Difference between revisions of "Pre-release protocol"

From wiki.vg
Jump to navigation Jump to search
(1.20.2-pre3)
(→‎Entity Metadata: Merge changes from stable docs to incorporate new metadata type templates. Fix my earlier mistake on Pose in the process.)
(40 intermediate revisions by 5 users not shown)
Line 1: Line 1:
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.1, protocol 763]]) to the current pre-release (currently [[Protocol version numbers|1.20.2-pre3, protocol {{Snapshot PVN|1073741974}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.20.4, protocol 765]]) to the current pre-release (currently [[Protocol version numbers|24w03b, protocol {{Snapshot PVN|1073741996}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 9: Line 9:
 
=== Data types ===
 
=== Data types ===
  
==== NBT ====
+
No changes so far.
 
 
Root NBT Tags are now always nameless. Below is an example of the resulting bytes from an encoded <code>CompoundTag</code> containing an <code>IntTag(42)</code> named <code>test</code>.
 
 
 
<pre>
 
  0A 00 00 03 00 04 74 65 73 74 00 00 00 2A 00 | Before
 
  0A      03 00 04 74 65 73 74 00 00 00 2A 00 | Now
 
</pre>
 
 
 
This affects all packets and data types containing NBT Tag fields:
 
* [[Protocol#Chunk Data and Update Light|Chunk Data and Update Light Packet]]
 
* [[Protocol#Block Entity Data|Block Entity Data Packet]]
 
* [[Protocol#Entity Effect|Entity Effect Packet]]
 
* [[Protocol#Tag Query Response|Tag Query Response Packet]]
 
* [[#Registry Data|Registry Data Packet]]
 
* [[Slot|Slot data type]]
 
* [[Entity_metadata#Entity_Metadata_Format|Metadata NBT type]]
 
  
 
=== Packets ===
 
=== Packets ===
Line 34: Line 18:
 
  !colspan="2"| Documentation
 
  !colspan="2"| Documentation
 
  |-
 
  |-
!colspan="4"| Login clientbound
+
!colspan="4"| Handshake serverbound
{{PacketList|0x02|Login Success}}
+
{{PacketList|0x00|Handshake}}
|-
 
!colspan="4"| Login serverbound
 
{{PacketList|0x00|Login Start}}
 
{{PacketList|0x03|Login Acknowledged|rel=added}}
 
|-
 
!colspan="4"| Configuration clientbound
 
{{PacketList|0x00|Plugin Message (configuration)|rel=added}}
 
{{PacketList|0x01|Disconnect (configuration)|rel=added}}
 
{{PacketList|0x02|Finish Configuration|rel=added}}
 
{{PacketList|0x03|Keep Alive (configuration)|rel=added}}
 
{{PacketList|0x04|Ping (configuration)|rel=added}}
 
{{PacketList|0x05|Registry Data|rel=added}}
 
{{PacketList|0x06|Resource Pack (configuration)|rel=added}}
 
{{PacketList|0x07|Feature Flags|rel=added}}
 
{{PacketList|0x08|Update Tags|rel=added}}
 
|-
 
!colspan="4"| Configuration serverbound
 
{{PacketList|0x00|Client Information (configuration)|rel=added}}
 
{{PacketList|0x01|Plugin Message (configuration)|rel=added}}
 
{{PacketList|0x02|Finish Configuration|rel=added}}
 
{{PacketList|0x03|Keep Alive (configuration)|rel=added}}
 
{{PacketList|0x04|Pong (configuration)|rel=added}}
 
{{PacketList|0x05|Resource Pack|rel=added}}
 
|-
 
!colspan="4"| Play clientbound
 
{{PacketList|0x03|Spawn Player|pre=removed}}
 
{{PacketList|{{change|0x04|0x03}}|Entity Animation|pre=unchanged}}
 
{{PacketList|{{change|0x05|0x04}}|Award Statistics|pre=unchanged}}
 
{{PacketList|{{change|0x06|0x05}}|Acknowledge Block Change|pre=unchanged}}
 
{{PacketList|{{change|0x07|0x06}}|Set Block Destroy Stage|pre=unchanged}}
 
{{PacketList|{{change|0x08|0x07}}|Block Entity Data|pre=unchanged}}
 
{{PacketList|{{change|0x09|0x08}}|Block Action|pre=unchanged}}
 
{{PacketList|{{change|0x0A|0x09}}|Block Update|pre=unchanged}}
 
{{PacketList|{{change|0x0B|0x0A}}|Boss Bar|pre=unchanged}}
 
{{PacketList|{{change|0x0C|0x0B}}|Change Difficulty|pre=unchanged}}
 
{{PacketList|0x0C|Chunk Batch Finished|rel=added}}
 
{{PacketList|0x0D|Chunk Batch Start|rel=added}}
 
{{PacketList|{{change|0x0D|0x0E}}|Chunk Biomes|pre=unchanged}}
 
{{PacketList|{{change|0x0E|0x0A}}|Clear Titles|pre=unchanged}}
 
{{PacketList|{{change|0x0F|0x10}}|Command Suggestions Response|pre=unchanged}}
 
{{PacketList|{{change|0x10|0x11}}|Commands|pre=unchanged}}
 
{{PacketList|{{change|0x11|0x12}}|Close Container|pre=unchanged}}
 
{{PacketList|{{change|0x12|0x13}}|Set Container Content|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x14}}|Set Container Property|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x15}}|Set Container Slot|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x16}}|Set Cooldown|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x17}}|Chat Suggestions|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x18}}|Plugin Message|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x19}}|Damage Event|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x1A}}|Delete Message|pre=unchanged}}
 
{{PacketList|{{change|0x1A|0x1B}}|Disconnect (play)|pre=unchanged}}
 
{{PacketList|{{change|0x1B|0x1C}}|Disguised Chat Message|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1D}}|Entity Event|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x1E}}|Explosion|pre=unchanged}}
 
{{PacketList|{{change|0x1E|0x1F}}|Unload Chunk|pre=unchanged}}
 
{{PacketList|{{change|0x1F|0x20}}|Game Event|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x21}}|Open Horse Screen|pre=unchanged}}
 
{{PacketList|{{change|0x21|0x22}}|Hurt Animation|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x23}}|Initialize World Border|pre=unchanged}}
 
{{PacketList|{{change|0x23|0x24}}|Keep Alive|pre=unchanged}}
 
{{PacketList|{{change|0x24|0x25}}|Chunk Data and Update Light|pre=unchanged}}
 
{{PacketList|{{change|0x25|0x26}}|World Event|pre=unchanged}}
 
{{PacketList|{{change|0x26|0x27}}|Particle|pre=unchanged}}
 
{{PacketList|{{change|0x27|0x28}}|Update Light|pre=unchanged}}
 
{{PacketList|{{change|0x28|0x29}}|Login (play)}}
 
{{PacketList|{{change|0x29|0x2A}}|Map Data|pre=unchanged}}
 
{{PacketList|{{change|0x2A|0x2B}}|Merchant Offers|pre=unchanged}}
 
{{PacketList|{{change|0x2B|0x2C}}|Update Entity Position|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2D}}|Update Entity Position and Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x2E}}|Update Entity Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x2E|0x2F}}|Move Vehicle|pre=unchanged}}
 
{{PacketList|{{change|0x2F|0x30}}|Open Book|pre=unchanged}}
 
{{PacketList|{{change|0x30|0x31}}|Open Screen|pre=unchanged}}
 
{{PacketList|{{change|0x31|0x32}}|Open Sign Editor|pre=unchanged}}
 
{{PacketList|{{change|0x32|0x33}}|Ping (play)|pre=unchanged}}
 
{{PacketList|0x34|Ping Response (play)|rel=added}}
 
{{PacketList|{{change|0x33|0x35}}|Place Ghost Recipe|pre=unchanged}}
 
{{PacketList|{{change|0x34|0x36}}|Player Abilities|pre=unchanged}}
 
{{PacketList|{{change|0x35|0x37}}|Player Chat Message|pre=unchanged}}
 
{{PacketList|{{change|0x36|0x38}}|End Combat|pre=unchanged}}
 
{{PacketList|{{change|0x37|0x39}}|Enter Combat|pre=unchanged}}
 
{{PacketList|{{change|0x38|0x3A}}|Combat Death|pre=unchanged}}
 
{{PacketList|{{change|0x39|0x3B}}|Player Info Remove|pre=unchanged}}
 
{{PacketList|{{change|0x3A|0x3C}}|Player Info Update|pre=unchanged}}
 
{{PacketList|{{change|0x3B|0x3D}}|Look At|pre=unchanged}}
 
{{PacketList|{{change|0x3C|0x3E}}|Synchronize Player Position|pre=unchanged}}
 
{{PacketList|{{change|0x3D|0x3F}}|Update Recipe Book|pre=unchanged}}
 
{{PacketList|{{change|0x3E|0x40}}|Remove Entities|pre=unchanged}}
 
{{PacketList|{{change|0x3F|0x41}}|Remove Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x40|0x42}}|Resource Pack|pre=unchanged}}
 
{{PacketList|{{change|0x41|0x43}}|Respawn}}
 
{{PacketList|{{change|0x42|0x44}}|Set Head Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x43|0x45}}|Update Section Blocks|pre=unchanged}}
 
{{PacketList|{{change|0x44|0x46}}|Select Advancements Tab|pre=unchanged}}
 
{{PacketList|{{change|0x45|0x47}}|Server Data|pre=unchanged}}
 
{{PacketList|{{change|0x46|0x48}}|Set Action Bar Text|pre=unchanged}}
 
{{PacketList|{{change|0x47|0x49}}|Set Border Center|pre=unchanged}}
 
{{PacketList|{{change|0x48|0x4A}}|Set Border Lerp Size|pre=unchanged}}
 
{{PacketList|{{change|0x49|0x4B}}|Set Border Size|pre=unchanged}}
 
{{PacketList|{{change|0x4A|0x4C}}|Set Border Warning Delay|pre=unchanged}}
 
{{PacketList|{{change|0x4B|0x4D}}|Set Border Warning Distance|pre=unchanged}}
 
{{PacketList|{{change|0x4C|0x4E}}|Set Camera|pre=unchanged}}
 
{{PacketList|{{change|0x4D|0x4F}}|Set Held Item|pre=unchanged}}
 
{{PacketList|{{change|0x4E|0x50}}|Set Center Chunk|pre=unchanged}}
 
{{PacketList|{{change|0x4F|0x51}}|Set Render Distance|pre=unchanged}}
 
{{PacketList|{{change|0x50|0x52}}|Set Default Spawn Position|pre=unchanged}}
 
{{PacketList|{{change|0x51|0x53}}|Display Objective}}
 
{{PacketList|{{change|0x52|0x54}}|Set Entity Metadata|pre=unchanged}}
 
{{PacketList|{{change|0x53|0x55}}|Link Entities|pre=unchanged}}
 
{{PacketList|{{change|0x54|0x56}}|Set Entity Velocity|pre=unchanged}}
 
{{PacketList|{{change|0x55|0x57}}|Set Equipment|pre=unchanged}}
 
{{PacketList|{{change|0x56|0x58}}|Set Experience|pre=unchanged}}
 
{{PacketList|{{change|0x57|0x59}}|Set Health|pre=unchanged}}
 
{{PacketList|{{change|0x58|0x5A}}|Update Objectives|pre=unchanged}}
 
{{PacketList|{{change|0x59|0x5B}}|Set Passengers|pre=unchanged}}
 
{{PacketList|{{change|0x5A|0x5C}}|Update Teams|pre=unchanged}}
 
{{PacketList|{{change|0x5B|0x5D}}|Update Score|pre=unchanged}}
 
{{PacketList|{{change|0x5C|0x5E}}|Set Simulation Distance|pre=unchanged}}
 
{{PacketList|{{change|0x5D|0x5F}}|Set Subtitle Text|pre=unchanged}}
 
{{PacketList|{{change|0x5E|0x60}}|Update Time|pre=unchanged}}
 
{{PacketList|{{change|0x5F|0x61}}|Set Title Text|pre=unchanged}}
 
{{PacketList|{{change|0x60|0x62}}|Set Title Animation Times|pre=unchanged}}
 
{{PacketList|{{change|0x61|0x63}}|Entity Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x62|0x64}}|Sound Effect|pre=unchanged}}
 
{{PacketList|0x65|Start Configuration|rel=added}}
 
{{PacketList|{{change|0x63|0x66}}|Stop Sound|pre=unchanged}}
 
{{PacketList|{{change|0x64|0x67}}|System Chat Message|pre=unchanged}}
 
{{PacketList|{{change|0x65|0x68}}|Set Tab List Header And Footer|pre=unchanged}}
 
{{PacketList|{{change|0x66|0x69}}|Tag Query Response|pre=unchanged}}
 
{{PacketList|{{change|0x67|0x6A}}|Pickup Item|pre=unchanged}}
 
{{PacketList|{{change|0x68|0x6B}}|Teleport Entity|pre=unchanged}}
 
{{PacketList|{{change|0x69|0x6C}}|Update Advancements}}
 
{{PacketList|{{change|0x6A|0x6D}}|Update Attributes|pre=unchanged}}
 
{{PacketList|0x6B|Feature Flags|pre=removed}}
 
{{PacketList|{{change|0x6C|0x6E}}|Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x6D|0x6F}}|Update Recipes|pre=unchanged}}
 
