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2024-03-28T17:23:15Z
User contributions
MediaWiki 1.34.4
https://wiki.vg/index.php?title=Entity_metadata&diff=18051
Entity metadata
2023-03-15T20:39:30Z
<p>Ingrim4: add some missing 1.19.4 entity metadata</p>
<hr />
<div>Various '''Entities''' have different metadata fields and [[Entity statuses|status codes]]. <br />
<br />
These are the valid codes for Minecraft Java Edition 1.19.4; for upcoming snapshots, see [[Pre-release protocol#Entity Metadata]].<br />
<br />
Because this is always updated late, only valid for the latest version and not computer parseable, Bixilon wrote [https://gitlab.bixilon.de/bixilon/pixlyzer PixLyzer]. Burger [https://github.com/Pokechu22/Burger/tree/master burger] might help.<br />
<br />
== Entities ==<br />
<br />
Most entities are spawned via [[Protocol#Spawn Entity]].<br />
<br />
Additionally, a few other entities (marked in blue) must be spawned in their own special ways:<br />
* XP orbs should be spawned using [[Protocol#Spawn_Experience_Orb|Spawn Experience Orb]].<br />
* Players should be spawned using [[Protocol#Spawn_Player|Spawn Player]].<br />
<br />
Furthermore, the marker entity (marked in red) must not be spawned, as it is server-side only. Find out more about the marker [https://minecraft.fandom.com/wiki/Marker here].<br />
<br />
{{Warning2|These entity IDs are up to date for 1.19. Use [[Data Generators]] or [https://pokechu22.github.io/Burger/ Burger] to get older IDs. If using Burger just replace the version number to what you want to see.}}<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! bounding box x and z<br />
! bounding box y<br />
! ID<br />
|-<br />
| 0<br />
| Allay<br />
| 0.35<br />
| 0.6<br />
| <code>minecraft:allay</code><br />
|-<br />
| 1<br />
| Area Effect Cloud<br />
| 2.0 * Radius<br />
| 0.5<br />
| <code>minecraft:area_effect_cloud</code><br />
|-<br />
| 2<br />
| Armor Stand<br />
| normal: 0.5 marker: 0.0 small: 0.25<br />
| normal: 1.975 marker: 0.0 small: 0.9875<br />
| <code>minecraft:armor_stand</code><br />
|-<br />
| 3<br />
| Arrow<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:arrow</code><br />
|-<br />
| 4<br />
| Axolotl<br />
| 0.75<br />
| 0.42<br />
| <code>minecraft:axolotl</code><br />
|-<br />
| 5<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
| <code>minecraft:bat</code><br />
|-<br />
| 6<br />
| Bee<br />
| 0.7<br />
| 0.6<br />
| <code>minecraft:bee</code><br />
|-<br />
| 7<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
| <code>minecraft:blaze</code><br />
|-<br />
| 8<br />
| Block Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:block_display</code><br />
|-<br />
| 9<br />
| Boat<br />
| 1.375<br />
| 0.5625<br />
| <code>minecraft:boat</code><br />
|-<br />
| 10<br />
| Camel<br />
| 1.7<br />
| 2.375<br />
| <code>minecraft:camel</code><br />
|-<br />
| 11<br />
| Cat<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:cat</code><br />
|-<br />
| 12<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
| <code>minecraft:cave_spider</code><br />
|-<br />
| 13<br />
| Chest Boat<br />
| 1.375<br />
| 0.5625<br />
| <code>minecraft:chest_boat</code><br />
|-<br />
| 14<br />
| Chest Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:chest_minecart</code><br />
|-<br />
| 15<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
| <code>minecraft:chicken</code><br />
|-<br />
| 16<br />
| Cod<br />
| 0.5<br />
| 0.3<br />
| <code>minecraft:cod</code><br />
|-<br />
| 17<br />
| Command Block Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:command_block_minecart</code><br />
|-<br />
| 18<br />
| Cow<br />
| 0.9<br />
| 1.4<br />
| <code>minecraft:cow</code><br />
|-<br />
| 19<br />
| Creeper<br />
| 0.6<br />
| 1.7<br />
| <code>minecraft:creeper</code><br />
|-<br />
| 20<br />
| Dolphin<br />
| 0.9<br />
| 0.6<br />
| <code>minecraft:dolphin</code><br />
|-<br />
| 21<br />
| Donkey<br />
| 1.3964844<br />
| 1.5<br />
| <code>minecraft:donkey</code><br />
|-<br />
| 22<br />
| Dragon Fireball<br />
| 1.0<br />
| 1.0<br />
| <code>minecraft:dragon_fireball</code><br />
|-<br />
| 23<br />
| Drowned<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:drowned</code><br />
|-<br />
| 24<br />
| Egg<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:egg</code><br />
|-<br />
| 25<br />
| Elder Guardian<br />
| 1.9975 (2.35 * guardian) <br />
| 1.9975 (2.35 * guardian) <br />
| <code>minecraft:elder_guardian</code><br />
|-<br />
| 26<br />
| End Crystal<br />
| 2.0<br />
| 2.0<br />
| <code>minecraft:end_crystal</code><br />
|-<br />
| 27<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
| <code>minecraft:ender_dragon</code><br />
|-<br />
| 28<br />
| Ender Pearl<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:ender_pearl</code><br />
|-<br />
| 29<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
| <code>minecraft:enderman</code><br />
|-<br />
| 30<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:endermite</code><br />
|-<br />
| 31<br />
| Evoker<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:evoker</code><br />
|-<br />
| 32<br />
| Evoker Fangs<br />
| 0.5<br />
| 0.8<br />
| <code>minecraft:evoker_fangs</code><br />
|- style="background: #aaaaff;"<br />
| 33<br />
| Experience Bottle<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:experience_bottle</code><br />
|-<br />
| 34<br />
| Experience Orb<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:experience_orb</code><br />
|-<br />
| 35<br />
| Eye Of Ender<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:eye_of_ender</code><br />
|-<br />
| 36<br />
| Falling Block<br />
| 0.98<br />
| 0.98<br />
| <code>minecraft:falling_block</code><br />
|-<br />
| 37<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:firework_rocket</code><br />
|-<br />
| 38<br />
| Fox<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:fox</code><br />
|-<br />
| 39<br />
| Frog<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:frog</code><br />
|-<br />
| 40<br />
| Furnace Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:furnace_minecart</code><br />
|-<br />
| 41<br />
| Ghast<br />
| 4.0<br />
| 4.0<br />
| <code>minecraft:ghast</code><br />
|-<br />
| 42<br />
| Giant<br />
| 3.6<br />
| 12.0<br />
| <code>minecraft:giant</code><br />
|-<br />
| 43<br />
| Glow Item Frame<br />
| 0.75 or 0.0625 (depth)<br />
| 0.75<br />
| <code>minecraft:glow_item_frame</code><br />
|-<br />
| 44<br />
| Glow Squid<br />
| 0.8<br />
| 0.8<br />
| <code>minecraft:glow_squid</code><br />
|-<br />
| 45<br />
| Goat<br />
| 1.3<br />
| 0.9<br />
| <code>minecraft:goat</code><br />
|-<br />
| 46<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
| <code>minecraft:guardian</code><br />
|-<br />
| 47<br />
| Hoglin<br />
| 1.3964844<br />
| 1.4<br />
| <code>minecraft:hoglin</code><br />
|-<br />
| 48<br />
| Hopper Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:hopper_minecart</code><br />
|-<br />
| 49<br />
| Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:horse</code><br />
|-<br />
| 50<br />
| Husk<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:husk</code><br />
|-<br />
| 51<br />
| Illusioner<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:illusioner</code><br />
|-<br />
| 52<br />
| Interaction<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:interaction</code><br />
|-<br />
| 53<br />
| Iron Golem<br />
| 1.4<br />
| 2.7<br />
| <code>minecraft:iron_golem</code><br />
|-<br />
| 54<br />
| Item<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:item</code><br />
|-<br />
| 55<br />
| Item Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:item_display</code><br />
|-<br />
| 56<br />
| Item Frame<br />
| 0.75 or 0.0625 (depth)<br />
| 0.75<br />
| <code>minecraft:item_frame</code><br />
|-<br />
| 57<br />
| Fireball<br />
| 1.0<br />
| 1.0<br />
| <code>minecraft:fireball</code><br />
|-<br />
| 58<br />
| Leash Knot<br />
| 0.375<br />
| 0.5<br />
| <code>minecraft:leash_knot</code><br />
|-<br />
| 59<br />
| Lightning Bolt<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:lightning_bolt</code><br />
|-<br />
| 60<br />
| Llama<br />
| 0.9<br />
| 1.87<br />
| <code>minecraft:llama</code><br />
|-<br />
| 61<br />
| Llama Spit<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:llama_spit</code><br />
|-<br />
| 62<br />
| Magma Cube<br />
| 0.5202 * size<br />
| 0.5202 * size<br />
| <code>minecraft:magma_cube</code><br />
|- style="background: #f74134;"<br />
| 63<br />
| Marker<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:marker</code><br />
|-<br />
| 64<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:minecart</code><br />
|-<br />
| 65<br />
| Mooshroom<br />
| 0.9<br />
| 1.4<br />
| <code>minecraft:mooshroom</code><br />
|-<br />
| 66<br />
| Mule<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:mule</code><br />
|-<br />
| 67<br />
| Ocelot<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:ocelot</code><br />
|-<br />
| 68<br />
| Painting<br />
| type width or 0.0625 (depth)<br />
| type height<br />
| <code>minecraft:painting</code><br />
|-<br />
| 69<br />
| Panda<br />
| 1.3<br />
| 1.25<br />
| <code>minecraft:panda</code><br />
|-<br />
| 70<br />
| Parrot<br />
| 0.5<br />
| 0.9<br />
| <code>minecraft:parrot</code><br />
|-<br />
| 71<br />
| Phantom<br />
| 0.9<br />
| 0.5<br />
| <code>minecraft:phantom</code><br />
|-<br />
| 72<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
| <code>minecraft:pig</code><br />
|-<br />
| 73<br />
| Piglin<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:piglin</code><br />
|-<br />
| 74<br />
| Piglin Brute<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:piglin_brute</code><br />
|-<br />
| 75<br />
| Pillager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:pillager</code><br />
|-<br />
| 76<br />
| Polar Bear<br />
| 1.4<br />
| 1.4<br />
| <code>minecraft:polar_bear</code><br />
|-<br />
| 77<br />
| Potion<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:potion</code><br />
|-<br />
| 78<br />
| Pufferfish<br />
| 0.7<br />
| 0.7<br />
| <code>minecraft:pufferfish</code><br />
|-<br />
| 79<br />
| Rabbit<br />
| 0.4<br />
| 0.5<br />
| <code>minecraft:rabbit</code><br />
|-<br />
| 80<br />
| Ravager<br />
| 1.95<br />
| 2.2<br />
| <code>minecraft:ravager</code><br />
|-<br />
| 81<br />
| Salmon<br />
| 0.7<br />
| 0.4<br />
| <code>minecraft:salmon</code><br />
|-<br />
| 82<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
| <code>minecraft:sheep</code><br />
|-<br />
| 83<br />
| Shulker<br />
| 1.0<br />
| 1.0-2.0 (depending on peek)<br />
| <code>minecraft:shulker</code><br />
|-<br />
| 84<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:shulker_bullet</code><br />
|-<br />
| 85<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:silverfish</code><br />
|-<br />
| 86<br />
| Skeleton<br />
| 0.6<br />
| 1.99<br />
| <code>minecraft:skeleton</code><br />
|-<br />
| 87<br />
| Skeleton Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:skeleton_horse</code><br />
|-<br />
| 88<br />
| Slime<br />
| 0.5202 * size<br />
| 0.5202 * size<br />
| <code>minecraft:slime</code><br />
|-<br />
| 89<br />
| Small Fireball<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:small_fireball</code><br />
|-<br />
| 90<br />
| Sniffer<br />
| 1.9<br />
| 1.75<br />
| <code>minecraft:sniffer</code><br />
|-<br />
| 91<br />
| Snow Golem<br />
| 0.7<br />
| 1.9<br />
| <code>minecraft:snow_golem</code><br />
|-<br />
| 92<br />
| Snowball<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:snowball</code><br />
|-<br />
| 93<br />
| Spawner Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:spawner_minecart</code><br />
|-<br />
| 94<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:spectral_arrow</code><br />
|-<br />
| 95<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
| <code>minecraft:spider</code><br />
|-<br />
| 96<br />
| Squid<br />
| 0.8<br />
| 0.8<br />
| <code>minecraft:squid</code><br />
|-<br />
| 97<br />
| Stray<br />
| 0.6<br />
| 1.99<br />
| <code>minecraft:stray</code><br />
|-<br />
| 98<br />
| Strider<br />
| 0.9<br />
| 1.7<br />
| <code>minecraft:strider</code><br />
|-<br />
| 99<br />
| Tadpole<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:tadpole</code><br />
|-<br />
| 100<br />
| Text Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:text_display</code><br />
|-<br />
| 101<br />
| Tnt<br />
| 0.98<br />
| 0.98<br />
| <code>minecraft:tnt</code><br />
|-<br />
| 102<br />
| Tnt Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:tnt_minecart</code><br />
|-<br />
| 103<br />
| Trader Llama<br />
| 0.9<br />
| 1.87<br />
| <code>minecraft:trader_llama</code><br />
|-<br />
| 104<br />
| Trident<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:trident</code><br />
|-<br />
| 105<br />
| Tropical Fish<br />
| 0.5<br />
| 0.4<br />
| <code>minecraft:tropical_fish</code><br />
|-<br />
| 106<br />
| Turtle<br />
| 1.2<br />
| 0.4<br />
| <code>minecraft:turtle</code><br />
|-<br />
| 107<br />
| Vex<br />
| 0.4<br />
| 0.8<br />
| <code>minecraft:vex</code><br />
|-<br />
| 108<br />
| Villager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:villager</code><br />
|-<br />
| 109<br />
| Vindicator<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:vindicator</code><br />
|-<br />
| 110<br />
| Wandering Trader<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:wandering_trader</code><br />
|-<br />
| 111<br />
| Warden<br />
| 0.9<br />
| 2.9<br />
| <code>minecraft:warden</code><br />
|-<br />
| 112<br />
| Witch<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:witch</code><br />
|-<br />
| 113<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
| <code>minecraft:wither</code><br />
|-<br />
| 114<br />
| Wither Skeleton<br />
| 0.7<br />
| 2.4<br />
| <code>minecraft:wither_skeleton</code><br />
|-<br />
| 115<br />
| Wither Skull<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:wither_skull</code><br />
|-<br />
| 116<br />
| Wolf<br />
| 0.6<br />
| 0.85<br />
| <code>minecraft:wolf</code><br />
|-<br />
| 117<br />
| Zoglin<br />
| 1.3964844<br />
| 1.4<br />
| <code>minecraft:zoglin</code><br />
|-<br />
| 118<br />
| Zombie<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombie</code><br />
|-<br />
| 119<br />
| Zombie Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:zombie_horse</code><br />
|-<br />
| 120<br />
| Zombie Villager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombie_villager</code><br />
|-<br />
| 121<br />
| Zombified Piglin<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombified_piglin</code><br />
|- style="background: #aaaaff;"<br />
| 122<br />
| Player<br />
| 0.6<br />
| 1.8<br />
| <code>minecraft:player</code><br />
|-<br />
| 123<br />
| Fishing Bobber<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:fishing_bobber</code><br />
|}<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.<br />
<br />
Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional VarInt Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
|<br />
|-<br />
| 1<br />
| VarInt<br />
|<br />
|-<br />
| 2<br />
| VarLong<br />
|<br />
|-<br />
| 3<br />
| Float<br />
|<br />
|-<br />
| 4<br />
| String<br />
|<br />
|-<br />
| 5<br />
| [[Chat]]<br />
|<br />
|-<br />
| 6<br />
| OptChat (Boolean + Optional [[Chat]])<br />
| [[Chat]] is present if the Boolean is set to true<br />
|-<br />
| 7<br />
| [[Slot]]<br />
|<br />
|-<br />
| 8<br />
| Boolean<br />
|<br />
|-<br />
| 9<br />
| Rotation<br />
| 3 floats: rotation on x, rotation on y, rotation on z<br />
|-<br />
| 10<br />
| [[Data Types#Position|Position]]<br />
|<br />
|-<br />
| 11<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| Direction (VarInt)<br />
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)<br />
|-<br />
| 13<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 14<br />
| BlockID (VarInt)<br />
|-<br />
| 15<br />
| OptBlockID (VarInt)<br />
| 0 for absent (implies air); otherwise, a block state ID as per the global palette<br />
|-<br />
| 16<br />
| [[NBT]]<br />
|<br />
|-<br />
| 17<br />
| [[Data Types#Particle|Particle]]<br />
|<br />
|-<br />
| 18<br />
| Villager Data<br />
| 3 VarInts: villager type, villager profession, level<br />
|-<br />
| 19<br />
| OptVarInt<br />
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.<br />
|-<br />
| 20<br />
| Pose<br />
| A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: LONG_JUMPING, 7: DYING, 8: CROAKING, 9: USING_TONGUE, 10: SITTING, 11: ROARING, 12: SNIFFING, 13: EMERGING, 14: DIGGING<br />
|-<br />
| 21<br />
| Cat Variant<br />
| A VarInt that points towards the CAT_VARIANT registry.<br />
|-<br />
| 22<br />
| Frog Variant<br />
| A VarInt that points towards the FROG_VARIANT registry.<br />
|-<br />
| 23<br />
| OptGlobalPos (Boolean + Optional GlobalPos)<br />
| GlobalPos consists of a dimension identifier and [[Data Types#Position|Position]].<br />
|-<br />
| 24<br />
| Painting Variant<br />
| A VarInt that points towards the PAINTING_VARIANT registry.<br />
|-<br />
| 25<br />
| Sniffer State<br />
| A VarInt enum: IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6<br />
|-<br />
| 26<br />
| Vector3<br />
| 3 floats: x, y, z<br />
|-<br />
| 27<br />
| Quaternion<br />
| 4 floats: x, y, z, w<br />
|-<br />
|}<br />
<br />
Villager type (<code>minecraft:villager_type</code> registry):<br />
<br />
{| class="wikitable"<br />
! Name !! ID<br />
|-<br />
| <code>minecraft:desert</code> || 0<br />
|-<br />
| <code>minecraft:jungle</code> || 1<br />
|-<br />
| <code>minecraft:plains</code> || 2<br />
|-<br />
| <code>minecraft:savanna</code> || 3<br />
|-<br />
| <code>minecraft:snow</code> || 4<br />
|-<br />
| <code>minecraft:swamp</code> || 5<br />
|-<br />
| <code>minecraft:taiga</code> || 6<br />
|}<br />
<br />
Villager professions (<code>minecraft:villager_profession</code> registry):<br />
<br />
{| class="wikitable"<br />
! Name !! ID<br />
|-<br />
| <code>minecraft:none</code> || 0<br />
|-<br />
| <code>minecraft:armorer</code> || 1<br />
|-<br />
| <code>minecraft:butcher</code> || 2<br />
|-<br />
| <code>minecraft:cartographer</code> || 3<br />
|-<br />
| <code>minecraft:cleric</code> || 4<br />
|-<br />
| <code>minecraft:farmer</code> || 5<br />
|-<br />
| <code>minecraft:fisherman</code> || 6<br />
|-<br />
| <code>minecraft:fletcher</code> || 7<br />
|-<br />
| <code>minecraft:leatherworker</code> || 8<br />
|-<br />
| <code>minecraft:librarian</code> || 9<br />
|-<br />
| <code>minecraft:mason</code> || 10<br />
|-<br />
| <code>minecraft:nitwit</code> || 11<br />
|-<br />
| <code>minecraft:shepherd</code> || 12<br />
|-<br />
| <code>minecraft:toolsmith</code> || 13<br />
|-<br />
| <code>minecraft:weaponsmith</code> || 14<br />
|}<br />
<br />
Entity classes also recursively inherit fields from classes they extend.<br />
<br />
== Entity Metadata ==<br />
<br />
=== Entity ===<br />
<br />
{{metadata inherit|Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="9"| {{Metadata id|}}<br />
|rowspan="9"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="9"| 0<br />
|-<br />
| 0x01<br />
| Is on fire<br />
|-<br />
| 0x02<br />
| Is crouching<br />
|-<br />
| 0x04<br />
| Unused (previously riding)<br />
|-<br />
| 0x08<br />
| Is sprinting<br />
|-<br />
| 0x10<br />
| Is swimming<br />
|-<br />
| 0x20<br />
| Is invisible<br />
|-<br />
| 0x40<br />
| has glowing effect<br />
|-<br />
| 0x80<br />
| Is flying with an {{Minecraft Wiki|elytra}}<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Air ticks<br />
| 300<br />
|-<br />
| {{Metadata id|}}<br />
| OptChat<br />
|colspan="2"| Custom name<br />
| empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is silent<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has no gravity<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Pose<br />
|colspan="2"| Pose<br />
| STANDING<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Ticks frozen in powdered snow<br />
| 0<br />
|}<br />
<br />
<br />
Freezing ticks cap at 140 in the client for the player's snow overlay when stuck in powder snow. If the entity extends LivingEntity and freezing ticks reaches the cap, the mob will start shaking (this excludes the skeleton, which has its own indicator).<br />
<br />
=== Interaction ===<br />
<br />
{{Metadata inherit|Interaction |inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Width<br />
| 1.0<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Height<br />
| 1.0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Responsive - can be attacked/interacted with if true<br />
| false<br />
|}<br />
<br />
=== Display ===<br />
<br />
{{Metadata inherit|Interaction |inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Interpolation delay<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Interpolation Duration<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Vector3<br />
|colspan="2"| Translation<br />
| (0.0, 0.0, 0.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Vector3<br />
|colspan="2"| Scale<br />
| (1.0, 1.0, 1.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Quaternion<br />
|colspan="2"| Rotation left<br />
| (0.0, 0.0, 0.0, 1.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Quaternion<br />
|colspan="2"| Rotation right<br />
| (0.0, 0.0, 0.0, 1.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Billboard Constraints (0 = FIXED, 1 = VERTICAL, 2 = HORIZONTAL, 3 = CENTER)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Brightness override (<code>blockLight << 4 | skyLight << 20</code>)<br />
| -1<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| View range<br />
| 1.0<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Shadow radius<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Shadow strength<br />
| 1.0<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Width<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Height<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Glow color override<br />
| -1<br />
|}<br />
<br />
=== Thrown Egg ===<br />
<br />
{{Metadata inherit|Thrown Egg|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:egg</code>)<br />
|}<br />
<br />
=== Thrown Ender Pearl ===<br />
<br />
{{Metadata inherit|Thrown Ender Pearl|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:ender_pearl</code>)<br />
|}<br />
<br />
=== Thrown Experience Bottle===<br />
<br />
{{Metadata inherit|Thrown Experience Bottle|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:experience_bottle</code>)<br />
|}<br />
<br />
=== Thrown Potion ===<br />
<br />
{{Metadata inherit|Thrown Potion|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
| Empty<br />
|}<br />
<br />
=== Snowball ===<br />
<br />
{{Metadata inherit|Snowball|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:snowball</code>)<br />
|}<br />
<br />
=== Eye of Ender ===<br />
<br />
{{Metadata inherit|Eye of Ender|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:ender_eye</code>)<br />
|}<br />
<br />
=== Falling Block ===<br />
<br />
{{Metadata inherit|Falling Block|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Data Types#Position|BlockPos]]<br />
|colspan="2"| spawn position<br />
| (0, 0, 0)<br />
|}<br />
<br />
=== Area Effect Cloud ===<br />
<br />
{{Metadata inherit|Area Effect Cloud|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Radius<br />
| 0.5<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Particle<br />
| colspan="2"| The [[#Particle]]<br />
| <code>effect</code><br />
|}<br />
<br />
=== Fishing Hook ===<br />
<br />
{{Metadata inherit|Fishing Hook|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Hooked entity id + 1, or 0 if there is no hooked entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is catchable<br />
| False<br />
|}<br />
<br />
=== Abstract Arrow ===<br />
<br />
{{Metadata inherit|Abstract Arrow|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| rowspan="3" | {{Metadata id|}}<br />
| rowspan="3" | Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="3" | 0<br />
|-<br />
| 0x01<br />
| Is critical<br />
|-<br />
| 0x02<br />
| Is noclip (used by loyalty tridents when returning)<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Piercing level<br />
