan="2"| VarInt
 +
| Number of elements in the following array. The maximum length in Notchian server is 8.
 
  |-
 
  |-
  ! Action ID
+
  | rowspan="2"| Argument Signatures
  ! Action
+
  | Name
 +
| rowspan="2"| Array
 +
| String(16)
 +
| The name of the argument that is signed by the following signature.
 
  |-
 
  |-
  | 0
+
  | Signature
  | Perform respawn
+
  | ByteArray(256)
 +
| The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
 
  |-
 
  |-
  | 1
+
  | colspan="2"| Seen Messages Offset
  | Request stats
+
| colspan="2"| VarInt
 +
  |
 
  |-
 
  |-
  | {{Change|2|}}
+
  | colspan="2"| Seen Messages Acknowledged
  | {{Change|Open inventory|}}
+
  | colspan="2"| Fixed BitSet(20)
 +
|
 
  |}
 
  |}
  
==== Crafting Book Data ====
+
==== Cookie Response (play) ====
 +
 
 +
Response to a [[#Cookie_Request_(play)|Cookie Request (play)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="5"| 0x17
+
  | rowspan="4"| 0x11
  |rowspan="5"| Play
+
  | rowspan="4"| Play
  |rowspan="5"| Server
+
  | rowspan="4"| Server
  |colspan="2"| Type
+
  | colspan="2"| Key
  | Int
+
  | colspan="2"| Identifier
  | Determines the format of the rest of the packet
+
  | The identifier of the cookie.
 
  |-
 
  |-
  ! Type
+
  | colspan="2"| Has Payload
  ! Field Name
+
  | colspan="2"| Boolean
  !
+
  | The payload is only present if the cookie exists on the client.
!
 
 
  |-
 
  |-
  | 1: Displayed Recipe
+
  | colspan="2"| Payload Length
  | Recipe ID
+
  | colspan="2"| Optional VarInt
| Int
+
  | Length of the following byte array.
  | The internal id of the displayed recipe.
 
 
  |-
 
  |-
  |rowspan="2"| 2: Crafting Book Status
+
  | colspan="2"| Payload
  | Crafting Book Open
+
  | colspan="2"| Optional Byte Array (5120)
| Boolean
+
  | The data of the cookie, if any.
| Whether the player has the crafting book currently openened/active.
 
|-
 
  | Crafting Filter
 
| Boolean
 
| Whether the player has the crafting filter option currently active.
 
 
  |}
 
  |}
  
The Crafting Book Status type is send when the player closes its inventory.
+
==== Debug Sample Subscription ====
 
 
== Handshaking ==
 
 
 
=== Clientbound ===
 
 
 
No changes so far.
 
  
=== Serverbound ===
+
{| class="wikitable" {{added}}
 
 
No changes so far.
 
 
 
==== Handshake ====
 
 
 
This causes the server to switch into the target state.
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 890: Line 1,426:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x00
+
  | 0x13
  |rowspan="4"| Handshaking
+
  | Play
  |rowspan="4"| Server
+
  | Server
  | Protocol Version
+
  | Sample Type
| VarInt
 
| See [[protocol version numbers]] (currently {{change|316|324}})
 
|-
 
| Server Address
 
| String
 
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect.  The Notchian server does not use this information.
 
|-
 
| Server Port
 
| Unsigned Short
 
| Default is 25565.  The Notchian server does not use this information.
 
|-
 
| Next State
 
 
  | VarInt Enum
 
  | VarInt Enum
  | 1 for [[#Status|status]], 2 for [[#Login|login]]
+
  | The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).
 
  |}
 
  |}
 
== Status ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
 
=== Serverbound ===
 
 
No changes so far.
 
 
== Login ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
 
=== Serverbound ===
 
 
No changes so far.
 