{{PacketList|{{change|0x6E|0x70}}|Update Tags|pre=unchanged}}
 
|-
 
!colspan="4"| Play serverbound
 
{{PacketList|0x07|Chunk Batch Received|rel=added}}
 
{{PacketList|{{change|0x07|0x08}}|Client Command|pre=unchanged}}
 
{{PacketList|{{change|0x08|0x09}}|Client Information|pre=unchanged}}
 
{{PacketList|{{change|0x09|0x0A}}|Command Suggestions Request|pre=unchanged}}
 
{{PacketList|0x0B|Configuration Acknowledged|rel=added}}
 
{{PacketList|{{change|0x0A|0x0C}}|Click Container Button|pre=unchanged}}
 
{{PacketList|{{change|0x0B|0x0D}}|Click Container|pre=unchanged}}
 
{{PacketList|{{change|0x0C|0x0E}}|Close Container|pre=unchanged}}
 
{{PacketList|{{change|0x0D|0x0F}}|Plugin Message|pre=unchanged}}
 
{{PacketList|{{change|0x0E|0x10}}|Edit Book|pre=unchanged}}
 
{{PacketList|{{change|0x0F|0x11}}|Query Entity Tag|pre=unchanged}}
 
{{PacketList|{{change|0x10|0x12}}|Interact|pre=unchanged}}
 
{{PacketList|{{change|0x11|0x13}}|Jigsaw Generate|pre=unchanged}}
 
{{PacketList|{{change|0x12|0x14}}|Keep Alive|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x15}}|Lock Difficulty|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x16}}|Set Player Position|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x17}}|Set Player Position and Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x18}}|Set Player Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x19}}|Set Player On Ground|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x1A}}|Move Vehicle|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x1B}}|Paddle Boat|pre=unchanged}}
 
{{PacketList|{{change|0x1A|0x1C}}|Pick Item|pre=unchanged}}
 
{{PacketList|0x1D|Ping Request (play)|rel=added}}
 
{{PacketList|{{change|0x1B|0x1E}}|Place Recipe|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1F}}|Player Abilities|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x20}}|Player Action|pre=unchanged}}
 
{{PacketList|{{change|0x1E|0x21}}|Player Command|pre=unchanged}}
 
{{PacketList|{{change|0x1F|0x22}}|Player Input|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x23}}|Pong (play)|pre=unchanged}}
 
{{PacketList|{{change|0x21|0x24}}|Change Recipe Book Settings|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x25}}|Set Seen Recipe|pre=unchanged}}
 
{{PacketList|{{change|0x23|0x26}}|Rename Item|pre=unchanged}}
 
{{PacketList|{{change|0x24|0x27}}|Resource Pack|pre=unchanged}}
 
{{PacketList|{{change|0x25|0x28}}|Seen Advancements|pre=unchanged}}
 
{{PacketList|{{change|0x26|0x29}}|Select Trade|pre=unchanged}}
 
{{PacketList|{{change|0x27|0x2A}}|Set Beacon Effect|pre=unchanged}}
 
{{PacketList|{{change|0x28|0x2B}}|Set Held Item|pre=unchanged}}
 
{{PacketList|{{change|0x29|0x2C}}|Program Command Block|pre=unchanged}}
 
{{PacketList|{{change|0x2A|0x2D}}|Program Command Block Minecart|pre=unchanged}}
 
{{PacketList|{{change|0x2B|0x2E}}|Set Creative Mode Slot|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2F}}|Program Jigsaw Block|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x30}}|Program Structure Block|pre=unchanged}}
 
{{PacketList|{{change|0x2E|0x31}}|Update Sign|pre=unchanged}}
 
{{PacketList|{{change|0x2F|0x32}}|Swing Arm|pre=unchanged}}
 
{{PacketList|{{change|0x30|0x33}}|Teleport To Entity|pre=unchanged}}
 
{{PacketList|{{change|0x31|0x34}}|Use Item On|pre=unchanged}}
 
{{PacketList|{{change|0x32|0x35}}|Use Item|pre=unchanged}}
 
|}
 
 
 
== New/modified data types ==
 
 
 
No changes so far.
 
 
 
== Entity Metadata ==
 
 
 
=== Display ===
 
 
 
{{Metadata inherit|Display|inherits=Entity|start_at=8}}
 
 
 
{| class="wikitable"
 
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  !colspan="4"| Login clientbound
| VarInt
+
  {{PacketList|0x05|Cookie Request (login)|rel=added}}
|colspan="2"| Interpolation delay
 
| 0
 
|- {{removed}}
 
  | {{Metadata id|}}
 
| VarInt
 
|colspan="2"| Interpolation Duration
 
| 0
 
|- {{added}}
 
| 9
 
| VarInt
 
|colspan="2"| Transformation interpolation duration
 
| 0
 
|- {{added}}
 
| 10
 
| VarInt
 
|colspan="2"| Position/Rotation interpolation duration
 
| 0
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|11}}
+
  !colspan="4"| Login serverbound
| Vector3
+
  {{PacketList|0x04|Cookie Response (login)|rel=added}}
|colspan="2"| Translation
 
  | (0.0, 0.0, 0.0)
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|12}}
+
  !colspan="4"| Configuration clientbound
| Vector3
+
  {{PacketList|0x00|Cookie Request (configuration)|rel=added}}
|colspan="2"| Scale
+
  {{PacketList|{{change|0x00|0x01}}|Clientbound Plugin Message (configuration)|pre=unchanged}}
  | (1.0, 1.0, 1.0)
+
  {{PacketList|{{change|0x01|0x02}}|Disconnect (configuration)|pre=unchanged}}
|-
+
  {{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
  | {{change|{{Metadata id|}}|13}}
+
  {{PacketList|{{change|0x03|0x04}}|Clientbound Keep Alive (configuration)|pre=unchanged}}
  | Quaternion
+
  {{PacketList|{{change|0x04|0x05}}|Ping (configuration)|pre=unchanged}}
|colspan="2"| Rotation left
+
  {{PacketList|{{change|0x05|0x06}}|Registry Data|pre=unchanged}}
| (0.0, 0.0, 0.0, 1.0)
+
  {{PacketList|{{change|0x06|0x07}}|Remove Resource Pack (configuration)|pre=unchanged}}
|-
+
  {{PacketList|{{change|0x07|0x08}}|Add Resource Pack (configuration)|pre=unchanged}}
  | {{change|{{Metadata id|}}|14}}
+
  {{PacketList|0x09|Store Cookie (configuration)|rel=added}}
  | Quaternion
+
  {{PacketList|0x0A|Transfer (configuration)|rel=added}}
|colspan="2"| Rotation right
+
  {{PacketList|{{change|0x08|0x0B}}|Feature Flags|pre=unchanged}}
| (0.0, 0.0, 0.0, 1.0)
+
  {{PacketList|{{change|0x09|0x0C}}|Update Tags (configuration)|pre=unchanged}}
|-
+
 
  | {{change|{{Metadata id|}}|15}}
 
| Byte
 
|colspan="2"| Billboard Constraints (0 = FIXED, 1 = VERTICAL, 2 = HORIZONTAL, 3 = CENTER)
 
| 0
 
|-
 
  | {{change|{{Metadata id|}}|16}}
 
  | VarInt
 
|colspan="2"| Brightness override (<code>blockLight << 4 | skyLight << 20</code>)
 