| 0<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
{{Metadata inherit|Arrow|inherits=Abstract Arrow}}<br />
<br />
Used for both tipped and regular arrows. If not tipped, then color is set to -1 and no tipped arrow particles are used.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Color (-1 for no particles)<br />
| -1<br />
|}<br />
<br />
=== Spectral Arrow ===<br />
<br />
{{Metadata inherit|Spectral Arrow|inherits=Abstract Arrow}}<br />
<br />
No additional metadata.<br />
<br />
=== Thrown Trident ===<br />
<br />
{{Metadata inherit|Thrown Trident|inherits=Abstract Arrow}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Loyalty level (enchantment)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has enchantment glint<br />
| False<br />
|}<br />
<br />
=== Boat ===<br />
<br />
{{Metadata inherit|Boat|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Damage taken<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Type (0=oak, 1=spruce, 2=birch, 3=jungle, 4=acacia, 5=dark oak)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is left paddle turning<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is right paddle turning<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Splash timer<br />
| 0<br />
|}<br />
<br />
=== Chest Boat ===<br />
<br />
{{Metadata inherit|Chest Boat|inherits=Boat}}<br />
No additional metadata.<br />
<br />
=== End Crystal ===<br />
<br />
{{Metadata inherit|End Crystal|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| OptBlockPos<br />
|colspan="2"| Beam target<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
| true<br />
|}<br />
<br />
=== Dragon Fireball ===<br />
<br />
{{Metadata inherit|Dragon Fireball|inherits=Entity}}<br />
<br />
No additional metadata.<br />
<br />
=== Small Fireball ===<br />
<br />
{{Metadata inherit|Small Fireball|inherits=Entity}}<br />
<br />
This is the fireball shot by blazes and dispensers with fire charges.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:fire_charge</code>)<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
{{Metadata inherit|Fireball|inherits=Entity}}<br />
<br />
This is the large fireball shot by ghasts.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|}<br />
<br />
=== Wither Skull ===<br />
<br />
{{Metadata inherit|Wither Skull|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is invulnerable<br />
| false<br />
|}<br />
<br />
=== Firework Rocket Entity ===<br />
<br />
{{Metadata inherit|Firework Rocket Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| OptVarInt<br />
|colspan="2"| Entity ID of entity which used firework (for elytra boosting)<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is shot at angle (from a crossbow)<br />
| false<br />
|}<br />
<br />
=== Item Frame ===<br />
<br />
{{Metadata inherit|Item Frame|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Rotation<br />
| 0<br />
|}<br />
<br />
=== Glowing Item Frame ===<br />
<br />
{{Metadata inherit|Glowing Item Frame|inherits=Item Frame}}<br />
<br />
No additional metadata.<br />
<br />
<br />
=== Painting ===<br />
<br />
{{Metadata inherit|Painting|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| PaintingVariant<br />
|colspan="2"| Painting Type<br />
| KEBAB<br />
|}<br />
<br />
<br />
=== Item Entity ===<br />
<br />
{{Metadata inherit|Item Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|}<br />
<br />
=== Living Entity ===<br />
<br />
{{Metadata inherit|Living Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
|colspan="2"| Hand states, used to trigger blocking/eating/drinking animation.<br />
|rowspan="5"| 0<br />
|-<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| Is hand active<br />
|-<br />
| 0x02<br />
| Active hand (0 = main hand, 1 = offhand)<br />
|-<br />
| 0x04<br />
| Is in riptide spin attack<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Health<br />
| 1.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Potion effect color (or 0 if there is no effect)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Number of bee stingers in entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| OptBlockPos<br />
|colspan="2"| Location of the bed that the entity is currently sleeping in (Empty if it isn't sleeping)<br />
| Empty<br />
|}<br />
<br />
=== Player ===<br />
<br />
{{Metadata inherit|Player|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Score<br />
| 0<br />
|-<br />
|rowspan="10"| {{Metadata id|}}<br />
|rowspan="10"| Byte<br />
|colspan="2"| The Displayed Skin Parts bit mask that is sent in [[Protocol#Client Settings|Client Settings]]<br />
|rowspan="10"| 0<br />
|-<br />
! Bit mask !! Meaning<br />
|-<br />
| 0x01 || Cape enabled<br />
|-<br />
| 0x02 || Jacket enabled<br />
|-<br />
| 0x04 || Left sleeve enabled<br />
|-<br />
| 0x08 || Right sleeve enabled<br />
|-<br />
| 0x10 || Left pants leg enabled<br />
|-<br />
| 0x20 || Right pants leg enabled<br />
|-<br />
| 0x40 || Hat enabled<br />
|-<br />
| 0x80 || ''Unused''<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| [[NBT]]<br />
|colspan="2"| Left shoulder entity data (for occupying parrot)<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| [[NBT]]<br />
|colspan="2"| Right shoulder entity data (for occupying parrot)<br />
| Empty<br />
|}<br />
<br />
=== Armor Stand ===<br />
<br />
{{Metadata inherit|Armor Stand|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="5"| 0<br />
|-<br />
| 0x01<br />
| Is Small<br />
|-<br />
| 0x04<br />
| Has Arms<br />
|-<br />
| 0x08<br />
| Has no BasePlate<br />
|-<br />
| 0x10<br />
| Is Marker<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Head rotation<br />
| (0.0, 0.0, 0.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Body rotation<br />
| (0.0, 0.0, 0.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Left arm rotation<br />
| (-10.0, 0.0, -10.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Right arm rotation<br />
| (-15.0, 0.0, 10.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Left leg rotation<br />
| (-1.0, 0.0, -1.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Right leg rotation<br />
| (1.0, 0.0, 1.0)<br />
|}<br />
<br />
Note that armor stands with the [[#Entity|invisible flag from the base entity class]] set also cannot be attacked or damaged, except for by the void.<br />
<br />
=== Mob ===<br />
<br />
{{Metadata inherit|Mob|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="4"| {{Metadata id|}}<br />
|rowspan="4"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="4"| 0<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Is left handed<br />
|-<br />
| 0x04<br />
| Is aggressive<br />
|-<br />
|}<br />
<br />
=== Ambient Creature ===<br />
<br />
{{Metadata inherit|Ambient Creature|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
{{Metadata inherit|Bat|inherits=Ambient Creature}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| rowspan="2"| {{Metadata id|}}<br />
| rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is hanging<br />
|}<br />
<br />
=== Pathfinder Mob ===<br />
<br />
{{Metadata inherit|Pathfinder Mob|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Water Animal ===<br />
<br />
{{Metadata inherit|Water Animal|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Squid ===<br />
<br />
{{Metadata inherit|Squid|inherits=Water Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Dolphin ===<br />
<br />
{{Metadata inherit|Dolphin|inherits=Water Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Position<br />
|colspan="2"| Treasure position<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has fish<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Moisture level<br />
| 2400<br />
|}<br />
<br />
=== Abstract fish ===<br />
<br />
{{Metadata inherit|Abstract fish|inherits=Water Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| From bucket<br />
| False<br />
|}<br />
<br />
=== Cod ===<br />
<br />
{{Metadata inherit|Cod|inherits=Abstract fish}}<br />
<br />
No additional metadata.<br />
<br />
=== Puffer fish ===<br />
<br />
{{Metadata inherit|Puffer fish|inherits=Abstract fish}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| PuffState (varies from 0 to 2)<br />
| 0<br />
|}<br />
<br />
=== Salmon ===<br />
<br />
{{Metadata inherit|Salmon|inherits=Abstract fish}}<br />
<br />
No additional metadata.<br />
<br />
=== Tropical fish ===<br />
<br />
{{Metadata inherit|Tropical fish|inherits=Abstract fish}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant<br />
| 0<br />
|}<br />
<br />
=== Ageable Mob ===<br />
<br />
{{Metadata inherit|Ageable Mob|inherits=Pathfinder Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|}<br />
<br />
=== Animal ===<br />
<br />
{{Metadata inherit|Animal|inherits=Ageable Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Horse ===<br />
<br />
{{Metadata inherit|Abstract Horse|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="9"| {{Metadata id|}}<br />
|rowspan="9"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="9"| 0<br />
|-<br />
| 0x01<br />
| ''Unused''<br />
|-<br />
| 0x02<br />
| Is Tame<br />
|-<br />
| 0x04<br />
| Is saddled<br />
|-<br />
| 0x08<br />
| Has bred<br />
|-<br />
| 0x10<br />
| Is eating<br />
|-<br />
| 0x20<br />
| Is rearing (on hind legs)<br />
|-<br />
| 0x40<br />
| Is mouth open<br />
|-<br />
| 0x80<br />
| ''Unused''<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
|colspan="2"| Owner<br />
| Absent<br />
|}<br />
<br />
<br />
<br />
=== Horse ===<br />
<br />
{{Metadata inherit|Horse|inherits=Abstract Horse}}<br />
<br />
{| class="wikitable" <br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (Color & Style)<br />
| 0<br />
|}<br />
<br />
=== Zombie Horse ===<br />
<br />
{{Metadata inherit|Zombie Horse|inherits=Abstract Horse}}<br />
<br />
=== Skeleton Horse ===<br />
<br />
{{Metadata inherit|Skeleton Horse|inherits=Abstract Horse}}<br />
<br />
=== Chested Horse ===<br />
<br />
{{Metadata inherit|Chested Horse|inherits=Abstract Horse}}<br />
<br />
{| class="wikitable" <br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Chest<br />
| false<br />
|}<br />
<br />
=== Donkey ===<br />
<br />
{{Metadata inherit|Donkey|inherits=Chested Horse}}<br />
<br />
=== Llama ===<br />
<br />
{{Metadata inherit|Llama|inherits=Chested Horse}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Strength (number of columns of 3 slots in the llama's inventory once a chest is equipped)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Carpet color (a dye color, or -1 if no carpet equipped)<br />
| -1<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Variant (0: <code>llama_creamy.png</code>, 1: <code>llama_white.png</code>, 2: <code>llama_brown.png</code>, 3: <code>llama_gray.png</code>)<br />
| 0<br />
|}<br />
<br />
=== Trader Llama ===<br />
<br />
{{Metadata inherit|Trader Llama|Llama}}<br />
<br />
No additional metadata.<br />
<br />
=== Mule ===<br />
<br />
{{Metadata inherit|Mule|inherits=Chested Horse}}<br />
<br />
<br />
<br />
=== Axolotl ===<br />
<br />
{{Metadata inherit|Axolotl|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (0 = lucy, 1 = wild, 2 = gold, 3 = cyan, 4 = blue)<br />
| 0 (lucy)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| If it is currently playing dead.<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| If it was spawned from a bucket.<br />
| false<br />
|}<br />
<br />
=== Bee ===<br />
<br />
{{Metadata inherit|Bee|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
|colspan="2"| Flags<br />
|rowspan="5"| 0<br />
|-<br />
| 0x01 || ''Unused''<br />
|-<br />
| 0x02 || Is angry<br />
|-<br />
| 0x04 || Has stung<br />
|-<br />
| 0x08 || Has nectar<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Anger time in ticks<br />
| 0 (Not angry)<br />
|}<br />
<br />
=== Fox ===<br />
<br />
{{Metadata inherit|Fox|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2" | Type (0: red, 1: snow)<br />
| 0 (red)<br />
|-<br />
| rowspan="9" | {{Metadata id|}}<br />
| rowspan="9" | Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="9" | 0<br />
|-<br />
| 0x01 || Is sitting<br />
|-<br />
| 0x02 || ''Unused''<br />
|-<br />
| 0x04 || Is crouching<br />
|-<br />
| 0x08 || Is interested<br />
|-<br />
| 0x10 || Is pouncing<br />
|-<br />
| 0x20 || Is sleeping<br />
|- <br />
| 0x40 || Is faceplanted<br />
|-<br />
| 0x80 || Is defending<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
| colspan="2" | First UUID (in <code>UUIDs</code> NBT)?<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
| colspan="2" | Second UUID (in <code>UUIDs</code> NBT)?<br />
| Absent<br />
|}<br />
<br />
=== Frog ===<br />
<br />
{{Metadata inherit|Frog|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| FrogVariant<br />
|colspan="2"| Frog Variant<br />
| TEMPERATE<br />
|-<br />
| {{Metadata id|}}<br />
| Optional Unsigned VarInt<br />
|colspan="2"| Tongue Target<br />
| 0<br />
|}<br />
<br />
<br />
=== Ocelot ===<br />
<br />
{{Metadata inherit|Ocelot|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is trusting <br />
| false<br />
|}<br />
<br />
=== Panda ===<br />
<br />
{{Metadata inherit|Panda|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Breed timer? Set to 32 when something happens, and then counts down to 0 again. At 29 and 14 (before counting down), will play the <code>entity.panda.cant_breed</code> sound event.<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Sneeze timer. Counts up from 0; when it hits 1 the <code>entity.panda.pre_sneeze</code> event plays and when it hits 21 the <code>entity.panda.sneeze</code> event plays (and it is set back to 0 and the sneeze flag is cleared).<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Eat timer. If nonzero, counts upwards.<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Main Gene<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Hidden Gene<br />
| 0<br />
|-<br />
|rowspan="6"| {{Metadata id|}}<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="6"| 0<br />
|-<br />
| 0x01<br />
| Unused<br />
|-<br />
| 0x02<br />
| Is sneezing<br />
|-<br />
| 0x04<br />
| Is rolling<br />
|-<br />
| 0x08<br />
| Is sitting<br />
|-<br />
| 0x10<br />
| Is on back<br />
|}<br />
<br />
=== Pig ===<br />
<br />
{{Metadata inherit|Pig|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Total time to "boost" with a carrot on a stick for<br />
| 0<br />
|}<br />
<br />
Whenever a carrot on a stick is used, if the pig is not currently boosting it will start to boost for 140 to 980 (inclusive) ticks. When boost time is changed, a counter is reset which counts up to the boost time, after which boosting will stop. The value remains set at its modified value even after boosting is stopped.<br />
<br />
=== Rabbit ===<br />
<br />
{{Metadata inherit|Rabbit|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Type<br />
| 0<br />
|}<br />
<br />
=== Turtle ===<br />
<br />
{{Metadata inherit|Turtle|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| BlockPos<br />
|colspan="2"| Home pos<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has egg<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is laying egg<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| BlockPos<br />
|colspan="2"| Travel pos<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is going home<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is traveling<br />
| false<br />
|}<br />
<br />
=== Polar Bear ===<br />
<br />
{{Metadata inherit|Polar Bear|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is standing up<br />
| false<br />
|}<br />
<br />
=== Chicken ===<br />
<br />
{{Metadata inherit|Chicken|inherits=Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Cow ===<br />
<br />
{{Metadata inherit|Cow|inherits=Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Hoglin ===<br />
<br />
{{Metadata inherit|Hoglin|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is immune to zombification<br />
| false<br />
|}<br />
<br />
=== Mooshroom ===<br />
<br />
{{Metadata inherit|Mooshroom|inherits=Cow}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| String<br />
| colspan="2"| Variant ("red" or "brown")<br />
| red<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
{{Metadata inherit|Sheep|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="3"| {{Metadata id|}}<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="3"| 0<br />
|-<br />
| 0x0F<br />
| Color ID<br />
|-<br />
| 0x10<br />
| Is sheared<br />
|}<br />
<br />
=== Strider ===<br />
<br />
{{Metadata inherit|Strider|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Total time to "boost" with warped fungus on a stick for<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is shaking (true unless riding a vehicle or on or in a block tagged with strider_warm_blocks (default: lava))<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
| false<br />
|}<br />
<br />
=== Tameable Animal ===<br />
<br />
{{Metadata inherit|Tameable Animal|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="4"| {{Metadata id|}}<br />
|rowspan="4"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="4"| 0<br />
|-<br />
| 0x01<br />
| Is sitting<br />
|-<br />
| 0x02<br />
| ''Unused''<br />
|-<br />
| 0x04<br />
| Is tamed<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
|colspan="2"| Owner<br />
| Absent<br />
|}<br />
<br />
=== Cat ===<br />
<br />
{{Metadata inherit|Cat|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Cat Variant<br />
|colspan="2"| Cat Variant<br />
| BLACK<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is lying<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is relaxed? (This makes their head go slightly upwards, unknown when used)<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})<br />
| 14 (Red)<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
{{Metadata inherit|Wolf|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is begging<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})<br />
| 14 (Red)<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Anger time<br />
| 0<br />
|}<br />
<br />
=== Parrot ===<br />
<br />
{{Metadata inherit|Parrot|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (0: red/blue, 1: blue, 2: green, 3: yellow/blue, 4: grey)<br />
| 0<br />
|}<br />
<br />
=== Abstract Villager ===<br />
<br />
{{Metadata inherit|Abstract Villager|inherits=Ageable Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Head shake timer (starts at 40, decrements each tick)<br />
| 0<br />
|}<br />
<br />
=== Villager ===<br />
<br />
{{Metadata inherit|Villager|inherits=Abstract Villager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Villager Data<br />
|colspan="2"| Villager Data<br />
| Plains/None/1<br />
|}<br />
<br />
=== Wandering Trader ===<br />
<br />
{{Metadata inherit|Wandering Trader|inherits=Abstract Villager}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Golem ===<br />
<br />
{{Metadata inherit|Abstract Golem|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Iron Golem ===<br />
<br />
{{Metadata inherit|Iron Golem|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is player-created<br />
|}<br />
<br />
=== Snow Golem ===<br />
<br />
{{Metadata inherit|Snow Golem|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="3"| {{Metadata id|}}<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="3"| 0x10<br />
|-<br />
| 0x00<br />
| Has no pumpkin hat<br />
|-<br />
| 0x10<br />
| Has pumpkin hat<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
{{Metadata inherit|Shulker|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Direction<br />
|colspan="2"| Attach face<br />
| Down (0)<br />
|-<br />
| {{Metadata id|}}<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Shield height<br />
| 0<br />
|- <br />
| {{Metadata id|}}<br />
| Byte<br />
| colspan="2"| Color (dye color)<br />
| 10 (purple)<br />
|}<br />
<br />
=== Monster ===<br />
<br />
{{Metadata inherit|Monster|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Base Piglin ===<br />
<br />
{{Metadata inherit|Base Piglin|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is immune to zombification<br />
| false<br />
|}<br />
<br />
=== Piglin ===<br />
<br />
{{Metadata inherit|Piglin|inherits=Base Piglin}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is charging crossbow<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is dancing<br />
| false<br />
|}<br />
<br />
=== Piglin Brute ===<br />
<br />
{{Metadata inherit|Piglin Brute|inherits=Base Piglin}}<br />
<br />
No additional metadata.<br />
<br />
<br />
=== Blaze ===<br />
<br />
{{Metadata inherit|Blaze|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
{{Metadata inherit|Creeper|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
| -1<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creeper|charged}}<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
| false<br />
|}<br />
<br />
=== Endermite ===<br />
<br />
{{Metadata inherit|Endermite|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Giant ===<br />
<br />
{{Metadata inherit|Giant|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Goat ===<br />
<br />
{{Metadata inherit|Goat|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is Screaming Goat<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Left Horn<br />
| true<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Right Horn<br />
| true<br />
|-<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
{{Metadata inherit|Guardian|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|- <br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is retracting spikes<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Target EID<br />
| 0<br />
|}<br />
<br />
=== Elder Guardian ===<br />
<br />
{{Metadata inherit|Elder Guardian|inherits=Guardian}}<br />
<br />
=== Silverfish ===<br />
<br />
{{Metadata inherit|Silverfish|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Raider ===<br />
<br />
{{Metadata inherit|Raider|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| boolean<br />
| colspan="2"| Is celebrating<br />
| false<br />
|}<br />
<br />
"Is celebrating" appears to control the pose for vindicators and does not appear to be used by other types.<br />
<br />
=== Abstract Illager ===<br />
<br />
{{Metadata inherit|Abstract Illager|inherits=Raider}}<br />
<br />
No additional metadata.<br />
<br />
=== Vindicator ===<br />
<br />
{{Metadata inherit|Vindicator|inherits=Abstract Illager}}<br />
<br />
=== Pillager ===<br />
<br />
{{Metadata inherit|Pillager|inherits=Abstract Illager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is charging<br />
| false<br />
|}<br />
<br />
=== Spellcaster Illager ===<br />
<br />
{{Metadata inherit|Spellcaster Illager|inherits=Abstract Illager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
| colspan="2"| Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness)<br />
| 0<br />
|}<br />
<br />
=== Evoker ===<br />
<br />
{{Metadata inherit|Evoker|inherits=Spellcaster Illager}}<br />
<br />
=== Illusioner ===<br />
<br />
{{Metadata inherit|Illusioner|inherits=Spellcaster Illager}}<br />
<br />
=== Ravager ===<br />
<br />
{{Metadata inherit|Ravager|inherits=Raider}}<br />
<br />
No additional metadata.<br />
<br />
=== Witch ===<br />
<br />
{{Metadata inherit|Witch|inherits=Raider}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is drinking potion<br />
| false<br />
|}<br />
<br />
=== Evoker Fangs ===<br />
<br />
{{Metadata inherit|Evoker Fangs|inherits=Entity}}<br />
<br />
No additional metadata.<br />
<br />
=== Vex ===<br />
<br />
{{Metadata inherit|Vex|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is attacking<br />
|}<br />
<br />
=== Abstract Skeleton ===<br />
<br />
{{Metadata inherit|Abstract Skeleton|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Skeleton ===<br />
<br />
{{Metadata inherit|Skeleton|inherits=Abstract Skeleton}}<br />
<br />
=== Wither Skeleton ===<br />
<br />
{{Metadata inherit|Wither Skeleton|inherits=Abstract Skeleton}}<br />
<br />
=== Stray ===<br />
<br />
{{Metadata inherit|Stray|inherits=Abstract Skeleton}}<br />
<br />
=== Spider ===<br />
<br />
