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- 07:33, 17 February 2011 diff hist -1 m How to Write a Client →Getting the map chunks
- 08:07, 13 February 2011 diff hist +343 How to Write a Client →Crafting: starting inventory section
- 06:06, 13 February 2011 diff hist +212 Protocol →Window click (0x66): how to index slots in crafting windows
- 05:50, 13 February 2011 diff hist +463 Protocol →Window click (0x66): Explaining slot number offsets
- 05:20, 13 February 2011 diff hist +174 Protocol →Close window (0x65): noting that no Open Window message is sent for inventory
- 04:59, 13 February 2011 diff hist +488 Protocol →Open window (0x64): Explaining Window Title. Removing "not understood" flag.
- 11:21, 12 February 2011 diff hist -29 How to Write a Client →Health and Respawning: slow health is a result of slow position updates
- 11:20, 12 February 2011 diff hist +126 How to Write a Client →Moving around: faster position updates == fewer spankings
- 09:50, 12 February 2011 diff hist +57 How to Write a Client →Moving around: updates on disallowed motion
- 07:28, 11 February 2011 diff hist +10 Client List updated description of mineflayer
- 12:28, 9 February 2011 diff hist +30 m How to Write a Client →Getting the map chunks
- 12:22, 9 February 2011 diff hist +1 How to Write a Client →Getting the map chunks: chunk loading notes
- 12:13, 9 February 2011 diff hist -29 m How to Write a Client →Moving around
- 12:07, 9 February 2011 diff hist +152 How to Write a Client →Health and Respawning: why does my health update so slowly?
- 11:51, 9 February 2011 diff hist +257 How to Write a Client →Moving around: Player bounding box numbers
- 11:35, 9 February 2011 diff hist +66 m Talk:Protocol →Y/Stance: signing my comment
- 11:35, 9 February 2011 diff hist +593 Talk:Protocol →Y/Stance: Stance should be called Eye Y
- 07:44, 8 February 2011 diff hist +96 Protocol →Player Look (0x0C): calibrating pitch
- 07:40, 8 February 2011 diff hist -3 m How to Write a Client →Look and Stance
- 07:40, 8 February 2011 diff hist +357 How to Write a Client →Moving around: Added section on fall damage