Difference between revisions of "HCraft"
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World physics can be stopped, paused, and resumed at any time using the '''/physics''' command. | World physics can be stopped, paused, and resumed at any time using the '''/physics''' command. | ||
+ | }} | ||
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+ | {{Box| | ||
+ | BORDER = #72F29B| | ||
+ | BACKGROUND = #16F2CA| | ||
+ | WIDTH = 100%| | ||
+ | ICON = | | ||
+ | HEADING = '''Building and selections''' | | ||
+ | CONTENT = | ||
+ | [[Image:HCraft-selections1.png|thumb|border|right|top|250px|An empty cuboid selection]] | ||
+ | [[Image:HCraft-selections2.png|thumb|border|right|top|250px|The same selection after being filled with obsidian]] | ||
+ | [[Image:HCraft-selections3.png|thumb|border|right|top|250px|Empty spheroid selection]] | ||
+ | [[Image:HCraft-selections4.png|thumb|border|right|top|250px|Same selection filled with red wool]] | ||
+ | |||
+ | Very similiar to ''action blocks'' in MinerCPP, and selections in WorldEdit (except that selections in hCraft are visible). | ||
+ | |||
+ | Selection manipulation is mostly done using only one command, the '''/select''' command, or just '''/s''' for short, here are some things that you can do: | ||
+ | ; /s new [@<name>] <cuboid/sphere> | ||
+ | : Creates a new selection of the specified type, optionally assigning it the given name. | ||
+ | ; /s 1/2/3/... | ||
+ | : Sets the selected point to the player's current location. | ||
+ | ; /s show/hide <@name>/all/visible/hidden | ||
+ | : Shows or hides the specified selection(s). | ||
+ | ; /s move x/y/z/xy/xz/yz/xyz <num> | ||
+ | : Moves all visible selection <num> blocks in the specified direction(s). | ||
+ | ; /s contract/expand x/y/z/xy/... <num> | ||
+ | : Expands or contracts all visible selections <num> blocks in the given direction(s). | ||
+ | ; /s delete <@name> | ||
+ | : Removes the specified selection. | ||
+ | ; /s clear | ||
+ | : Clears all selections | ||
+ | ; /s all [but/except] <block types....> | ||
+ | : Very powerful command! Filters the specified blocks from all visible selections and creates a new composite selection containing only the selected blocks. | ||
+ | : Examples: ''/s all but air'', ''/s all grass stone wood''. | ||
+ | |||
+ | Once the selection(s) have been created, the user may then continue to manipulate them using several commands, some include: | ||
+ | ; /fill [-r 0-100] [-f <max>] <block> | ||
+ | : Fills all visible selection with the specified block. | ||
+ | ; /fill <old> <new> | ||
+ | : Like the regular fill (accepts the same options too), but instead replaces blocks of type <old> with <new>. | ||
+ | ; /bt <type> | ||
+ | : Converts all non-air blocks in all visible selections to the specified block type. | ||
+ | ; /bp <type> <physics> | ||
+ | : Applies custom block physics to all blocks of type <type>. | ||
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+ | |||
}} | }} |
Revision as of 09:23, 25 September 2013
Introduction
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Multiworld
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Block physics
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Building and selections
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