Difference between revisions of "Entity statuses"

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m (Names were too close to mojangs names. Changed them a bit for legal reasons.)
 
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This article lists '''entity status codes''', by entity.  These are used in the [[Protocol#Entity_Status|Entity Status packet]].
+
This article lists '''entity status codes''', by entity.  These are used in the [[Protocol#Entity_Event|Entity Event packet]].
  
 
== Status table ==
 
== Status table ==
Line 13: Line 13:
 
  |-
 
  |-
 
  | 1
 
  | 1
  | [[#Rabbit|Rabbit]], [[#Minecart Spawner|Minecart Spawner]]
+
  | [[#Minecart Spawner|Minecart Spawner]], [[#Rabbit|Rabbit]]
 
  |-
 
  |-
 
  | 2
 
  | 2
  | [[#Living Entity|Living Entity]]
+
  | None
 
  |-
 
  |-
 
  | 3
 
  | 3
  | [[#Snowball|Snowball]], [[#Egg|Egg]], [[#Living Entity|Living Entity]]
+
  | [[#Egg|Egg]], [[#Living Entity|Living Entity]], [[#Snowball|Snowball]]
 
  |-
 
  |-
 
  | 4
 
  | 4
  | [[#Iron Golem|Iron Golem]], [[#Evoker Fangs|Evoker Fangs]], [[#Ravager|Ravager]]
+
  | [[#Evoker Fangs|Evoker Fangs]], [[#Hoglin|Hoglin]], [[#Iron Golem|Iron Golem]], [[#Ravager|Ravager]], [[#Warden|Warden]], [[#Zoglin|Zoglin]]
 
  |-
 
  |-
 
  | 5
 
  | 5
  | {{#Nothing to see here|None}}
+
  | None
 
  |-
 
  |-
 
  | 6
 
  | 6
Line 40: Line 40:
 
  |-
 
  |-
 
  | 10
 
  | 10
  | [[#Sheep|Sheep]], [[#Minecart TNT|Minecart TNT]]
+
  | [[#Minecart TNT|Minecart TNT]], [[#Sheep|Sheep]]
 
  |-
 
  |-
 
  | 11
 
  | 11
Line 64: Line 64:
 
  |-
 
  |-
 
  | 18
 
  | 18
  | [[#Animal|Animal]]
+
  | [[#Allay|Allay]], [[#Animal|Animal]]
 
  |-
 
  |-
 
  | 19
 
  | 19
Line 109: Line 109:
 
  |-
 
  |-
 
  | 33
 
  | 33
  | [[#Living Entity|Living Entity]]
+
  | None
 
  |-
 
  |-
 
  | 34
 
  | 34
Line 118: Line 118:
 
  |-
 
  |-
 
  | 36
 
  | 36
  | [[#Living Entity|Living Entity]]
+
  | None
 
  |-
 
  |-
 
  | 37
 
  | 37
  | [[#Living Entity|Living Entity]]
+
  | None
 
  |-
 
  |-
 
  | 38
 
  | 38
Line 142: Line 142:
 
  |-
 
  |-
 
  | 44
 
  | 44
  | [[#Living Entity|Living Entity]]
+
  | None
 
  |-
 
  |-
 
  | 45
 
  | 45
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  | 55
 
  | 55
 
  | [[#Living Entity|Living Entity]]
 
  | [[#Living Entity|Living Entity]]
 +
|-
 +
| 56
 +
| [[#Wolf|Wolf]]
 +
|-
 +
| 57
 +
| None
 +
|-
 +
| 58
 +
| [[#Goat|Goat]]
 +
|-
 +
| 59
 +
| [[#Goat|Goat]]
 +
|-
 +
| 60
 +
| [[#Living Entity|Living Entity]]
 +
|-
 +
| 61
 +
| [[#Warden|Warden]]
 +
|-
 +
| 62
 +
| [[#Warden|Warden]]
 +
|-
 +
| 63
 +
| [[#Sniffer|Sniffer]]
 
  |}
 
  |}
  
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  |-
 
  |-
 
  | 17
 
  | 17
  |colspan="2"| Triggers the firework explosion effect (based off of the firework info metadata)
+
  |colspan="2"| Triggers the firework explosion effect (based on the firework info metadata)
 
  |}
 
  |}
  
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  ! Status
 
  ! Status
 
  !colspan="2"| Description
 
  !colspan="2"| Description
|-
 
| 2
 
|colspan="2"| Plays the hurt animation and hurt sound
 
 
  |-
 
  |-
 
  | 3
 
  | 3
Line 281: Line 302:
 