  
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Latest revision as of 22:19, 9 April 2024

This page documents the changes from the last stable Minecraft release (currently 1.20.4, protocol 765) to the current pre-release (currently 24w13a, protocol Snapshot 182). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshake serverbound
0x00 Handshake Current Pre
Login clientbound
0x01 Encryption Request Current Pre
0x05 Cookie Request (login) Pre
Login serverbound
0x04 Cookie Response (login) Pre
Configuration clientbound
0x00 Cookie Request (configuration) Pre
0x00 0x01 Clientbound Plugin Message (configuration) Current (unchanged)
0x01 0x02 Disconnect (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Clientbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Ping (configuration) Current (unchanged)
0x06 Reset Chat Pre
0x05 0x07 Registry Data Current Pre
0x06 0x08 Remove Resource Pack (configuration) Current (unchanged)
0x07 0x09 Add Resource Pack (configuration) Current (unchanged)
0x0A Store Cookie (configuration) Pre
0x0B Transfer (configuration) Pre
0x08 0x0C Feature Flags Current (unchanged)
0x09 0x0D Update Tags (configuration) Current (unchanged)
0x0E Clientbound Known Packs Pre
Configuration serverbound
0x01 Cookie Response (configuration) Pre
0x01 0x02 Serverbound Plugin Message (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Serverbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Pong (configuration) Current (unchanged)
0x05 0x06 Resource Pack Response (configuration) Current (unchanged)
0x07 Serverbound Known Packs Pre
Play clientbound
0x16 Cookie Request (Play) Pre
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Chat Suggestions Current (unchanged)
0x18 0x19 Clientbound Plugin Message (play) Current (unchanged)
0x19 0x1A Damage Event Current (unchanged)
0x1B Debug Sample Pre
0x1A 0x1C Delete Message Current (unchanged)
0x1B 0x1D Disconnect (play) Current (unchanged)
0x1C 0x1E Disguised Chat Message Current (unchanged)
0x1D 0x1F Entity Event Current (unchanged)
0x1E 0x20 Explosion Current (unchanged)
0x1F 0x21 Unload Chunk Current (unchanged)
0x20 0x22 Game Event Current (unchanged)
0x21 0x23 Open Horse Screen Current (unchanged)
0x22 0x24 Hurt Animation Current (unchanged)
0x23 0x25 Initialize World Border Current (unchanged)
0x24 0x26 Clientbound Keep Alive (play) Current (unchanged)
0x25 0x27 Chunk Data and Update Light Current (unchanged)
0x26 0x28 World Event Current (unchanged)
0x27 0x29 Particle Current (unchanged)
0x28 0x2A Update Light Current (unchanged)
0x29 0x2B Login (play) Current Pre
0x2A 0x2C Map Data Current (unchanged)
0x2B 0x2D Merchant Offers Current (unchanged)
0x2C 0x2E Update Entity Position Current (unchanged)
0x2D 0x2F Update Entity Position and Rotation Current (unchanged)
0x2E 0x30 Update Entity Rotation Current (unchanged)
0x2F 0x31 Move Vehicle Current (unchanged)
0x30 0x32 Open Book Current (unchanged)
0x31 0x33 Open Screen Current (unchanged)
0x32 0x34 Open Sign Editor Current (unchanged)
0x33 0x35 Ping (play) Current (unchanged)
0x34 0x36 Ping Response (play) Current (unchanged)
0x35 0x37 Place Ghost Recipe Current (unchanged)
0x36 0x38 Player Abilities Current (unchanged)
0x37 0x39 Player Chat Message Current (unchanged)
0x38 0x3A End Combat Current (unchanged)
0x39 0x3B Enter Combat Current (unchanged)
0x3A 0x3C Combat Death Current (unchanged)
0x3B 0x3D Player Info Remove Current (unchanged)
0x3C 0x3E Player Info Update Current (unchanged)
0x3D 0x3F Look At Current (unchanged)
0x3E 0x40 Synchronize Player Position Current (unchanged)
0x3F 0x41 Update Recipe Book Current (unchanged)