| -1
 
|-
 
  | {{change|{{Metadata id|}}|17}}
 
  | Float
 
|colspan="2"| View range
 
  | 1.0
 
|-
 
  | {{change|{{Metadata id|}}|18}}
 
| Float
 
|colspan="2"| Shadow radius
 
| 0.0
 
  |-
 
| {{change|{{Metadata id|}}|19}}
 
| Float
 
|colspan="2"| Shadow strength
 
| 1.0
 
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|20}}
+
  !colspan="4"| Configuration serverbound
  | Float
+
{{PacketList|0x01|Cookie Response (configuration)|rel=added}}
  |colspan="2"| Width
+
{{PacketList|{{change|0x01|0x02}}|Serverbound Plugin Message (configuration)|pre=unchanged}}
  | 0.0
+
{{PacketList|{{change|0x02|0x03}}|Finish Configuration|pre=unchanged}}
 +
  {{PacketList|{{change|0x03|0x04}}|Serverbound Keep Alive (configuration)|pre=unchanged}}
 +
  {{PacketList|{{change|0x04|0x05}}|Pong (configuration)|pre=unchanged}}
 +
  {{PacketList|{{change|0x05|0x06}}|Resource Pack Response (configuration)|pre=unchanged}}
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|21}}
+
  !colspan="4"| Play clientbound
  | Float
+
{{PacketList|0x16|Cookie Request (Play)|rel=added}}
  |colspan="2"| Height
+
{{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
  | 0.0
+
{{PacketList|{{change|0x17|0x18}}|Chat Suggestions|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x19}}|Clientbound Plugin Message (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1A}}|Damage Event|pre=unchanged}}
 +
{{PacketList|{{change|0x1A|0x1B}}|Delete Message|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1C}}|Disconnect (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1D}}|Disguised Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x1E}}|Entity Event|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x1F}}|Explosion|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x20}}|Unload Chunk|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x21}}|Game Event|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x22}}|Open Horse Screen|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x23}}|Hurt Animation|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x24}}|Initialize World Border|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x25}}|Clientbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x26}}|Chunk Data and Update Light|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x27}}|World Event|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x28}}|Particle|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x29}}|Update Light|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2A}}|Login (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2B}}|Map Data|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2C}}|Merchant Offers|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2D}}|Update Entity Position|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x2E}}|Update Entity Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x2F}}|Update Entity Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x30}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x31}}|Open Book|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x32}}|Open Screen|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x33}}|Open Sign Editor|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x34}}|Ping (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x35}}|Ping Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x36}}|Place Ghost Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x36|0x37}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x37|0x38}}|Player Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x38|0x39}}|End Combat|pre=unchanged}}
 +
{{PacketList|{{change|0x39|0x3A}}|Enter Combat|pre=unchanged}}
 +
{{PacketList|{{change|0x3A|0x3B}}|Combat Death|pre=unchanged}}
 +
{{PacketList|{{change|0x3B|0x3C}}|Player Info Remove|pre=unchanged}}
 +
{{PacketList|{{change|0x3C|0x3D}}|Player Info Update|pre=unchanged}}
 +
{{PacketList|{{change|0x3D|0x3E}}|Look At|pre=unchanged}}
 +
{{PacketList|{{change|0x3E|0x3F}}|Synchronize Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x3F|0x40}}|Update Recipe Book|pre=unchanged}}
 +
{{PacketList|{{change|0x40|0x41}}|Remove Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x41|0x42}}|Remove Entity Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x42|0x43}}|Reset Score|pre=unchanged}}
 +
{{PacketList|{{change|0x43|0x44}}|Remove Resource Pack (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x44|0x45}}|Add Resource Pack (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x45|0x46}}|Respawn|pre=unchanged}}
 +
{{PacketList|{{change|0x46|0x47}}|Set Head Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x47|0x48}}|Update Section Blocks|pre=unchanged}}
 +
{{PacketList|{{change|0x48|0x49}}|Select Advancements Tab|pre=unchanged}}
 +
{{PacketList|{{change|0x49|0x4A}}|Server Data|pre=unchanged}}
 +
{{PacketList|{{change|0x4A|0x4B}}|Set Action Bar Text|pre=unchanged}}
 +
{{PacketList|{{change|0x4B|0x4C}}|Set Border Center|pre=unchanged}}
 +
{{PacketList|{{change|0x4C|0x4D}}|Set Border Lerp Size|pre=unchanged}}
 +
{{PacketList|{{change|0x4D|0x4E}}|Set Border Size|pre=unchanged}}
 +
{{PacketList|{{change|0x4E|0x4F}}|Set Border Warning Delay|pre=unchanged}}
 +
{{PacketList|{{change|0x4F|0x50}}|Set Border Warning Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x50|0x51}}|Set Camera|pre=unchanged}}
 +
{{PacketList|{{change|0x51|0x52}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x52|0x53}}|Set Center Chunk|pre=unchanged}}
 +
{{PacketList|{{change|0x53|0x54}}|Set Render Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x54|0x55}}|Set Default Spawn Position|pre=unchanged}}
 +
{{PacketList|{{change|0x55|0x56}}|Display Objective|pre=unchanged}}
 +
{{PacketList|{{change|0x56|0x57}}|Set Entity Metadata|pre=unchanged}}
 +
{{PacketList|{{change|0x57|0x58}}|Link Entities|pre=unchanged}}
 +
{{PacketList|{{change|0x58|0x59}}|Set Entity Velocity|pre=unchanged}}
 +
{{PacketList|{{change|0x59|0x5A}}|Set Equipment|pre=unchanged}}
 +
{{PacketList|{{change|0x5A|0x5B}}|Set Experience|pre=unchanged}}
 +
{{PacketList|{{change|0x5B|0x5C}}|Set Health|pre=unchanged}}
 +
{{PacketList|{{change|0x5C|0x5D}}|Update Objectives|pre=unchanged}}
 +
{{PacketList|{{change|0x5D|0x5E}}|Set Passengers|pre=unchanged}}
 +
{{PacketList|{{change|0x5E|0x5F}}|Update Teams|pre=unchanged}}
 +
{{PacketList|{{change|0x5F|0x60}}|Update Score|pre=unchanged}}
 +
{{PacketList|{{change|0x60|0x61}}|Set Simulation Distance|pre=unchanged}}
 +
{{PacketList|{{change|0x61|0x62}}|Set Subtitle Text|pre=unchanged}}
 +
{{PacketList|{{change|0x62|0x63}}|Update Time|pre=unchanged}}
 +
{{PacketList|{{change|0x63|0x64}}|Set Title Text|pre=unchanged}}
 +
{{PacketList|{{change|0x64|0x65}}|Set Title Animation Times|pre=unchanged}}
 +
{{PacketList|{{change|0x65|0x66}}|Entity Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x66|0x67}}|Sound Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x67|0x68}}|Start Configuration|pre=unchanged}}
 +
{{PacketList|{{change|0x68|0x69}}|Stop Sound|pre=unchanged}}
 +
{{PacketList|0x6A|Store Cookie (Play)|rel=added}}
 +
{{PacketList|{{change|0x69|0x6B}}|System Chat Message|pre=unchanged}}
 +
{{PacketList|{{change|0x6A|0x6C}}|Set Tab List Header And Footer|pre=unchanged}}
 +
{{PacketList|{{change|0x6B|0x6D}}|Tag Query Response|pre=unchanged}}
 +
{{PacketList|{{change|0x6C|0x6E}}|Pickup Item|pre=unchanged}}
 +
  {{PacketList|{{change|0x6D|0x6F}}|Teleport Entity|pre=unchanged}}
 +
  {{PacketList|{{change|0x6E|0x70}}|Set Ticking State|pre=unchanged}}
 +
{{PacketList|{{change|0x6F|0x71}}|Step Tick|pre=unchanged}}
 +
{{PacketList|0x72|Transfer (Play)|rel=added}}
 +
{{PacketList|{{change|0x70|0x73}}|Update Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x71|0x74}}|Update Attributes}}
 +
{{PacketList|{{change|0x72|0x75}}|Entity Effect}}
 +
{{PacketList|{{change|0x73|0x76}}|Update Recipes|pre=unchanged}}
 +
  {{PacketList|{{change|0x74|0x77}}|Update Tags (play)|pre=unchanged}}
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|22}}
+
  !colspan="4"| Play serverbound
  | VarInt
+
{{PacketList|0x10|Cookie Response (play)|rel=added}}
  |colspan="2"| Glow color override
+
{{PacketList|{{change|0x10|0x11}}|Serverbound Plugin Message (play)|pre=unchanged}}
  | -1
+
{{PacketList|{{change|0x11|0x12}}|Edit Book|pre=unchanged}}
 +
  {{PacketList|{{change|0x12|0x13}}|Query Entity Tag|pre=unchanged}}
 +
  {{PacketList|{{change|0x13|0x14}}|Interact|pre=unchanged}}
 +
{{PacketList|{{change|0x14|0x15}}|Jigsaw Generate|pre=unchanged}}
 +
{{PacketList|{{change|0x15|0x16}}|Serverbound Keep Alive (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x16|0x17}}|Lock Difficulty|pre=unchanged}}
 +
{{PacketList|{{change|0x17|0x18}}|Set Player Position|pre=unchanged}}
 +
{{PacketList|{{change|0x18|0x19}}|Set Player Position and Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x19|0x1A}}|Set Player Rotation|pre=unchanged}}
 +
{{PacketList|{{change|0x1A|0x1B}}|Set Player On Ground|pre=unchanged}}
 +
{{PacketList|{{change|0x1B|0x1C}}|Move Vehicle|pre=unchanged}}
 +
{{PacketList|{{change|0x1C|0x1D}}|Paddle Boat|pre=unchanged}}
 +
{{PacketList|{{change|0x1D|0x1E}}|Pick Item|pre=unchanged}}
 +
{{PacketList|{{change|0x1E|0x1F}}|Ping Request (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x1F|0x20}}|Place Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x20|0x21}}|Player Abilities|pre=unchanged}}
 +
{{PacketList|{{change|0x21|0x22}}|Player Action|pre=unchanged}}
 +
{{PacketList|{{change|0x22|0x23}}|Player Command|pre=unchanged}}
 +
{{PacketList|{{change|0x23|0x24}}|Player Input|pre=unchanged}}
 +
{{PacketList|{{change|0x24|0x25}}|Pong (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x25|0x26}}|Change Recipe Book Settings|pre=unchanged}}
 +
{{PacketList|{{change|0x26|0x27}}|Set Seen Recipe|pre=unchanged}}
 +
{{PacketList|{{change|0x27|0x28}}|Rename Item|pre=unchanged}}
 +
{{PacketList|{{change|0x28|0x29}}|Resource Pack Response (play)|pre=unchanged}}
 +
{{PacketList|{{change|0x29|0x2A}}|Seen Advancements|pre=unchanged}}
 +
{{PacketList|{{change|0x2A|0x2B}}|Select Trade|pre=unchanged}}
 +
{{PacketList|{{change|0x2B|0x2C}}|Set Beacon Effect|pre=unchanged}}
 +
{{PacketList|{{change|0x2C|0x2D}}|Set Held Item|pre=unchanged}}
 +
{{PacketList|{{change|0x2D|0x2E}}|Program Command Block|pre=unchanged}}
 +
{{PacketList|{{change|0x2E|0x2F}}|Program Command Block Minecart|pre=unchanged}}
 +
{{PacketList|{{change|0x2F|0x30}}|Set Creative Mode Slot|pre=unchanged}}
 +
{{PacketList|{{change|0x30|0x31}}|Program Jigsaw Block|pre=unchanged}}
 +
{{PacketList|{{change|0x31|0x32}}|Program Structure Block|pre=unchanged}}
 +
{{PacketList|{{change|0x32|0x33}}|Update Sign|pre=unchanged}}
 +
{{PacketList|{{change|0x33|0x34}}|Swing Arm|pre=unchanged}}
 +
{{PacketList|{{change|0x34|0x35}}|Teleport To Entity|pre=unchanged}}
 +
{{PacketList|{{change|0x35|0x36}}|Use Item On|pre=unchanged}}
 +
  {{PacketList|{{change|0x36|0x37}}|Use Item|pre=unchanged}}
 
  |}
 
  |}
  
=== Block Display ===
+
== New/modified data types ==
  
{{Metadata inherit|Block Display|inherits=Display}}
+
No changes so far.
  
{| class="wikitable"
+
== Entity Metadata ==
! Index
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Default
 
|-
 
| {{change|{{Metadata id|}}|23}}
 
| BlockID
 
|colspan="2"| Displayed block state
 
| 0 (Air)
 
|}
 
  
=== Item Display ===
+
{{#vardefine: meta_prerelease | 1}}
  
{{Metadata inherit|Block Display|inherits=Display}}
+
{{Metadata type definition/begin}}
 
+
! Value
{| class="wikitable"
+
! Notes
  ! Index
+
{{Metadata type definition|Byte}}
  ! Type
+
| {{Type|Byte}}
  !style="width: 250px;" colspan="2"| Meaning
+
|
  ! Default
+
{{Metadata type definition|VarInt}}
  |-
+
| {{Type|VarInt}}
  | {{change|{{Metadata id|}}|23}}
+
|
  | Slot
+
{{Metadata type definition|VarLong}}
  |colspan="2"| Displayed item
+
| {{Type|VarLong}}
  | Empty
+
|
  |-
+
{{Metadata type definition|Float}}
  | {{change|{{Metadata id|}}|24}}
+
| {{Type|Float}}
  | Byte
+
|
  |colspan="2"| Display type:
+
{{Metadata type definition|String}}
* 0 = NONE
+
| {{Type|String}}
* 1 = THIRD_PERSON_LEFT_HAND
+
|
* 2 = THIRD_PERSON_RIGHT_HAND
+
{{Metadata type definition|Text Component}}
* 3 = FIRST_PERSON_LEFT_HAND
+
| {{Type|Text Component}}
* 4 = FIRST_PERSON_RIGHT_HAND
+
|
* 5 = HEAD
+
{{Metadata type definition|Optional Text Component}}
* 6 = GUI
+
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Text Component}})
* 7 = GROUND
+
| Text Component is present if the Boolean is set to true.
* 8 = FIXED
+
{{Metadata type definition|Slot}}
  | 0 (NONE)
+
| {{Type|Slot}}
 +
|
 +
{{Metadata type definition|Boolean}}
 +
| {{Type|Boolean}}
 +
|
 +
{{Metadata type definition|Rotations}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| rotation on x, rotation on y, rotation on z
 +
{{Metadata type definition|Position}}
 +
| {{Type|Position}}
 +
|
 +
{{Metadata type definition|Optional Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Position}})
 +
  | Position is present if the Boolean is set to true.
 +
{{Metadata type definition|Direction}}
 +
  | {{Type|VarInt}} {{Type|Enum}}
 +
  | Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
 +
{{Metadata type definition|Optional UUID}}
 +
  | ({{Type|Boolean}}, {{Type|Optional}} {{Type|UUID}})
 +
  | UUID is present if the Boolean is set to true.
 +
{{Metadata type definition|Block State}}
 +
  | {{Type|VarInt}}
 +
| An ID in the block state registry.
 +
{{Metadata type definition|Optional Block State}}
 +
| {{Type|VarInt}}
 +
  | 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
 +
{{Metadata type definition|NBT}}
 +
| {{Type|NBT}}
 +
  |
 +
{{Metadata type definition|Particle}}
 +
  | ({{Type|VarInt}}, Varies)
 +
  | particle type (an ID in the <code>minecraft:particle_type</code> registry), particle data (See [[Particles]].)
 +
{{Metadata type definition|Villager Data}}
 +
  | ({{Type|VarInt}}, {{Type|VarInt}}, {{Type|VarInt}})
 +
| villager type, villager profession, level (See below.)
 +
{{Metadata type definition|Optional VarInt}}
 +
| {{Type|VarInt}}
 +
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.
 +
{{Metadata type definition|Pose}}
 +
  | {{Type|VarInt}} {{Type|Enum}}
 +
  | STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14{{change||2=, SLIDING = 15, SHOOTING = 16, INHALING = 17}}
 +
{{Metadata type definition|Cat Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:cat_variant</code> registry.
 +
{{Metadata type definition|Frog Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:frog_variant</code> registry.
 +
{{Metadata type definition|Optional Global Position}}
 +
| ({{Type|Boolean}}, {{Type|Optional}} {{Type|Identifier}}, {{Type|Optional}} {{Type|Position}})
 +
| dimension identifier, position; only if the Boolean is set to true.
 +
{{Metadata type definition|Painting Variant}}
 +
| {{Type|VarInt}}
 +
| An ID in the <code>minecraft:painting_variant</code> registry.
 +
{{Metadata type definition|Sniffer State}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
 +
{{Metadata type definition|Armadillo State|rel=added}}
 +
| {{Type|VarInt}} {{Type|Enum}}
 +
| IDLE = 0, ROLLING = 1, SCARED = 2
 +
{{Metadata type definition|Vector3}}
 +
| ({{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z
 +
{{Metadata type definition|Quaternion}}
 +
  | ({{Type|Float}}, {{Type|Float}}, {{Type|Float}}, {{Type|Float}})
 +
| x, y, z, w
 
  |}
 
  |}
  
=== Text Display ===
+
=== Armadillo ===
  
{{Metadata inherit|Text Display|inherits=Display}}
+
{{Metadata inherit|Armadillo|inherits=Animal|start_at=17}}
 
+
{| class="wikitable" {{added}}
{| class="wikitable"
 
 
  ! Index
 
  ! Index
 
  ! Type
 
  ! Type
Line 377: Line 303:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  | {{change|{{Metadata id|}}|23}}
+
  | {{Metadata id|added}}
| Chat
+
  | {{Metadata type|Armadillo State}}
|colspan="2"| Text
+
  |colspan="2"| Armadillo State
| Empty
+
  | IDLE
|-
 
| {{change|{{Metadata id|}}|24}}
 
| VarInt
 
|colspan="2"| Line width
 
| 200
 
|-
 
| {{change|{{Metadata id|}}|25}}
 
| VarInt
 
|colspan="2"| Background color
 
| 1073741824 (0x40000000)
 
|-
 
  | {{change|{{Metadata id|}}|26}}
 
| Byte
 
  |colspan="2"| Text opacity
 
| -1 (fully opaque)
 
|-
 
| rowspan="5" | {{change|{{Metadata id|}}|27}}
 
  | rowspan="5" | Byte
 
! Bit mask
 
! Meaning
 
| rowspan="5" | 0
 
|-
 
| 0x01 || Has shadow
 
|-
 
| 0x02 || Is see through
 
|-
 
| 0x04 || Use default background color
 
|-
 
| 0x08 || Alignment:
 
* 0 = CENTER
 
* 1 or 3 = LEFT
 
* 2 = RIGHT
 
 
  |}
 
  |}
  
Line 427: Line 321:
 
No changes so far.
 