{{Metadata inherit|Spider|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is climbing<br />
|}<br />
<br />
=== Warden ===<br />
<br />
{{Metadata inherit|Warden|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Anger Level<br />
| 0<br />
|}<br />
<br />
=== Wither ===<br />
<br />
{{Metadata inherit|Wither|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Center head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Left head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Right head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
| 0<br />
|}<br />
<br />
=== Zoglin ===<br />
<br />
{{Metadata inherit|Hoglin|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
{{Metadata inherit|Zombie|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Unused (previously type)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is becoming a drowned<br />
| false<br />
|}<br />
<br />
=== Zombie Villager ===<br />
<br />
{{Metadata inherit|Zombie Villager|inherits=Zombie}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is converting<br />
| false<br />
|- <br />
| {{Metadata id|}}<br />
| Villager Data<br />
|colspan="2"| Villager Data<br />
| Plains/None/1<br />
|}<br />
<br />
=== Husk ===<br />
<br />
{{Metadata inherit|Husk|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Drowned ===<br />
<br />
{{Metadata inherit|Drowned|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Zombified Piglin ===<br />
<br />
{{Metadata inherit|Zombified Piglinn|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Enderman ===<br />
<br />
{{Metadata inherit|Enderman|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Opt BlockID<br />
|colspan="2"| Carried block<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is staring<br />
| false<br />
|}<br />
<br />
=== Ender Dragon ===<br />
<br />
{{Metadata inherit|Ender Dragon|inherits=Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
| 10 (hover)<br />
|}<br />
<br />
Phases (according to {{Minecraft Wiki|Ender Dragon#Data_values|the wiki page on dragon data values}}) are:<br />
<br />
* 0: circling<br />
* 1: strafing (preparing to shoot a fireball)<br />
* 2: flying to the portal to land (part of transition to landed state)<br />
* 3: landing on the portal (part of transition to landed state)<br />
* 4: taking off from the portal (part of transition out of landed state)<br />
* 5: landed, performing breath attack<br />
* 6: landed, looking for a player for breath attack<br />
* 7: landed, roar before beginning breath attack<br />
* 8: charging player<br />
* 9: flying to portal to die<br />
* 10: hovering with no AI (default when using the /summon command).<br />
<br />
=== Flying ===<br />
<br />
{{Metadata inherit|Flying|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
{{Metadata inherit|Ghast|inherits=Flying}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
| false<br />
|}<br />
<br />
=== Phantom ===<br />
<br />
{{Metadata inherit|Phantom|inherits=Flying}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Size<br />
| 0<br />
|}<br />
<br />
Hitbox size is determined by horizontal=0.9 + 0.2*size and vertical=0.5 + 0.1 * i<br />
<br />
=== Slime ===<br />
<br />
{{Metadata inherit|Slime|inherits=Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Size<br />
| 1<br />
|}<br />
<br />
=== Llama Spit ===<br />
<br />
{{Metadata inherit|Llama Spit|inherits=Entity}}<br />
<br />
=== Abstract Minecart===<br />
<br />
{{Metadata inherit|Abstract Minecart|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Custom block ID and damage<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Custom block Y position (in 16ths of a block)<br />
| 6<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Show custom block<br />
| false<br />
|}<br />
<br />
If show custom block is false, then each type of Minecart will render its own type of block with its own properties. Note that one does ''not'' need to send these values for the metadata fields, as the client will automatically select them if show custom block is false. They are only provided for reference to help with swapping out other blocks.<br />
<br />
* Rideable Minecarts contain air (0:0) and have a y position of 6<br />
* Chest Minecarts contain chests facing north (54:0) and have a y position of 8<br />
* Furnace Minecarts contain a normal furnace facing north when unpowered (61:0) and a lit furnace facing north when powered (62:0) and have a y position of 6 in both cases<br />
* Hopper Minecarts contain a hopper (154:0) and have a y position of 1<br />
* TNT Minecarts contain TNT (46:0) and have a y position of 6<br />
* Command block minecarts contain a Command Block (137:0) and have a y position of 6<br />
* Spawner Minecarts contain a spawner (52:0) and have a y position of 6<br />
<br />
=== Minecart ===<br />
<br />
{{Metadata inherit|Minecart|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Minecart Container ===<br />
<br />
{{Metadata inherit|Abstract Minecart Container|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Hopper ===<br />
<br />
{{Metadata inherit|Minecart Hopper|inherits=Abstract Minecart Container }}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Chest ===<br />
<br />
{{Metadata inherit|Minecart Chest|inherits=Abstract Minecart Container }}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Furnace ===<br />
<br />
{{Metadata inherit|Minecart Furnace|inherits=Abstract Minecart}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has fuel<br />
| false<br />
|}<br />
<br />
=== Minecart TNT ===<br />
<br />
{{Metadata inherit|Minecart TNT|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Spawner ===<br />
<br />
{{Metadata inherit|Minecart Spawner|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Command Block ===<br />
<br />
{{Metadata inherit|Minecart Command Block|inherits=Abstract Minecart}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| String<br />
|colspan="2"| Command<br />
| <code></code><br />
|-<br />
| {{Metadata id|}}<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
| <code>{"text":""}</code><br />
|}<br />
<br />
=== Primed Tnt ===<br />
<br />
{{Metadata inherit|Primed Tnt|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
| 80<br />
|}<br />
<br />
[[Category:Minecraft Modern]]</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=18050
Entity metadata
2023-03-15T19:44:55Z
<p>Ingrim4: update metadata format table for 1.19.4</p>
<hr />
<div>Various '''Entities''' have different metadata fields and [[Entity statuses|status codes]]. <br />
<br />
These are the valid codes for Minecraft Java Edition 1.19; for upcoming snapshots, see [[Pre-release protocol#Entity Metadata]].<br />
<br />
Because this is always updated late, only valid for the latest version and not computer parseable, Bixilon wrote [https://gitlab.bixilon.de/bixilon/pixlyzer PixLyzer]. Burger [https://github.com/Pokechu22/Burger/tree/master burger] might help.<br />
<br />
== Mobs ==<br />
<br />
Most entities are spawned via [[Protocol#Spawn Entity]].<br />
<br />
Additionally, a few other entities (marked in blue) must be spawned in their own special ways:<br />
* XP orbs should be spawned using [[Protocol#Spawn_Experience_Orb|Spawn Experience Orb]].<br />
* Players should be spawned using [[Protocol#Spawn_Player|Spawn Player]].<br />
<br />
Furthermore, the marker entity (marked in red) must not be spawned, as it is server-side only. Find out more about the marker [https://minecraft.fandom.com/wiki/Marker here].<br />
<br />
{{Warning2|These entity IDs are up to date for 1.19. Use [[Data Generators]] or [https://pokechu22.github.io/Burger/ Burger] to get older IDs. If using Burger just replace the version number to what you want to see.}}<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! bounding box x and z<br />
! bounding box y<br />
! ID<br />
|-<br />
| 0<br />
| Allay<br />
| 0.35<br />
| 0.6<br />
| <code>minecraft:allay</code><br />
|-<br />
| 1<br />
| Area Effect Cloud<br />
| 2.0 * Radius<br />
| 0.5<br />
| <code>minecraft:area_effect_cloud</code><br />
|-<br />
| 2<br />
| Armor Stand<br />
| normal: 0.5 marker: 0.0 small: 0.25<br />
| normal: 1.975 marker: 0.0 small: 0.9875<br />
| <code>minecraft:armor_stand</code><br />
|-<br />
| 3<br />
| Arrow<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:arrow</code><br />
|-<br />
| 4<br />
| Axolotl<br />
| 0.75<br />
| 0.42<br />
| <code>minecraft:axolotl</code><br />
|-<br />
| 5<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
| <code>minecraft:bat</code><br />
|-<br />
| 6<br />
| Bee<br />
| 0.7<br />
| 0.6<br />
| <code>minecraft:bee</code><br />
|-<br />
| 7<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
| <code>minecraft:blaze</code><br />
|-<br />
| 8<br />
| Block Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:block_display</code><br />
|-<br />
| 9<br />
| Boat<br />
| 1.375<br />
| 0.5625<br />
| <code>minecraft:boat</code><br />
|-<br />
| 10<br />
| Camel<br />
| 1.7<br />
| 2.375<br />
| <code>minecraft:camel</code><br />
|-<br />
| 11<br />
| Cat<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:cat</code><br />
|-<br />
| 12<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
| <code>minecraft:cave_spider</code><br />
|-<br />
| 13<br />
| Chest Boat<br />
| 1.375<br />
| 0.5625<br />
| <code>minecraft:chest_boat</code><br />
|-<br />
| 14<br />
| Chest Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:chest_minecart</code><br />
|-<br />
| 15<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
| <code>minecraft:chicken</code><br />
|-<br />
| 16<br />
| Cod<br />
| 0.5<br />
| 0.3<br />
| <code>minecraft:cod</code><br />
|-<br />
| 17<br />
| Command Block Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:command_block_minecart</code><br />
|-<br />
| 18<br />
| Cow<br />
| 0.9<br />
| 1.4<br />
| <code>minecraft:cow</code><br />
|-<br />
| 19<br />
| Creeper<br />
| 0.6<br />
| 1.7<br />
| <code>minecraft:creeper</code><br />
|-<br />
| 20<br />
| Dolphin<br />
| 0.9<br />
| 0.6<br />
| <code>minecraft:dolphin</code><br />
|-<br />
| 21<br />
| Donkey<br />
| 1.3964844<br />
| 1.5<br />
| <code>minecraft:donkey</code><br />
|-<br />
| 22<br />
| Dragon Fireball<br />
| 1.0<br />
| 1.0<br />
| <code>minecraft:dragon_fireball</code><br />
|-<br />
| 23<br />
| Drowned<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:drowned</code><br />
|-<br />
| 24<br />
| Egg<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:egg</code><br />
|-<br />
| 25<br />
| Elder Guardian<br />
| 1.9975 (2.35 * guardian) <br />
| 1.9975 (2.35 * guardian) <br />
| <code>minecraft:elder_guardian</code><br />
|-<br />
| 26<br />
| End Crystal<br />
| 2.0<br />
| 2.0<br />
| <code>minecraft:end_crystal</code><br />
|-<br />
| 27<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
| <code>minecraft:ender_dragon</code><br />
|-<br />
| 28<br />
| Ender Pearl<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:ender_pearl</code><br />
|-<br />
| 29<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
| <code>minecraft:enderman</code><br />
|-<br />
| 30<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:endermite</code><br />
|-<br />
| 31<br />
| Evoker<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:evoker</code><br />
|-<br />
| 32<br />
| Evoker Fangs<br />
| 0.5<br />
| 0.8<br />
| <code>minecraft:evoker_fangs</code><br />
|- style="background: #aaaaff;"<br />
| 33<br />
| Experience Bottle<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:experience_bottle</code><br />
|-<br />
| 34<br />
| Experience Orb<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:experience_orb</code><br />
|-<br />
| 35<br />
| Eye Of Ender<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:eye_of_ender</code><br />
|-<br />
| 36<br />
| Falling Block<br />
| 0.98<br />
| 0.98<br />
| <code>minecraft:falling_block</code><br />
|-<br />
| 37<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:firework_rocket</code><br />
|-<br />
| 38<br />
| Fox<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:fox</code><br />
|-<br />
| 39<br />
| Frog<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:frog</code><br />
|-<br />
| 40<br />
| Furnace Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:furnace_minecart</code><br />
|-<br />
| 41<br />
| Ghast<br />
| 4.0<br />
| 4.0<br />
| <code>minecraft:ghast</code><br />
|-<br />
| 42<br />
| Giant<br />
| 3.6<br />
| 12.0<br />
| <code>minecraft:giant</code><br />
|-<br />
| 43<br />
| Glow Item Frame<br />
| 0.75 or 0.0625 (depth)<br />
| 0.75<br />
| <code>minecraft:glow_item_frame</code><br />
|-<br />
| 44<br />
| Glow Squid<br />
| 0.8<br />
| 0.8<br />
| <code>minecraft:glow_squid</code><br />
|-<br />
| 45<br />
| Goat<br />
| 1.3<br />
| 0.9<br />
| <code>minecraft:goat</code><br />
|-<br />
| 46<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
| <code>minecraft:guardian</code><br />
|-<br />
| 47<br />
| Hoglin<br />
| 1.3964844<br />
| 1.4<br />
| <code>minecraft:hoglin</code><br />
|-<br />
| 48<br />
| Hopper Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:hopper_minecart</code><br />
|-<br />
| 49<br />
| Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:horse</code><br />
|-<br />
| 50<br />
| Husk<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:husk</code><br />
|-<br />
| 51<br />
| Illusioner<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:illusioner</code><br />
|-<br />
| 52<br />
| Interaction<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:interaction</code><br />
|-<br />
| 53<br />
| Iron Golem<br />
| 1.4<br />
| 2.7<br />
| <code>minecraft:iron_golem</code><br />
|-<br />
| 54<br />
| Item<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:item</code><br />
|-<br />
| 55<br />
| Item Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:item_display</code><br />
|-<br />
| 56<br />
| Item Frame<br />
| 0.75 or 0.0625 (depth)<br />
| 0.75<br />
| <code>minecraft:item_frame</code><br />
|-<br />
| 57<br />
| Fireball<br />
| 1.0<br />
| 1.0<br />
| <code>minecraft:fireball</code><br />
|-<br />
| 58<br />
| Leash Knot<br />
| 0.375<br />
| 0.5<br />
| <code>minecraft:leash_knot</code><br />
|-<br />
| 59<br />
| Lightning Bolt<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:lightning_bolt</code><br />
|-<br />
| 60<br />
| Llama<br />
| 0.9<br />
| 1.87<br />
| <code>minecraft:llama</code><br />
|-<br />
| 61<br />
| Llama Spit<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:llama_spit</code><br />
|-<br />
| 62<br />
| Magma Cube<br />
| 0.5202 * size<br />
| 0.5202 * size<br />
| <code>minecraft:magma_cube</code><br />
|- style="background: #f74134;"<br />
| 63<br />
| Marker<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:marker</code><br />
|-<br />
| 64<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:minecart</code><br />
|-<br />
| 65<br />
| Mooshroom<br />
| 0.9<br />
| 1.4<br />
| <code>minecraft:mooshroom</code><br />
|-<br />
| 66<br />
| Mule<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:mule</code><br />
|-<br />
| 67<br />
| Ocelot<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:ocelot</code><br />
|-<br />
| 68<br />
| Painting<br />
| type width or 0.0625 (depth)<br />
| type height<br />
| <code>minecraft:painting</code><br />
|-<br />
| 69<br />
| Panda<br />
| 1.3<br />
| 1.25<br />
| <code>minecraft:panda</code><br />
|-<br />
| 70<br />
| Parrot<br />
| 0.5<br />
| 0.9<br />
| <code>minecraft:parrot</code><br />
|-<br />
| 71<br />
| Phantom<br />
| 0.9<br />
| 0.5<br />
| <code>minecraft:phantom</code><br />
|-<br />
| 72<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
| <code>minecraft:pig</code><br />
|-<br />
| 73<br />
| Piglin<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:piglin</code><br />
|-<br />
| 74<br />
| Piglin Brute<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:piglin_brute</code><br />
|-<br />
| 75<br />
| Pillager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:pillager</code><br />
|-<br />
| 76<br />
| Polar Bear<br />
| 1.4<br />
| 1.4<br />
| <code>minecraft:polar_bear</code><br />
|-<br />
| 77<br />
| Potion<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:potion</code><br />
|-<br />
| 78<br />
| Pufferfish<br />
| 0.7<br />
| 0.7<br />
| <code>minecraft:pufferfish</code><br />
|-<br />
| 79<br />
| Rabbit<br />
| 0.4<br />
| 0.5<br />
| <code>minecraft:rabbit</code><br />
|-<br />
| 80<br />
| Ravager<br />
| 1.95<br />
| 2.2<br />
| <code>minecraft:ravager</code><br />
|-<br />
| 81<br />
| Salmon<br />
| 0.7<br />
| 0.4<br />
| <code>minecraft:salmon</code><br />
|-<br />
| 82<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
| <code>minecraft:sheep</code><br />
|-<br />
| 83<br />
| Shulker<br />
| 1.0<br />
| 1.0-2.0 (depending on peek)<br />
| <code>minecraft:shulker</code><br />
|-<br />
| 84<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:shulker_bullet</code><br />
|-<br />
| 85<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:silverfish</code><br />
|-<br />
| 86<br />
| Skeleton<br />
| 0.6<br />
| 1.99<br />
| <code>minecraft:skeleton</code><br />
|-<br />
| 87<br />
| Skeleton Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:skeleton_horse</code><br />
|-<br />
| 88<br />
| Slime<br />
| 0.5202 * size<br />
| 0.5202 * size<br />
| <code>minecraft:slime</code><br />
|-<br />
| 89<br />
| Small Fireball<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:small_fireball</code><br />
|-<br />
| 90<br />
| Sniffer<br />
| 1.9<br />
| 1.75<br />
| <code>minecraft:sniffer</code><br />
|-<br />
| 91<br />
| Snow Golem<br />
| 0.7<br />
| 1.9<br />
| <code>minecraft:snow_golem</code><br />
|-<br />
| 92<br />
| Snowball<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:snowball</code><br />
|-<br />
| 93<br />
| Spawner Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:spawner_minecart</code><br />
|-<br />
| 94<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:spectral_arrow</code><br />
|-<br />
| 95<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
| <code>minecraft:spider</code><br />
|-<br />
| 96<br />
| Squid<br />
| 0.8<br />
| 0.8<br />
| <code>minecraft:squid</code><br />
|-<br />
| 97<br />
| Stray<br />
| 0.6<br />
| 1.99<br />
| <code>minecraft:stray</code><br />
|-<br />
| 98<br />
| Strider<br />
| 0.9<br />
| 1.7<br />
| <code>minecraft:strider</code><br />
|-<br />
| 99<br />
| Tadpole<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:tadpole</code><br />
|-<br />
| 100<br />
| Text Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:text_display</code><br />
|-<br />
| 101<br />
| Tnt<br />
| 0.98<br />
| 0.98<br />
| <code>minecraft:tnt</code><br />
|-<br />
| 102<br />
| Tnt Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:tnt_minecart</code><br />
|-<br />
| 103<br />
| Trader Llama<br />
| 0.9<br />
| 1.87<br />
| <code>minecraft:trader_llama</code><br />
|-<br />
| 104<br />
| Trident<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:trident</code><br />
|-<br />
| 105<br />
| Tropical Fish<br />
| 0.5<br />
| 0.4<br />
| <code>minecraft:tropical_fish</code><br />
|-<br />
| 106<br />
| Turtle<br />
| 1.2<br />
| 0.4<br />
| <code>minecraft:turtle</code><br />
|-<br />
| 107<br />
| Vex<br />
| 0.4<br />
| 0.8<br />
| <code>minecraft:vex</code><br />
|-<br />
| 108<br />
| Villager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:villager</code><br />
|-<br />
| 109<br />
| Vindicator<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:vindicator</code><br />
|-<br />
| 110<br />
| Wandering Trader<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:wandering_trader</code><br />
|-<br />
| 111<br />
| Warden<br />
| 0.9<br />
| 2.9<br />
| <code>minecraft:warden</code><br />
|-<br />
| 112<br />
| Witch<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:witch</code><br />
|-<br />
| 113<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
| <code>minecraft:wither</code><br />
|-<br />
| 114<br />
| Wither Skeleton<br />
| 0.7<br />
| 2.4<br />
| <code>minecraft:wither_skeleton</code><br />
|-<br />
| 115<br />
| Wither Skull<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:wither_skull</code><br />
|-<br />
| 116<br />
| Wolf<br />
| 0.6<br />
| 0.85<br />
| <code>minecraft:wolf</code><br />
|-<br />
| 117<br />
| Zoglin<br />
| 1.3964844<br />
| 1.4<br />
| <code>minecraft:zoglin</code><br />
|-<br />
| 118<br />
| Zombie<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombie</code><br />
|-<br />
| 119<br />
| Zombie Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:zombie_horse</code><br />
|-<br />
| 120<br />
| Zombie Villager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombie_villager</code><br />
|-<br />
| 121<br />
| Zombified Piglin<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombified_piglin</code><br />
|- style="background: #aaaaff;"<br />
| 122<br />
| Player<br />
| 0.6<br />
| 1.8<br />
| <code>minecraft:player</code><br />
|-<br />
| 123<br />
| Fishing Bobber<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:fishing_bobber</code><br />
|}<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.<br />
<br />
Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional VarInt Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
|<br />
|-<br />
| 1<br />
| VarInt<br />
|<br />
|-<br />
| 2<br />
| VarLong<br />
|<br />
|-<br />
| 3<br />
| Float<br />
|<br />
|-<br />
| 4<br />
| String<br />
|<br />
|-<br />
| 5<br />
| [[Chat]]<br />
|<br />
|-<br />
| 6<br />
| OptChat (Boolean + Optional [[Chat]])<br />
| [[Chat]] is present if the Boolean is set to true<br />
|-<br />
| 7<br />
| [[Slot]]<br />
|<br />
|-<br />
| 8<br />
| Boolean<br />
|<br />
|-<br />
| 9<br />
| Rotation<br />
| 3 floats: rotation on x, rotation on y, rotation on z<br />
|-<br />
| 10<br />
| [[Data Types#Position|Position]]<br />
|<br />
|-<br />
| 11<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| Direction (VarInt)<br />
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)<br />
|-<br />
| 13<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 14<br />
| BlockID (VarInt)<br />
|-<br />
| 15<br />
| OptBlockID (VarInt)<br />
| 0 for absent (implies air); otherwise, a block state ID as per the global palette<br />
|-<br />
| 16<br />
| [[NBT]]<br />
|<br />
|-<br />
| 17<br />
| [[Data Types#Particle|Particle]]<br />
|<br />
|-<br />
| 18<br />
| Villager Data<br />
| 3 VarInts: villager type, villager profession, level<br />
|-<br />
| 19<br />
| OptVarInt<br />
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.<br />
|-<br />
| 20<br />
| Pose<br />
| A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: LONG_JUMPING, 7: DYING, 8: CROAKING, 9: USING_TONGUE, 10: SITTING, 11: ROARING, 12: SNIFFING, 13: EMERGING, 14: DIGGING<br />
|-<br />
| 21<br />
| Cat Variant<br />
| A VarInt that points towards the CAT_VARIANT registry.<br />
|-<br />
| 22<br />
| Frog Variant<br />
| A VarInt that points towards the FROG_VARIANT registry.<br />
|-<br />
| 23<br />
| OptGlobalPos (Boolean + Optional GlobalPos)<br />
| GlobalPos consists of a dimension identifier and [[Data Types#Position|Position]].<br />
|-<br />
| 24<br />
| Painting Variant<br />
| A VarInt that points towards the PAINTING_VARIANT registry.<br />
|-<br />
| 25<br />
| Sniffer State<br />
| A VarInt enum: IDLING = 0, FEELING_HAPPY = 1, SCENTING = 2, SNIFFING = 3, SEARCHING = 4, DIGGING = 5, RISING = 6<br />
|-<br />
| 26<br />
| Vector3<br />
| 3 floats: x, y, z<br />
|-<br />
| 27<br />
| Quaternion<br />
| 4 floats: x, y, z, w<br />
|-<br />
|}<br />
<br />
Villager type (<code>minecraft:villager_type</code> registry):<br />
<br />
{| class="wikitable"<br />
! Name !! ID<br />
|-<br />
| <code>minecraft:desert</code> || 0<br />
|-<br />
| <code>minecraft:jungle</code> || 1<br />
|-<br />
| <code>minecraft:plains</code> || 2<br />
|-<br />
| <code>minecraft:savanna</code> || 3<br />
|-<br />
| <code>minecraft:snow</code> || 4<br />
|-<br />
| <code>minecraft:swamp</code> || 5<br />
|-<br />
| <code>minecraft:taiga</code> || 6<br />
|}<br />
<br />
Villager professions (<code>minecraft:villager_profession</code> registry):<br />
<br />
{| class="wikitable"<br />
! Name !! ID<br />
|-<br />
| <code>minecraft:none</code> || 0<br />
|-<br />