0x40 0x42 Remove Entities Current (unchanged)
0x41 0x43 Remove Entity Effect Current (unchanged)
0x42 0x44 Reset Score Current (unchanged)
0x43 0x45 Remove Resource Pack (play) Current (unchanged)
0x44 0x46 Add Resource Pack (play) Current (unchanged)
0x45 0x47 Respawn Current Pre
0x46 0x48 Set Head Rotation Current (unchanged)
0x47 0x49 Update Section Blocks Current (unchanged)
0x48 0x4A Select Advancements Tab Current (unchanged)
0x49 0x4B Server Data Current (unchanged)
0x4A 0x4C Set Action Bar Text Current (unchanged)
0x4B 0x4D Set Border Center Current (unchanged)
0x4C 0x4E Set Border Lerp Size Current (unchanged)
0x4D 0x4F Set Border Size Current (unchanged)
0x4E 0x50 Set Border Warning Delay Current (unchanged)
0x4F 0x51 Set Border Warning Distance Current (unchanged)
0x50 0x52 Set Camera Current (unchanged)
0x51 0x53 Set Held Item Current (unchanged)
0x52 0x54 Set Center Chunk Current (unchanged)
0x53 0x55 Set Render Distance Current (unchanged)
0x54 0x56 Set Default Spawn Position Current (unchanged)
0x55 0x57 Display Objective Current (unchanged)
0x56 0x58 Set Entity Metadata Current (unchanged)
0x57 0x59 Link Entities Current (unchanged)
0x58 0x5A Set Entity Velocity Current (unchanged)
0x59 0x5B Set Equipment Current (unchanged)
0x5A 0x5C Set Experience Current (unchanged)
0x5B 0x5D Set Health Current (unchanged)
0x5C 0x5E Update Objectives Current (unchanged)
0x5D 0x5F Set Passengers Current (unchanged)
0x5E 0x60 Update Teams Current (unchanged)
0x5F 0x61 Update Score Current (unchanged)
0x60 0x62 Set Simulation Distance Current (unchanged)
0x61 0x63 Set Subtitle Text Current (unchanged)
0x62 0x64 Update Time Current (unchanged)
0x63 0x65 Set Title Text Current (unchanged)
0x64 0x66 Set Title Animation Times Current (unchanged)
0x65 0x67 Entity Sound Effect Current (unchanged)
0x66 0x68 Sound Effect Current (unchanged)
0x67 0x69 Start Configuration Current (unchanged)
0x68 0x6A Stop Sound Current (unchanged)
0x6B Store Cookie (Play) Pre
0x69 0x6C System Chat Message Current (unchanged)
0x6A 0x6D Set Tab List Header And Footer Current (unchanged)
0x6B 0x6E Tag Query Response Current (unchanged)
0x6C 0x6F Pickup Item Current (unchanged)
0x6D 0x70 Teleport Entity Current (unchanged)
0x6E 0x71 Set Ticking State Current (unchanged)
0x6F 0x72 Step Tick Current (unchanged)
0x73 Transfer (Play) Pre
0x70 0x74 Update Advancements Current (unchanged)
0x71 0x75 Update Attributes Current Pre
0x72 0x76 Entity Effect Current Pre
0x73 0x77 Update Recipes Current (unchanged)
0x74 0x78 Update Tags (play) Current (unchanged)
Play serverbound
0x04 Chat Command Current Pre
0x05 Signed Chat Command Pre
0x05 0x06 Chat Message Current (unchanged)
0x06 0x07 Player Session Current (unchanged)
0x07 0x08 Chunk Batch Received Current (unchanged)
0x08 0x09 Client Status Current (unchanged)
0x09 0x0A Client Information (play) Current (unchanged)
0x0A 0x0B Command Suggestions Request Current (unchanged)
0x0B 0x0C Acknowledge Configuration Current (unchanged)
0x0C 0x0D Click Container Button Current (unchanged)
0x0D 0x0E Click Container Current (unchanged)
0x0E 0x0F Close Container Current (unchanged)
0x0F 0x10 Change Container Slot State Current (unchanged)
0x11 Cookie Response (play) Pre
0x10 0x12 Serverbound Plugin Message (play) Current (unchanged)
0x13 Debug Sample Subscription Pre
0x11 0x14 Edit Book Current (unchanged)
0x12 0x15 Query Entity Tag Current (unchanged)
0x13 0x16 Interact Current (unchanged)
0x14 0x17 Jigsaw Generate Current (unchanged)
0x15 0x18 Serverbound Keep Alive (play) Current (unchanged)
