Difference between revisions of "Slot Data"
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− | The ''' | + | The '''Slot''' data structure is how Minecraft represents an item and its associated data in the [[Protocol|Minecraft Protocol]]. |
== Format == | == Format == | ||
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The structure consists of at least a short, which gives the item/block ID [http://www.minecraftwiki.net/wiki/Block_ids]. A value of <code>-1</code> signifies that the slot is empty, and no further data follows. | The structure consists of at least a short, which gives the item/block ID [http://www.minecraftwiki.net/wiki/Block_ids]. A value of <code>-1</code> signifies that the slot is empty, and no further data follows. | ||
− | If the block ID is not <code>-1</code>, three more fields follow. These fields are a byte (item count), a short (item damage) and another byte. | + | If the block ID is not <code>-1</code>, three more fields follow. These fields are a byte (item count), a short (item damage) and at least another byte. |
− | If the byte is <code>0</code>, there is no NBT data, and no further data follows. Otherwise the byte is the start of the | + | If the byte is <code>0</code>, there is no NBT data, and no further data follows. Otherwise the byte is the start of an NBT blob of the following format: |
− | + | <pre> | |
− | + | COMPOUND <nowiki>''</nowiki> | |
− | < | + | LIST 'StoredEnchantments' |
− | COMPOUND | ||
− | LIST | ||
COMPOUND | COMPOUND | ||
− | SHORT | + | SHORT 'id' |
− | SHORT | + | SHORT 'lvl' |
END | END | ||
COMPOUND | COMPOUND | ||
− | ... | + | ... |
END | END | ||
+ | ... | ||
+ | END | ||
+ | INT 'Unbreakable' | ||
+ | ... | ||
END | END | ||
− | </ | + | </pre> |
− | |||
− | |||
− | See [[NBT]] for more information about the NBT format. | + | See [[NBT]] for more information about the NBT format, and [http://minecraft.gamepedia.com/Player.dat_format#Item_structure here] for the contained information and its format. |
== Examples == | == Examples == | ||
− | < | + | <pre> |
ff ff | empty slot | ff ff | empty slot | ||
01 16 01 00 00 00 | a diamond pickaxe | 01 16 01 00 00 00 | a diamond pickaxe | ||
01 16 01 00 00 01 04 CA FE BA BE | a diamond pickaxe with (made-up) NBT data | 01 16 01 00 00 01 04 CA FE BA BE | a diamond pickaxe with (made-up) NBT data | ||
− | </ | + | </pre> |
[[Category:Protocol Details]] | [[Category:Protocol Details]] | ||
[[Category:Minecraft Modern]] | [[Category:Minecraft Modern]] |
Revision as of 00:32, 15 April 2016
The Slot data structure is how Minecraft represents an item and its associated data in the Minecraft Protocol.
Format
The structure consists of at least a short, which gives the item/block ID [1]. A value of -1
signifies that the slot is empty, and no further data follows.
If the block ID is not -1
, three more fields follow. These fields are a byte (item count), a short (item damage) and at least another byte.
If the byte is 0
, there is no NBT data, and no further data follows. Otherwise the byte is the start of an NBT blob of the following format:
COMPOUND '' LIST 'StoredEnchantments' COMPOUND SHORT 'id' SHORT 'lvl' END COMPOUND ... END ... END INT 'Unbreakable' ... END
See NBT for more information about the NBT format, and here for the contained information and its format.
Examples
ff ff | empty slot 01 16 01 00 00 00 | a diamond pickaxe 01 16 01 00 00 01 04 CA FE BA BE | a diamond pickaxe with (made-up) NBT data