  | 30
 
  | 30
 
  |colspan="2"| Plays the shield break sound
 
  |colspan="2"| Plays the shield break sound
|-
 
| 33
 
|colspan="2"| Plays the thorns sound in addition to playing the hurt animation and hurt sound
 
 
  |-
 
  |-
 
  | 35
 
  | 35
 
  |colspan="2"| Plays totem of undying animation and sound
 
  |colspan="2"| Plays totem of undying animation and sound
|-
 
| 36
 
|colspan="2"| Plays the hurt animation and drown hurt sound
 
|-
 
| 37
 
|colspan="2"| Plays the hurt animation and burn hurt sound
 
|-
 
| 44
 
|colspan="2"| Plays the hurt animation and sweet berry bush hurt sound
 
 
  |-
 
  |-
 
  | 46
 
  | 46
Line 323: Line 332:
 
  | 55
 
  | 55
 
  |colspan="2"| Swaps the hand items of the entity
 
  |colspan="2"| Swaps the hand items of the entity
 +
|-
 +
| 60
 +
|colspan="2"| Spawns death smoke particles
 
  |}
 
  |}
  
Line 335: Line 347:
 
  | 9
 
  | 9
 
  |colspan="2"| Marks item use as finished (finished eating, finished drinking, etc)
 
  |colspan="2"| Marks item use as finished (finished eating, finished drinking, etc)
This status is not required if you want more control on the server side, this basicly finishes the interaction on the client side to decrease the food quantity, arrow quantity, ...
+
This status is not required if you want more control on the server side, this basically finishes the interaction on the client side to decrease the food quantity, arrow quantity, ...
  
 
But you can trigger these changes manually through other packets or prevent those changes on the client.
 
But you can trigger these changes manually through other packets or prevent those changes on the client.
Line 341: Line 353:
 
Examples:
 
Examples:
  
*Create a 'Infinity Bow' without the first arrow in your inventory constantly changing in quantity.
+
*Create an 'Infinity Bow' without the first arrow in your inventory constantly changing in quantity.
  
*Create a custom found that is infinite, and prevent the stack quantity from descreasing.
+
*Create a custom food that is infinite, and prevent the stack quantity from decreasing.
  
 
*...
 
*...
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  | 45
 
  | 45
 
  |colspan="2"| Spawns particles based on the item on the fox's mouth (technically its main hand) to indicate them chewing on it
 
  |colspan="2"| Spawns particles based on the item on the fox's mouth (technically its main hand) to indicate them chewing on it
 +
|}
 +
 +
 +
=== [[Entity metadata#Goat|Goat]] ===
 +
 +
Extends [[#Animal|Animal]].
 +
 +
{| class="wikitable"
 +
! Status
 +
!colspan="2"| Description
 +
|-
 +
| 58
 +
|colspan="2"| Lower head for ramming
 +
|-
 +
| 59
 +
|colspan="2"| Stop lowering head
 
  |}
 
  |}
  
Line 548: Line 576:
 
  | 8
 
  | 8
 
  |colspan="2"| Play wolf shaking water animation
 
  |colspan="2"| Play wolf shaking water animation
 +
|-
 +
| 56
 +
|colspan="2"| Stop wolf shaking water animation
 
  |}
 
  |}
  
Line 653: Line 684:
 
  |-
 
  |-
 
  | 16
 
  | 16
  |colspan="2"| Plays the zombie cure finished sound effect (unless the entity is silent)
+
  |colspan="2"| Plays the <code>entity.zombie_villager.cure</code> sound effect (unless the entity is silent)
 
  |}
 
  |}
  
Line 722: Line 753:
 
  |}
 
  |}
  
 +
=== [[Entity metadata#Allay|Allay]]===
 +
 +
Extends [[#Creature|Creature]].
 +
 +
{| class="wikitable"
 +
! Status
 +
!colspan="2"| Description
 +
|-
 +
| 18
 +
|colspan="2"| Spawns heart particles, used upon Allay duplication.
 +
|}
 +
 +
=== [[Entity metadata#Warden|Warden]]===
 +
 +
Extends [[#Monster|Monster]].
 +
 +
{| class="wikitable"
 +
! Status
 +
!colspan="2"| Description
 +
|-
 +
| 4
 +
|colspan="2"| Stops the roar animation and performs the attack animation.
 +
|-
 +
| 61
 +
|colspan="2"| Performs tendril shaking animation for 10 ticks.
 +
|-
 +
| 62
 +
|colspan="2"| Performs the sonic boom attack animation (Charge and release). Beam and sound are not included.
 +
|}
 +
 +
=== [[Entity metadata#Sniffer|Sniffer]]===
 +
 +
Extends [[#Animal|Animal]].
 +
 +
{| class="wikitable"
 +
! Status
 +
!colspan="2"| Description
 +
|-
 +
| 63
 +
|colspan="2"| Plays the digging sound. Only works if the Sniffer has a target, and is in a [[Entity_metadata#Sniffer|digging or searching state]].
 +
|}
 +
 +
[[Category:Protocol Details]]
 