No changes so far.
  
== Play ==
+
== Handshake ==
  
=== Clientbound ===
+
=== Serverbound ===
 
 
 
 
==== Chunk Batch Finished ====
 
 
 
{{Need Info|Why does the formula uses <code>25</code> instead of the normal tick duration of <code>50</code>?}}
 
  
Marks the end of a chunk batch. The Notchian client marks the time it receives this packet and calculates the ellapsed duration since the [[#Chunk Batch Start|beggining of the chunk batch]]. The server uses this duration and the batch size received in this packet to estimate the number of milliseconds ellapsed per chunk received. This value is then used to calculate the desired number of chunks per tick through the formula <code>25 / millisPerChunk</code>, which is reported to the server through [[#Chunk Batch Received|Chunk Batch Received]].
+
==== Handshake ====
  
The Notchian client uses the samples from the latest 15 batches to estimate the milliseconds per chunk number.
+
This causes the server to switch into the target state.
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="1"| 0x0D
 
| rowspan="1"| Play
 
| rowspan="1"| Client
 
| Batch size
 
| VarInt
 
| Number of chunks.
 
|}
 
 
 
==== Chunk Batch Start ====
 
 
 
Marks the start of a chunk batch. The Notchian client marks and stores the time it receives this packet.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| 0x0E
 
| Play
 
| Client
 
| colspan="3"| ''no fields''
 
|}
 
 
 
==== Ping Response (play) ====
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| 0x35
 
| Play
 
| Client
 
| Payload
 
| Long
 
| Should be the same as sent by the client.
 
|}
 
 
 
 
 
==== Login (play) ====
 
 
 
{{Need Info|Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any?}}
 
 
 
See [[Protocol Encryption]] for information on logging in.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 507: Line 337:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="27"| {{change|0x28|0x2A}}
+
  | rowspan="4"| 0x00
  | rowspan="27"| Play
+
  | rowspan="4"| Handshaking
  | rowspan="27"| Client
+
  | rowspan="4"| Server
  | Entity ID
+
  | Protocol Version
  | Int
+
  | [[#Definitions:varint|VarInt]]
  | The player's Entity ID (EID).
+
  | See [[protocol version numbers]] (currently 765 in Minecraft 1.20.4).
 
  |-
 
  |-
  | Is hardcore
+
  | Server Address
  | Boolean
+
  | [[#Definitions:string|String]] (255)
|
+
  | Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
  |- {{removed}}
 
| Game mode
 
| Unsigned Byte
 
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
|- {{removed}}
 
| Previous Game mode
 
| Byte
 
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
 
  |-
 
  |-
  | Dimension Count
+
  | Server Port
  | VarInt
+
  | [[#Definitions:unsigned-short|Unsigned Short]]
  | Size of the following array.
+
  | Default is 25565. The Notchian server does not use this information.
 
  |-
 
  |-
  | Dimension Names
+
  | Next State
  | Array of Identifier
+
  | [[#Definitions:varint|VarInt]] [[#Definitions:enum|Enum]]
| Identifiers for all dimensions on the server.
+
  | 1 for [[#Status|Status]], 2 for [[#Login|Login]]{{change||, 3 for [[#Login|Transfer]]}}.
|- {{removed}}
 
| Registry Codec
 
| [[NBT|NBT Tag Compound]]
 
  | Represents certain registries that are sent from the server and are applied on the client.
 
|- {{removed}}
 
| Dimension Type
 
| Identifier
 
| Name of the dimension type being spawned into.
 
|- {{removed}}
 
| Dimension Name
 
| Identifier
 
| Name of the dimension being spawned into.
 
|- {{removed}}
 
| Hashed seed
 
| Long
 
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 
|-
 
| Max Players
 
| VarInt
 
| Was once used by the client to draw the player list, but now is ignored.
 
|-
 
| View Distance
 
| VarInt
 
| Render distance (2-32).
 
|-
 
| Simulation Distance
 
| VarInt
 
| The distance that the client will process specific things, such as entities.
 
|-
 
| Reduced Debug Info
 
| Boolean
 
| If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
 
|-
 
| Enable respawn screen
 
| Boolean
 
| Set to false when the doImmediateRespawn gamerule is true.
 
|- {{added}}
 
| Do limited crafting
 
| Boolean
 
| Whether players can only craft recipes they have already unlocked. Currently unused by the client.
 
|- {{added}}
 
| Dimension Type
 
| Identifier
 
| Name of the dimension type being spawned into.
 
|- {{added}}
 
| Dimension Name
 
| Identifier
 
| Name of the dimension being spawned into.
 
|- {{added}}
 
| Hashed seed
 
| Long
 
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 
|- {{added}}
 
| Game mode
 
| Unsigned Byte
 
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
|- {{added}}
 
| Previous Game mode
 
| Byte
 
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
|-
 
| Is Debug
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
|-
 
| Is Flat
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
|-
 
| Has death location
 
| Boolean
 
| If true, then the next two fields are present.
 
|-
 
| Death dimension name
 
| Optional Identifier
 
| Name of the dimension the player died in.
 
|-
 
| Death location
 
| Optional Position
 
| The location that the player died at.
 
|-
 
| Portal cooldown
 
| VarInt
 
| The number of ticks until the player can use the portal again.
 
 
  |}
 
  |}
  
==== Respawn ====
+
== Status ==
  
{{Need Info|Although the number of portal cooldown ticks is included in this packet, the whole portal usage process is still dictated entirely by the server. What kind of effect does this value have on the client, if any?}}
+
=== Clientbound ===
  
To change the player's dimension (overworld/nether/end), send them a respawn packet with the appropriate dimension, followed by prechunks/chunks for the new dimension, and finally a position and look packet. You do not need to unload chunks, the client will do it automatically.
+
No changes so far.
  
{| class="wikitable"
+
=== Serverbound ===
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="13"| {{change|0x41|0x43}}
 
| rowspan="13"| Play
 
| rowspan="13"| Client
 
| Dimension Type
 
| Identifier
 
| Valid dimensions are defined per dimension registry sent in [[#Login (play)|Login (play)]]
 
|-
 
| Dimension Name
 
| Identifier
 
| Name of the dimension being spawned into.
 
|-
 
| Hashed seed
 
| Long
 
| First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
 
|-
 
| Game mode
 
| Unsigned Byte
 
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
|-
 
| Previous Game mode
 
| Byte
 
| -1: Undefined (null), 0: Survival, 1: Creative, 2: Adventure, 3: Spectator. The previous game mode. Vanilla client uses this for the debug (F3 + N & F3 + F4) game mode switch. (More information needed)
 
|-
 
| Is Debug
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
 
|-
 
| Is Flat
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
|- {{removed}}
 
| Data kept
 
| Byte
 
| Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 
In the Notchian implementation, this is context dependent:
 
* normal respawns (after death) keep no data;
 
* exiting the end poem/credits keeps the attributes;
 
* other dimension changes (portals or teleports) keep all data.
 
|-
 
| Has death location
 
| Boolean
 
| If true, then the next two fields are present.
 
|-
 
| Death dimension Name
 
| Optional Identifier
 
| Name of the dimension the player died in.
 
|-
 
| Death location
 
| Optional Position
 
| The location that the player died at.
 
|-
 
| Portal cooldown
 
| VarInt
 
| The number of ticks until the player can use the portal again.
 
|- {{added}}
 
| Data kept
 
| Byte
 
| Bit mask. 0x01: Keep attributes, 0x02: Keep metadata. Tells which data should be kept on the client side once the player has respawned.
 
In the Notchian implementation, this is context dependent:
 
* normal respawns (after death) keep no data;
 
* exiting the end poem/credits keeps the attributes;
 
* other dimension changes (portals or teleports) keep all data.
 
|}
 
  
{{Warning2|Avoid changing player's dimension to same dimension they were already in unless they are dead. If you change the dimension to one they are already in, weird bugs can occur, such as the player being unable to attack other players in new world (until they die and respawn).
+
No changes so far.
  
Before 1.16, if you must respawn a player in the same dimension without killing them, send two respawn packets, one to a different world and then another to the world you want. You do not need to complete the first respawn; it only matters that you send two packets.}}
+
== Login ==
  
==== Display Objective ====
+
=== Clientbound ===
  
This is sent to the client when it should display a scoreboard.
+
==== Cookie Request (login) ====
  
{| class="wikitable"
+
Requests a cookie that was previously stored.
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="2"| {{change|0x51|0x53}}
 
| rowspan="2"| Play
 
| rowspan="2"| Client
 
| Position
 
| {{change|Byte|VarInt}}
 
| The position of the scoreboard. 0: list, 1: sidebar, 2: below name, 3 - 18: team specific sidebar, indexed as 3 + team color.
 
|-
 
| Score Name
 
| String (32767)
 
| The unique name for the scoreboard to be displayed.
 
|}
 
 
 
==== Start Configuration ====
 
 
 
Sent during gameplay in order to redo the configuration process. The client must respond with [[#Configuration Acknowledged|Configuration Acknowledged]] for the process to start.
 
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 733: Line 379:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x65
+
  | rowspan="1"| 0x05
  | rowspan="1"| Play
+
  | rowspan="1"| Login
 
  | rowspan="1"| Client
 
  | rowspan="1"| Client
  | colspan="3"| ''no fields''
+
  | colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 
  |}
 
  |}
  
This packet switches the connection state to [[#Configuration|configuration]].
+
=== Serverbound ===
  
==== Feature Flags ====
+
==== Cookie Response (login) ====
  
Used to enable and disable features, generally experimental ones, on the client.
+
Response to a [[#Cookie_Request_(login)|Cookie Request (login)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
{| class="wikitable" {{removed}}
+
{| class="wikitable" {{added}}
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="2"| 0x6B
 
| rowspan="2"| Play
 
| rowspan="2"| Client
 
| Total Features
 
| VarInt
 
| Number of features that appear in the array below.
 
|-
 
| Feature Flags
 
| Identifier Array
 
|
 
|}
 
 
 
==== Update Advancements ====
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 779: Line 405:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="9"| {{change|0x69|0x6D}}
+
  | rowspan="3"| 0x04
  | rowspan="9"| Play
+
  | rowspan="3"| Login
  | rowspan="9"| Client
+
  | rowspan="3"| Server
| colspan="2"| Reset/Clear
+
  | colspan="2"| Key
| colspan="2"| Boolean
+
  | colspan="2"| Identifier
| Whether to reset/clear the current advancements.
+
  | The identifier of the cookie.
|-
 
| colspan="2"| Mapping size
 
  | colspan="2"| VarInt
 
| Size of the following array.
 
|-
 
| rowspan="2"| Advancement mapping
 
| Key
 
| rowspan="2"| Array
 
| Identifier
 
| The identifier of the advancement.
 
|-
 
| Value
 
| Advancement
 
| See below
 
|-
 
| colspan="2"| List size
 
| colspan="2"| VarInt
 
| Size of the following array.
 
|-
 
| colspan="2"| Identifiers
 
| colspan="2"| Array of Identifier
 
| The identifiers of the advancements that should be removed.
 
|-
 
| colspan="2"| Progress size
 
| colspan="2"| VarInt
 
| Size of the following array.
 
|-
 
| rowspan="2"| Progress mapping
 
| Key
 
| rowspan="2"| Array
 
| Identifier
 
| The identifier of the advancement.
 
|-
 
| Value
 
| Advancement progress
 
| See below.
 
|}
 
 
 
Advancement structure:
 
 
 
{| class="wikitable"
 
! colspan="2"| Field Name
 
! colspan="2"| Field Type
 
! Notes
 
|-
 
| colspan="2"| Has parent
 
| colspan="2"| Boolean
 
| Indicates whether the next field exists.
 
|-
 
| colspan="2"| Parent id
 
  | colspan="2"| Optional Identifier
 
  | The identifier of the parent advancement.
 
 
  |-
 
  |-
  | colspan="2"| Has display
+
  | colspan="2"| Has Payload
 
  | colspan="2"| Boolean
 
  | colspan="2"| Boolean
| Indicates whether the next field exists.
+
  | The payload is only present if the cookie exists on the client.
|-
 
| colspan="2"| Display data
 
| colspan="2"| Optional advancement display
 
| See below.
 
|- {{removed}}
 
| colspan="2"| Number of criteria
 
| colspan="2"| VarInt
 
| Size of the following array.
 
|- {{removed}}
 
| rowspan="2"| Criteria
 
| Key
 
| rowspan="2"| Array
 
| Identifier
 
  | The identifier of the criterion.
 
|- {{removed}}
 
| Value
 
| '''Void'''
 
| There is ''no'' content written here. Perhaps this will be expanded in the future?
 
|-
 
| colspan="2"| Array length
 
| colspan="2"| VarInt
 
| Number of arrays in the following array.
 
 
  |-
 
  |-
  | rowspan="2"| Requirements
+
  | colspan="2"| Payload
  | Array length 2
+
  | colspan="2"| Optional ByteArray(5120)
| rowspan="2"| Array
+
  | The data of the cookie, if any.
| VarInt
 
| Number of elements in the following array.
 
|-
 
| Requirement
 
| Array of String (32767)
 
  | Array of required criteria.
 
|-
 
| colspan="2"| Sends telemetry data
 
| colspan="2"| Boolean
 
| Whether the client should include this achievement in the telemetry data when it's completed.
 