0x16 0x19 Lock Difficulty Current (unchanged)
0x17 0x1A Set Player Position Current (unchanged)
0x18 0x1B Set Player Position and Rotation Current (unchanged)
0x19 0x1C Set Player Rotation Current (unchanged)
0x1A 0x1D Set Player On Ground Current (unchanged)
0x1B 0x1E Move Vehicle Current (unchanged)
0x1C 0x1F Paddle Boat Current (unchanged)
0x1D 0x20 Pick Item Current (unchanged)
0x1E 0x21 Ping Request (play) Current (unchanged)
0x1F 0x22 Place Recipe Current (unchanged)
0x20 0x23 Player Abilities Current (unchanged)
0x21 0x24 Player Action Current (unchanged)
0x22 0x25 Player Command Current (unchanged)
0x23 0x26 Player Input Current (unchanged)
0x24 0x27 Pong (play) Current (unchanged)
0x25 0x28 Change Recipe Book Settings Current (unchanged)
0x26 0x29 Set Seen Recipe Current (unchanged)
0x27 0x2A Rename Item Current (unchanged)
0x28 0x2B Resource Pack Response (play) Current (unchanged)
0x29 0x2C Seen Advancements Current (unchanged)
0x2A 0x2D Select Trade Current (unchanged)
0x2B 0x2E Set Beacon Effect Current (unchanged)
0x2C 0x2F Set Held Item Current (unchanged)
0x2D 0x30 Program Command Block Current (unchanged)
0x2E 0x31 Program Command Block Minecart Current (unchanged)
0x2F 0x32 Set Creative Mode Slot Current (unchanged)
0x30 0x33 Program Jigsaw Block Current (unchanged)
0x31 0x34 Program Structure Block Current (unchanged)
0x32 0x35 Update Sign Current (unchanged)
0x33 0x36 Swing Arm Current (unchanged)
0x34 0x37 Teleport To Entity Current (unchanged)
0x35 0x38 Use Item On Current (unchanged)
0x36 0x39 Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Type Name Value Notes
0 Byte Byte
1 VarInt VarInt
2 VarLong VarLong
3 Float Float
4 String String
5 Text Component Text Component
6 Optional Text Component (Boolean, Optional Text Component) Text Component is present if the Boolean is set to true.
7 Slot Slot
8 Boolean Boolean
9 Rotations (Float, Float, Float) rotation on x, rotation on y, rotation on z
10 Position Position
11 Optional Position (Boolean, Optional Position) Position is present if the Boolean is set to true.
12 Direction VarInt Enum Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
13 Optional UUID (Boolean, Optional UUID) UUID is present if the Boolean is set to true.
14 Block State VarInt An ID in the block state registry.
15 Optional Block State VarInt 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
16 NBT NBT
17 Particle (VarInt, Varies) particle type (an ID in the minecraft:particle_type registry), particle data (See Particles.)
18 Particles (VarInt, Array of Particle) length of array, particle data (See directly above.)
18 19 Villager Data (VarInt, VarInt, VarInt) villager type, villager profession, level (See below.)
19 20 Optional VarInt VarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
20 21 Pose VarInt Enum STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14, SLIDING = 15, SHOOTING = 16, INHALING = 17
21 22 Cat Variant VarInt An ID in the minecraft:cat_variant registry.
22 23 Wolf Variant VarInt An ID in the minecraft:wolf_variant registry.
22 24 Frog Variant VarInt An ID in the minecraft:frog_variant registry.
23 25 Optional Global Position (Boolean, Optional Identifier, Optional Position) dimension identifier, position; only if the Boolean is set to true.
24 26 Painting Variant VarInt An ID in the minecraft:painting_variant registry.
25 27 Sniffer State VarInt Enum IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
26 28 Armadillo State VarInt Enum IDLE = 0, ROLLING = 1, SCARED = 2
26 29 Vector3 (Float, Float, Float) x, y, z
27 30 Quaternion (Float, Float, Float, Float) x, y, z, w