[[Category:Minecraft Modern]]
 
[[Category:Minecraft Modern]]

Latest revision as of 21:02, 12 August 2024

This article lists entity status codes, by entity. These are used in the Entity Event packet.

Status table

The following table links to the appropriate entity for each status.

Status code Entity(/ies)
0 Arrow
1 Minecart Spawner, Rabbit
2 None
3 Egg, Living Entity, Snowball
4 Evoker Fangs, Hoglin, Iron Golem, Ravager, Warden, Zoglin
5 None
6 Abstract Horse, Tameable Animal
7 Abstract Horse, Tameable Animal
8 Wolf
9 Player
10 Minecart TNT, Sheep
11 Iron Golem
12 Villager
13 Villager
14 Villager
15 Witch
16 Zombie Villager
17 Firework Rocket
18 Allay, Animal
19 Squid
20 Mob
21 Guardian
22 Player
23 Player
24 Player
25 Player
26 Player
27 Player
28 Player
29 Living Entity
30 Living Entity
31 Fishing Hook
32 Armor Stand
33 None
34 Iron Golem
35 Living Entity
36 None
37 None
38 Dolphin
39 Ravager
40 Ocelot
41 Ocelot
42 Villager
43 Player
44 None
45 Fox
46 Living Entity
47 Living Entity
48 Living Entity
49 Living Entity
50 Living Entity
51 Living Entity
52 Living Entity
53 Entity
54 Living Entity
55 Living Entity
56 Wolf
57 None
58 Goat
59 Goat
60 Living Entity
61 Warden
62 Warden
63 Sniffer

Entity statuses

Entity

Status Description
53 Spawns honey block slide particles at the entities feet

Projectile

Extends Entity.

No additional statuses.

Snowball

Extends Projectile.

Status Description
3 Displays 8 snowballpoof particles at the snowball's location

Egg

Extends Projectile.

Status Description
3 Displays 8 iconcrack particles with the egg as a parameter at the egg's location

Fishing Hook

Extends Entity.

Status Description
31 If the caught entity is the connected player, then cause them to be pulled toward the caster of the fishing rod.

Abstract Arrow

Extends Entity.

Abstract base class for Arrow (which is used for regular arrows as well as tipped ones) and Spectral Arrow.

Arrow

Extends Arrow.

Status Description
0 Spawns tipped arrow particle effects, if the color is not -1.

Firework Rocket

Extends Entity.

Status Description
17 Triggers the firework explosion effect (based on the firework info metadata)

Living Entity

Extends Entity.

Status Description
3 Plays the death sound and death animation
29 Plays the shield block sound
30 Plays the shield break sound
35 Plays totem of undying animation and sound
46 Spawns portal particles when teleporting due to consumption of a chorus fruit or being an endermen
47 Plays the equipment break sound (unless silent) and spawns break particles for the item in the main hand
48 Plays the equipment break sound (unless silent) and spawns break particles for the item in the off hand
49 Plays the equipment break sound (unless silent) and spawns break particles for the item in the head slot
50 Plays the equipment break sound (unless silent) and spawns break particles for the item in the chest slot
51 Plays the equipment break sound (unless silent) and spawns break particles for the item in the legs slot
52 Plays the equipment break sound (unless silent) and spawns break particles for the item in the feet slot
54 Spawns honey block fall particles at the entities feet
55 Swaps the hand items of the entity
60 Spawns death smoke particles

Player

Extends Living Entity.

Status Description
9 Marks item use as finished (finished eating, finished drinking, etc)

This status is not required if you want more control on the server side, this basically finishes the interaction on the client side to decrease the food quantity, arrow quantity, ...

But you can trigger these changes manually through other packets or prevent those changes on the client.

Examples:

  • Create an 'Infinity Bow' without the first arrow in your inventory constantly changing in quantity.
  • Create a custom food that is infinite, and prevent the stack quantity from decreasing.
  • ...

Note: This works together with the 'Hand data' so this will have to be updated accordingly to 'finish' the interaction manually.