The Notchian client only sends data for advancements on the <code>minecraft</code> namespace.
 
 
  |}
 
  |}
  
Advancement display:
+
== Configuration ==
  
{| class="wikitable"
+
=== Clientbound ===
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| Title
 
| Chat
 
|
 
|-
 
| Description
 
| Chat
 
|
 
|-
 
| Icon
 
| [[Slot]]
 
|
 
|-
 
| Frame type
 
| VarInt Enum
 
| 0 = <code>task</code>, 1 = <code>challenge</code>, 2 = <code>goal</code>.
 
|-
 
| Flags
 
| Int
 
| 0x01: has background texture; 0x02: <code>show_toast</code>; 0x04: <code>hidden</code>.
 
|-
 
| Background texture
 
| Optional Identifier
 
| Background texture location.  Only if flags indicates it.
 
|-
 
| X coord
 
| Float
 
|
 
|-
 
| Y coord
 
| Float
 
|
 
|}
 
 
 
Advancement progress:
 
 
 
{| class="wikitable"
 
! colspan="2"| Field Name
 
! colspan="2"| Field Type
 
! Notes
 
|-
 
| colspan="2"| Size
 
| colspan="2"| VarInt
 
| Size of the following array.
 
|-
 
| rowspan="2"| Criteria
 
| Criterion identifier
 
| rowspan="2"| Array
 
| Identifier
 
| The identifier of the criterion.
 
|-
 
| Criterion progress
 
| Criterion progress
 
|
 
|}
 
 
 
Criterion progress:
 
 
 
{| class="wikitable"
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| Achieved
 
| Boolean
 
| If true, next field is present.
 
|-
 
| Date of achieving
 
| Optional Long
 
| As returned by [https://docs.oracle.com/javase/6/docs/api/java/util/Date.html#getTime() <code>Date.getTime</code>].
 
|}
 
 
 
=== Serverbound ===
 
 
 
==== Chunk Batch Received ====
 
  
Notifies the server that the chunk batch has been received by the client. The server uses the value sent in this packet to adjust the number of chunks to be sent in a batch.
+
==== Cookie Request (configuration) ====
  
The Notchian server will stop sending further chunk data until the client acknowledges the sent chunk batch. After the first acknowledgement, the server adjusts this number to allow up to 10 unacknowledged batches.
+
Requests a cookie that was previously stored.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 970: Line 433:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x07
+
  | rowspan="1"| 0x00
  | rowspan="1"| Play
+
  | rowspan="1"| Configuration
  | rowspan="1"| Server
+
  | rowspan="1"| Client
  | Chunks per tick
+
  | colspan="2"| Key
  | Float
+
  | colspan="2"| Identifier
  | Desired chunks per tick.
+
  | The identifier of the cookie.
 
  |}
 
  |}
  
==== Configuration Acknowledged ====
+
==== Store Cookie (configuration) ====
  
Sent by the client upon receiving a [[#Start Configuration|Start Configuration]] packet from the server.
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 990: Line 453:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x0B
+
  | rowspan="2"| 0x09
  | rowspan="1"| Play
+
  | rowspan="2"| Configuration
  | rowspan="1"| Server
+
  | rowspan="2"| Client
  | colspan="3"| ''no fields''
+
  | colspan="2"| Key
 +
| colspan="2"| Identifier
 +
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| ByteArray(5120)
 +
| The data of the cookie.
 
  |}
 
  |}
  
This packet switches the connection state to [[#Configuration|configuration]].
+
==== Transfer (configuration) ====
  
==== Ping Request (play) ====
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| 0x1D
 
| Play
 
| Server
 
| Payload
 
| Long
 
| May be any number. Notchian clients use a system-dependent time value which is counted in milliseconds.
 
|}
 
 
== Status ==
 
 
=== Clientbound ===
 
 
No changes so far.
 
 
=== Serverbound ===
 
 
No changes so far.
 
 
== Login ==
 
 
=== Clientbound ===
 
 
==== Login Success ====
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,044: Line 481:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="7"| 0x02
+
  | rowspan="2"| 0x0A
  | rowspan="7"| Login
+
  | rowspan="2"| Configuration
  | rowspan="7"| Client
+
  | rowspan="2"| Client
  | colspan="2"| UUID
+
  | colspan="2"| Host
  | colspan="2"| UUID
+
  | colspan="2"| String
  | colspan="2"|
+
  | The hostname of IP of the server.
 
  |-
 
  |-
  | colspan="2"| Username
+
  | colspan="2"| Port
| colspan="2"| String (16)
 
| colspan="2"|
 
|-
 
| colspan="2"| Number Of Properties
 
 
  | colspan="2"| VarInt
 
  | colspan="2"| VarInt
  | Number of elements in the following array.
+
  | The port of the server.
|-
 
| rowspan="4"| Property
 
| Name
 
| rowspan="4"| Array
 
| String (32767)
 
| colspan="2"|
 
|-
 
| Value
 
| String (32767)
 
| colspan="1"|
 
|-
 
| Is Signed
 
| Boolean
 
| colspan="2"|
 
|-
 
| Signature
 
| Optional String (32767)
 
| Only if Is Signed is true.
 
 
  |}
 
  |}
  
This packet switches the connection state to {{change|[[#Play|play]]|[[#Configuration|configuration]]}}.
+
=== Serverbound ===
  
=== Serverbound ===
+
==== Cookie Response (configuration) ====
  
==== Login Start  ====
+
Response to a [[#Cookie_Request_(configuration)|Cookie Request (configuration)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
  
{| class="wikitable"
+
{| class="wikitable" {{added}}
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="3"| 0x00
+
  | rowspan="3"| 0x01
  | rowspan="3"| Login
+
  | rowspan="3"| Configuration
 
  | rowspan="3"| Server
 
  | rowspan="3"| Server
  | Name
+
  | colspan="2"| Key
| String (16)
+
  | colspan="2"| Identifier
| Player's Username.
+
  | The identifier of the cookie.
  |- {{removed}}
 
| Has Player UUID
 
| Boolean
 
  | Whether or not the next field should be sent.
 
 
  |-
 
  |-
  | Player UUID
+
  | colspan="2"| Has Payload
  | {{change|Optional}} UUID
+
  | colspan="2"| Boolean
  | The UUID of the player logging in. {{change|Only sent if Has Player UUID is true.}}
+
  | The payload is only present if the cookie exists on the client.
|}
 
 
 
==== Login Acknowledged ====
 
 
 
Acknowledgement to the [[Protocol#Login_Success|Login Success]] packet sent by the server.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | 0x03
+
  | colspan="2"| Payload
| Login
+
  | colspan="2"| Optional ByteArray(5120)
| Server
+
| The data of the cookie, if any.
  | colspan="3"| ''no fields''
 
 
  |}
 
  |}
  
== Configuration ==
+
== Play ==
  
 
=== Clientbound ===
 
=== Clientbound ===
  
==== Plugin Message (configuration) ====
+
==== Cookie Request (play) ====
 
 
{{Main|Plugin channels}}
 
 
 
Mods and plugins can use this to send their data. Minecraft itself uses several [[plugin channel]]s. These internal channels are in the <code>minecraft</code> namespace.
 
  
More information on how it works on [https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ Dinnerbone's blog]. More documentation about internal and popular registered channels are [[plugin channel|here]].
+
Requests a cookie that was previously stored.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,142: Line 535:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| 0x00
+
  | rowspan="1"| 0x16
  | rowspan="2"| Configuration
+
  | rowspan="1"| Play
  | rowspan="2"| Client
+
  | rowspan="1"| Client
  | Channel
+
  | colspan="2"| Key
| Identifier
+
  | colspan="2"| Identifier
  | Name of the [[plugin channel]] used to send the data.
+
  | The identifier of the cookie.
|-
 
| Data
 
| Byte Array (1048576)
 
  | Any data. The length of this array must be inferred from the packet length.
 
 
  |}
 
  |}
  
In Notchian client, the maximum data length is 1048576 bytes.
+
==== Store Cookie (play) ====
  
==== Disconnect (configuration) ====
+
Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,166: Line 555:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x01
+
  | rowspan="2"| 0x6A
  | Configuration
+
  | rowspan="2"| Play
  | Client
+
  | rowspan="2"| Client
  | Reason
+
  | colspan="2"| Key
  | [[Chat]]
+
  | colspan="2"| Identifier
  | The reason why the player was disconnected.
+
| The identifier of the cookie.
 +
|-
 +
| colspan="2"| Payload
 +
| colspan="2"| ByteArray(5120)
 +
  | The data of the cookie.
 
  |}
 
  |}
  
==== Finish Configuration ====
+
==== Transfer (play) ====
  
Sent by the server to notify the client that the configuration process has finished. The client answers with its own [[#Finish_Configuration_2|Finish Configuration]] whenever it is ready to continue.
+
Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,186: Line 579:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="1"| 0x02
+
  | rowspan="2"| 0x72
  | rowspan="1"| Configuration
+
  | rowspan="2"| Play
  | rowspan="1"| Client
+
  | rowspan="2"| Client
  | colspan="3"| ''no fields''
+
  | colspan="2"| Host
  |}
+
  | colspan="2"| String
 
+
| The hostname of IP of the server.
This packet switches the connection state to [[#Play|play]].
 
 
 
==== Keep Alive (configuration) ====
 
 
 
The server will frequently send out a keep-alive, each containing a random ID. The client must respond with the same payload (see [[#Keep Alive (configuration) 2|serverbound Keep Alive]]). If the client does not respond to them for over 30 seconds, the server kicks the client. Vice versa, if the server does not send any keep-alives for 20 seconds, the client will disconnect and yields a "Timed out" exception.
 
 
 
The Notchian server uses a system-dependent time in milliseconds to generate the keep alive ID value.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | 0x03
+
  | colspan="2"| Port
| Configuration
+
  | colspan="2"| VarInt
  | Client
+
  | The port of the server.
| Keep Alive ID
 
| Long
 
  |
 
 
  |}
 
  |}
  
==== Ping (configuration) ====
+
==== Update Attributes ====
  
Packet is not used by the Notchian server. When sent to the client, client responds with a [[#Pong (configuration)|Pong]] packet with the same id.
+
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
  
{| class="wikitable" {{added}}
+
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | 0x04
+
  | rowspan="6"| 0x71
  | Configuration
+
  | rowspan="6"| Play
  | Client
+
  | rowspan="6"| Client
  | ID
+
  | colspan="2"| Entity ID
  | Int
+
  | colspan="2"| VarInt
 
  |
 
  |
|}
 
 
==== Registry Data ====
 
 
Represents certain registries that are sent from the server and are applied on the client.
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | rowspan="1"| 0x05
+
  | colspan="2"| Number Of Properties
  | rowspan="1"| Configuration
+
  | colspan="2"| VarInt
  | rowspan="1"| Client
+
  | Number of elements in the following array.
| Registry Codec
 
| [[NBT|NBT Tag Compound]]
 
| Information included below.
 
|}
 
 
 
 
 
The '''Registry Codec''' NBT Tag Compound ([https://gist.github.com/rj00a/f2970a8ce4d09477ec8f16003b9dce86 Default value in JSON as of 1.19], [https://gist.github.com/nikes/aff59b758a807858da131a1881525b14 1.19.2], [https://pastebin.com/guryvw56 1.20.1]) includes three registries: "minecraft:dimension_type", "minecraft:worldgen/biome", and "minecraft:chat_type".
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | minecraft:dimension_type
+
  | rowspan="4"| Property
  | TAG_Compound
+
| {{change|Key|Id}}
  | The dimension type registry (see below).
+
| rowspan="4"| Array
 +
  | {{change|Identifier|VarInt Enum}}
 +
  | See below.
 
  |-
 
  |-
  | minecraft:worldgen/biome
+
  | Value
  | TAG_Compound
+
  | Double
  | The biome registry (see below).
+
  | See below.
 
  |-
 
  |-
  | minecraft:chat_type
+
  | Number Of Modifiers
  | TAG_Compound
+
  | VarInt
  | The chat type registry (see below).
+
  | Number of elements in the following array.
|}
 
 
 
Dimension type registry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| type
 
| TAG_String
 
| The name of the registry. Always "minecraft:dimension_type".
 
 
  |-
 
  |-
  | value
+
  | Modifiers
  | TAG_List
+
  | Array of Modifier Data
  | List of dimension types registry entries (see below).
+
  | See {{Minecraft Wiki|Attribute#Modifiers}}. Modifier Data defined below.
 
  |}
 
  |}
  
Dimension type registry entry:
+
Known Key values (see also {{Minecraft Wiki|Attribute#Modifiers}}):
  
 
{| class="wikitable"
 
{| class="wikitable"
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | name
+
  ! Id
  | TAG_String
+
  ! Key
  | The name of the dimension type (for example, "minecraft:overworld").
+
  ! Default
 +
! Min
 +
! Max
 +
! Label
 
  |-
 
  |-
  | id
+
  | 0
  | TAG_Int
+
  | generic.armor
  | The protocol ID of the dimension (matches the index of the element in the registry list).
+
  | 0.0
 +
| 0.0
 +
| 30.0
 +
| Armor.
 
  |-
 
  |-
  | element
+
  | 1
  | TAG_Compound
+
  | generic.armor_toughness
  | The dimension type (see below).
+
  | 0.0
  |}
+
  | 0.0
 
+
| 20.0
Dimension type:
+
  | Armor Toughness.
 