| <code>minecraft:armorer</code> || 1<br />
|-<br />
| <code>minecraft:butcher</code> || 2<br />
|-<br />
| <code>minecraft:cartographer</code> || 3<br />
|-<br />
| <code>minecraft:cleric</code> || 4<br />
|-<br />
| <code>minecraft:farmer</code> || 5<br />
|-<br />
| <code>minecraft:fisherman</code> || 6<br />
|-<br />
| <code>minecraft:fletcher</code> || 7<br />
|-<br />
| <code>minecraft:leatherworker</code> || 8<br />
|-<br />
| <code>minecraft:librarian</code> || 9<br />
|-<br />
| <code>minecraft:mason</code> || 10<br />
|-<br />
| <code>minecraft:nitwit</code> || 11<br />
|-<br />
| <code>minecraft:shepherd</code> || 12<br />
|-<br />
| <code>minecraft:toolsmith</code> || 13<br />
|-<br />
| <code>minecraft:weaponsmith</code> || 14<br />
|}<br />
<br />
Entity classes also recursively inherit fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
{{metadata inherit|Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="9"| {{Metadata id|}}<br />
|rowspan="9"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="9"| 0<br />
|-<br />
| 0x01<br />
| Is on fire<br />
|-<br />
| 0x02<br />
| Is crouching<br />
|-<br />
| 0x04<br />
| Unused (previously riding)<br />
|-<br />
| 0x08<br />
| Is sprinting<br />
|-<br />
| 0x10<br />
| Is swimming<br />
|-<br />
| 0x20<br />
| Is invisible<br />
|-<br />
| 0x40<br />
| has glowing effect<br />
|-<br />
| 0x80<br />
| Is flying with an {{Minecraft Wiki|elytra}}<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Air ticks<br />
| 300<br />
|-<br />
| {{Metadata id|}}<br />
| OptChat<br />
|colspan="2"| Custom name<br />
| empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is silent<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has no gravity<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Pose<br />
|colspan="2"| Pose<br />
| STANDING<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Ticks frozen in powdered snow<br />
| 0<br />
|}<br />
<br />
<br />
Freezing ticks cap at 140 in the client for the player's snow overlay when stuck in powder snow. If the entity extends LivingEntity and freezing ticks reaches the cap, the mob will start shaking (this excludes the skeleton, which has its own indicator).<br />
<br />
=== Thrown Egg ===<br />
<br />
{{Metadata inherit|Thrown Egg|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:egg</code>)<br />
|}<br />
<br />
=== Thrown Ender Pearl ===<br />
<br />
{{Metadata inherit|Thrown Ender Pearl|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:ender_pearl</code>)<br />
|}<br />
<br />
=== Thrown Experience Bottle===<br />
<br />
{{Metadata inherit|Thrown Experience Bottle|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:experience_bottle</code>)<br />
|}<br />
<br />
=== Thrown Potion ===<br />
<br />
{{Metadata inherit|Thrown Potion|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
| Empty<br />
|}<br />
<br />
=== Snowball ===<br />
<br />
{{Metadata inherit|Snowball|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:snowball</code>)<br />
|}<br />
<br />
=== Eye of Ender ===<br />
<br />
{{Metadata inherit|Eye of Ender|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:ender_eye</code>)<br />
|}<br />
<br />
=== Falling Block ===<br />
<br />
{{Metadata inherit|Falling Block|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Data Types#Position|BlockPos]]<br />
|colspan="2"| spawn position<br />
| (0, 0, 0)<br />
|}<br />
<br />
=== Area Effect Cloud ===<br />
<br />
{{Metadata inherit|Area Effect Cloud|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Radius<br />
| 0.5<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Particle<br />
| colspan="2"| The [[#Particle]]<br />
| <code>effect</code><br />
|}<br />
<br />
=== Fishing Hook ===<br />
<br />
{{Metadata inherit|Fishing Hook|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Hooked entity id + 1, or 0 if there is no hooked entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is catchable<br />
| False<br />
|}<br />
<br />
=== Abstract Arrow ===<br />
<br />
{{Metadata inherit|Abstract Arrow|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| rowspan="3" | {{Metadata id|}}<br />
| rowspan="3" | Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="3" | 0<br />
|-<br />
| 0x01<br />
| Is critical<br />
|-<br />
| 0x02<br />
| Is noclip (used by loyalty tridents when returning)<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Piercing level<br />
| 0<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
{{Metadata inherit|Arrow|inherits=Abstract Arrow}}<br />
<br />
Used for both tipped and regular arrows. If not tipped, then color is set to -1 and no tipped arrow particles are used.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Color (-1 for no particles)<br />
| -1<br />
|}<br />
<br />
=== Spectral Arrow ===<br />
<br />
{{Metadata inherit|Spectral Arrow|inherits=Abstract Arrow}}<br />
<br />
No additional metadata.<br />
<br />
=== Thrown Trident ===<br />
<br />
{{Metadata inherit|Thrown Trident|inherits=Abstract Arrow}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Loyalty level (enchantment)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has enchantment glint<br />
| False<br />
|}<br />
<br />
=== Boat ===<br />
<br />
{{Metadata inherit|Boat|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Damage taken<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Type (0=oak, 1=spruce, 2=birch, 3=jungle, 4=acacia, 5=dark oak)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is left paddle turning<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is right paddle turning<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Splash timer<br />
| 0<br />
|}<br />
<br />
=== Chest Boat ===<br />
<br />
{{Metadata inherit|Chest Boat|inherits=Boat}}<br />
No additional metadata.<br />
<br />
=== End Crystal ===<br />
<br />
{{Metadata inherit|End Crystal|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| OptBlockPos<br />
|colspan="2"| Beam target<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
| true<br />
|}<br />
<br />
=== Dragon Fireball ===<br />
<br />
{{Metadata inherit|Dragon Fireball|inherits=Entity}}<br />
<br />
No additional metadata.<br />
<br />
=== Small Fireball ===<br />
<br />
{{Metadata inherit|Small Fireball|inherits=Entity}}<br />
<br />
This is the fireball shot by blazes and dispensers with fire charges.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:fire_charge</code>)<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
{{Metadata inherit|Fireball|inherits=Entity}}<br />
<br />
This is the large fireball shot by ghasts.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|}<br />
<br />
=== Wither Skull ===<br />
<br />
{{Metadata inherit|Wither Skull|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is invulnerable<br />
| false<br />
|}<br />
<br />
=== Firework Rocket Entity ===<br />
<br />
{{Metadata inherit|Firework Rocket Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| OptVarInt<br />
|colspan="2"| Entity ID of entity which used firework (for elytra boosting)<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is shot at angle (from a crossbow)<br />
| false<br />
|}<br />
<br />
=== Item Frame ===<br />
<br />
{{Metadata inherit|Item Frame|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Rotation<br />
| 0<br />
|}<br />
<br />
=== Glowing Item Frame ===<br />
<br />
{{Metadata inherit|Glowing Item Frame|inherits=Item Frame}}<br />
<br />
No additional metadata.<br />
<br />
<br />
=== Painting ===<br />
<br />
{{Metadata inherit|Painting|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| PaintingVariant<br />
|colspan="2"| Painting Type<br />
| KEBAB<br />
|}<br />
<br />
<br />
=== Item Entity ===<br />
<br />
{{Metadata inherit|Item Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|}<br />
<br />
=== Living Entity ===<br />
<br />
{{Metadata inherit|Living Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
|colspan="2"| Hand states, used to trigger blocking/eating/drinking animation.<br />
|rowspan="5"| 0<br />
|-<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| Is hand active<br />
|-<br />
| 0x02<br />
| Active hand (0 = main hand, 1 = offhand)<br />
|-<br />
| 0x04<br />
| Is in riptide spin attack<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Health<br />
| 1.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Potion effect color (or 0 if there is no effect)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Number of bee stingers in entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| OptBlockPos<br />
|colspan="2"| Location of the bed that the entity is currently sleeping in (Empty if it isn't sleeping)<br />
| Empty<br />
|}<br />
<br />
=== Player ===<br />
<br />
{{Metadata inherit|Player|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Score<br />
| 0<br />
|-<br />
|rowspan="10"| {{Metadata id|}}<br />
|rowspan="10"| Byte<br />
|colspan="2"| The Displayed Skin Parts bit mask that is sent in [[Protocol#Client Settings|Client Settings]]<br />
|rowspan="10"| 0<br />
|-<br />
! Bit mask !! Meaning<br />
|-<br />
| 0x01 || Cape enabled<br />
|-<br />
| 0x02 || Jacket enabled<br />
|-<br />
| 0x04 || Left sleeve enabled<br />
|-<br />
| 0x08 || Right sleeve enabled<br />
|-<br />
| 0x10 || Left pants leg enabled<br />
|-<br />
| 0x20 || Right pants leg enabled<br />
|-<br />
| 0x40 || Hat enabled<br />
|-<br />
| 0x80 || ''Unused''<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| [[NBT]]<br />
|colspan="2"| Left shoulder entity data (for occupying parrot)<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| [[NBT]]<br />
|colspan="2"| Right shoulder entity data (for occupying parrot)<br />
| Empty<br />
|}<br />
<br />
=== Armor Stand ===<br />
<br />
{{Metadata inherit|Armor Stand|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="5"| 0<br />
|-<br />
| 0x01<br />
| Is Small<br />
|-<br />
| 0x04<br />
| Has Arms<br />
|-<br />
| 0x08<br />
| Has no BasePlate<br />
|-<br />
| 0x10<br />
| Is Marker<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Head rotation<br />
| (0.0, 0.0, 0.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Body rotation<br />
| (0.0, 0.0, 0.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Left arm rotation<br />
| (-10.0, 0.0, -10.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Right arm rotation<br />
| (-15.0, 0.0, 10.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Left leg rotation<br />
| (-1.0, 0.0, -1.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Right leg rotation<br />
| (1.0, 0.0, 1.0)<br />
|}<br />
<br />
Note that armor stands with the [[#Entity|invisible flag from the base entity class]] set also cannot be attacked or damaged, except for by the void.<br />
<br />
=== Mob ===<br />
<br />
{{Metadata inherit|Mob|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="4"| {{Metadata id|}}<br />
|rowspan="4"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="4"| 0<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Is left handed<br />
|-<br />
| 0x04<br />
| Is aggressive<br />
|-<br />
|}<br />
<br />
=== Ambient Creature ===<br />
<br />
{{Metadata inherit|Ambient Creature|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
{{Metadata inherit|Bat|inherits=Ambient Creature}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| rowspan="2"| {{Metadata id|}}<br />
| rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is hanging<br />
|}<br />
<br />
=== Pathfinder Mob ===<br />
<br />
{{Metadata inherit|Pathfinder Mob|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Water Animal ===<br />
<br />
{{Metadata inherit|Water Animal|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Squid ===<br />
<br />
{{Metadata inherit|Squid|inherits=Water Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Dolphin ===<br />
<br />
{{Metadata inherit|Dolphin|inherits=Water Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Position<br />
|colspan="2"| Treasure position<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has fish<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Moisture level<br />
| 2400<br />
|}<br />
<br />
=== Abstract fish ===<br />
<br />
{{Metadata inherit|Abstract fish|inherits=Water Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| From bucket<br />
| False<br />
|}<br />
<br />
=== Cod ===<br />
<br />
{{Metadata inherit|Cod|inherits=Abstract fish}}<br />
<br />
No additional metadata.<br />
<br />
=== Puffer fish ===<br />
<br />
{{Metadata inherit|Puffer fish|inherits=Abstract fish}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| PuffState (varies from 0 to 2)<br />
| 0<br />
|}<br />
<br />
=== Salmon ===<br />
<br />
{{Metadata inherit|Salmon|inherits=Abstract fish}}<br />
<br />
No additional metadata.<br />
<br />
=== Tropical fish ===<br />
<br />
{{Metadata inherit|Tropical fish|inherits=Abstract fish}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant<br />
| 0<br />
|}<br />
<br />
=== Ageable Mob ===<br />
<br />
{{Metadata inherit|Ageable Mob|inherits=Pathfinder Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|}<br />
<br />
=== Animal ===<br />
<br />
{{Metadata inherit|Animal|inherits=Ageable Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Horse ===<br />
<br />
{{Metadata inherit|Abstract Horse|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="9"| {{Metadata id|}}<br />
|rowspan="9"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="9"| 0<br />
|-<br />
| 0x01<br />
| ''Unused''<br />
|-<br />
| 0x02<br />
| Is Tame<br />
|-<br />
| 0x04<br />
| Is saddled<br />
|-<br />
| 0x08<br />
| Has bred<br />
|-<br />
| 0x10<br />
| Is eating<br />
|-<br />
| 0x20<br />
| Is rearing (on hind legs)<br />
|-<br />
| 0x40<br />
| Is mouth open<br />
|-<br />
| 0x80<br />
| ''Unused''<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
|colspan="2"| Owner<br />
| Absent<br />
|}<br />
<br />
<br />
<br />
=== Horse ===<br />
<br />
{{Metadata inherit|Horse|inherits=Abstract Horse}}<br />
<br />
{| class="wikitable" <br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (Color & Style)<br />
| 0<br />
|}<br />
<br />
=== Zombie Horse ===<br />
<br />
{{Metadata inherit|Zombie Horse|inherits=Abstract Horse}}<br />
<br />
=== Skeleton Horse ===<br />
<br />
{{Metadata inherit|Skeleton Horse|inherits=Abstract Horse}}<br />
<br />
=== Chested Horse ===<br />
<br />
{{Metadata inherit|Chested Horse|inherits=Abstract Horse}}<br />
<br />
{| class="wikitable" <br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Chest<br />
| false<br />
|}<br />
<br />
=== Donkey ===<br />
<br />
{{Metadata inherit|Donkey|inherits=Chested Horse}}<br />
<br />
=== Llama ===<br />
<br />
{{Metadata inherit|Llama|inherits=Chested Horse}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Strength (number of columns of 3 slots in the llama's inventory once a chest is equipped)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Carpet color (a dye color, or -1 if no carpet equipped)<br />
| -1<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Variant (0: <code>llama_creamy.png</code>, 1: <code>llama_white.png</code>, 2: <code>llama_brown.png</code>, 3: <code>llama_gray.png</code>)<br />
| 0<br />
|}<br />
<br />
=== Trader Llama ===<br />
<br />
{{Metadata inherit|Trader Llama|Llama}}<br />
<br />
No additional metadata.<br />
<br />
=== Mule ===<br />
<br />
{{Metadata inherit|Mule|inherits=Chested Horse}}<br />
<br />
<br />
<br />
=== Axolotl ===<br />
<br />
{{Metadata inherit|Axolotl|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (0 = lucy, 1 = wild, 2 = gold, 3 = cyan, 4 = blue)<br />
| 0 (lucy)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| If it is currently playing dead.<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| If it was spawned from a bucket.<br />
| false<br />
|}<br />
<br />
=== Bee ===<br />
<br />
{{Metadata inherit|Bee|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
|colspan="2"| Flags<br />
|rowspan="5"| 0<br />
|-<br />
| 0x01 || ''Unused''<br />
|-<br />
| 0x02 || Is angry<br />
|-<br />
| 0x04 || Has stung<br />
|-<br />
| 0x08 || Has nectar<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Anger time in ticks<br />
| 0 (Not angry)<br />
|}<br />
<br />
=== Fox ===<br />
<br />
{{Metadata inherit|Fox|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2" | Type (0: red, 1: snow)<br />
| 0 (red)<br />
|-<br />
| rowspan="9" | {{Metadata id|}}<br />
| rowspan="9" | Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="9" | 0<br />
|-<br />
| 0x01 || Is sitting<br />
|-<br />
| 0x02 || ''Unused''<br />
|-<br />
| 0x04 || Is crouching<br />
|-<br />
| 0x08 || Is interested<br />
|-<br />
| 0x10 || Is pouncing<br />
|-<br />
| 0x20 || Is sleeping<br />
|- <br />
| 0x40 || Is faceplanted<br />
|-<br />
| 0x80 || Is defending<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
| colspan="2" | First UUID (in <code>UUIDs</code> NBT)?<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
| colspan="2" | Second UUID (in <code>UUIDs</code> NBT)?<br />
| Absent<br />
|}<br />
<br />
=== Frog ===<br />
<br />
{{Metadata inherit|Frog|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| FrogVariant<br />
|colspan="2"| Frog Variant<br />
| TEMPERATE<br />
|-<br />
| {{Metadata id|}}<br />
| Optional Unsigned VarInt<br />
|colspan="2"| Tongue Target<br />
| 0<br />
|}<br />
<br />
<br />
=== Ocelot ===<br />
<br />
{{Metadata inherit|Ocelot|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is trusting <br />
| false<br />
|}<br />
<br />
=== Panda ===<br />
<br />
{{Metadata inherit|Panda|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Breed timer? Set to 32 when something happens, and then counts down to 0 again. At 29 and 14 (before counting down), will play the <code>entity.panda.cant_breed</code> sound event.<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Sneeze timer. Counts up from 0; when it hits 1 the <code>entity.panda.pre_sneeze</code> event plays and when it hits 21 the <code>entity.panda.sneeze</code> event plays (and it is set back to 0 and the sneeze flag is cleared).<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Eat timer. If nonzero, counts upwards.<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Main Gene<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Hidden Gene<br />
| 0<br />
|-<br />
|rowspan="6"| {{Metadata id|}}<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="6"| 0<br />
|-<br />
| 0x01<br />
| Unused<br />
|-<br />
| 0x02<br />
| Is sneezing<br />
|-<br />
| 0x04<br />
| Is rolling<br />
|-<br />
| 0x08<br />
| Is sitting<br />
|-<br />
| 0x10<br />
| Is on back<br />
|}<br />
<br />
=== Pig ===<br />
<br />
{{Metadata inherit|Pig|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Total time to "boost" with a carrot on a stick for<br />
| 0<br />
|}<br />
<br />
Whenever a carrot on a stick is used, if the pig is not currently boosting it will start to boost for 140 to 980 (inclusive) ticks. When boost time is changed, a counter is reset which counts up to the boost time, after which boosting will stop. The value remains set at its modified value even after boosting is stopped.<br />
<br />
=== Rabbit ===<br />
<br />
{{Metadata inherit|Rabbit|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Type<br />
| 0<br />
|}<br />
<br />
=== Turtle ===<br />
<br />
{{Metadata inherit|Turtle|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| BlockPos<br />
|colspan="2"| Home pos<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has egg<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is laying egg<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| BlockPos<br />
|colspan="2"| Travel pos<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is going home<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is traveling<br />
| false<br />
|}<br />
<br />
=== Polar Bear ===<br />
<br />
{{Metadata inherit|Polar Bear|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is standing up<br />
| false<br />
|}<br />
<br />
=== Chicken ===<br />
<br />
{{Metadata inherit|Chicken|inherits=Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Cow ===<br />
<br />
{{Metadata inherit|Cow|inherits=Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Hoglin ===<br />
<br />
{{Metadata inherit|Hoglin|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is immune to zombification<br />
| false<br />
|}<br />
<br />
=== Mooshroom ===<br />
<br />
{{Metadata inherit|Mooshroom|inherits=Cow}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| String<br />
| colspan="2"| Variant ("red" or "brown")<br />
| red<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
{{Metadata inherit|Sheep|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="3"| {{Metadata id|}}<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="3"| 0<br />
|-<br />
| 0x0F<br />
| Color ID<br />
|-<br />
| 0x10<br />
| Is sheared<br />
|}<br />
<br />
=== Strider ===<br />
<br />
{{Metadata inherit|Strider|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Total time to "boost" with warped fungus on a stick for<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is shaking (true unless riding a vehicle or on or in a block tagged with strider_warm_blocks (default: lava))<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
| false<br />
|}<br />
<br />
=== Tameable Animal ===<br />
<br />
{{Metadata inherit|Tameable Animal|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="4"| {{Metadata id|}}<br />
|rowspan="4"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="4"| 0<br />
|-<br />
| 0x01<br />
| Is sitting<br />
|-<br />
| 0x02<br />
| ''Unused''<br />
|-<br />
| 0x04<br />
| Is tamed<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
|colspan="2"| Owner<br />
| Absent<br />
|}<br />
<br />
=== Cat ===<br />
<br />
{{Metadata inherit|Cat|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Cat Variant<br />
|colspan="2"| Cat Variant<br />
| BLACK<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is lying<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is relaxed? (This makes their head go slightly upwards, unknown when used)<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})<br />
| 14 (Red)<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
{{Metadata inherit|Wolf|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is begging<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})<br />
| 14 (Red)<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Anger time<br />
| 0<br />
|}<br />
<br />
=== Parrot ===<br />
<br />
{{Metadata inherit|Parrot|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (0: red/blue, 1: blue, 2: green, 3: yellow/blue, 4: grey)<br />
| 0<br />
|}<br />
<br />
=== Abstract Villager ===<br />
<br />
{{Metadata inherit|Abstract Villager|inherits=Ageable Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Head shake timer (starts at 40, decrements each tick)<br />
| 0<br />
|}<br />
<br />
=== Villager ===<br />
<br />
{{Metadata inherit|Villager|inherits=Abstract Villager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Villager Data<br />
|colspan="2"| Villager Data<br />
| Plains/None/1<br />
|}<br />
<br />
=== Wandering Trader ===<br />
<br />
{{Metadata inherit|Wandering Trader|inherits=Abstract Villager}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Golem ===<br />
<br />
{{Metadata inherit|Abstract Golem|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Iron Golem ===<br />
<br />
{{Metadata inherit|Iron Golem|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is player-created<br />
|}<br />
<br />
=== Snow Golem ===<br />
<br />
{{Metadata inherit|Snow Golem|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="3"| {{Metadata id|}}<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="3"| 0x10<br />
|-<br />
| 0x00<br />
| Has no pumpkin hat<br />
|-<br />
| 0x10<br />
| Has pumpkin hat<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
{{Metadata inherit|Shulker|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Direction<br />
|colspan="2"| Attach face<br />
| Down (0)<br />
|-<br />
| {{Metadata id|}}<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Shield height<br />
| 0<br />
|- <br />
| {{Metadata id|}}<br />
| Byte<br />
| colspan="2"| Color (dye color)<br />