22 Enables reduced debug screen information
23 Disables reduced debug screen information
24 Set op permission level to 0
25 Set op permission level to 1
26 Set op permission level to 2
27 Set op permission level to 3
28 Set op permission level to 4
43 Spawn cloud particles at the player. Sent to a player whose Bad Omen effect is removed to either start a raid or increase its difficulty.

Armor Stand

Extends Living Entity.

Status Description
32 Plays the hit sound, and resets a hit cooldown.

Mob

Extends Living Entity.

Status Description
20 Spawn explosion particle. Used when:
  • A silverfish enters a block
  • A silverfish exits a block
  • A mob spawner (or minecart mob spawner) spawns an entity (only with entities that support this status)

Water Animal

Extends Mob.

No additional statuses.

Squid

Extends Water Animal

Status Description
19 Resets the squid's rotation to 0 radians. Occurs whenever the server calculates that the squid has rotated more than 2 pi radians.

Dolphin

Extends Water Animal

Status Description
38 Causes several "happy villager" particles to appear; used when the dolphin has been fed and is locating a structure

Creature

Extends Mob.

No additional statuses.

Ageable

Extends Creature.

No additional statuses.

Animal

Extends Ageable.

Status Description
18 Spawn "love mode" heart particles

Abstract Horse

Extends Animal.

Status Description
6 Spawn smoke particles (taming failed)
7 Spawn heart particles (taming succeeded)

Ocelot

Warning.png This is for Ocelot not Cat

Extends Animal.

Status Description
40 Spawn smoke particles (taming failed)
41 Spawn heart particles (taming succeeded)

Rabbit

Extends Animal.

Status Description
1 Causes the rabbit to use its rotated jumping animation, and displays jumping particles.

Sheep

Extends Animal.

Status Description
10 Causes the sheep to play the eating grass animation for the next 40 ticks

Fox

Extends Animal.

Status Description
45 Spawns particles based on the item on the fox's mouth (technically its main hand) to indicate them chewing on it


Goat

Extends Animal.

Status Description
58 Lower head for ramming
59 Stop lowering head

Tameable Animal

Extends Animal.

Status Description
6 Spawn smoke particles (taming failed)
7 Spawn heart particles (taming succeeded)

Wolf

Extends Tameable Animal.

Status Description
8 Play wolf shaking water animation
56 Stop wolf shaking water animation

Villager

Extends Ageable.

Status Description
12 Spawn villager mating heart particles
13 Spawn villager angry particles
14 Spawn villager happy particles
42 Spawn "splash" particles. Triggered with 1% chance each tick while a raid is active.

Golem

Extends Creature.

No additional statuses.

Iron Golem

Extends Golem.

Status Description
4 Plays attack animation and attack sound
11 Causes golem to hold out a rose poppy for 400 ticks (20 seconds)
34 Puts away golem's poppy

Evoker Fangs

Extends Entity.

Status Description
4 Starts the attack animation, and plays the entity.evocation_fangs.attack sound.

Monster

Extends Creature.

No additional statuses.

Witch

Extends Monster.

Status Description
15 Spawns between 10 and 45 witchMagic particles. This status has a .075% chance of happening each tick.

Ravager

Extends Monster.

Status Description
4 Starts the attack animation.
39 Marks the ravager as stunned for the next 40 ticks.

Zombie

Extends Monster.

Zombie Villager

Extends Zombie.

Status Description
16 Plays the entity.zombie_villager.cure sound effect (unless the entity is silent)

Guardian

Extends Monster.

Status Description
21 Plays the guardian attack sound effect from this entity.

Minecart

Extends Entity.

No additional statuses.

Minecart TNT

Extends Minecart.

Status Description
10 Causes the TNT to ignite. Does not play a sound; the sound must be played separately.

Minecart Spawner

Extends Minecart.

Status Description
1 Resets the delay of the spawner to 200 ticks (the default minimum value).

Hoglin

Extends Animal.

Status Description
4 Plays the attack animation for 10 ticks and plays the attack sound.

Zoglin

Extends Monster.

Status Description
4 Plays the attack animation for 10 ticks and plays the attack sound.

Allay

Extends Creature.

Status Description
18 Spawns heart particles, used upon Allay duplication.

Warden

Extends Monster.

Status Description
4 Stops the roar animation and performs the attack animation.
61 Performs tendril shaking animation for 10 ticks.
62 Performs the sonic boom attack animation (Charge and release). Beam and sound are not included.

Sniffer

Extends Animal.

Status Description
63 Plays the digging sound. Only works if the Sniffer has a target, and is in a digging or searching state.