 
{| class="wikitable"
 
! Name
 
! Type
 
  !style="width: 250px;" colspan="2"| Meaning
 
! Values
 
 
  |-
 
  |-
  | piglin_safe
+
  | 2
  | TAG_Byte
+
  | generic.attack_damage
  | colspan="2"| Whether piglins shake and transform to zombified piglins.
+
  | 2.0
  | 1: true, 0: false.
+
| 0.0
 +
  | 2048.0
 +
| Attack Damage.
 
  |-
 
  |-
  | has_raids
+
  | 3
  | TAG_Byte
+
  | generic.attack_knockback
  | colspan="2"| Whether players with the Bad Omen effect can cause a raid.
+
  | 0.0
  | 1: true, 0: false.
+
| 0.0
 +
  | 5.0
 +
| Attack Knockback.
 
  |-
 
  |-
  | monster_spawn_light_level
+
  | 4
  | TAG_Int or TAG_Compound
+
  | generic.attack_speed
  | Possibly the light level(s) at which monsters can spawn.
+
| 4.0
  | colspan="2"| When TAG_Int, 0 - 15. When TAG_Compound, contains the fields: type (TAG_String), appears to be always "minecraft:uniform", and value (TAG_Compound), which contains the fields: max_inclusive (TAG_Int), min_inclusive (TAG_Int).
+
| 0.0
 +
  | 1024.0
 +
  | Attack Speed.
 +
|- {{added}}
 +
| 5
 +
| generic.block_interaction_range
 +
| 4.5
 +
| 0.0
 +
| 64.0
 +
| Block Interaction Range.
 +
|- {{added}}
 +
| 6
 +
| generic.entity_interaction_range
 +
| 3.0
 +
| 0.0
 +
| 64.0
 +
| Entity Interaction Range.
 
  |-
 
  |-
  | monster_spawn_block_light_limit
+
  | 7
  | TAG_Int
+
  | generic.flying_speed
  | colspan="2"|
+
  | 0.4
  |
+
| 0.0
 +
| 1024.0
 +
  | Flying Speed.
 
  |-
 
  |-
  | natural
+
  | 8
  | TAG_Byte
+
  | generic.follow_range
  | colspan="2"| When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
+
  | 32.0
  | 1: true, 0: false.
+
| 0.0
 +
| 2048.0
 +
  | Follow Range.
 
  |-
 
  |-
  | ambient_light
+
  | 9
  | TAG_Float
+
  | horse.jump_strength
  | colspan="2"| How much light the dimension has.
+
  | 0.7
  | 0.0 to 1.0.
+
  | 0.0
 +
| 2.0
 +
| Jump Strength.
 
  |-
 
  |-
  | fixed_time
+
  | 10
  | Optional TAG_Long
+
  | generic.knockback_resistance
  | colspan="2"| If set, the time of the day is the specified value.
+
  | 0.0
  | If set, 0 to 24000.
+
| 0.0
 +
  | 1.0
 +
| Knockback Resistance.
 
  |-
 
  |-
  | infiniburn
+
  | 11
  | TAG_String
+
  | generic.luck
  | colspan="2"| A resource location defining what block tag to use for infiniburn.
+
  | 0.0
  | "#" or minecraft resource "#minecraft:...".
+
| -1024.0
 +
  | 1024.0
 +
| Luck.
 
  |-
 
  |-
  | respawn_anchor_works
+
  | 12
  | TAG_Byte
+
  | generic.max_absorption
  | colspan="2"| Whether players can charge and use respawn anchors.
+
  | 0.0
  | 1: true, 0: false.
+
| 0.0
 +
  | 2048.0
 +
| Max Absorption.
 
  |-
 
  |-
  | has_skylight
+
  | 13
  | TAG_Byte
+
  | generic.max_health
  | colspan="2"| Whether the dimension has skylight access or not.
+
  | 20.0
  | 1: true, 0: false.
+
| 1.0
 +
  | 1024.0
 +
| Max Health.
 
  |-
 
  |-
  | bed_works
+
  | 14
  | TAG_Byte
+
  | generic.movement_speed
  | colspan="2"| Whether players can use a bed to sleep.
+
| 0.7
  | 1: true, 0: false.
+
| 0.0
 +
| 1024.0
 +
| Movement Speed.
 +
  |- {{added}}
 +
| 15
 +
| generic.scale
 +
  | 1.0
 +
| 0.0625
 +
| 16.0
 +
| Scale.
 
  |-
 
  |-
  | effects
+
  | 16
| TAG_String
+
  | zombie.spawn_reinforcements
| colspan="2"| ?
+
  | 0.0
  | "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
+
  | 0.0
  |-
+
  | 1.0
| min_y
+
  | Spawn Reinforcements Chance.
| TAG_Int
+
  |- {{added}}
| colspan="2"| The minimum Y level.
+
  | 17
  | A multiple of 16. Example: -64
+
  | generic.step_height
  |-
+
  | 0.6
| height
+
  | 0.0
| TAG_Int
+
  | 10.0
| colspan="2"| The maximum height.
+
  | Step Height.
  | A multiple of 16. Example: 256
 
  |-
 
  | logical_height
 
| TAG_Int
 
  | colspan="2"| The maximum height to which chorus fruits and nether portals can bring players within this dimension. (Must be lower than height)
 
  | 0-384.
 
|-
 
| coordinate_scale
 
| TAG_Double
 
| colspan="2"| The multiplier applied to coordinates when traveling to the dimension.
 
  | 0.00001 - 30000000.0
 
  |-
 
| ultrawarm
 
| TAG_Byte
 
| colspan="2"| Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
 
| 1: true, 0: false.
 
|-
 
| has_ceiling
 
| TAG_Byte
 
| colspan="2"| Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
 
  | 1: true, 0: false.
 
 
  |}
 
  |}
  
Biome registry:
+
''Modifier Data'' structure:
  
 
{| class="wikitable"
 
{| class="wikitable"
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | type
+
  ! Field Name
  | TAG_String
+
  ! Field Type
  | The name of the registry. Always "minecraft:worldgen/biome".
+
  ! Notes
 
  |-
 
  |-
  | value
+
  | UUID
  | TAG_List
+
  | UUID
  | List of biome registry entries (see below).
+
  |
|}
 
 
 
Biome registry entry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
 
  |-
 
  |-
  | name
+
  | Amount
  | TAG_String
+
  | Double
  | The name of the biome (for example, "minecraft:ocean").
+
  | May be positive or negative.
 
  |-
 
  |-
  | id
+
  | Operation
  | TAG_Int
+
  | Byte
  | The protocol ID of the biome (matches the index of the element in the registry list).
+
  | See below.
|-
 
| element
 
| TAG_Compound
 
| The biome properties (see below).
 
 
  |}
 
  |}
  
Biome properties:
+
The operation controls how the base value of the modifier is changed.
  
{| class="wikitable"
+
* 0: Add/subtract amount
! colspan="3"|Name
+
* 1: Add/subtract amount percent of the current value
! colspan="2"|Type
+
* 2: Multiply by amount percent
!style="width: 250px;" colspan="2"| Meaning
 
! colspan="2"|Values
 
|-
 
| colspan="3"|has_precipitation
 
| colspan="2"|TAG_Byte
 
| colspan="2"| Determines whether or not the biome has precipitation.
 
| colspan="2"| 1: true, 0: false.
 
|-
 
| colspan="3"| depth
 
| colspan="2"| Optional TAG_Float
 
| colspan="2"| The depth factor of the biome.
 
| colspan="2"| The default values vary between 1.5 and -1.8.
 
|-
 
| colspan="3"| temperature
 
| colspan="2"| TAG_Float
 
| colspan="2"| The temperature factor of the biome.
 
| colspan="2"| The default values vary between 2.0 and -0.5.
 
|-
 
| colspan="3"| scale
 
| colspan="2"| Optional TAG_Float
 
| colspan="2"| ?
 
| colspan="2"| The default values vary between 1.225 and 0.0.
 
|-
 
| colspan="3"| downfall
 
| colspan="2"| TAG_Float
 
| colspan="2"| ?
 
| colspan="2"| The default values vary between 1.0 and 0.0.
 
|-
 
| colspan="3"| category
 
| colspan="2"| Optional TAG_String
 
| colspan="2"| The category of the biome.
 
| colspan="2"| Known values are "ocean", "plains", "desert", "forest", "extreme_hills", "taiga", "swamp", "river", "nether", "the_end", "icy", "mushroom", "beach", "jungle", "mesa", "savanna", and "none".
 
|-
 
| colspan="3"| temperature_modifier
 
| colspan="2"| Optional TAG_String
 
| colspan="2"| ?
 
| colspan="2"| The only known value is "frozen".
 
|-
 
| rowspan="13"| effects
 
| colspan="2"| sky_color
 
| rowspan="11"| TAG_Compound
 
| TAG_Int
 
| colspan="2"| The color of the sky.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| water_fog_color
 
| TAG_Int
 
| colspan="2"| Possibly the tint color when swimming.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| fog_color
 
| TAG_Int
 
| colspan="2"| Possibly the color of the fog effect when looking past the view distance.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| water_color
 
| TAG_Int
 
| colspan="2"| The tint color of the water blocks.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| foliage_color
 
| Optional TAG_Int
 
| colspan="2"| The tint color of the grass.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| grass_color
 
| Optional TAG_Int
 
| colspan="2"| ?
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| colspan="2"| grass_color_modifier
 
| Optional TAG_String
 
| colspan="2"| Unknown, likely affects foliage color.
 
| If set, known values are "swamp" and "dark_forest".
 
|-
 
| colspan="2"| music
 
| Optional TAG_Compound
 
| colspan="2"| Music properties for the biome.
 
| If present, contains the fields: replace_current_music (TAG_Byte), sound (TAG_String), max_delay (TAG_Int), min_delay (TAG_Int).
 
|-
 
| colspan="2"| ambient_sound
 
| Optional TAG_String
 
| colspan="2"| Ambient soundtrack.
 
| If present, the ID of a soundtrack. Example: "minecraft:ambient.basalt_deltas.loop".
 
|-
 
| colspan="2"| additions_sound
 
| Optional TAG_Compound
 
| colspan="2"| Additional ambient sound that plays randomly.
 
| If present, contains the fields: sound (TAG_String), tick_chance (TAG_Double).
 
|-
 
| colspan="2"| mood_sound
 
| Optional TAG_Compound
 
| colspan="2"| Additional ambient sound that plays at an interval.
 
| If present, contains the fields: sound (TAG_String), tick_delay (TAG_Int), offset (TAG_Double), block_search_extent (TAG_Int).
 
|-
 
| rowspan="2"| particle
 
| probability
 
| rowspan="2"| Optional TAG_Compound
 
| TAG_FLOAT
 
| rowspan="2"| Particles that appear randomly in the biome.
 
| Possibly the probability of spawning the particle.
 
| ?
 
|-
 
| options
 
| TAG_COMPOUND
 
| The properties of the particle to spawn.
 
| Contains the field "type" (TAG_String), which identifies the particle type.
 
|}
 
  
Chat registry:
+
All of the 0's are applied first, and then the 1's, and then the 2's.
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| type
 
| TAG_String
 
| The name of the registry. Always "minecraft:chat_type".
 
|-
 
| value
 
| TAG_List
 
| List of chat type registry entries (see below).
 
|}
 
  
Chat type:
+
==== Entity Effect ====
  
 
{| class="wikitable"
 
{| class="wikitable"
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| name
 
| TAG_String
 
| The type's name (eg "minecraft:chat")
 
|-
 
| id
 
| TAG_Int
 
|
 
|-
 
| elements
 
| TAG_Compound
 
| "chat" and "narration" TAG_Compound's (see below)
 
|}
 
 
Chat type "chat" and "narration":
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| translation_key
 
| TAG_String
 
|
 
|-
 
| style
 
| TAG_Compound
 
| Similar to Chat JSON (only present in "chat" TAG_Compound)
 
|-
 
| parameters
 
| TAG_List of TAG_String
 
| Values can be "sender", "target" and "content"
 
|}
 
 
==== Resource Pack ====
 
 
{| class="wikitable" {{added}}
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 1,632: Line 814:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="5"| 0x06
+
  | rowspan="7"| 0x72
  | rowspan="5"| Configuration
+
  | rowspan="7"| Play
  | rowspan="5"| Client
+
  | rowspan="7"| Client
  | URL
+
  | Entity ID
  | String (32767)
+
  | VarInt
  | The URL to the resource pack.
+
  |
 
  |-
 
  |-
  | Hash
+
  | Effect ID
  | String (40)
+
  | VarInt
  | A 40 character hexadecimal and lowercase [[wikipedia:SHA-1|SHA-1]] hash of the resource pack file.<br />If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
+
  | See {{Minecraft Wiki|Status effect#Effect list|this table}}.
 