| 10 (purple)<br />
|}<br />
<br />
=== Monster ===<br />
<br />
{{Metadata inherit|Monster|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Base Piglin ===<br />
<br />
{{Metadata inherit|Base Piglin|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is immune to zombification<br />
| false<br />
|}<br />
<br />
=== Piglin ===<br />
<br />
{{Metadata inherit|Piglin|inherits=Base Piglin}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is charging crossbow<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is dancing<br />
| false<br />
|}<br />
<br />
=== Piglin Brute ===<br />
<br />
{{Metadata inherit|Piglin Brute|inherits=Base Piglin}}<br />
<br />
No additional metadata.<br />
<br />
<br />
=== Blaze ===<br />
<br />
{{Metadata inherit|Blaze|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
{{Metadata inherit|Creeper|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
| -1<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creeper|charged}}<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
| false<br />
|}<br />
<br />
=== Endermite ===<br />
<br />
{{Metadata inherit|Endermite|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Giant ===<br />
<br />
{{Metadata inherit|Giant|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Goat ===<br />
<br />
{{Metadata inherit|Goat|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is Screaming Goat<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Left Horn<br />
| true<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Right Horn<br />
| true<br />
|-<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
{{Metadata inherit|Guardian|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|- <br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is retracting spikes<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Target EID<br />
| 0<br />
|}<br />
<br />
=== Elder Guardian ===<br />
<br />
{{Metadata inherit|Elder Guardian|inherits=Guardian}}<br />
<br />
=== Silverfish ===<br />
<br />
{{Metadata inherit|Silverfish|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Raider ===<br />
<br />
{{Metadata inherit|Raider|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| boolean<br />
| colspan="2"| Is celebrating<br />
| false<br />
|}<br />
<br />
"Is celebrating" appears to control the pose for vindicators and does not appear to be used by other types.<br />
<br />
=== Abstract Illager ===<br />
<br />
{{Metadata inherit|Abstract Illager|inherits=Raider}}<br />
<br />
No additional metadata.<br />
<br />
=== Vindicator ===<br />
<br />
{{Metadata inherit|Vindicator|inherits=Abstract Illager}}<br />
<br />
=== Pillager ===<br />
<br />
{{Metadata inherit|Pillager|inherits=Abstract Illager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is charging<br />
| false<br />
|}<br />
<br />
=== Spellcaster Illager ===<br />
<br />
{{Metadata inherit|Spellcaster Illager|inherits=Abstract Illager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
| colspan="2"| Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness)<br />
| 0<br />
|}<br />
<br />
=== Evoker ===<br />
<br />
{{Metadata inherit|Evoker|inherits=Spellcaster Illager}}<br />
<br />
=== Illusioner ===<br />
<br />
{{Metadata inherit|Illusioner|inherits=Spellcaster Illager}}<br />
<br />
=== Ravager ===<br />
<br />
{{Metadata inherit|Ravager|inherits=Raider}}<br />
<br />
No additional metadata.<br />
<br />
=== Witch ===<br />
<br />
{{Metadata inherit|Witch|inherits=Raider}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is drinking potion<br />
| false<br />
|}<br />
<br />
=== Evoker Fangs ===<br />
<br />
{{Metadata inherit|Evoker Fangs|inherits=Entity}}<br />
<br />
No additional metadata.<br />
<br />
=== Vex ===<br />
<br />
{{Metadata inherit|Vex|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is attacking<br />
|}<br />
<br />
=== Abstract Skeleton ===<br />
<br />
{{Metadata inherit|Abstract Skeleton|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Skeleton ===<br />
<br />
{{Metadata inherit|Skeleton|inherits=Abstract Skeleton}}<br />
<br />
=== Wither Skeleton ===<br />
<br />
{{Metadata inherit|Wither Skeleton|inherits=Abstract Skeleton}}<br />
<br />
=== Stray ===<br />
<br />
{{Metadata inherit|Stray|inherits=Abstract Skeleton}}<br />
<br />
=== Spider ===<br />
<br />
{{Metadata inherit|Spider|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is climbing<br />
|}<br />
<br />
=== Warden ===<br />
<br />
{{Metadata inherit|Warden|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Anger Level<br />
| 0<br />
|}<br />
<br />
=== Wither ===<br />
<br />
{{Metadata inherit|Wither|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Center head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Left head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Right head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
| 0<br />
|}<br />
<br />
=== Zoglin ===<br />
<br />
{{Metadata inherit|Hoglin|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
{{Metadata inherit|Zombie|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Unused (previously type)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is becoming a drowned<br />
| false<br />
|}<br />
<br />
=== Zombie Villager ===<br />
<br />
{{Metadata inherit|Zombie Villager|inherits=Zombie}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is converting<br />
| false<br />
|- <br />
| {{Metadata id|}}<br />
| Villager Data<br />
|colspan="2"| Villager Data<br />
| Plains/None/1<br />
|}<br />
<br />
=== Husk ===<br />
<br />
{{Metadata inherit|Husk|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Drowned ===<br />
<br />
{{Metadata inherit|Drowned|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Zombified Piglin ===<br />
<br />
{{Metadata inherit|Zombified Piglinn|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Enderman ===<br />
<br />
{{Metadata inherit|Enderman|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Opt BlockID<br />
|colspan="2"| Carried block<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is staring<br />
| false<br />
|}<br />
<br />
=== Ender Dragon ===<br />
<br />
{{Metadata inherit|Ender Dragon|inherits=Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
| 10 (hover)<br />
|}<br />
<br />
Phases (according to {{Minecraft Wiki|Ender Dragon#Data_values|the wiki page on dragon data values}}) are:<br />
<br />
* 0: circling<br />
* 1: strafing (preparing to shoot a fireball)<br />
* 2: flying to the portal to land (part of transition to landed state)<br />
* 3: landing on the portal (part of transition to landed state)<br />
* 4: taking off from the portal (part of transition out of landed state)<br />
* 5: landed, performing breath attack<br />
* 6: landed, looking for a player for breath attack<br />
* 7: landed, roar before beginning breath attack<br />
* 8: charging player<br />
* 9: flying to portal to die<br />
* 10: hovering with no AI (default when using the /summon command).<br />
<br />
=== Flying ===<br />
<br />
{{Metadata inherit|Flying|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
{{Metadata inherit|Ghast|inherits=Flying}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
| false<br />
|}<br />
<br />
=== Phantom ===<br />
<br />
{{Metadata inherit|Phantom|inherits=Flying}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Size<br />
| 0<br />
|}<br />
<br />
Hitbox size is determined by horizontal=0.9 + 0.2*size and vertical=0.5 + 0.1 * i<br />
<br />
=== Slime ===<br />
<br />
{{Metadata inherit|Slime|inherits=Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Size<br />
| 1<br />
|}<br />
<br />
=== Llama Spit ===<br />
<br />
{{Metadata inherit|Llama Spit|inherits=Entity}}<br />
<br />
=== Abstract Minecart===<br />
<br />
{{Metadata inherit|Abstract Minecart|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Custom block ID and damage<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Custom block Y position (in 16ths of a block)<br />
| 6<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Show custom block<br />
| false<br />
|}<br />
<br />
If show custom block is false, then each type of Minecart will render its own type of block with its own properties. Note that one does ''not'' need to send these values for the metadata fields, as the client will automatically select them if show custom block is false. They are only provided for reference to help with swapping out other blocks.<br />
<br />
* Rideable Minecarts contain air (0:0) and have a y position of 6<br />
* Chest Minecarts contain chests facing north (54:0) and have a y position of 8<br />
* Furnace Minecarts contain a normal furnace facing north when unpowered (61:0) and a lit furnace facing north when powered (62:0) and have a y position of 6 in both cases<br />
* Hopper Minecarts contain a hopper (154:0) and have a y position of 1<br />
* TNT Minecarts contain TNT (46:0) and have a y position of 6<br />
* Command block minecarts contain a Command Block (137:0) and have a y position of 6<br />
* Spawner Minecarts contain a spawner (52:0) and have a y position of 6<br />
<br />
=== Minecart ===<br />
<br />
{{Metadata inherit|Minecart|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Minecart Container ===<br />
<br />
{{Metadata inherit|Abstract Minecart Container|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Hopper ===<br />
<br />
{{Metadata inherit|Minecart Hopper|inherits=Abstract Minecart Container }}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Chest ===<br />
<br />
{{Metadata inherit|Minecart Chest|inherits=Abstract Minecart Container }}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Furnace ===<br />
<br />
{{Metadata inherit|Minecart Furnace|inherits=Abstract Minecart}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has fuel<br />
| false<br />
|}<br />
<br />
=== Minecart TNT ===<br />
<br />
{{Metadata inherit|Minecart TNT|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Spawner ===<br />
<br />
{{Metadata inherit|Minecart Spawner|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Command Block ===<br />
<br />
{{Metadata inherit|Minecart Command Block|inherits=Abstract Minecart}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| String<br />
|colspan="2"| Command<br />
| <code></code><br />
|-<br />
| {{Metadata id|}}<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
| <code>{"text":""}</code><br />
|}<br />
<br />
=== Primed Tnt ===<br />
<br />
{{Metadata inherit|Primed Tnt|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
| 80<br />
|}<br />
<br />
[[Category:Minecraft Modern]]</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=18049
Entity metadata
2023-03-15T19:24:34Z
<p>Ingrim4: update entity table for 1.19.4</p>
<hr />
<div>Various '''Entities''' have different metadata fields and [[Entity statuses|status codes]]. <br />
<br />
These are the valid codes for Minecraft Java Edition 1.19; for upcoming snapshots, see [[Pre-release protocol#Entity Metadata]].<br />
<br />
Because this is always updated late, only valid for the latest version and not computer parseable, Bixilon wrote [https://gitlab.bixilon.de/bixilon/pixlyzer PixLyzer]. Burger [https://github.com/Pokechu22/Burger/tree/master burger] might help.<br />
<br />
== Mobs ==<br />
<br />
Most entities are spawned via [[Protocol#Spawn Entity]].<br />
<br />
Additionally, a few other entities (marked in blue) must be spawned in their own special ways:<br />
* XP orbs should be spawned using [[Protocol#Spawn_Experience_Orb|Spawn Experience Orb]].<br />
* Players should be spawned using [[Protocol#Spawn_Player|Spawn Player]].<br />
<br />
Furthermore, the marker entity (marked in red) must not be spawned, as it is server-side only. Find out more about the marker [https://minecraft.fandom.com/wiki/Marker here].<br />
<br />
{{Warning2|These entity IDs are up to date for 1.19. Use [[Data Generators]] or [https://pokechu22.github.io/Burger/ Burger] to get older IDs. If using Burger just replace the version number to what you want to see.}}<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! bounding box x and z<br />
! bounding box y<br />
! ID<br />
|-<br />
| 0<br />
| Allay<br />
| 0.35<br />
| 0.6<br />
| <code>minecraft:allay</code><br />
|-<br />
| 1<br />
| Area Effect Cloud<br />
| 2.0 * Radius<br />
| 0.5<br />
| <code>minecraft:area_effect_cloud</code><br />
|-<br />
| 2<br />
| Armor Stand<br />
| normal: 0.5 marker: 0.0 small: 0.25<br />
| normal: 1.975 marker: 0.0 small: 0.9875<br />
| <code>minecraft:armor_stand</code><br />
|-<br />
| 3<br />
| Arrow<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:arrow</code><br />
|-<br />
| 4<br />
| Axolotl<br />
| 0.75<br />
| 0.42<br />
| <code>minecraft:axolotl</code><br />
|-<br />
| 5<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
| <code>minecraft:bat</code><br />
|-<br />
| 6<br />
| Bee<br />
| 0.7<br />
| 0.6<br />
| <code>minecraft:bee</code><br />
|-<br />
| 7<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
| <code>minecraft:blaze</code><br />
|-<br />
| 8<br />
| Block Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:block_display</code><br />
|-<br />
| 9<br />
| Boat<br />
| 1.375<br />
| 0.5625<br />
| <code>minecraft:boat</code><br />
|-<br />
| 10<br />
| Camel<br />
| 1.7<br />
| 2.375<br />
| <code>minecraft:camel</code><br />
|-<br />
| 11<br />
| Cat<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:cat</code><br />
|-<br />
| 12<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
| <code>minecraft:cave_spider</code><br />
|-<br />
| 13<br />
| Chest Boat<br />
| 1.375<br />
| 0.5625<br />
| <code>minecraft:chest_boat</code><br />
|-<br />
| 14<br />
| Chest Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:chest_minecart</code><br />
|-<br />
| 15<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
| <code>minecraft:chicken</code><br />
|-<br />
| 16<br />
| Cod<br />
| 0.5<br />
| 0.3<br />
| <code>minecraft:cod</code><br />
|-<br />
| 17<br />
| Command Block Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:command_block_minecart</code><br />
|-<br />
| 18<br />
| Cow<br />
| 0.9<br />
| 1.4<br />
| <code>minecraft:cow</code><br />
|-<br />
| 19<br />
| Creeper<br />
| 0.6<br />
| 1.7<br />
| <code>minecraft:creeper</code><br />
|-<br />
| 20<br />
| Dolphin<br />
| 0.9<br />
| 0.6<br />
| <code>minecraft:dolphin</code><br />
|-<br />
| 21<br />
| Donkey<br />
| 1.3964844<br />
| 1.5<br />
| <code>minecraft:donkey</code><br />
|-<br />
| 22<br />
| Dragon Fireball<br />
| 1.0<br />
| 1.0<br />
| <code>minecraft:dragon_fireball</code><br />
|-<br />
| 23<br />
| Drowned<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:drowned</code><br />
|-<br />
| 24<br />
| Egg<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:egg</code><br />
|-<br />
| 25<br />
| Elder Guardian<br />
| 1.9975 (2.35 * guardian) <br />
| 1.9975 (2.35 * guardian) <br />
| <code>minecraft:elder_guardian</code><br />
|-<br />
| 26<br />
| End Crystal<br />
| 2.0<br />
| 2.0<br />
| <code>minecraft:end_crystal</code><br />
|-<br />
| 27<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
| <code>minecraft:ender_dragon</code><br />
|-<br />
| 28<br />
| Ender Pearl<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:ender_pearl</code><br />
|-<br />
| 29<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
| <code>minecraft:enderman</code><br />
|-<br />
| 30<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:endermite</code><br />
|-<br />
| 31<br />
| Evoker<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:evoker</code><br />
|-<br />
| 32<br />
| Evoker Fangs<br />
| 0.5<br />
| 0.8<br />
| <code>minecraft:evoker_fangs</code><br />
|- style="background: #aaaaff;"<br />
| 33<br />
| Experience Bottle<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:experience_bottle</code><br />
|-<br />
| 34<br />
| Experience Orb<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:experience_orb</code><br />
|-<br />
| 35<br />
| Eye Of Ender<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:eye_of_ender</code><br />
|-<br />
| 36<br />
| Falling Block<br />
| 0.98<br />
| 0.98<br />
| <code>minecraft:falling_block</code><br />
|-<br />
| 37<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:firework_rocket</code><br />
|-<br />
| 38<br />
| Fox<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:fox</code><br />
|-<br />
| 39<br />
| Frog<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:frog</code><br />
|-<br />
| 40<br />
| Furnace Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:furnace_minecart</code><br />
|-<br />
| 41<br />
| Ghast<br />
| 4.0<br />
| 4.0<br />
| <code>minecraft:ghast</code><br />
|-<br />
| 42<br />
| Giant<br />
| 3.6<br />
| 12.0<br />
| <code>minecraft:giant</code><br />
|-<br />
| 43<br />
| Glow Item Frame<br />
| 0.75 or 0.0625 (depth)<br />
| 0.75<br />
| <code>minecraft:glow_item_frame</code><br />
|-<br />
| 44<br />
| Glow Squid<br />
| 0.8<br />
| 0.8<br />
| <code>minecraft:glow_squid</code><br />
|-<br />
| 45<br />
| Goat<br />
| 1.3<br />
| 0.9<br />
| <code>minecraft:goat</code><br />
|-<br />
| 46<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
| <code>minecraft:guardian</code><br />
|-<br />
| 47<br />
| Hoglin<br />
| 1.3964844<br />
| 1.4<br />
| <code>minecraft:hoglin</code><br />
|-<br />
| 48<br />
| Hopper Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:hopper_minecart</code><br />
|-<br />
| 49<br />
| Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:horse</code><br />
|-<br />
| 50<br />
| Husk<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:husk</code><br />
|-<br />
| 51<br />
| Illusioner<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:illusioner</code><br />
|-<br />
| 52<br />
| Interaction<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:interaction</code><br />
|-<br />
| 53<br />
| Iron Golem<br />
| 1.4<br />
| 2.7<br />
| <code>minecraft:iron_golem</code><br />
|-<br />
| 54<br />
| Item<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:item</code><br />
|-<br />
| 55<br />
| Item Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:item_display</code><br />
|-<br />
| 56<br />
| Item Frame<br />
| 0.75 or 0.0625 (depth)<br />
| 0.75<br />
| <code>minecraft:item_frame</code><br />
|-<br />
| 57<br />
| Fireball<br />
| 1.0<br />
| 1.0<br />
| <code>minecraft:fireball</code><br />
|-<br />
| 58<br />
| Leash Knot<br />
| 0.375<br />
| 0.5<br />
| <code>minecraft:leash_knot</code><br />
|-<br />
| 59<br />
| Lightning Bolt<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:lightning_bolt</code><br />
|-<br />
| 60<br />
| Llama<br />
| 0.9<br />
| 1.87<br />
| <code>minecraft:llama</code><br />
|-<br />
| 61<br />
| Llama Spit<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:llama_spit</code><br />
|-<br />
| 62<br />
| Magma Cube<br />
| 0.5202 * size<br />
| 0.5202 * size<br />
| <code>minecraft:magma_cube</code><br />
|- style="background: #f74134;"<br />
| 63<br />
| Marker<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:marker</code><br />
|-<br />
| 64<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:minecart</code><br />
|-<br />
| 65<br />
| Mooshroom<br />
| 0.9<br />
| 1.4<br />
| <code>minecraft:mooshroom</code><br />
|-<br />
| 66<br />
| Mule<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:mule</code><br />
|-<br />
| 67<br />
| Ocelot<br />
| 0.6<br />
| 0.7<br />
| <code>minecraft:ocelot</code><br />
|-<br />
| 68<br />
| Painting<br />
| type width or 0.0625 (depth)<br />
| type height<br />
| <code>minecraft:painting</code><br />
|-<br />
| 69<br />
| Panda<br />
| 1.3<br />
| 1.25<br />
| <code>minecraft:panda</code><br />
|-<br />
| 70<br />
| Parrot<br />
| 0.5<br />
| 0.9<br />
| <code>minecraft:parrot</code><br />
|-<br />
| 71<br />
| Phantom<br />
| 0.9<br />
| 0.5<br />
| <code>minecraft:phantom</code><br />
|-<br />
| 72<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
| <code>minecraft:pig</code><br />
|-<br />
| 73<br />
| Piglin<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:piglin</code><br />
|-<br />
| 74<br />
| Piglin Brute<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:piglin_brute</code><br />
|-<br />
| 75<br />
| Pillager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:pillager</code><br />
|-<br />
| 76<br />
| Polar Bear<br />
| 1.4<br />
| 1.4<br />
| <code>minecraft:polar_bear</code><br />
|-<br />
| 77<br />
| Potion<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:potion</code><br />
|-<br />
| 78<br />
| Pufferfish<br />
| 0.7<br />
| 0.7<br />
| <code>minecraft:pufferfish</code><br />
|-<br />
| 79<br />
| Rabbit<br />
| 0.4<br />
| 0.5<br />
| <code>minecraft:rabbit</code><br />
|-<br />
| 80<br />
| Ravager<br />
| 1.95<br />
| 2.2<br />
| <code>minecraft:ravager</code><br />
|-<br />
| 81<br />
| Salmon<br />
| 0.7<br />
| 0.4<br />
| <code>minecraft:salmon</code><br />
|-<br />
| 82<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
| <code>minecraft:sheep</code><br />
|-<br />
| 83<br />
| Shulker<br />
| 1.0<br />
| 1.0-2.0 (depending on peek)<br />
| <code>minecraft:shulker</code><br />
|-<br />
| 84<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:shulker_bullet</code><br />
|-<br />
| 85<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:silverfish</code><br />
|-<br />
| 86<br />
| Skeleton<br />
| 0.6<br />
| 1.99<br />
| <code>minecraft:skeleton</code><br />
|-<br />
| 87<br />
| Skeleton Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:skeleton_horse</code><br />
|-<br />
| 88<br />
| Slime<br />
| 0.5202 * size<br />
| 0.5202 * size<br />
| <code>minecraft:slime</code><br />
|-<br />
| 89<br />
| Small Fireball<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:small_fireball</code><br />
|-<br />
| 90<br />
| Sniffer<br />
| 1.9<br />
| 1.75<br />
| <code>minecraft:sniffer</code><br />
|-<br />
| 91<br />
| Snow Golem<br />
| 0.7<br />
| 1.9<br />
| <code>minecraft:snow_golem</code><br />
|-<br />
| 92<br />
| Snowball<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:snowball</code><br />
|-<br />
| 93<br />
| Spawner Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:spawner_minecart</code><br />
|-<br />
| 94<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:spectral_arrow</code><br />
|-<br />
| 95<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
| <code>minecraft:spider</code><br />
|-<br />
| 96<br />
| Squid<br />
| 0.8<br />
| 0.8<br />
| <code>minecraft:squid</code><br />
|-<br />
| 97<br />
| Stray<br />
| 0.6<br />
| 1.99<br />
| <code>minecraft:stray</code><br />
|-<br />
| 98<br />
| Strider<br />
| 0.9<br />
| 1.7<br />
| <code>minecraft:strider</code><br />
|-<br />
| 99<br />
| Tadpole<br />
| 0.4<br />
| 0.3<br />
| <code>minecraft:tadpole</code><br />
|-<br />
| 100<br />
| Text Display<br />
| 0.0<br />
| 0.0<br />
| <code>minecraft:text_display</code><br />
|-<br />
| 101<br />
| Tnt<br />
| 0.98<br />
| 0.98<br />
| <code>minecraft:tnt</code><br />
|-<br />
| 102<br />
| Tnt Minecart<br />
| 0.98<br />
| 0.7<br />
| <code>minecraft:tnt_minecart</code><br />
|-<br />
| 103<br />
| Trader Llama<br />
| 0.9<br />
| 1.87<br />
| <code>minecraft:trader_llama</code><br />
|-<br />
| 104<br />
| Trident<br />
| 0.5<br />
| 0.5<br />
| <code>minecraft:trident</code><br />
|-<br />
| 105<br />
| Tropical Fish<br />
| 0.5<br />
| 0.4<br />
| <code>minecraft:tropical_fish</code><br />
|-<br />
| 106<br />
| Turtle<br />
| 1.2<br />
| 0.4<br />
| <code>minecraft:turtle</code><br />
|-<br />
| 107<br />
| Vex<br />
| 0.4<br />
| 0.8<br />
| <code>minecraft:vex</code><br />
|-<br />
| 108<br />
| Villager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:villager</code><br />
|-<br />
| 109<br />
| Vindicator<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:vindicator</code><br />
|-<br />
| 110<br />
| Wandering Trader<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:wandering_trader</code><br />
|-<br />
| 111<br />
| Warden<br />
| 0.9<br />
| 2.9<br />
| <code>minecraft:warden</code><br />
|-<br />
| 112<br />
| Witch<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:witch</code><br />
|-<br />
| 113<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
