Query

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Revision as of 21:39, 13 June 2012 by Dx (talk | contribs) (added lots of tables explaining the dumps field by field and some extra information taken from dinnerbone's post on this protocol. also fixed some stuff like the endianness of shorts. hopefully this will explain the protocol better)
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Query is a UDP protocol introduced in 1.9pre4 for the purpose of querying server properties. It's meant to be compatible with the UT3 (or GameSpot) Query Protocol

A slightly simpler alternative to the query protocol involves connecting to the main minecraft TCP port and sending a Server List Ping packet, which returns motd, number of users and number of slots. More details on the main protocol page.

All data types are big-endian, with the exception of short

Server Config

   enable-query=true
   query.port=<1-65535>

The default port is 25565

Base packet format

Client to Server Packet Format

Field name Field Type Notes
Magic byte, byte Always FE FD
Type byte 9 to handshake, 0 to stat
Session ID int32
Payload Varies See below

Server to Client Packet Format

Field name Field Type Notes
Type byte 9 for handshake, 0 for stat
Session ID int32
Payload Varies See below

Handshake

First, generate a session ID, any arbitrary int32 (or 4 chars) that you can use to identify your requests. The following examples use session ID = 1 (encoded as 00 00 00 01 on the hex dumps)

Request

Send a request with an empty payload.

Field name Field Type Example
Magic byte, byte FE FD
Type byte 09
Session ID int32 00 00 00 01
Payload (empty)

Dump:

 FE FD 09 00 00 00 01

Response

The response payload will be a challenge token encoded as a null-terminated string. You should convert it to an int32 and store it

Field name Field Type Example
Type byte 09
Session ID int32 00 00 00 01
Challenge token string Null-terminated string "9513307\0"

In this example, after parsing the string "9513307\0" as an integer and packing it as a big endian int32, the result should be 00 91 29 5B

Dump:

 09 00 00 00 01 39 35 31 33 33 30 37 00 | .....9513307.         

Expiration of the challenge token

Quoting dinnerbone's original post on the minecraft query protocol:

Note that the challenge token is bound to your IP and port (as opposed to the [session ID]), and lasts up to 30 seconds. You read that right, it's up to; it's not "your token will expire after 30 seconds", it's "every token ever" is expired every 30 seconds. This means it's entirely possible that you may get a token and use it within the same second and have it expire.

Additionally:

You'll need to provide your challenge token, or you will not receive any reply. If you provide a token and it's wrong, you still won't receive a reply. With that in mind, if you're going to store your challenge token and use it later then you may want to do some kind of timeout on waiting for a reply, in case the server restarted and your token is no longer valid. It's impossible to identify between an offline server and a server that refused your challenge without any additional requests, so you'll want to try for another challenge token and if that fails then flag them as unavailable

Basic stat

Request

Your payload should be your challenge token, packed as an int32.

Field name Field Type Example
Magic byte, byte FE FD
Type byte 00
Session ID int32 00 00 00 01
Challenge token int32 00 91 29 5B

Dump:

 FE FD 00 00 00 00 01 00 91 29 5B

Response

Field name Field Type Example
Type byte 00
Session ID int32 00 00 00 01
MOTD Null-terminated string "A Minecraft Server\0"
gametype Null-terminated string "SMP\0"
map Null-terminated string "world\0"
numplayers Null-terminated string "2\0"
maxplayers Null-terminated string "20\0"
hostport Little endian short DD 63 ( = 25565)
hostip Null-terminated string "127.0.0.1\0"

Dump:

 00 00 00 00 01 41 20 4D 69 6E 65 63 72 61 66 74 | .....A Minecraft
 20 53 65 72 76 65 72 00 53 4D 50 00 77 6F 72 6C |  Server.SMP.worl
 64 00 32 00 32 30 00 DD 63 31 32 37 2E 30 2E 30 | d.2.20.##127.0.0
 2E 31 00                                        | .1.

Full stat

This method is cached every 5 seconds.

Request

The request is the same as in a basic stat, except the payload must be padded to 8 bytes. Sending 0x00 0x00 0x00 0x00 at the end works.