  |-
 
  |-
  | Forced
+
  | Amplifier
  | Boolean
+
  | Byte
  | The notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server.
+
  | Notchian client displays effect level as Amplifier + 1.
|-
 
| Has Prompt Message
 
| Boolean
 
| <code>true</code> If the next field will be sent <code>false</code> otherwise. When <code>false</code>, this is the end of the packet
 
|-
 
| Prompt Message
 
| Optional [[Chat]]
 
| This is shown in the prompt making the client accept or decline the resource pack.
 
|}
 
 
 
==== Feature Flags ====
 
 
 
Used to enable and disable features, generally experimental ones, on the client.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | rowspan="2"| 0x07
+
  | Duration
| rowspan="2"| Configuration
 
| rowspan="2"| Client
 
| Total Features
 
 
  | VarInt
 
  | VarInt
  | Number of features that appear in the array below.
+
  | Duration in ticks. (-1 for infinite)
 
  |-
 
  |-
  | Feature Flags
+
  | Flags
  | Identifier Array
+
  | Byte
  |
+
  | Bit field, see below.
 +
|- {{removed}}
 +
| Has Factor Data
 +
| Boolean
 +
| Used in DARKNESS effect
 +
|- {{removed}}
 +
| Factor Codec
 +
| NBT Tag
 +
| See below
 
  |}
 
  |}
  
As of 1.20.2, the following feature flags are available:
+
{{Need Info|What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?}}
  
* minecraft:vanilla - enables vanilla features</li>
+
Within flags:
* minecraft:bundle - enables support for the bundle</li>
 
* minecraft:trade_rebalance - enables support for the rebalanced villager trades</li>
 
  
==== Update Tags ====
+
* 0x01: Is ambient - was the effect spawned from a beacon?  All beacon-generated effects are ambient.  Ambient effects use a different icon in the HUD (blue border rather than gray).  If all effects on an entity are ambient, the [[Entity_metadata#Living Entity|"Is potion effect ambient" living metadata field]] should be set to true.  Usually should not be enabled.
 +
* 0x02: Show particles - should all particles from this effect be hidden?  Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory).  Usually should be enabled.
 +
* 0x04: Show icon - should the icon be displayed on the client?  Usually should be enabled.
 +
* {{change||0x08: Blend - should the effect's hard-coded blending be applied?  Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.}}
  
{| class="wikitable" {{added}}
+
{{change|Factor Data|}}
  ! Packet ID
+
{| class="wikitable" {{removed}}
  ! State
+
  !Name
  ! Bound To
+
  !Type
! colspan="2"| Field Name
+
  !style="width: 250px;" colspan="2"| Notes
! colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  | rowspan="3"| 0x08
+
  | padding_duration
| rowspan="3"| Configuration
+
  | TAG_INT
| rowspan="3"| Client
 
  | colspan="2"| Length of the array
 
| colspan="2"| VarInt
 
 
  |
 
  |
 
  |-
 
  |-
  | rowspan="2"| Array of tags
+
  | factor_start
| Tag type
+
  | TAG_FLOAT
| rowspan="2"| Array
+
  |
  | Identifier
 
  | Tag identifier (Vanilla required tags are <code>minecraft:block</code>, <code>minecraft:item</code>, <code>minecraft:fluid</code>, <code>minecraft:entity_type</code>, and <code>minecraft:game_event</code>)
 
 
  |-
 
  |-
  | Array of Tag
+
  | factor_target
  | (See below)
+
  | TAG_FLOAT
 
  |
 
  |
|}
 
 
Tags look like:
 
 
{| class="wikitable"
 
! colspan="2"| Field Name
 
! colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  | colspan="2"| Length
+
  | factor_current
  | colspan="2"| VarInt
+
  | TAG_FLOAT
  | Number of elements in the following array
+
  |
 
  |-
 
  |-
  | rowspan="3"| Tags
+
  | effect_changed_timestamp
| Tag name
+
  | TAG_INT
| rowspan="3"| Array
 
| Identifier
 
  |
 
 
  |-
 
  |-
  | Count
+
  | factor_previous_frame
  | VarInt
+
  | TAG_FLOAT
| Number of elements in the following array
 
 
  |-
 
  |-
  | Entries
+
  | had_effect_last_tick
  | Array of VarInt
+
  | TAG_BOOLEAN
| Numeric ID of the given type (block, item, etc.).
 
 
  |}
 
  |}
 
More information on tags is available at: https://minecraft.gamepedia.com/Tag
 
 
And a list of all tags is here: https://minecraft.gamepedia.com/Tag#List_of_tags
 
  
 
=== Serverbound ===
 
=== Serverbound ===
  
==== Client Information (configuration) ====
+
==== Cookie Response (play) ====
 
 
Sent when the player connects, or when settings are changed.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="8"| 0x00
 
| rowspan="8"| Configuration
 
| rowspan="8"| Server
 
| Locale
 
| String (16)
 
| e.g. <code>en_GB</code>.
 
|-
 
| View Distance
 
| Byte
 
| Client-side render distance, in chunks.
 
|-
 
| Chat Mode
 
| VarInt Enum
 
| 0: enabled, 1: commands only, 2: hidden.  See [[Chat#Processing chat|processing chat]] for more information.
 
|-
 
| Chat Colors
 
| Boolean
 
| “Colors” multiplayer setting. Can the chat be colored?
 
|-
 
| Displayed Skin Parts
 
| Unsigned Byte
 
| Bit mask, see below.
 
|-
 
| Main Hand
 
| VarInt Enum
 
| 0: Left, 1: Right.
 
|-
 
| Enable text filtering
 
| Boolean
 
| Enables filtering of text on signs and written book titles. Currently always false (i.e. the filtering is disabled)
 
|-
 
| Allow server listings
 
| Boolean
 
| Servers usually list online players, this option should let you not show up in that list.
 
|}
 
 
 
''Displayed Skin Parts'' flags:
 
 
 
* Bit 0 (0x01): Cape enabled
 
* Bit 1 (0x02): Jacket enabled
 
* Bit 2 (0x04): Left Sleeve enabled
 
* Bit 3 (0x08): Right Sleeve enabled
 
* Bit 4 (0x10): Left Pants Leg enabled
 
* Bit 5 (0x20): Right Pants Leg enabled
 
* Bit 6 (0x40): Hat enabled
 
 
 
The most significant bit (bit 7, 0x80) appears to be unused.
 
 
 
==== Plugin Message (configuration) ====
 
 
 
{{Main|Plugin channels}}
 
 
 
Mods and plugins can use this to send their data. Minecraft itself uses some [[plugin channel]]s. These internal channels are in the <code>minecraft</code> namespace.
 
  
More documentation on this: [https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/ https://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/]
+
Response to a [[#Cookie_Request_(play)|Cookie Request (play)]] from the server. The Notchian server only accepts responses of up to 5 kiB in size.
 
 
Note that the length of Data is known only from the packet length, since the packet has no length field of any kind.
 
  
 
{| class="wikitable" {{added}}
 
{| class="wikitable" {{added}}
Line 1,820: Line 897:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  ! Field Name
+
  ! colspan="2"| Field Name
  ! Field Type
+
  ! colspan="2"| Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  | rowspan="2"| 0x00
+
  | rowspan="3"| 0x6A
  | rowspan="2"| Configuration
+
  | rowspan="3"| Play
  | rowspan="2"| Server
+
  | rowspan="3"| Server
  | Channel
+
  | colspan="2"| Key
  | Identifier
+
  | colspan="2"| Identifier
  | Name of the [[plugin channel]] used to send the data.
+
  | The identifier of the cookie.
 
  |-
 
  |-
  | Data
+
  | colspan="2"| Has Payload
| Byte Array (32767)
+
  | colspan="2"| Boolean
| Any data, depending on the channel. <code>minecraft:</code> channels are documented [[plugin channel|here]]. The length of this array must be inferred from the packet length.
+
  | The payload is only present if the cookie exists on the client.
|}
 
 
 
In Notchian server, the maximum data length is 32767 bytes.
 
 
 
==== Finish Configuration ====
 
 
 
Sent by the client to notify the client that the configuration process has finished. It is sent in response to the server's [[#Finish_Configuration|Finish Configuration]].
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| rowspan="1"| 0x01
 
| rowspan="1"| Configuration
 
| rowspan="1"| Server
 
  | colspan="3"| ''no fields''
 
  |}
 
 
 
This packet switches the connection state to [[#Play|play]].
 
 
 
==== Keep Alive (configuration) ====
 
 
 
The server will frequently send out a keep-alive (see [[#Keep Alive (configuration)|clientbound Keep Alive]]), each containing a random ID. The client must respond with the same packet.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| 0x02
 
| Configuration
 
| Server
 
| Keep Alive ID
 
| Long
 
|
 
|}
 
 
 
==== Pong (configuration) ====
 
 
 
Response to the clientbound packet ([[#Ping (configuration)|Ping]]) with the same id.
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
| 0x03
 
| Configuration
 
| Server
 
| ID
 
| Int
 
| id is the same as the ping packet
 
|}
 
 
 
==== Resource Pack (configuration) ====
 
 
 
{| class="wikitable" {{added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  | 0x04
+
  | colspan="2"| Payload
| Configuration
+
  | colspan="2"| Optional ByteArray(5120)
  | Server
+
  | The data of the cookie, if any.
| Result
 
| VarInt Enum
 
  | 0: successfully loaded, 1: declined, 2: failed download, 3: accepted.
 
 
  |}
 
  |}
 
  
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Revision as of 05:25, 26 February 2024

