Difference between revisions of "Pocket Edition FAQ"
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m (→Connecting a server: ?) |
(→Connecting a server: more info) |
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Line 16: | Line 16: | ||
#'''S->C''' 0x10 DATA | #'''S->C''' 0x10 DATA | ||
#'''C->S''' 0x13 DATA | #'''C->S''' 0x13 DATA | ||
− | #'''C->S''' 0x82 DATA Login (send | + | #'''C->S''' 0x82 DATA Login (sends username) |
− | # | + | #'''S->C''' 0x83 DATA LoginStatus |
− | + | #'''S->C''' 0x87 DATA StartGame (send seed and spawn position) | |
+ | #'''C''' Generates base map with seed | ||
+ | #'''C->S''' 0x84 DATA Ready (client spawns) | ||
[[Category:Pocket Minecraft]] | [[Category:Pocket Minecraft]] |
Revision as of 23:23, 5 December 2012
Normal Login Sequence
C = Client S = Server B = Broadcast
Server searching
- C->B 0x02 ID_UNCONNECTED_PING_OPEN_CONNECTIONS
- S->C 0x1c ID_UNCONNECTED_PONG
Connecting a server
- C->S 0x05 ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent)
- S->C 0x06 ID_OPEN_CONNECTION_REPLY_1
- C->S 0x07 ID_OPEN_CONNECTION_REQUEST_2
- S->C 0x08 ID_OPEN_CONNECTION_REPLY_2
- C->S 0x09 DATA ClientConnect
- S->C 0x10 DATA
- C->S 0x13 DATA
- C->S 0x82 DATA Login (sends username)
- S->C 0x83 DATA LoginStatus
- S->C 0x87 DATA StartGame (send seed and spawn position)
- C Generates base map with seed
- C->S 0x84 DATA Ready (client spawns)