Living Entity

TODO: This has changed to use the PARTICLES attribute

Wolf

Extends Tameable Animal.Inherited entity Tameable Animal does not existInherited entity Tameable Animal does not exist

Index Type Meaning Default
0 Wolf Variant (22 23) Wolf Variant PALE
1 Boolean (8) Is begging false
2 VarInt (1) Collar color (values are those used with dyes) 14 (Red)
3 VarInt (1) Anger time 0

Armadillo

Extends Animal.

Index Type Meaning Default
17 Armadillo State (26 28) Armadillo State IDLE

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Handshake

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 765 in Minecraft 1.20.4).
Server Address String (255) Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for Status, 2 for Login, 3 for Transfer.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

Encryption Request

Packet ID State Bound To Field Name Field Type Notes
0x01 Login Client Server ID String (20) Appears to be empty.
Public Key Length VarInt Length of Public Key.
Public Key Byte Array The server's public key, in bytes.
Verify Token Length VarInt Length of Verify Token. Always 4 for Notchian servers.
Verify Token Byte Array A sequence of random bytes generated by the server.
Should Authenticate Boolean

Cookie Request (login)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x05 Login Client Key Identifier The identifier of the cookie.

Serverbound

Cookie Response (login)

Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x04 Login Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Configuration

Clientbound

Cookie Request (configuration)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x00 Configuration Client Key Identifier The identifier of the cookie.

Reset Chat

Packet ID State Bound To Field Name Field Type Notes
0x06 Configuration Client no fields

Registry Data

Represents certain registries that are sent from the server and are applied on the client. The packet is sent for each of the following registries: minecraft:worldgen/biome, minecraft:chat_type, minecraft:trim_pattern, minecraft:trim_material, minecraft:wolf_variant, minecraft:dimension_type, minecraft:damage_type, and minecraft:banner_pattern.

Packet ID State Bound To Field Name Field Type Notes
0x07 Configuration Client Registry Codec NBT (Compound) See Registry Data.
Registry ID Identifier
Entry Count VarInt Number of entries in the following array.
Entries Entry ID Array Identifier
Has Data Boolean Whether the entry has any data following.
Data NBT Tag Entry data. Only present if Has Data is true.

Store Cookie (configuration)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x0A Configuration Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (configuration)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x0B Configuration Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Clientbound Known Packs

Packet ID State Bound To Field Name Field Type Notes
0x0E Configuration Client Known Pack Count VarInt The number of known packs in the following array.
Known Packs Namespace Array String
ID String
Version String

Serverbound

Cookie Response (configuration)

Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x01 Configuration Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Serverbound Known Packs

ID 0x07, same structure as Clientbound Known Packs. If the client specifies a pack in this packet, the server should omit its contained data from Registry Data.

Play

Clientbound

Cookie Request (play)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x16 Play Client Key Identifier The identifier of the cookie.

Debug Sample

Packet ID State Bound To Field Name Field Type Notes
0x1B Play Client Sample Length VarInt The length of the following array.
Sample Long Array TODO: What is the structure of the data in this array?
Sample Type VarInt Enum The type of sample data. Currently always 0 (TICK_TIME).

Login (play)

Packet ID State Bound To Field Name Field Type Notes
0x2B Play Client Entity ID Int The player's Entity ID (EID).
Is hardcore Boolean
Dimension Count VarInt Size of the following array.
Dimension Names Array of Identifier Identifiers for all dimensions on the server.
Max Players VarInt Was once used by the client to draw the player list, but now is ignored.
View Distance VarInt Render distance (2-32).
Simulation Distance VarInt The distance that the client will process specific things, such as entities.
Reduced Debug Info Boolean If true, a Notchian client shows reduced information on the debug screen. For servers in development, this should almost always be false.
Enable respawn screen Boolean Set to false when the doImmediateRespawn gamerule is true.
Do limited crafting Boolean Whether players can only craft recipes they have already unlocked. Currently unused by the client.
Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Enforces Secure Chat Boolean