| <code>minecraft:wither</code><br />
|-<br />
| 114<br />
| Wither Skeleton<br />
| 0.7<br />
| 2.4<br />
| <code>minecraft:wither_skeleton</code><br />
|-<br />
| 115<br />
| Wither Skull<br />
| 0.3125<br />
| 0.3125<br />
| <code>minecraft:wither_skull</code><br />
|-<br />
| 116<br />
| Wolf<br />
| 0.6<br />
| 0.85<br />
| <code>minecraft:wolf</code><br />
|-<br />
| 117<br />
| Zoglin<br />
| 1.3964844<br />
| 1.4<br />
| <code>minecraft:zoglin</code><br />
|-<br />
| 118<br />
| Zombie<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombie</code><br />
|-<br />
| 119<br />
| Zombie Horse<br />
| 1.3964844<br />
| 1.6<br />
| <code>minecraft:zombie_horse</code><br />
|-<br />
| 120<br />
| Zombie Villager<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombie_villager</code><br />
|-<br />
| 121<br />
| Zombified Piglin<br />
| 0.6<br />
| 1.95<br />
| <code>minecraft:zombified_piglin</code><br />
|- style="background: #aaaaff;"<br />
| 122<br />
| Player<br />
| 0.6<br />
| 1.8<br />
| <code>minecraft:player</code><br />
|-<br />
| 123<br />
| Fishing Bobber<br />
| 0.25<br />
| 0.25<br />
| <code>minecraft:fishing_bobber</code><br />
|}<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.<br />
<br />
Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional VarInt Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
|<br />
|-<br />
| 1<br />
| VarInt<br />
|<br />
|-<br />
| 2<br />
| VarLong<br />
|<br />
|-<br />
| 3<br />
| Float<br />
|<br />
|-<br />
| 4<br />
| String<br />
|<br />
|-<br />
| 5<br />
| [[Chat]]<br />
|<br />
|-<br />
| 6<br />
| OptChat (Boolean + Optional [[Chat]])<br />
| [[Chat]] is present if the Boolean is set to true<br />
|-<br />
| 7<br />
| [[Slot]]<br />
|<br />
|-<br />
| 8<br />
| Boolean<br />
|<br />
|-<br />
| 9<br />
| Rotation<br />
| 3 floats: rotation on x, rotation on y, rotation on z<br />
|-<br />
| 10<br />
| [[Data Types#Position|Position]]<br />
|<br />
|-<br />
| 11<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| Direction (VarInt)<br />
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)<br />
|-<br />
| 13<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 14<br />
| OptBlockID (VarInt)<br />
| 0 for absent (implies air); otherwise, a block state ID as per the global palette<br />
|-<br />
| 15<br />
| [[NBT]]<br />
|<br />
|-<br />
| 16<br />
| [[Data Types#Particle|Particle]]<br />
|<br />
|-<br />
| 17<br />
| Villager Data<br />
| 3 VarInts: villager type, villager profession, level<br />
|-<br />
| 18<br />
| OptVarInt<br />
| 0 for absent; 1 + actual value otherwise. Used for entity IDs.<br />
|-<br />
| 19<br />
| Pose<br />
| A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: LONG_JUMPING, 7: DYING, 8: CROAKING, 9: USING_TONGUE, 10: SITTING, 11: ROARING, 12: SNIFFING, 13: EMERGING, 14: DIGGING<br />
|-<br />
| 20<br />
| Cat Variant<br />
| A VarInt that points towards the CAT_VARIANT registry.<br />
|-<br />
| 21<br />
| Frog Variant<br />
| A VarInt that points towards the FROG_VARIANT registry.<br />
|-<br />
| 22<br />
| GlobalPos<br />
| A dimension identifier and [[Data Types#Position|Position]].<br />
|-<br />
| 23<br />
| Painting Variant<br />
| A VarInt that points towards the PAINTING_VARIANT registry.<br />
|-<br />
|}<br />
<br />
Villager type (<code>minecraft:villager_type</code> registry):<br />
<br />
{| class="wikitable"<br />
! Name !! ID<br />
|-<br />
| <code>minecraft:desert</code> || 0<br />
|-<br />
| <code>minecraft:jungle</code> || 1<br />
|-<br />
| <code>minecraft:plains</code> || 2<br />
|-<br />
| <code>minecraft:savanna</code> || 3<br />
|-<br />
| <code>minecraft:snow</code> || 4<br />
|-<br />
| <code>minecraft:swamp</code> || 5<br />
|-<br />
| <code>minecraft:taiga</code> || 6<br />
|}<br />
<br />
Villager professions (<code>minecraft:villager_profession</code> registry):<br />
<br />
{| class="wikitable"<br />
! Name !! ID<br />
|-<br />
| <code>minecraft:none</code> || 0<br />
|-<br />
| <code>minecraft:armorer</code> || 1<br />
|-<br />
| <code>minecraft:butcher</code> || 2<br />
|-<br />
| <code>minecraft:cartographer</code> || 3<br />
|-<br />
| <code>minecraft:cleric</code> || 4<br />
|-<br />
| <code>minecraft:farmer</code> || 5<br />
|-<br />
| <code>minecraft:fisherman</code> || 6<br />
|-<br />
| <code>minecraft:fletcher</code> || 7<br />
|-<br />
| <code>minecraft:leatherworker</code> || 8<br />
|-<br />
| <code>minecraft:librarian</code> || 9<br />
|-<br />
| <code>minecraft:mason</code> || 10<br />
|-<br />
| <code>minecraft:nitwit</code> || 11<br />
|-<br />
| <code>minecraft:shepherd</code> || 12<br />
|-<br />
| <code>minecraft:toolsmith</code> || 13<br />
|-<br />
| <code>minecraft:weaponsmith</code> || 14<br />
|}<br />
<br />
Entity classes also recursively inherit fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
{{metadata inherit|Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="9"| {{Metadata id|}}<br />
|rowspan="9"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="9"| 0<br />
|-<br />
| 0x01<br />
| Is on fire<br />
|-<br />
| 0x02<br />
| Is crouching<br />
|-<br />
| 0x04<br />
| Unused (previously riding)<br />
|-<br />
| 0x08<br />
| Is sprinting<br />
|-<br />
| 0x10<br />
| Is swimming<br />
|-<br />
| 0x20<br />
| Is invisible<br />
|-<br />
| 0x40<br />
| has glowing effect<br />
|-<br />
| 0x80<br />
| Is flying with an {{Minecraft Wiki|elytra}}<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Air ticks<br />
| 300<br />
|-<br />
| {{Metadata id|}}<br />
| OptChat<br />
|colspan="2"| Custom name<br />
| empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is silent<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has no gravity<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Pose<br />
|colspan="2"| Pose<br />
| STANDING<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Ticks frozen in powdered snow<br />
| 0<br />
|}<br />
<br />
<br />
Freezing ticks cap at 140 in the client for the player's snow overlay when stuck in powder snow. If the entity extends LivingEntity and freezing ticks reaches the cap, the mob will start shaking (this excludes the skeleton, which has its own indicator).<br />
<br />
=== Thrown Egg ===<br />
<br />
{{Metadata inherit|Thrown Egg|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:egg</code>)<br />
|}<br />
<br />
=== Thrown Ender Pearl ===<br />
<br />
{{Metadata inherit|Thrown Ender Pearl|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:ender_pearl</code>)<br />
|}<br />
<br />
=== Thrown Experience Bottle===<br />
<br />
{{Metadata inherit|Thrown Experience Bottle|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:experience_bottle</code>)<br />
|}<br />
<br />
=== Thrown Potion ===<br />
<br />
{{Metadata inherit|Thrown Potion|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
| Empty<br />
|}<br />
<br />
=== Snowball ===<br />
<br />
{{Metadata inherit|Snowball|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:snowball</code>)<br />
|}<br />
<br />
=== Eye of Ender ===<br />
<br />
{{Metadata inherit|Eye of Ender|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:ender_eye</code>)<br />
|}<br />
<br />
=== Falling Block ===<br />
<br />
{{Metadata inherit|Falling Block|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Data Types#Position|BlockPos]]<br />
|colspan="2"| spawn position<br />
| (0, 0, 0)<br />
|}<br />
<br />
=== Area Effect Cloud ===<br />
<br />
{{Metadata inherit|Area Effect Cloud|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Radius<br />
| 0.5<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Particle<br />
| colspan="2"| The [[#Particle]]<br />
| <code>effect</code><br />
|}<br />
<br />
=== Fishing Hook ===<br />
<br />
{{Metadata inherit|Fishing Hook|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Hooked entity id + 1, or 0 if there is no hooked entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is catchable<br />
| False<br />
|}<br />
<br />
=== Abstract Arrow ===<br />
<br />
{{Metadata inherit|Abstract Arrow|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| rowspan="3" | {{Metadata id|}}<br />
| rowspan="3" | Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="3" | 0<br />
|-<br />
| 0x01<br />
| Is critical<br />
|-<br />
| 0x02<br />
| Is noclip (used by loyalty tridents when returning)<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Piercing level<br />
| 0<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
{{Metadata inherit|Arrow|inherits=Abstract Arrow}}<br />
<br />
Used for both tipped and regular arrows. If not tipped, then color is set to -1 and no tipped arrow particles are used.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Color (-1 for no particles)<br />
| -1<br />
|}<br />
<br />
=== Spectral Arrow ===<br />
<br />
{{Metadata inherit|Spectral Arrow|inherits=Abstract Arrow}}<br />
<br />
No additional metadata.<br />
<br />
=== Thrown Trident ===<br />
<br />
{{Metadata inherit|Thrown Trident|inherits=Abstract Arrow}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Loyalty level (enchantment)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has enchantment glint<br />
| False<br />
|}<br />
<br />
=== Boat ===<br />
<br />
{{Metadata inherit|Boat|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Damage taken<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Type (0=oak, 1=spruce, 2=birch, 3=jungle, 4=acacia, 5=dark oak)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is left paddle turning<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is right paddle turning<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Splash timer<br />
| 0<br />
|}<br />
<br />
=== Chest Boat ===<br />
<br />
{{Metadata inherit|Chest Boat|inherits=Boat}}<br />
No additional metadata.<br />
<br />
=== End Crystal ===<br />
<br />
{{Metadata inherit|End Crystal|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| OptBlockPos<br />
|colspan="2"| Beam target<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
| true<br />
|}<br />
<br />
=== Dragon Fireball ===<br />
<br />
{{Metadata inherit|Dragon Fireball|inherits=Entity}}<br />
<br />
No additional metadata.<br />
<br />
=== Small Fireball ===<br />
<br />
{{Metadata inherit|Small Fireball|inherits=Entity}}<br />
<br />
This is the fireball shot by blazes and dispensers with fire charges.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty (which behaves as if it were a <code>minecraft:fire_charge</code>)<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
{{Metadata inherit|Fireball|inherits=Entity}}<br />
<br />
This is the large fireball shot by ghasts.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|}<br />
<br />
=== Wither Skull ===<br />
<br />
{{Metadata inherit|Wither Skull|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is invulnerable<br />
| false<br />
|}<br />
<br />
=== Firework Rocket Entity ===<br />
<br />
{{Metadata inherit|Firework Rocket Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| OptVarInt<br />
|colspan="2"| Entity ID of entity which used firework (for elytra boosting)<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is shot at angle (from a crossbow)<br />
| false<br />
|}<br />
<br />
=== Item Frame ===<br />
<br />
{{Metadata inherit|Item Frame|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Rotation<br />
| 0<br />
|}<br />
<br />
=== Glowing Item Frame ===<br />
<br />
{{Metadata inherit|Glowing Item Frame|inherits=Item Frame}}<br />
<br />
No additional metadata.<br />
<br />
<br />
=== Painting ===<br />
<br />
{{Metadata inherit|Painting|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| PaintingVariant<br />
|colspan="2"| Painting Type<br />
| KEBAB<br />
|}<br />
<br />
<br />
=== Item Entity ===<br />
<br />
{{Metadata inherit|Item Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
| Empty<br />
|}<br />
<br />
=== Living Entity ===<br />
<br />
{{Metadata inherit|Living Entity|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
|colspan="2"| Hand states, used to trigger blocking/eating/drinking animation.<br />
|rowspan="5"| 0<br />
|-<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| Is hand active<br />
|-<br />
| 0x02<br />
| Active hand (0 = main hand, 1 = offhand)<br />
|-<br />
| 0x04<br />
| Is in riptide spin attack<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Health<br />
| 1.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Potion effect color (or 0 if there is no effect)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Number of bee stingers in entity<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| OptBlockPos<br />
|colspan="2"| Location of the bed that the entity is currently sleeping in (Empty if it isn't sleeping)<br />
| Empty<br />
|}<br />
<br />
=== Player ===<br />
<br />
{{Metadata inherit|Player|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Score<br />
| 0<br />
|-<br />
|rowspan="10"| {{Metadata id|}}<br />
|rowspan="10"| Byte<br />
|colspan="2"| The Displayed Skin Parts bit mask that is sent in [[Protocol#Client Settings|Client Settings]]<br />
|rowspan="10"| 0<br />
|-<br />
! Bit mask !! Meaning<br />
|-<br />
| 0x01 || Cape enabled<br />
|-<br />
| 0x02 || Jacket enabled<br />
|-<br />
| 0x04 || Left sleeve enabled<br />
|-<br />
| 0x08 || Right sleeve enabled<br />
|-<br />
| 0x10 || Left pants leg enabled<br />
|-<br />
| 0x20 || Right pants leg enabled<br />
|-<br />
| 0x40 || Hat enabled<br />
|-<br />
| 0x80 || ''Unused''<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| [[NBT]]<br />
|colspan="2"| Left shoulder entity data (for occupying parrot)<br />
| Empty<br />
|-<br />
| {{Metadata id|}}<br />
| [[NBT]]<br />
|colspan="2"| Right shoulder entity data (for occupying parrot)<br />
| Empty<br />
|}<br />
<br />
=== Armor Stand ===<br />
<br />
{{Metadata inherit|Armor Stand|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="5"| 0<br />
|-<br />
| 0x01<br />
| Is Small<br />
|-<br />
| 0x04<br />
| Has Arms<br />
|-<br />
| 0x08<br />
| Has no BasePlate<br />
|-<br />
| 0x10<br />
| Is Marker<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Head rotation<br />
| (0.0, 0.0, 0.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Body rotation<br />
| (0.0, 0.0, 0.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Left arm rotation<br />
| (-10.0, 0.0, -10.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Right arm rotation<br />
| (-15.0, 0.0, 10.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Left leg rotation<br />
| (-1.0, 0.0, -1.0)<br />
|-<br />
| {{Metadata id|}}<br />
| Rotations<br />
|colspan="2"| Right leg rotation<br />
| (1.0, 0.0, 1.0)<br />
|}<br />
<br />
Note that armor stands with the [[#Entity|invisible flag from the base entity class]] set also cannot be attacked or damaged, except for by the void.<br />
<br />
=== Mob ===<br />
<br />
{{Metadata inherit|Mob|inherits=Living Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="4"| {{Metadata id|}}<br />
|rowspan="4"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="4"| 0<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Is left handed<br />
|-<br />
| 0x04<br />
| Is aggressive<br />
|-<br />
|}<br />
<br />
=== Ambient Creature ===<br />
<br />
{{Metadata inherit|Ambient Creature|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
{{Metadata inherit|Bat|inherits=Ambient Creature}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| rowspan="2"| {{Metadata id|}}<br />
| rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is hanging<br />
|}<br />
<br />
=== Pathfinder Mob ===<br />
<br />
{{Metadata inherit|Pathfinder Mob|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Water Animal ===<br />
<br />
{{Metadata inherit|Water Animal|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Squid ===<br />
<br />
{{Metadata inherit|Squid|inherits=Water Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Dolphin ===<br />
<br />
{{Metadata inherit|Dolphin|inherits=Water Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Position<br />
|colspan="2"| Treasure position<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has fish<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Moisture level<br />
| 2400<br />
|}<br />
<br />
=== Abstract fish ===<br />
<br />
{{Metadata inherit|Abstract fish|inherits=Water Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| From bucket<br />
| False<br />
|}<br />
<br />
=== Cod ===<br />
<br />
{{Metadata inherit|Cod|inherits=Abstract fish}}<br />
<br />
No additional metadata.<br />
<br />
=== Puffer fish ===<br />
<br />
{{Metadata inherit|Puffer fish|inherits=Abstract fish}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| PuffState (varies from 0 to 2)<br />
| 0<br />
|}<br />
<br />
=== Salmon ===<br />
<br />
{{Metadata inherit|Salmon|inherits=Abstract fish}}<br />
<br />
No additional metadata.<br />
<br />
=== Tropical fish ===<br />
<br />
{{Metadata inherit|Tropical fish|inherits=Abstract fish}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant<br />
| 0<br />
|}<br />
<br />
=== Ageable Mob ===<br />
<br />
{{Metadata inherit|Ageable Mob|inherits=Pathfinder Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|}<br />
<br />
=== Animal ===<br />
<br />
{{Metadata inherit|Animal|inherits=Ageable Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Horse ===<br />
<br />
{{Metadata inherit|Abstract Horse|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="9"| {{Metadata id|}}<br />
|rowspan="9"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="9"| 0<br />
|-<br />
| 0x01<br />
| ''Unused''<br />
|-<br />
| 0x02<br />
| Is Tame<br />
|-<br />
| 0x04<br />
| Is saddled<br />
|-<br />
| 0x08<br />
| Has bred<br />
|-<br />
| 0x10<br />
| Is eating<br />
|-<br />
| 0x20<br />
| Is rearing (on hind legs)<br />
|-<br />
| 0x40<br />
| Is mouth open<br />
|-<br />
| 0x80<br />
| ''Unused''<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
|colspan="2"| Owner<br />
| Absent<br />
|}<br />
<br />
<br />
<br />
=== Horse ===<br />
<br />
{{Metadata inherit|Horse|inherits=Abstract Horse}}<br />
<br />
{| class="wikitable" <br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (Color & Style)<br />
| 0<br />
|}<br />
<br />
=== Zombie Horse ===<br />
<br />
{{Metadata inherit|Zombie Horse|inherits=Abstract Horse}}<br />
<br />
=== Skeleton Horse ===<br />
<br />
{{Metadata inherit|Skeleton Horse|inherits=Abstract Horse}}<br />
<br />
=== Chested Horse ===<br />
<br />
{{Metadata inherit|Chested Horse|inherits=Abstract Horse}}<br />
<br />
{| class="wikitable" <br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Chest<br />
| false<br />
|}<br />
<br />
=== Donkey ===<br />
<br />
{{Metadata inherit|Donkey|inherits=Chested Horse}}<br />
<br />
=== Llama ===<br />
<br />
{{Metadata inherit|Llama|inherits=Chested Horse}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Strength (number of columns of 3 slots in the llama's inventory once a chest is equipped)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Carpet color (a dye color, or -1 if no carpet equipped)<br />
| -1<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Variant (0: <code>llama_creamy.png</code>, 1: <code>llama_white.png</code>, 2: <code>llama_brown.png</code>, 3: <code>llama_gray.png</code>)<br />
| 0<br />
|}<br />
<br />
=== Trader Llama ===<br />
<br />
{{Metadata inherit|Trader Llama|Llama}}<br />
<br />
No additional metadata.<br />
<br />
=== Mule ===<br />
<br />
{{Metadata inherit|Mule|inherits=Chested Horse}}<br />
<br />
<br />
<br />
=== Axolotl ===<br />
<br />
{{Metadata inherit|Axolotl|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (0 = lucy, 1 = wild, 2 = gold, 3 = cyan, 4 = blue)<br />
| 0 (lucy)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| If it is currently playing dead.<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| If it was spawned from a bucket.<br />
| false<br />
|}<br />
<br />
=== Bee ===<br />
<br />
{{Metadata inherit|Bee|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="5"| {{Metadata id|}}<br />
|rowspan="5"| Byte<br />
|colspan="2"| Flags<br />
|rowspan="5"| 0<br />
|-<br />
| 0x01 || ''Unused''<br />
|-<br />
| 0x02 || Is angry<br />
|-<br />
| 0x04 || Has stung<br />
|-<br />
| 0x08 || Has nectar<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2"| Anger time in ticks<br />
| 0 (Not angry)<br />
|}<br />
<br />
=== Fox ===<br />
<br />
{{Metadata inherit|Fox|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
| colspan="2" | Type (0: red, 1: snow)<br />
| 0 (red)<br />
|-<br />
| rowspan="9" | {{Metadata id|}}<br />
| rowspan="9" | Byte<br />
! Bit mask<br />
! Meaning<br />
| rowspan="9" | 0<br />
|-<br />
| 0x01 || Is sitting<br />
|-<br />
| 0x02 || ''Unused''<br />
|-<br />
| 0x04 || Is crouching<br />
|-<br />
| 0x08 || Is interested<br />
|-<br />
| 0x10 || Is pouncing<br />
|-<br />
| 0x20 || Is sleeping<br />
|- <br />
| 0x40 || Is faceplanted<br />
|-<br />
| 0x80 || Is defending<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
| colspan="2" | First UUID (in <code>UUIDs</code> NBT)?<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
| colspan="2" | Second UUID (in <code>UUIDs</code> NBT)?<br />
| Absent<br />
|}<br />
<br />
=== Frog ===<br />
<br />
{{Metadata inherit|Frog|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| FrogVariant<br />
|colspan="2"| Frog Variant<br />
| TEMPERATE<br />
|-<br />
| {{Metadata id|}}<br />
| Optional Unsigned VarInt<br />
|colspan="2"| Tongue Target<br />
| 0<br />
|}<br />
<br />
<br />
=== Ocelot ===<br />
<br />
{{Metadata inherit|Ocelot|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is trusting <br />
| false<br />
|}<br />
<br />
=== Panda ===<br />
<br />
{{Metadata inherit|Panda|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Breed timer? Set to 32 when something happens, and then counts down to 0 again. At 29 and 14 (before counting down), will play the <code>entity.panda.cant_breed</code> sound event.<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Sneeze timer. Counts up from 0; when it hits 1 the <code>entity.panda.pre_sneeze</code> event plays and when it hits 21 the <code>entity.panda.sneeze</code> event plays (and it is set back to 0 and the sneeze flag is cleared).<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Integer<br />
|colspan="2"| Eat timer. If nonzero, counts upwards.<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Main Gene<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Hidden Gene<br />
| 0<br />
|-<br />
|rowspan="6"| {{Metadata id|}}<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="6"| 0<br />
|-<br />
| 0x01<br />
| Unused<br />
|-<br />
| 0x02<br />
| Is sneezing<br />
|-<br />
| 0x04<br />
| Is rolling<br />
|-<br />
| 0x08<br />
| Is sitting<br />
|-<br />
| 0x10<br />
| Is on back<br />
|}<br />
<br />
=== Pig ===<br />
<br />
{{Metadata inherit|Pig|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Total time to "boost" with a carrot on a stick for<br />
| 0<br />
|}<br />
<br />
Whenever a carrot on a stick is used, if the pig is not currently boosting it will start to boost for 140 to 980 (inclusive) ticks. When boost time is changed, a counter is reset which counts up to the boost time, after which boosting will stop. The value remains set at its modified value even after boosting is stopped.<br />
<br />
=== Rabbit ===<br />
<br />
{{Metadata inherit|Rabbit|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Type<br />
| 0<br />
|}<br />
<br />
=== Turtle ===<br />
<br />
{{Metadata inherit|Turtle|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| BlockPos<br />
|colspan="2"| Home pos<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has egg<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is laying egg<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| BlockPos<br />
|colspan="2"| Travel pos<br />
| (0, 0, 0)<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is going home<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is traveling<br />
| false<br />
|}<br />
<br />
=== Polar Bear ===<br />
<br />
{{Metadata inherit|Polar Bear|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is standing up<br />
| false<br />
|}<br />
<br />
=== Chicken ===<br />
<br />
