Difference between revisions of "Talk:Legacy Mojang Authentication"
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:What URL specifically? [[User:Barneygale|Barneygale]] 05:44, 21 November 2011 (MST) | :What URL specifically? [[User:Barneygale|Barneygale]] 05:44, 21 November 2011 (MST) | ||
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+ | :Sorry - should have said: http://session.minecraft.net/game/joinserver.jsp?user=XXXX&sessionId=XXXX&serverId=XXXX I was having trouble with my implementation of the minecraft server (ChunkyMonkey), and decided to sniff the traffic that the official server was sending, and got the above. --[[User:Huin|Huin]] 12:19, 21 November 2011 (MST) | ||
+ | :Just realised that that was probably the client. I'm gonna run another packet sniff. --[[User:Huin|Huin]] 12:21, 21 November 2011 (MST) | ||
+ | :So the URL I was really interested in was the checkserver one, i.e /game/checkserver.jsp?user=XXXX&serverId=XXXX - for which the response is quite similar: "3\r\nYES\r\n0\r\n\r\n" --[[User:Huin|Huin]] 12:46, 21 November 2011 (MST) | ||
+ | ::So this is actually HTTP chunking. See how you've got a <code>Transfer-Encoding: chunked</code> header? [http://en.wikipedia.org/wiki/Chunked_transfer_encoding] [[User:Barneygale|Barneygale]] 09:08, 22 November 2011 (MST) |
Revision as of 16:08, 22 November 2011
New Base URL
Since the new base url used for authentication is https://login.minecraft.net/ does that mean it would use https://login.minecraft.net/getversion.jsp or https://login.minecraft.net/game/getversion.jsp ?
- The URL is just "https://login.minecraft.net/". Post straight there with the content "user=...&password=...&version=..." (without quotes). ~ Ribose · 19:29, 20 October 2011 (MST)
New auth response?
I'm now seeing the auth server respond with (in the HTTP body) the following: "2\r\nOK\r\n0\r\n\r\n" (interpret that as a C string). Anyone seen different, or have any insights?
--Huin 15:19, 20 November 2011 (MST)
- What URL specifically? Barneygale 05:44, 21 November 2011 (MST)
- Sorry - should have said: http://session.minecraft.net/game/joinserver.jsp?user=XXXX&sessionId=XXXX&serverId=XXXX I was having trouble with my implementation of the minecraft server (ChunkyMonkey), and decided to sniff the traffic that the official server was sending, and got the above. --Huin 12:19, 21 November 2011 (MST)
- Just realised that that was probably the client. I'm gonna run another packet sniff. --Huin 12:21, 21 November 2011 (MST)
- So the URL I was really interested in was the checkserver one, i.e /game/checkserver.jsp?user=XXXX&serverId=XXXX - for which the response is quite similar: "3\r\nYES\r\n0\r\n\r\n" --Huin 12:46, 21 November 2011 (MST)
- So this is actually HTTP chunking. See how you've got a
Transfer-Encoding: chunked
header? [1] Barneygale 09:08, 22 November 2011 (MST)
- So this is actually HTTP chunking. See how you've got a