Field name Field Type Example
Magic byte, byte FE FD
Type byte 00
Session ID int32 00 00 00 01
Challenge token int32 00 91 29 5B
Padding 00 00 00 00

Dump:

 FE FD 00 00 00 00 01 00 91 29 5B 00 00 00 00

Response

The response is in two parts. The first part is a list of null-terminated strings, representing (key1, value1, key2, value2 ...). The second part is another list of null-terminated strings, each representing a player.

A simple way to parse the payload is to ignore the first 11 bytes, and then split the response around the token \x00\x01player_\x00\x00. At the very end there's an extra null byte.

Field name Field Type Example Notes
Type byte 00
Session ID int32 00 00 00 01
splitnum Null-terminated string "splitnum\0" Always this hardcoded value.
key_val_start Little endian short 80 00 Always 0x80. After this there will be a number of key+value pairs (only the first pair of examples is included in this table)
key Null-terminated string "hostname\0" Keyname for the following value. Is repeated
value Null-terminated string "A Minecraft Server\0" A value that goes with the previous key. Is repeated
key_val_end Little endian short 00 01 Always 0x100. When you reach this there are no more key+value pairs
player_ Null-terminated string "player_\0" Always this hardcoded value. Start of a list of null terminated strings with online players
padding? byte 00
playername Null-terminated string "barneygale\0" Repeat until you get an empty string

Full dump:

 00 00 00 00 01 73 70 6C 69 74 6E 75 6D 00 80 00 | .....splitnum...
 68 6F 73 74 6E 61 6D 65 00 41 20 4D 69 6E 65 63 | hostname.A minec
 72 61 66 74 20 53 65 72 76 65 72 00 67 61 6D 65 | raft Server.game
 74 79 70 65 00 53 4D 50 00 67 61 6D 65 5F 69 64 | type.SMP.game_id
 00 4D 49 4E 45 43 52 41 46 54 00 76 65 72 73 69 | .MINECRAFT.versi
 6F 6E 00 42 65 74 61 20 31 2E 39 20 50 72 65 72 | on.Beta 1.9 Prer
 65 6C 65 61 73 65 20 34 00 70 6C 75 67 69 6E 73 | elease 4.plugins
 00 00 6D 61 70 00 77 6F 72 6C 64 00 6E 75 6D 70 | ..map.world.nump
 6C 61 79 65 72 73 00 32 00 6D 61 78 70 6C 61 79 | layers.2.maxplay
 65 72 73 00 32 30 00 68 6F 73 74 70 6F 72 74 00 | ers.20.hostport.
 32 35 35 36 35 00 68 6F 73 74 6E 61 6D 65 00 31 | 25565.hostname.1
 32 37 2E 30 2E 30 2E 31 00 00 01 70 6C 61 79 65 | 27.0.0.1...playe
 72 5F 00 00 62 61 72 6E 65 79 67 61 6C 65 00 56 | r_..barneygale.V
 69 76 61 6C 61 68 65 6C 76 69 67 00 00          | ivalahelvig..

Keys found querying a 1.2.5 bukkit server:

Key Example value Description
hostname 'A Minecraft Server' MOTD for the current server
gametype 'SMP' hardcoded to SMP
game_id 'MINECRAFT' hardcoded to MINECRAFT
version '1.2.5' Server version
plugins 'CraftBukkit on Bukkit 1.2.5-R4.0:

WorldEdit 5.3; CommandBook 2.1'

List of plugins, not used by the vanilla server, where it is an empty string (but still null terminated, see the hex dump above).

This is the format proposed by dinnerbone and currently used by bukkit:
[SERVER_MOD_NAME[: PLUGIN_NAME(; PLUGIN_NAME...)]]

map 'world' Name of the current map
numplayers '1' Number of online players. The string could be parsed to a number.
maxplayers '20' Max number of players on the server. The string could be parsed to a number
hostport '25565' Server port. The string could be parsed to a number
hostip '127.0.0.1' The IP the server is listening / was contacted on

Example implementations