Respawn

Packet ID State Bound To Field Name Field Type Notes
0x47 Play Client Dimension Type Identifier VarInt The ID of the type of dimension in the minecraft:dimension_type registry, defined by the Registry Data packet.
Dimension Name Identifier Name of the dimension being spawned into.
Hashed seed Long First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
Game mode Unsigned Byte 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
Previous Game mode Byte -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
Is Debug Boolean True if the world is a debug mode world; debug mode worlds cannot be modified and have predefined blocks.
Is Flat Boolean True if the world is a superflat world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
Has death location Boolean If true, then the next two fields are present.
Death dimension Name Optional Identifier Name of the dimension the player died in.
Death location Optional Position The location that the player died at.
Portal cooldown VarInt The number of ticks until the player can use the portal again.
Data kept Byte Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.

In the Notchian implementation, this is context dependent:

  • normal respawns (after death) keep no data;
  • exiting the end poem/credits keeps the attributes;
  • other dimension changes (portals or teleports) keep all data.

Store Cookie (play)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6B Play Client Key Identifier The identifier of the cookie.
Payload Length VarInt Length of the following byte array.
Payload Byte Array (5120) The data of the cookie.

Transfer (play)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x73 Play Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Update Attributes

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
0x71 Play Client Entity ID VarInt
Number Of Properties VarInt Number of elements in the following array.
Property Key Id Array Identifier VarInt Enum See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

These changed between 24w03b and 24w13a, TODO: Update this

Id Key Default Min Max Label
0 generic.armor 0.0 0.0 30.0 Armor.
1 generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
2 generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
3 generic.attack_knockback 0.0 0.0 5.0 Attack Knockback.
4 generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
5 generic.block_interaction_range 4.5 0.0 64.0 Block Interaction Range.
6 generic.entity_interaction_range 3.0 0.0 64.0 Entity Interaction Range.
7 generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
8 generic.follow_range 32.0 0.0 2048.0 Follow Range.
9 horse.jump_strength 0.7 0.0 2.0 Jump Strength.
10 generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
11 generic.luck 0.0 -1024.0 1024.0 Luck.
12 generic.max_absorption 0.0 0.0 2048.0 Max Absorption.
13 generic.max_health 20.0 1.0 1024.0 Max Health.
14 generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
15 generic.scale 1.0 0.0625 16.0 Scale.
16 zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
17 generic.step_height 0.6 0.0 10.0 Step Height.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks. (-1 for infinite)
Flags Byte Bit field, see below.
Has Factor Data Boolean Used in DARKNESS effect
Factor Codec NBT Tag See below
Huh.png The following information needs to be added to this page:
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  • 0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_start TAG_FLOAT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x04 Play Server Command String (256) The command typed by the client.
Timestamp Long The timestamp that the command was executed.
Salt Long The salt for the following argument signatures.
Array length VarInt Number of entries in the following array. The maximum length in Notchian server is 8.
Array of argument signatures Argument name Array (8) String (16) The name of the argument that is signed by the following signature.
Signature Byte Array (256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Message Count VarInt
Acknowledged Fixed BitSet (20)


Signed Chat Command

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Server Command String(256) The command typed by the client.
Timestamp Long The timestamp that the command was executed. Milliseconds since the Unix epoch.
Salt Long The salt for the following argument signatures.
Argument Signature Count VarInt Number of elements in the following array. The maximum length in Notchian server is 8.
Argument Signatures Name Array String(16) The name of the argument that is signed by the following signature.
Signature ByteArray(256) The signature that verifies the argument. Always 256 bytes and is not length-prefixed.
Seen Messages Offset VarInt
Seen Messages Acknowledged Fixed BitSet(20)

Cookie Response (play)

Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x11 Play Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Length Optional VarInt Length of the following byte array.
Payload Optional Byte Array (5120) The data of the cookie, if any.

Debug Sample Subscription

Packet ID State Bound To Field Name Field Type Notes
0x13 Play Server Sample Type VarInt Enum The type of debug sample to subscribe to. Currently always 0 (TICK_TIME).