Difference between revisions of "Pocket Edition FAQ"
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m (→Server searching: ocd) |
(→Normal Login Sequence: added format plus id's) |
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Line 6: | Line 6: | ||
=== Server searching === | === Server searching === | ||
− | #'''C->B''' 0x02 ID_UNCONNECTED_PING_OPEN_CONNECTIONS | + | #'''C->B''' <code>0x02</code> ID_UNCONNECTED_PING_OPEN_CONNECTIONS |
− | #'''S->C''' 0x1C ID_UNCONNECTED_PONG | + | #'''S->C''' <code>0x1C</code> ID_UNCONNECTED_PONG |
=== Connecting a server === | === Connecting a server === | ||
− | #'''C->S''' 0x05 ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent) | + | #'''C->S''' <code>0x05</code> ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent) |
− | #'''S->C''' 0x06 ID_OPEN_CONNECTION_REPLY_1 | + | #'''S->C''' <code>0x06</code> ID_OPEN_CONNECTION_REPLY_1 |
− | #'''C->S''' 0x07 ID_OPEN_CONNECTION_REQUEST_2 | + | #'''C->S''' <code>0x07</code> ID_OPEN_CONNECTION_REQUEST_2 |
− | #'''S->C''' 0x08 ID_OPEN_CONNECTION_REPLY_2 | + | #'''S->C''' <code>0x08</code> ID_OPEN_CONNECTION_REPLY_2 |
− | #'''C->S''' 0x09 DATA ClientConnect | + | #'''C->S''' <code>0x09</code> DATA ClientConnect |
− | #'''S->C''' 0x10 DATA | + | #'''S->C''' <code>0x10</code> DATA ServerHandshake |
− | #'''C->S''' 0x13 DATA | + | #'''C->S''' <code>0x13</code> DATA ClientHandshake |
− | #'''C->S''' 0x82 DATA Login (sends username) | + | #'''C->S''' <code>0x82</code> DATA Login (sends username) |
− | #'''S->C''' 0x83 DATA LoginStatus | + | #'''S->C''' <code>0x83</code> DATA LoginStatus |
− | #'''S->C''' 0x87 DATA StartGame (send seed and spawn position) | + | #'''S->C''' <code>0x87</code> DATA StartGame (send seed and spawn position) |
− | #'''C''' Generates base map with seed | + | #'''C''' ''Generates base map with seed'' |
− | #'''C->S''' 0x84 DATA Ready (client spawns) | + | #'''C->S''' <code>0x84</code> DATA Ready (client spawns) |
[[Category:Pocket Minecraft]] | [[Category:Pocket Minecraft]] |
Revision as of 05:03, 6 December 2012
Normal Login Sequence
C = Client S = Server B = Broadcast
Server searching
- C->B
0x02
ID_UNCONNECTED_PING_OPEN_CONNECTIONS - S->C
0x1C
ID_UNCONNECTED_PONG
Connecting a server
- C->S
0x05
ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent) - S->C
0x06
ID_OPEN_CONNECTION_REPLY_1 - C->S
0x07
ID_OPEN_CONNECTION_REQUEST_2 - S->C
0x08
ID_OPEN_CONNECTION_REPLY_2 - C->S
0x09
DATA ClientConnect - S->C
0x10
DATA ServerHandshake - C->S
0x13
DATA ClientHandshake - C->S
0x82
DATA Login (sends username) - S->C
0x83
DATA LoginStatus - S->C
0x87
DATA StartGame (send seed and spawn position) - C Generates base map with seed
- C->S
0x84
DATA Ready (client spawns)