{{Metadata inherit|Chicken|inherits=Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Cow ===<br />
<br />
{{Metadata inherit|Cow|inherits=Animal}}<br />
<br />
No additional metadata.<br />
<br />
=== Hoglin ===<br />
<br />
{{Metadata inherit|Hoglin|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is immune to zombification<br />
| false<br />
|}<br />
<br />
=== Mooshroom ===<br />
<br />
{{Metadata inherit|Mooshroom|inherits=Cow}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| String<br />
| colspan="2"| Variant ("red" or "brown")<br />
| red<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
{{Metadata inherit|Sheep|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="3"| {{Metadata id|}}<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="3"| 0<br />
|-<br />
| 0x0F<br />
| Color ID<br />
|-<br />
| 0x10<br />
| Is sheared<br />
|}<br />
<br />
=== Strider ===<br />
<br />
{{Metadata inherit|Strider|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Total time to "boost" with warped fungus on a stick for<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is shaking (true unless riding a vehicle or on or in a block tagged with strider_warm_blocks (default: lava))<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
| false<br />
|}<br />
<br />
=== Tameable Animal ===<br />
<br />
{{Metadata inherit|Tameable Animal|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="4"| {{Metadata id|}}<br />
|rowspan="4"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="4"| 0<br />
|-<br />
| 0x01<br />
| Is sitting<br />
|-<br />
| 0x02<br />
| ''Unused''<br />
|-<br />
| 0x04<br />
| Is tamed<br />
|-<br />
| {{Metadata id|}}<br />
| OptUUID<br />
|colspan="2"| Owner<br />
| Absent<br />
|}<br />
<br />
=== Cat ===<br />
<br />
{{Metadata inherit|Cat|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Cat Variant<br />
|colspan="2"| Cat Variant<br />
| BLACK<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is lying<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is relaxed? (This makes their head go slightly upwards, unknown when used)<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})<br />
| 14 (Red)<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
{{Metadata inherit|Wolf|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is begging<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})<br />
| 14 (Red)<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Anger time<br />
| 0<br />
|}<br />
<br />
=== Parrot ===<br />
<br />
{{Metadata inherit|Parrot|inherits=Tameable Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Variant (0: red/blue, 1: blue, 2: green, 3: yellow/blue, 4: grey)<br />
| 0<br />
|}<br />
<br />
=== Abstract Villager ===<br />
<br />
{{Metadata inherit|Abstract Villager|inherits=Ageable Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Head shake timer (starts at 40, decrements each tick)<br />
| 0<br />
|}<br />
<br />
=== Villager ===<br />
<br />
{{Metadata inherit|Villager|inherits=Abstract Villager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Villager Data<br />
|colspan="2"| Villager Data<br />
| Plains/None/1<br />
|}<br />
<br />
=== Wandering Trader ===<br />
<br />
{{Metadata inherit|Wandering Trader|inherits=Abstract Villager}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Golem ===<br />
<br />
{{Metadata inherit|Abstract Golem|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Iron Golem ===<br />
<br />
{{Metadata inherit|Iron Golem|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is player-created<br />
|}<br />
<br />
=== Snow Golem ===<br />
<br />
{{Metadata inherit|Snow Golem|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="3"| {{Metadata id|}}<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="3"| 0x10<br />
|-<br />
| 0x00<br />
| Has no pumpkin hat<br />
|-<br />
| 0x10<br />
| Has pumpkin hat<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
{{Metadata inherit|Shulker|inherits=Abstract Golem}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Direction<br />
|colspan="2"| Attach face<br />
| Down (0)<br />
|-<br />
| {{Metadata id|}}<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
|colspan="2"| Shield height<br />
| 0<br />
|- <br />
| {{Metadata id|}}<br />
| Byte<br />
| colspan="2"| Color (dye color)<br />
| 10 (purple)<br />
|}<br />
<br />
=== Monster ===<br />
<br />
{{Metadata inherit|Monster|inherits=Pathfinder Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Base Piglin ===<br />
<br />
{{Metadata inherit|Base Piglin|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is immune to zombification<br />
| false<br />
|}<br />
<br />
=== Piglin ===<br />
<br />
{{Metadata inherit|Piglin|inherits=Base Piglin}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is charging crossbow<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is dancing<br />
| false<br />
|}<br />
<br />
=== Piglin Brute ===<br />
<br />
{{Metadata inherit|Piglin Brute|inherits=Base Piglin}}<br />
<br />
No additional metadata.<br />
<br />
<br />
=== Blaze ===<br />
<br />
{{Metadata inherit|Blaze|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
{{Metadata inherit|Creeper|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
| -1<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creeper|charged}}<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
| false<br />
|}<br />
<br />
=== Endermite ===<br />
<br />
{{Metadata inherit|Endermite|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Giant ===<br />
<br />
{{Metadata inherit|Giant|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Goat ===<br />
<br />
{{Metadata inherit|Goat|inherits=Animal}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is Screaming Goat<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Left Horn<br />
| true<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has Right Horn<br />
| true<br />
|-<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
{{Metadata inherit|Guardian|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|- <br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is retracting spikes<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Target EID<br />
| 0<br />
|}<br />
<br />
=== Elder Guardian ===<br />
<br />
{{Metadata inherit|Elder Guardian|inherits=Guardian}}<br />
<br />
=== Silverfish ===<br />
<br />
{{Metadata inherit|Silverfish|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Raider ===<br />
<br />
{{Metadata inherit|Raider|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| boolean<br />
| colspan="2"| Is celebrating<br />
| false<br />
|}<br />
<br />
"Is celebrating" appears to control the pose for vindicators and does not appear to be used by other types.<br />
<br />
=== Abstract Illager ===<br />
<br />
{{Metadata inherit|Abstract Illager|inherits=Raider}}<br />
<br />
No additional metadata.<br />
<br />
=== Vindicator ===<br />
<br />
{{Metadata inherit|Vindicator|inherits=Abstract Illager}}<br />
<br />
=== Pillager ===<br />
<br />
{{Metadata inherit|Pillager|inherits=Abstract Illager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is charging<br />
| false<br />
|}<br />
<br />
=== Spellcaster Illager ===<br />
<br />
{{Metadata inherit|Spellcaster Illager|inherits=Abstract Illager}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Byte<br />
| colspan="2"| Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness)<br />
| 0<br />
|}<br />
<br />
=== Evoker ===<br />
<br />
{{Metadata inherit|Evoker|inherits=Spellcaster Illager}}<br />
<br />
=== Illusioner ===<br />
<br />
{{Metadata inherit|Illusioner|inherits=Spellcaster Illager}}<br />
<br />
=== Ravager ===<br />
<br />
{{Metadata inherit|Ravager|inherits=Raider}}<br />
<br />
No additional metadata.<br />
<br />
=== Witch ===<br />
<br />
{{Metadata inherit|Witch|inherits=Raider}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is drinking potion<br />
| false<br />
|}<br />
<br />
=== Evoker Fangs ===<br />
<br />
{{Metadata inherit|Evoker Fangs|inherits=Entity}}<br />
<br />
No additional metadata.<br />
<br />
=== Vex ===<br />
<br />
{{Metadata inherit|Vex|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is attacking<br />
|}<br />
<br />
=== Abstract Skeleton ===<br />
<br />
{{Metadata inherit|Abstract Skeleton|inherits=Monster}}<br />
<br />
No additional metadata.<br />
<br />
=== Skeleton ===<br />
<br />
{{Metadata inherit|Skeleton|inherits=Abstract Skeleton}}<br />
<br />
=== Wither Skeleton ===<br />
<br />
{{Metadata inherit|Wither Skeleton|inherits=Abstract Skeleton}}<br />
<br />
=== Stray ===<br />
<br />
{{Metadata inherit|Stray|inherits=Abstract Skeleton}}<br />
<br />
=== Spider ===<br />
<br />
{{Metadata inherit|Spider|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
|rowspan="2"| {{Metadata id|}}<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|rowspan="2"| 0<br />
|-<br />
| 0x01<br />
| Is climbing<br />
|}<br />
<br />
=== Warden ===<br />
<br />
{{Metadata inherit|Warden|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Anger Level<br />
| 0<br />
|}<br />
<br />
=== Wither ===<br />
<br />
{{Metadata inherit|Wither|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Center head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Left head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Right head's target (entity ID, or 0 if no target)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
| 0<br />
|}<br />
<br />
=== Zoglin ===<br />
<br />
{{Metadata inherit|Hoglin|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
{{Metadata inherit|Zombie|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is baby<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Unused (previously type)<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is becoming a drowned<br />
| false<br />
|}<br />
<br />
=== Zombie Villager ===<br />
<br />
{{Metadata inherit|Zombie Villager|inherits=Zombie}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is converting<br />
| false<br />
|- <br />
| {{Metadata id|}}<br />
| Villager Data<br />
|colspan="2"| Villager Data<br />
| Plains/None/1<br />
|}<br />
<br />
=== Husk ===<br />
<br />
{{Metadata inherit|Husk|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Drowned ===<br />
<br />
{{Metadata inherit|Drowned|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Zombified Piglin ===<br />
<br />
{{Metadata inherit|Zombified Piglinn|inherits=Zombie}}<br />
<br />
No additional metadata.<br />
<br />
=== Enderman ===<br />
<br />
{{Metadata inherit|Enderman|inherits=Monster}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Opt BlockID<br />
|colspan="2"| Carried block<br />
| Absent<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
| false<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is staring<br />
| false<br />
|}<br />
<br />
=== Ender Dragon ===<br />
<br />
{{Metadata inherit|Ender Dragon|inherits=Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
| 10 (hover)<br />
|}<br />
<br />
Phases (according to {{Minecraft Wiki|Ender Dragon#Data_values|the wiki page on dragon data values}}) are:<br />
<br />
* 0: circling<br />
* 1: strafing (preparing to shoot a fireball)<br />
* 2: flying to the portal to land (part of transition to landed state)<br />
* 3: landing on the portal (part of transition to landed state)<br />
* 4: taking off from the portal (part of transition out of landed state)<br />
* 5: landed, performing breath attack<br />
* 6: landed, looking for a player for breath attack<br />
* 7: landed, roar before beginning breath attack<br />
* 8: charging player<br />
* 9: flying to portal to die<br />
* 10: hovering with no AI (default when using the /summon command).<br />
<br />
=== Flying ===<br />
<br />
{{Metadata inherit|Flying|inherits=Mob}}<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
{{Metadata inherit|Ghast|inherits=Flying}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
| false<br />
|}<br />
<br />
=== Phantom ===<br />
<br />
{{Metadata inherit|Phantom|inherits=Flying}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Size<br />
| 0<br />
|}<br />
<br />
Hitbox size is determined by horizontal=0.9 + 0.2*size and vertical=0.5 + 0.1 * i<br />
<br />
=== Slime ===<br />
<br />
{{Metadata inherit|Slime|inherits=Mob}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Size<br />
| 1<br />
|}<br />
<br />
=== Llama Spit ===<br />
<br />
{{Metadata inherit|Llama Spit|inherits=Entity}}<br />
<br />
=== Abstract Minecart===<br />
<br />
{{Metadata inherit|Abstract Minecart|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
| 1<br />
|-<br />
| {{Metadata id|}}<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
| 0.0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Custom block ID and damage<br />
| 0<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Custom block Y position (in 16ths of a block)<br />
| 6<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Show custom block<br />
| false<br />
|}<br />
<br />
If show custom block is false, then each type of Minecart will render its own type of block with its own properties. Note that one does ''not'' need to send these values for the metadata fields, as the client will automatically select them if show custom block is false. They are only provided for reference to help with swapping out other blocks.<br />
<br />
* Rideable Minecarts contain air (0:0) and have a y position of 6<br />
* Chest Minecarts contain chests facing north (54:0) and have a y position of 8<br />
* Furnace Minecarts contain a normal furnace facing north when unpowered (61:0) and a lit furnace facing north when powered (62:0) and have a y position of 6 in both cases<br />
* Hopper Minecarts contain a hopper (154:0) and have a y position of 1<br />
* TNT Minecarts contain TNT (46:0) and have a y position of 6<br />
* Command block minecarts contain a Command Block (137:0) and have a y position of 6<br />
* Spawner Minecarts contain a spawner (52:0) and have a y position of 6<br />
<br />
=== Minecart ===<br />
<br />
{{Metadata inherit|Minecart|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Abstract Minecart Container ===<br />
<br />
{{Metadata inherit|Abstract Minecart Container|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Hopper ===<br />
<br />
{{Metadata inherit|Minecart Hopper|inherits=Abstract Minecart Container }}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Chest ===<br />
<br />
{{Metadata inherit|Minecart Chest|inherits=Abstract Minecart Container }}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Furnace ===<br />
<br />
{{Metadata inherit|Minecart Furnace|inherits=Abstract Minecart}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| Boolean<br />
|colspan="2"| Has fuel<br />
| false<br />
|}<br />
<br />
=== Minecart TNT ===<br />
<br />
{{Metadata inherit|Minecart TNT|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Spawner ===<br />
<br />
{{Metadata inherit|Minecart Spawner|inherits=Abstract Minecart}}<br />
<br />
No additional metadata.<br />
<br />
=== Minecart Command Block ===<br />
<br />
{{Metadata inherit|Minecart Command Block|inherits=Abstract Minecart}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| String<br />
|colspan="2"| Command<br />
| <code></code><br />
|-<br />
| {{Metadata id|}}<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
| <code>{"text":""}</code><br />
|}<br />
<br />
=== Primed Tnt ===<br />
<br />
{{Metadata inherit|Primed Tnt|inherits=Entity}}<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
! Default<br />
|-<br />
| {{Metadata id|}}<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
| 80<br />
|}<br />
<br />
[[Category:Minecraft Modern]]</div>
Ingrim4
https://wiki.vg/index.php?title=Category:Minecraft_Modern&diff=14396
Category:Minecraft Modern
2018-10-31T15:18:09Z
<p>Ingrim4: Update current version numbers</p>
<hr />
<div>[[File:Banner beta.png]]<br />
<br />
Minecraft Modern is the latest (and only updated) version of Minecraft which requires a paid account to download, update and play. Most of the new development projects focus on either creating entirely new programs from scratch that interoperate with Minecraft (such as a bot or server) or modding projects that wrap the client or server and provide bug fixes, new features and enhancements to existing features.<br />
<br />
The currently stable version of Minecraft modern is [[Protocol version numbers|1.13.2 (Protocol 404)]].<br />
The currently unstable (Weekly snapshot or preview) version of Minecraft modern is [[Protocol version numbers|18w43c (Protocol 442)]].<br />
<br />
Categorize documentation, information, and such relating to Minecraft Classic here (see also [[:Category:Minecraft Classic|Minecraft Classic]]).</div>
Ingrim4
https://wiki.vg/index.php?title=User:Ingrim4&diff=14367
User:Ingrim4
2018-10-23T15:13:58Z
<p>Ingrim4: Blanked the page</p>
<hr />
<div></div>
Ingrim4
https://wiki.vg/index.php?title=Category:Minecraft_Modern&diff=7920
Category:Minecraft Modern
2016-05-28T10:28:36Z
<p>Ingrim4: </p>
<hr />
<div>[[File:Banner beta.png]]<br />
<br />
Minecraft Modern is the latest (and only updated) version of Minecraft which requires a paid account to download, update and play. Most of the new development projects focus on either creating entirely new programs from scratch that interoperate with Minecraft (such as a bot or server) or modding projects that wrap the client or server and provide bug fixes, new features and enhancements to existing features.<br />
<br />
The currently stable version of Minecraft modern is [[Protocol version numbers|1.9.4 (Protocol 110)]].<br />
The currently unstable (Weekly snapshot or preview) version of Minecraft modern is [[Protocol version numbers|16w21b (Protocol 203)]].<br />
<br />
Categorize documentation, information, and such relating to Minecraft Classic here (see also [[:Category:Minecraft Classic|Minecraft Classic]]).</div>
Ingrim4
https://wiki.vg/index.php?title=User_talk:Pokechu22&diff=7776
User talk:Pokechu22
2016-04-26T15:11:40Z
<p>Ingrim4: Created page with "Hey, thanks for adding and fixing the rest of the Entity Metadata values. I really created a big mess ;)"</p>
<hr />
<div>Hey, thanks for adding and fixing the rest of the [[Entities|Entity Metadata]] values. I really created a big mess ;)</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7569
Entity metadata
2016-03-15T15:44:28Z
<p>Ingrim4: /* Snowman */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== Potion ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
|}<br />
<br />
=== FallingBlock ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Data Types#Position|Position]]<br />
|colspan="2"| spawn position<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== FishingHook ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| hooked entity id<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Color & Style<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Snowman ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="2"| 10<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x10<br />
| has no pumpkin hat<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 11<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (0 for zombie, profession+1 for villagers)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7568
Entity metadata
2016-03-15T15:42:37Z
<p>Ingrim4: /* FishingHook */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== Potion ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
|}<br />
<br />
=== FallingBlock ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Data Types#Position|Position]]<br />
|colspan="2"| spawn position<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== FishingHook ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| hooked entity id<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Color & Style<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Snowman ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="2"| 10<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x10<br />
| has pumpkin hat<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 11<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (0 for zombie, profession+1 for villagers)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7567
Entity metadata
2016-03-15T15:37:05Z
<p>Ingrim4: /* Entity Metadata Format */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== Potion ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
|}<br />
<br />
=== FallingBlock ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Data Types#Position|Position]]<br />
|colspan="2"| spawn position<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== FishingHook ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| hooked entity<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Color & Style<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Snowman ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="2"| 10<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x10<br />
| has pumpkin hat<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 11<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (0 for zombie, profession+1 for villagers)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7566
Entity metadata
2016-03-15T15:29:46Z
<p>Ingrim4: /* Entity Metadata Format */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== Potion ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
|}<br />
<br />
=== FallingBlock ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Data Types#Position|Position]]<br />
|colspan="2"| spawn position<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Color & Style<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Snowman ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="2"| 10<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x10<br />
| has pumpkin hat<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 11<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (0 for zombie, profession+1 for villagers)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7565
Entity metadata
2016-03-15T15:22:10Z
<p>Ingrim4: /* Snowman */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== Potion ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
|}<br />
<br />
=== FallingBlock ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| spawn position<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Color & Style<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Snowman ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="2"| 10<br />
|rowspan="2"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x10<br />
| has pumpkin hat<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 11<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (0 for zombie, profession+1 for villagers)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7564
Entity metadata
2016-03-15T15:17:17Z
<p>Ingrim4: </p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== Potion ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
|}<br />
<br />
=== FallingBlock ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| spawn position<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Color & Style<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Snowman ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| ''Unknown'' (probably bitmask)<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 11<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (0 for zombie, profession+1 for villagers)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7563
Entity metadata
2016-03-15T15:12:31Z
<p>Ingrim4: </p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
<br />
=== Potion ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Color & Style<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Snowman ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| ''Unknown'' (probably bitmask)<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 11<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (0 for zombie, profession+1 for villagers)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7562
Entity metadata
2016-03-15T07:47:15Z
<p>Ingrim4: </p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
<br />