This page documents the changes from the last stable Minecraft release (currently 1.20.4, protocol 765) to the current pre-release (currently 24w03b, protocol Snapshot 172). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshake serverbound
0x00 Handshake Current Pre
Login clientbound
0x05 Cookie Request (login) Pre
Login serverbound
0x04 Cookie Response (login) Pre
Configuration clientbound
0x00 Cookie Request (configuration) Pre
0x00 0x01 Clientbound Plugin Message (configuration) Current (unchanged)
0x01 0x02 Disconnect (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Clientbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Ping (configuration) Current (unchanged)
0x05 0x06 Registry Data Current (unchanged)
0x06 0x07 Remove Resource Pack (configuration) Current (unchanged)
0x07 0x08 Add Resource Pack (configuration) Current (unchanged)
0x09 Store Cookie (configuration) Pre
0x0A Transfer (configuration) Pre
0x08 0x0B Feature Flags Current (unchanged)
0x09 0x0C Update Tags (configuration) Current (unchanged)
Configuration serverbound
0x01 Cookie Response (configuration) Pre
0x01 0x02 Serverbound Plugin Message (configuration) Current (unchanged)
0x02 0x03 Finish Configuration Current (unchanged)
0x03 0x04 Serverbound Keep Alive (configuration) Current (unchanged)
0x04 0x05 Pong (configuration) Current (unchanged)
0x05 0x06 Resource Pack Response (configuration) Current (unchanged)
Play clientbound
0x16 Cookie Request (Play) Pre
0x16 0x17 Set Cooldown Current (unchanged)
0x17 0x18 Chat Suggestions Current (unchanged)
0x18 0x19 Clientbound Plugin Message (play) Current (unchanged)
0x19 0x1A Damage Event Current (unchanged)
0x1A 0x1B Delete Message Current (unchanged)
0x1B 0x1C Disconnect (play) Current (unchanged)
0x1C 0x1D Disguised Chat Message Current (unchanged)
0x1D 0x1E Entity Event Current (unchanged)
0x1E 0x1F Explosion Current (unchanged)
0x1F 0x20 Unload Chunk Current (unchanged)
0x20 0x21 Game Event Current (unchanged)
0x21 0x22 Open Horse Screen Current (unchanged)
0x22 0x23 Hurt Animation Current (unchanged)
0x23 0x24 Initialize World Border Current (unchanged)
0x24 0x25 Clientbound Keep Alive (play) Current (unchanged)
0x25 0x26 Chunk Data and Update Light Current (unchanged)
0x26 0x27 World Event Current (unchanged)
0x27 0x28 Particle Current (unchanged)
0x28 0x29 Update Light Current (unchanged)
0x29 0x2A Login (play) Current (unchanged)
0x2A 0x2B Map Data Current (unchanged)
0x2B 0x2C Merchant Offers Current (unchanged)
0x2C 0x2D Update Entity Position Current (unchanged)
0x2D 0x2E Update Entity Position and Rotation Current (unchanged)
0x2E 0x2F Update Entity Rotation Current (unchanged)
0x2F 0x30 Move Vehicle Current (unchanged)
0x30 0x31 Open Book Current (unchanged)
0x31 0x32 Open Screen Current (unchanged)
0x32 0x33 Open Sign Editor Current (unchanged)
0x33 0x34 Ping (play) Current (unchanged)
0x34 0x35 Ping Response (play) Current (unchanged)
0x35 0x36 Place Ghost Recipe Current (unchanged)
0x36 0x37 Player Abilities Current (unchanged)
0x37 0x38 Player Chat Message Current (unchanged)
0x38 0x39 End Combat Current (unchanged)
0x39 0x3A Enter Combat Current (unchanged)
0x3A 0x3B Combat Death Current (unchanged)
0x3B 0x3C Player Info Remove Current (unchanged)
0x3C 0x3D Player Info Update Current (unchanged)
0x3D 0x3E Look At Current (unchanged)
0x3E 0x3F Synchronize Player Position Current (unchanged)
0x3F 0x40 Update Recipe Book Current (unchanged)
0x40 0x41 Remove Entities Current (unchanged)
0x41 0x42 Remove Entity Effect Current (unchanged)
0x42 0x43 Reset Score Current (unchanged)
0x43 0x44 Remove Resource Pack (play) Current (unchanged)
0x44 0x45 Add Resource Pack (play) Current (unchanged)
0x45 0x46 Respawn Current (unchanged)
0x46 0x47 Set Head Rotation Current (unchanged)
0x47 0x48 Update Section Blocks Current (unchanged)
0x48 0x49 Select Advancements Tab Current (unchanged)
0x49 0x4A Server Data Current (unchanged)
0x4A 0x4B Set Action Bar Text Current (unchanged)
0x4B 0x4C Set Border Center Current (unchanged)
0x4C 0x4D Set Border Lerp Size Current (unchanged)
0x4D 0x4E Set Border Size Current (unchanged)
0x4E 0x4F Set Border Warning Delay Current (unchanged)
0x4F 0x50 Set Border Warning Distance Current (unchanged)
0x50 0x51 Set Camera Current (unchanged)
0x51 0x52 Set Held Item Current (unchanged)
0x52 0x53 Set Center Chunk Current (unchanged)
0x53 0x54 Set Render Distance Current (unchanged)
0x54 0x55 Set Default Spawn Position Current (unchanged)
0x55 0x56 Display Objective Current (unchanged)
0x56 0x57 Set Entity Metadata Current (unchanged)
0x57 0x58 Link Entities Current (unchanged)
0x58 0x59 Set Entity Velocity Current (unchanged)
0x59 0x5A Set Equipment Current (unchanged)
0x5A 0x5B Set Experience Current (unchanged)
0x5B 0x5C Set Health Current (unchanged)
0x5C 0x5D Update Objectives Current (unchanged)
0x5D 0x5E Set Passengers Current (unchanged)
0x5E 0x5F Update Teams Current (unchanged)
0x5F 0x60 Update Score Current (unchanged)
0x60 0x61 Set Simulation Distance Current (unchanged)
0x61 0x62 Set Subtitle Text Current (unchanged)
0x62 0x63 Update Time Current (unchanged)
0x63 0x64 Set Title Text Current (unchanged)
0x64 0x65 Set Title Animation Times Current (unchanged)
0x65 0x66 Entity Sound Effect Current (unchanged)
0x66 0x67 Sound Effect Current (unchanged)
0x67 0x68 Start Configuration Current (unchanged)
0x68 0x69 Stop Sound Current (unchanged)
0x6A Store Cookie (Play) Pre
0x69 0x6B System Chat Message Current (unchanged)
0x6A 0x6C Set Tab List Header And Footer Current (unchanged)
0x6B 0x6D Tag Query Response Current (unchanged)
0x6C 0x6E Pickup Item Current (unchanged)
0x6D 0x6F Teleport Entity Current (unchanged)
0x6E 0x70 Set Ticking State Current (unchanged)
0x6F 0x71 Step Tick Current (unchanged)
0x72 Transfer (Play) Pre
0x70 0x73 Update Advancements Current (unchanged)
0x71 0x74 Update Attributes Current Pre
0x72 0x75 Entity Effect Current Pre
0x73 0x76 Update Recipes Current (unchanged)
0x74 0x77 Update Tags (play) Current (unchanged)
Play serverbound
0x10 Cookie Response (play) Pre
0x10 0x11 Serverbound Plugin Message (play) Current (unchanged)
0x11 0x12 Edit Book Current (unchanged)
0x12 0x13 Query Entity Tag Current (unchanged)
0x13 0x14 Interact Current (unchanged)
0x14 0x15 Jigsaw Generate Current (unchanged)
0x15 0x16 Serverbound Keep Alive (play) Current (unchanged)
0x16 0x17 Lock Difficulty Current (unchanged)
0x17 0x18 Set Player Position Current (unchanged)
0x18 0x19 Set Player Position and Rotation Current (unchanged)
0x19 0x1A Set Player Rotation Current (unchanged)
0x1A 0x1B Set Player On Ground Current (unchanged)
0x1B 0x1C Move Vehicle Current (unchanged)
0x1C 0x1D Paddle Boat Current (unchanged)
0x1D 0x1E Pick Item Current (unchanged)
0x1E 0x1F Ping Request (play) Current (unchanged)
0x1F 0x20 Place Recipe Current (unchanged)
0x20 0x21 Player Abilities Current (unchanged)
0x21 0x22 Player Action Current (unchanged)
0x22 0x23 Player Command Current (unchanged)
0x23 0x24 Player Input Current (unchanged)
0x24 0x25 Pong (play) Current (unchanged)
0x25 0x26 Change Recipe Book Settings Current (unchanged)
0x26 0x27 Set Seen Recipe Current (unchanged)
0x27 0x28 Rename Item Current (unchanged)
0x28 0x29 Resource Pack Response (play) Current (unchanged)
0x29 0x2A Seen Advancements Current (unchanged)
0x2A 0x2B Select Trade Current (unchanged)
0x2B 0x2C Set Beacon Effect Current (unchanged)
0x2C 0x2D Set Held Item Current (unchanged)
0x2D 0x2E Program Command Block Current (unchanged)
0x2E 0x2F Program Command Block Minecart Current (unchanged)
0x2F 0x30 Set Creative Mode Slot Current (unchanged)
0x30 0x31 Program Jigsaw Block Current (unchanged)
0x31 0x32 Program Structure Block Current (unchanged)
0x32 0x33 Update Sign Current (unchanged)
0x33 0x34 Swing Arm Current (unchanged)
0x34 0x35 Teleport To Entity Current (unchanged)
0x35 0x36 Use Item On Current (unchanged)
0x36 0x37 Use Item Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

Type Name Value Notes
0 Byte Byte
1 VarInt VarInt
2 VarLong VarLong
3 Float Float
4 String String
5 Text Component Text Component
6 Optional Text Component (Boolean, Optional Text Component) Text Component is present if the Boolean is set to true.
7 Slot Slot
8 Boolean Boolean
9 Rotations (Float, Float, Float) rotation on x, rotation on y, rotation on z
10 Position Position
11 Optional Position (Boolean, Optional Position) Position is present if the Boolean is set to true.
12 Direction VarInt Enum Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5
13 Optional UUID (Boolean, Optional UUID) UUID is present if the Boolean is set to true.
14 Block State VarInt An ID in the block state registry.
15 Optional Block State VarInt 0 for absent (air is unrepresentable); otherwise, an ID in the block state registry.
16 NBT NBT
17 Particle (VarInt, Varies) particle type (an ID in the minecraft:particle_type registry), particle data (See Particles.)
18 Villager Data (VarInt, VarInt, VarInt) villager type, villager profession, level (See below.)
19 Optional VarInt VarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
20 Pose VarInt Enum STANDING = 0, FALL_FLYING = 1, SLEEPING = 2, SWIMMING = 3, SPIN_ATTACK = 4, SNEAKING = 5, LONG_JUMPING = 6, DYING = 7, CROAKING = 8, USING_TONGUE = 9, SITTING = 10, ROARING = 11, SNIFFING = 12, EMERGING = 13, DIGGING = 14, SLIDING = 15, SHOOTING = 16, INHALING = 17
21 Cat Variant VarInt An ID in the minecraft:cat_variant registry.
22 Frog Variant VarInt An ID in the minecraft:frog_variant registry.
23 Optional Global Position (Boolean, Optional Identifier, Optional Position) dimension identifier, position; only if the Boolean is set to true.
24 Painting Variant VarInt An ID in the minecraft:painting_variant registry.
25 Sniffer State VarInt Enum IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6
26 Armadillo State VarInt Enum IDLE = 0, ROLLING = 1, SCARED = 2
26 27 Vector3 (Float, Float, Float) x, y, z
27 28 Quaternion (Float, Float, Float, Float) x, y, z, w

Armadillo

Extends Animal.

Index Type Meaning Default
17 Armadillo State (26) Armadillo State IDLE

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Handshake

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 765 in Minecraft 1.20.4).
Server Address String (255) Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a simple redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for Status, 2 for Login, 3 for Transfer.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

Cookie Request (login)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x05 Login Client Key Identifier The identifier of the cookie.

Serverbound

Cookie Response (login)

Response to a Cookie Request (login) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x04 Login Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.

Configuration

Clientbound

Cookie Request (configuration)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x00 Configuration Client Key Identifier The identifier of the cookie.

Store Cookie (configuration)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x09 Configuration Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (configuration)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x0A Configuration Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Serverbound

Cookie Response (configuration)

Response to a Cookie Request (configuration) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x01 Configuration Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.

Play

Clientbound

Cookie Request (play)

Requests a cookie that was previously stored.

Packet ID State Bound To Field Name Field Type Notes
0x16 Play Client Key Identifier The identifier of the cookie.

Store Cookie (play)

Stores some arbitrary data on the client, which persists between server transfers. The Notchian client only accepts cookies of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6A Play Client Key Identifier The identifier of the cookie.
Payload ByteArray(5120) The data of the cookie.

Transfer (play)

Notifies the client that it should transfer to the given server. Cookies previously stored are preserved between server transfers.

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Host String The hostname of IP of the server.
Port VarInt The port of the server.

Update Attributes

Sets attributes on the given entity.

Packet ID State Bound To Field Name Field Type Notes
0x71 Play Client Entity ID VarInt
Number Of Properties VarInt Number of elements in the following array.
Property Key Id Array Identifier VarInt Enum See below.
Value Double See below.
Number Of Modifiers VarInt Number of elements in the following array.
Modifiers Array of Modifier Data See Attribute#Modifiers. Modifier Data defined below.

Known Key values (see also Attribute#Modifiers):

Id Key Default Min Max Label
0 generic.armor 0.0 0.0 30.0 Armor.
1 generic.armor_toughness 0.0 0.0 20.0 Armor Toughness.
2 generic.attack_damage 2.0 0.0 2048.0 Attack Damage.
3 generic.attack_knockback 0.0 0.0 5.0 Attack Knockback.
4 generic.attack_speed 4.0 0.0 1024.0 Attack Speed.
5 generic.block_interaction_range 4.5 0.0 64.0 Block Interaction Range.
6 generic.entity_interaction_range 3.0 0.0 64.0 Entity Interaction Range.
7 generic.flying_speed 0.4 0.0 1024.0 Flying Speed.
8 generic.follow_range 32.0 0.0 2048.0 Follow Range.
9 horse.jump_strength 0.7 0.0 2.0 Jump Strength.
10 generic.knockback_resistance 0.0 0.0 1.0 Knockback Resistance.
11 generic.luck 0.0 -1024.0 1024.0 Luck.
12 generic.max_absorption 0.0 0.0 2048.0 Max Absorption.
13 generic.max_health 20.0 1.0 1024.0 Max Health.
14 generic.movement_speed 0.7 0.0 1024.0 Movement Speed.
15 generic.scale 1.0 0.0625 16.0 Scale.
16 zombie.spawn_reinforcements 0.0 0.0 1.0 Spawn Reinforcements Chance.
17 generic.step_height 0.6 0.0 10.0 Step Height.

Modifier Data structure:

Field Name Field Type Notes
UUID UUID
Amount Double May be positive or negative.
Operation Byte See below.

The operation controls how the base value of the modifier is changed.

  • 0: Add/subtract amount
  • 1: Add/subtract amount percent of the current value
  • 2: Multiply by amount percent

All of the 0's are applied first, and then the 1's, and then the 2's.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x72 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks. (-1 for infinite)
Flags Byte Bit field, see below.
Has Factor Data Boolean Used in DARKNESS effect
Factor Codec NBT Tag See below
Huh.png The following information needs to be added to this page:
What exact effect does the blend bit flag have on the client? What happens if it is used on effects besides DARKNESS?

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.
  • 0x08: Blend - should the effect's hard-coded blending be applied? Currently only used in the DARKNESS effect to apply extra void fog and adjust the gamma value for lighting.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_start TAG_FLOAT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Cookie Response (play)

Response to a Cookie Request (play) from the server. The Notchian server only accepts responses of up to 5 kiB in size.

Packet ID State Bound To Field Name Field Type Notes
0x6A Play Server Key Identifier The identifier of the cookie.
Has Payload Boolean The payload is only present if the cookie exists on the client.
Payload Optional ByteArray(5120) The data of the cookie, if any.