=== Potion ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Potion which is thrown<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Color & Style<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 11<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (0 for zombie, profession+1 for villagers)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7485
Entity metadata
2016-03-05T14:37:18Z
<p>Ingrim4: /* Horse */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| eating<br />
|-<br />
| 0x40<br />
| put on hind legs<br />
|-<br />
| 0x80<br />
| mouth open<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7484
Entity metadata
2016-03-05T14:17:24Z
<p>Ingrim4: /* ArmorStand */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| no BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x80<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7483
Entity metadata
2016-03-05T13:59:18Z
<p>Ingrim4: /* Guardian */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x80<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is retracting spikes<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7482
Entity metadata
2016-03-05T13:41:25Z
<p>Ingrim4: /* Horse */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x80<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 0x10<br />
| is retracting spikes<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7479
Entity metadata
2016-03-04T21:34:04Z
<p>Ingrim4: /* Entity Metadata Format */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| Opt[[Slot]]<br />
| <br />
|-<br />
| 6<br />
| OptBlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|-<br />
| 5<br />
| Boolean<br />
| <br />
|-<br />
| 8<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x50<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 0x10<br />
| is retracting spikes<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=File:Banner_beta.png&diff=7474
File:Banner beta.png
2016-03-04T21:15:07Z
<p>Ingrim4: Undo revision 7473 by Ingrim4 (talk)</p>
<hr />
<div>Sry, should be new file -> overriden beta img</div>
Ingrim4
https://wiki.vg/index.php?title=File:Banner_beta.png&diff=7473
File:Banner beta.png
2016-03-04T21:10:15Z
<p>Ingrim4: Ingrim4 uploaded a new version of &quot;File:Banner beta.png&quot;</p>
<hr />
<div></div>
Ingrim4
https://wiki.vg/index.php?title=File:Banner_beta.png&diff=7472
File:Banner beta.png
2016-03-04T21:09:31Z
<p>Ingrim4: Ingrim4 uploaded a new version of &quot;File:Banner beta.png&quot;</p>
<hr />
<div></div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7470
Entity metadata
2016-03-04T20:36:14Z
<p>Ingrim4: /* Guardian */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x50<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x04<br />
| is elderly<br />
|-<br />
| 0x10<br />
| is retracting spikes<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7469
Entity metadata
2016-03-04T20:34:09Z
<p>Ingrim4: /* TameableAnimal */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x50<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7468
Entity metadata
2016-03-04T20:33:56Z
<p>Ingrim4: /* TameableAnimal */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x50<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 12<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is sitting<br />
|-<br />
| 0x04<br />
| is tamed<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (sitting, tamed)<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7467
Entity metadata
2016-03-04T20:30:58Z
<p>Ingrim4: /* Sheep */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x50<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (color, sheared)<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (sitting, tamed)<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7466
Entity metadata
2016-03-04T20:24:01Z
<p>Ingrim4: /* Horse */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 12<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x02<br />
| is Tame<br />
|-<br />
| 0x04<br />
| ''Unknown''<br />
|-<br />
| 0x08<br />
| has Chest<br />
|-<br />
| 0x10<br />
| ''Unknown''<br />
|-<br />
| 0x20<br />
| ''Unknown''<br />
|-<br />
| 0x40<br />
| ''Unknown''<br />
|-<br />
| 0x50<br />
| ''Unknown''<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (sitting, tamed)<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7465
Entity metadata
2016-03-04T20:17:32Z
<p>Ingrim4: /* Insentient */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="3"| 10<br />
|rowspan="3"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| NoAI<br />
|-<br />
| 0x02<br />
| Left handed<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (sitting, tamed)<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7464
Entity metadata
2016-03-04T20:09:19Z
<p>Ingrim4: /* ArmorStand */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| ''Unknown (probably something with the paddles)''<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="6"| 10<br />
|rowspan="6"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| is Small<br />
|-<br />
| 0x02<br />
| has Gravity<br />
|-<br />
| 0x04<br />
| has Arms<br />
|-<br />
| 0x08<br />
| has BasePlate<br />
|-<br />
| 0x10<br />
| set Marker<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Byte<br />
|colspan="2"| Status bit mask (NoAI, Left handed)<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (sitting, tamed)<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=User:Ingrim4&diff=7462
User:Ingrim4
2016-03-04T19:59:56Z
<p>Ingrim4: </p>
<hr />
<div>Current maintainer and developer of '''Imprex''' a private Minecraft 1.9 server and '''MolecularMaster''' a dynamic server/client system for example for a cloudsystem.</div>
Ingrim4
https://wiki.vg/index.php?title=User:Ingrim4&diff=7461
User:Ingrim4
2016-03-04T19:59:42Z
<p>Ingrim4: Created page with "Current maintainer and developer of '''Imprex''' a private Minecraft 1.9 server and MolecularMaster a dynamic server/client system for example for a cloudsystem."</p>
<hr />
<div>Current maintainer and developer of '''Imprex''' a private Minecraft 1.9 server and MolecularMaster a dynamic server/client system for example for a cloudsystem.</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7456
Entity metadata
2016-03-04T19:46:00Z
<p>Ingrim4: /* Boat */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 9<br />
| Boolean<br />
|colspan="2"| Unknown (probably something with the paddles)<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Unknown (probably something with the paddles)<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Byte<br />
|colspan="2"| Status bit mask (NoAI, Left handed)<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (sitting, tamed)<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7449
Entity metadata
2016-03-04T19:22:23Z
<p>Ingrim4: /* Skeleton */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Byte<br />
|colspan="2"| Status bit mask (NoAI, Left handed)<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (sitting, tamed)<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Profession (Type)<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something melee target related | true if target is select otherwise false)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4
https://wiki.vg/index.php?title=Entity_metadata&diff=7445
Entity metadata
2016-03-04T19:00:26Z
<p>Ingrim4: /* Villager */</p>
<hr />
<div><br />
== Mobs ==<br />
<br />
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]]. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).<br />
<br />
{| class="wikitable"<br />
|- <br />
! Type<br />
! Name<br />
! x, z<br />
! y<br />
|-<br />
| 48<br />
| Mob<br />
| N/A<br />
| N/A<br />
|-<br />
| 49<br />
| Monster<br />
| N/A<br />
| N/A<br />
|-<br />
| 50<br />
| Creeper<br />
| 0.6<br />
| 1.8<br />
|-<br />
| 51<br />
| Skeleton<br />
| 0.6<br />
| 1.95<br />
|- <br />
| 52<br />
| Spider<br />
| 1.4<br />
| 0.9<br />
|- <br />
| 53<br />
| Giant Zombie<br />
| 0.6 * 6<br />
| 1.8 * 6<br />
|- <br />
| 54<br />
| Zombie<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 55<br />
| Slime<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 56<br />
| Ghast<br />
| 4<br />
| 4<br />
|- <br />
| 57<br />
| Zombie Pigman<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 58<br />
| Enderman<br />
| 0.6<br />
| 2.9<br />
|- <br />
| 59<br />
| Cave Spider<br />
| 0.7<br />
| 0.5<br />
|- <br />
| 60<br />
| Silverfish<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 61<br />
| Blaze<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 62<br />
| Magma Cube<br />
| 0.51000005 * size<br />
| 0.51000005 * size<br />
|- <br />
| 63<br />
| Ender Dragon<br />
| 16.0<br />
| 8.0<br />
|- <br />
| 64<br />
| Wither<br />
| 0.9<br />
| 3.5<br />
|- <br />
| 65<br />
| Bat<br />
| 0.5<br />
| 0.9<br />
|- <br />
| 66<br />
| Witch<br />
| 0.6<br />
| 1.8<br />
|- <br />
| 67<br />
| Endermite<br />
| 0.4<br />
| 0.3<br />
|- <br />
| 68<br />
| Guardian<br />
| 0.85<br />
| 0.85<br />
|- <br />
| 69<br />
| Shulker<br />
| 1<br />
| 1<br />
|- <br />
| 90<br />
| Pig<br />
| 0.9<br />
| 0.9<br />
|- <br />
| 91<br />
| Sheep<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 92<br />
| Cow<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 93<br />
| Chicken<br />
| 0.4<br />
| 0.7<br />
|- <br />
| 94<br />
| Squid<br />
| 0.95<br />
| 0.95<br />
|- <br />
| 95<br />
| Wolf<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 96<br />
| Mooshroom<br />
| 0.9<br />
| 1.3<br />
|- <br />
| 97<br />
| Snowman<br />
| 0.7<br />
| 1.9<br />
|- <br />
| 98<br />
| Ocelot<br />
| 0.6<br />
| 0.8<br />
|- <br />
| 99<br />
| Iron Golem<br />
| 1.4<br />
| 2.9<br />
|- <br />
| 100<br />
| Horse<br />
| 1.4<br />
| 1.6<br />
|- <br />
| 101<br />
| Rabbit<br />
| 0.6<br />
| 0.7<br />
|- <br />
| 120<br />
| Villager<br />
| 0.6<br />
| 1.8<br />
|}<br />
<br />
== Objects ==<br />
<br />
Objects are spawned via [[Protocol#Spawn_Object|Spawn Object]]. See [[Object Data]] for more details.<br />
<br />
{| class="wikitable"<br />
|- <br />
! ID<br />
! Name<br />
! x, z<br />
! y<br />
|- <br />
| 1<br />
| Boat<br />
| 1.5<br />
| 0.6<br />
|- <br />
| 2<br />
| Item Stack ([[Slot]])<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 3<br />
| Area Effect Cloud<br />
| ?<br />
| ?<br />
|- <br />
| 10<br />
| Minecart<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 11 (unused since 1.6.x)<br />
| Minecart (storage)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 12 (unused since 1.6.x)<br />
| Minecart (powered)<br />
| 0.98<br />
| 0.7<br />
|- <br />
| 50<br />
| Activated TNT<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 51<br />
| EnderCrystal<br />
| 2.0<br />
| 2.0<br />
|- <br />
| 60<br />
| Arrow (projectile)<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 61<br />
| Snowball (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 62<br />
| Egg (projectile)<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 63<br />
| FireBall (ghast projectile)<br />
| 1.0<br />
| 1.0<br />
|- <br />
| 64<br />
| FireCharge (blaze projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 65<br />
| Thrown Enderpearl<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 66<br />
| Wither Skull (projectile)<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 67<br />
| Shulker Bullet<br />
| 0.3125<br />
| 0.3125<br />
|- <br />
| 70<br />
| Falling Objects<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 71<br />
| Item frames<br />
| varies<br />
| varies<br />
|- <br />
| 72<br />
| Eye of Ender<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 73<br />
| Thrown Potion<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 74<br />
| Falling Dragon Egg<br />
| 0.98<br />
| 0.98<br />
|- <br />
| 75<br />
| Thrown Exp Bottle<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 76<br />
| Firework Rocket<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 77<br />
| Leash Knot<br />
| 0.5<br />
| 0.5<br />
|-<br />
| 78<br />
| ArmorStand<br />
| 0.5<br />
| 2.0<br />
|- <br />
| 90<br />
| Fishing Float<br />
| 0.25<br />
| 0.25<br />
|- <br />
| 91<br />
| Spectral Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 92<br />
| Tipped Arrow<br />
| 0.5<br />
| 0.5<br />
|- <br />
| 93<br />
| Dragon Fireball<br />
| 0.3125<br />
| 0.3125<br />
|}<br />
<br />
Since release {{Minecraft Wiki|1.6}}, all minecarts are spawned with object type 10 and their functionality is then specified in the [[Object Data#Minecarts (id 10)|Data field]] within the packet. Also, their visual appearance may be sent via the [[Protocol#Entity Metadata|Entity Metadata]] packet.<br />
<br />
== Entity Metadata Format ==<br />
<br />
Note that entity metadata is a totally distinct concept from block metadata. All entities ''must'' send at least one item of metadata, in most cases this will be the health item.<br />
<br />
An Entity Metadata is an array of entries, each of which looks like the following:<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Type<br />
! Meaning<br />
|-<br />
| Index<br />
| Unsigned Byte<br />
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.<br />
|-<br />
| Type<br />
| Optional Byte Enum<br />
| Only if Index is not <code>0xff</code>; the type of the index, see the table below<br />
|-<br />
| Value<br />
| Optional ''value of Type''<br />
| Only if Index is not <code>0xff</code>: the value of the metadata field<br />
|}<br />
<br />
{| class="wikitable"<br />
! Value of Type field<br />
! [[Data types|Type]] of Value field<br />
! Notes<br />
|-<br />
| 0<br />
| Byte<br />
| <br />
|-<br />
| 1<br />
| VarInt<br />
| <br />
|-<br />
| 2<br />
| Float<br />
| <br />
|-<br />
| 3<br />
| String<br />
| <br />
|-<br />
| 4<br />
| [[Chat]]<br />
| <br />
|-<br />
| 5<br />
| [[Slot]]<br />
| <br />
|-<br />
| 6<br />
| Boolean<br />
| <br />
|-<br />
| 7<br />
| Vector3F (Array of Float)<br />
| 3 elements<br />
|-<br />
| 8<br />
| [[Data Types#Position|Position]]<br />
| <br />
|-<br />
| 9<br />
| OptPosition (Boolean + Optional Position)<br />
| Position is present if the Boolean is set to true<br />
|-<br />
| 10<br />
| Direction (VarInt)<br />
| ???<br />
|-<br />
| 11<br />
| OptUUID (Boolean + Optional UUID)<br />
| UUID is present if the Boolean is set to true<br />
|-<br />
| 12<br />
| BlockID (VarInt)<br />
| <code><nowiki>id &lt;&lt; 4 | data</nowiki></code><br />
|}<br />
<br />
Entity classes also recursively use fields from classes they extend.<br />
<br />
=== Entity ===<br />
<br />
The base class.<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
|rowspan="8"| 0<br />
|rowspan="8"| Byte<br />
! Bit mask<br />
! Meaning<br />
|-<br />
| 0x01<br />
| On Fire<br />
|-<br />
| 0x02<br />
| Crouched<br />
|-<br />
| 0x08<br />
| Sprinting<br />
|-<br />
| 0x10<br />
| Eating/drinking/blocking<br />
|-<br />
| 0x20<br />
| Invisible<br />
|-<br />
| 0x40<br />
| Glowing effect<br />
|-<br />
| 0x80<br />
| Flying with {{Minecraft Wiki|elytra}}<br />
|-<br />
| 1<br />
| VarInt<br />
|colspan="2"| Air<br />
|-<br />
| 2<br />
| String<br />
|colspan="2"| Custom name<br />
|-<br />
| 3<br />
| Boolean<br />
|colspan="2"| Is custom name visible<br />
|-<br />
| 4<br />
| Boolean<br />
|colspan="2"| Is silent<br />
|}<br />
<br />
=== AreaEffectCloud ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Float<br />
|colspan="2"| Radius<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color (only for mob spell particle)<br />
|-<br />
| 7<br />
| Boolean<br />
|colspan="2"| Ignore radius and show effect as single point, not area<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Particle ID<br />
|}<br />
<br />
=== Arrow ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| Is critical<br />
|}<br />
<br />
=== TippedArrow ===<br />
<br />
Extends [[#Arrow|Arrow]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Color<br />
|}<br />
<br />
=== Boat ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Time since last hit<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Forward direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Damage taken<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== EnderCrystal ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| OptPosition<br />
|colspan="2"| Beam target<br />
|-<br />
| 6<br />
| Boolean<br />
|colspan="2"| Show bottom<br />
|}<br />
<br />
=== Fireball ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== WitherSkull ===<br />
<br />
Extends [[#Fireball|Fireball]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Boolean<br />
|colspan="2"| Invulnerable<br />
|}<br />
<br />
=== Fireworks ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Firework info<br />
|}<br />
<br />
=== Hanging ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
No additional metadata.<br />
<br />
=== ItemFrame ===<br />
<br />
Extends [[#Hanging|Hanging]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Rotation<br />
|}<br />
<br />
=== Item ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| [[Slot]]<br />
|colspan="2"| Item<br />
|}<br />
<br />
=== Living ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| Byte<br />
|colspan="2"| ''Unknown (probably indicates which hand is currently used)''<br />
|-<br />
| 6<br />
| Float<br />
|colspan="2"| Health<br />
|-<br />
| 7<br />
| VarInt<br />
|colspan="2"| Potion effect color<br />
|-<br />
| 8<br />
| Boolean<br />
|colspan="2"| Is potion effect ambient<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Number of arrows in entity<br />
|}<br />
<br />
=== Player ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Float<br />
|colspan="2"| Additional Hearts<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Score<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Skin Flags<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Main hand (0 : Left, 1 : Right)<br />
|}<br />
<br />
=== ArmorStand ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|-<br />
| 11<br />
| Vector3F<br />
|colspan="2"| Head rotation<br />
|-<br />
| 12<br />
| Vector3F<br />
|colspan="2"| Body rotation<br />
|-<br />
| 13<br />
| Vector3F<br />
|colspan="2"| Left arm rotation<br />
|-<br />
| 14<br />
| Vector3F<br />
|colspan="2"| Right arm rotation<br />
|-<br />
| 15<br />
| Vector3F<br />
|colspan="2"| Left leg rotation<br />
|-<br />
| 16<br />
| Vector3F<br />
|colspan="2"| Right leg rotation<br />
|}<br />
<br />
=== Insentient ===<br />
<br />
Extends [[#Living|Living]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 10<br />
| Byte<br />
|colspan="2"| Status bit mask (NoAI, Left handed)<br />
|}<br />
<br />
=== Ambient ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Bat ===<br />
<br />
Extends [[#Ambient|Ambient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is hanging<br />
|}<br />
<br />
=== Creature ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ageable ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|}<br />
<br />
=== Animal ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
No additional metadata.<br />
<br />
=== Horse ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Variant<br />
|-<br />
| 15<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Armor<br />
|}<br />
<br />
=== Pig ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Has saddle<br />
|}<br />
<br />
=== Rabbit ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Sheep ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask<br />
|}<br />
<br />
=== TameableAnimal ===<br />
<br />
Extends [[#Animal|Animal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| Byte<br />
|colspan="2"| Status bit mask (sitting, tamed)<br />
|-<br />
| 13<br />
| OptUUID<br />
|colspan="2"| Owner<br />
|}<br />
<br />
=== Ocelot ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Type<br />
|}<br />
<br />
=== Wolf ===<br />
<br />
Extends [[#TameableAnimal|TameableAnimal]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 14<br />
| Float<br />
|colspan="2"| Damage taken (used for tail rotation)<br />
|-<br />
| 15<br />
| Boolean<br />
|colspan="2"| Is begging<br />
|-<br />
| 16<br />
| VarInt<br />
|colspan="2"| Collar color<br />
|}<br />
<br />
=== Villager ===<br />
<br />
Extends [[#Ageable|Ageable]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| ''Profession (Type)''<br />
|}<br />
<br />
=== Golem ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== IronGolem ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is player-created<br />
|}<br />
<br />
=== Shulker ===<br />
<br />
Extends [[#Golem|Golem]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Direction<br />
|colspan="2"| Facing direction<br />
|-<br />
| 12<br />
| OptPosition<br />
|colspan="2"| Attachment position<br />
|-<br />
| 13<br />
| Byte<br />
|colspan="2"| Shield height<br />
|}<br />
<br />
=== Monster ===<br />
<br />
Extends [[#Creature|Creature]].<br />
<br />
No additional metadata.<br />
<br />
=== Blaze ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is on fire<br />
|}<br />
<br />
=== Creeper ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| State (-1 = idle, 1 = fuse)<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is ignited<br />
|}<br />
<br />
=== Guardian ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Status bit mask (elderly, retracting spikes)<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Target EID<br />
|}<br />
<br />
=== Skeleton ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Type<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| ''Unknown (something hand related)''<br />
|}<br />
<br />
=== Spider ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Byte<br />
|colspan="2"| Is climbing<br />
|}<br />
<br />
=== Witch ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is aggresive<br />
|}<br />
<br />
=== Wither ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| First head's target<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Second head's target<br />
|-<br />
| 13<br />
| VarInt<br />
|colspan="2"| Third head's target<br />
|-<br />
| 14<br />
| VarInt<br />
|colspan="2"| Invulnerable time<br />
|}<br />
<br />
=== Zombie ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is baby<br />
|-<br />
| 12<br />
| VarInt<br />
|colspan="2"| Is villager (profession)<br />
|-<br />
| 13<br />
| Boolean<br />
|colspan="2"| Is converting<br />
|-<br />
| 14<br />
| Boolean<br />
|colspan="2"| Are hands held up<br />
|}<br />
<br />
=== Enderman ===<br />
<br />
Extends [[#Monster|Monster]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| BlockID<br />
|colspan="2"| Carried block<br />
|-<br />
| 12<br />
| Boolean<br />
|colspan="2"| Is screaming<br />
|}<br />
<br />
=== EnderDragon ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Dragon phase<br />
|}<br />
<br />
=== Flying ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
No additional metadata.<br />
<br />
=== Ghast ===<br />
<br />
Extends [[#Flying|Flying]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is attacking<br />
|}<br />
<br />
=== Slime ===<br />
<br />
Extends [[#Insentient|Insentient]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| VarInt<br />
|colspan="2"| Size<br />
|}<br />
<br />
=== Minecart ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Shaking power<br />
|-<br />
| 6<br />
| VarInt<br />
|colspan="2"| Shaking direction<br />
|-<br />
| 7<br />
| Float<br />
|colspan="2"| Shaking multiplier<br />
|-<br />
| 8<br />
| VarInt<br />
|colspan="2"| Block ID and damage<br />
|-<br />
| 9<br />
| VarInt<br />
|colspan="2"| Block Y position<br />
|-<br />
| 10<br />
| Boolean<br />
|colspan="2"| Show block<br />
|}<br />
<br />
=== MinecartCommandBlock ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| String<br />
|colspan="2"| Command<br />
|-<br />
| 12<br />
| [[Chat]]<br />
|colspan="2"| Last output<br />
|}<br />
<br />
=== MinecartFurnace ===<br />
<br />
Extends [[#Minecart|Minecart]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 11<br />
| Boolean<br />
|colspan="2"| Is powered<br />
|}<br />
<br />
=== TNTPrimed ===<br />
<br />
Extends [[#Entity|Entity]].<br />
<br />
{| class="wikitable"<br />
! Index<br />
! Type<br />
!style="width: 250px;" colspan="2"| Meaning<br />
|-<br />
| 5<br />
| VarInt<br />
|colspan="2"| Fuse time<br />
|}</div>
Ingrim4