Difference between revisions of "Slot Data"
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− | The '''Slot''' data structure | + | The '''Slot''' data structure defines how an item is represented when inside an inventory window of any kind, such as a chest or furnace. |
− | === Slot === | + | This page presents the new Slot data structure, using structured components. You can find the documentation of the old structure, that utilizes raw NBT data, [[Special:Permalink/18899|here]]. |
+ | |||
+ | = Format = | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Meaning | ||
+ | |- | ||
+ | | colspan="2"| Item Count | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | The item count. Every following field is only present if this value is greater than zero. | ||
+ | |- | ||
+ | | colspan="2"| Item ID | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | The {{Minecraft Wiki|Java Edition data values#Blocks|item ID}}. Item IDs are distinct from block IDs; see [[Data Generators]] for more information. | ||
+ | |- | ||
+ | | colspan="2"| Number of components to add | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | Number of elements present in the first data component array | ||
+ | |- | ||
+ | | colspan="2"| Number of components to remove | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | Number of elements present in the second data component array. This serve as a way to remove the default component values that are present on some items. | ||
+ | |- | ||
+ | | rowspan="2"| Components to add | ||
+ | | Component type | ||
+ | | rowspan="2"| {{Type|Optional}} {{Type|Array}} | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | colspan="2"| The type of component. See [[#Structured_components|Structured components]] for more detail. | ||
+ | |- | ||
+ | | Component data | ||
+ | | Varies | ||
+ | | colspan="1"| The component-dependent data. See [[#Structured_components|Structured components]] for more detail. | ||
+ | |- | ||
+ | | rowspan="1"| Components to remove | ||
+ | | Component type | ||
+ | | rowspan="1"| {{Type|Optional}} {{Type|Array}} | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | colspan="2"| The type of component. See [[#Structured_components|Structured components]] for more detail. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Structured components == | ||
+ | |||
+ | The complete list of available components is described below. | ||
+ | |||
+ | For a more in-depth description, and information on how the items below are encoded with the NBT format, check [https://minecraft.wiki/w/Data_component_format here]. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Type | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! style="width: 50%" | Data | ||
+ | |- | ||
+ | | 0 | ||
+ | | <code>minecraft:custom_data</code> | ||
+ | | Customizable data that doesn't fit any specific component. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Data | ||
+ | | {{Type|NBT}} | ||
+ | | Always a Compound Tag. | ||
+ | |} | ||
+ | |- | ||
+ | | 1 | ||
+ | | <code>minecraft:max_stack_size</code> | ||
+ | | Maximum stack size for the item. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Max Stack Size | ||
+ | | {{Type|VarInt}} | ||
+ | | Ranges from 1 to 99. | ||
+ | |} | ||
+ | |- | ||
+ | | 2 | ||
+ | | <code>minecraft:max_damage</code> | ||
+ | | The maximum damage the item can take before breaking. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Max Damage | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 3 | ||
+ | | <code>minecraft:damage</code> | ||
+ | | The current damage of the item. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Damage | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 4 | ||
+ | | <code>minecraft:unbreakable</code> | ||
+ | | Marks the item as unbrekable. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Show In Tooltip | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether the Unbreakable indicator should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 5 | ||
+ | | <code>minecraft:custom_name</code> | ||
+ | | Item's custom name.<br>Normally shown in italic, and changeable at an anvil. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Name | ||
+ | | {{Type|Text Component}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 6 | ||
+ | | <code>minecraft:item_name</code> | ||
+ | | Override for the item's default name.<br>Shown when the item has no custom name. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Name | ||
+ | | {{Type|Text Component}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 7 | ||
+ | | <code>minecraft:lore</code> | ||
+ | | Item's lore. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Number of Lines | ||
+ | | {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | Lines | ||
+ | | {{Type|Array}} of {{Type|Text Component}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 8 | ||
+ | | <code>minecraft:rarity</code> | ||
+ | | Item's rarity.<br>This affects the default color of the item's name. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Rarity | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | Can be one of the following: | ||
+ | * 0 - Common (white) | ||
+ | * 1 - Uncommon (yellow) | ||
+ | * 2 - Rare (aqua) | ||
+ | * 3 - Epic (pink) | ||
+ | |} | ||
+ | |- | ||
+ | | 9 | ||
+ | | <code>minecraft:enchantments</code> | ||
+ | | The enchantments of the item. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Number Of Enchantments | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="2"| Enchantment | ||
+ | | Type ID | ||
+ | | rowspan="2"| {{Type|Array}} | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | The ID of the enchantment in the enchantment registry. | ||
+ | |- | ||
+ | | Level | ||
+ | | {{Type|VarInt}} | ||
+ | | The level of the enchantment. | ||
+ | |- | ||
+ | | colspan="2" | Show In Tooltip | ||
+ | | colspan="2" | {{Type|Boolean}} | ||
+ | | Whether the list of enchantments should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 10 | ||
+ | | <code>minecraft:can_place_on</code> | ||
+ | | List of blocks this block can be placed on when in adventure mode. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Number Of Predicates | ||
+ | | {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | Block Predicates | ||
+ | | {{Type|Array}} of [[#Block_Predicate|Block Predicate]] | ||
+ | | See [[#Block_Predicate|Block Predicate]]. | ||
+ | |- | ||
+ | | Show In Tooltip | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether the Unbreakable indicator should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 11 | ||
+ | | <code>minecraft:can_break</code> | ||
+ | | List of blocks this item can break when in adventure mode. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Number Of Predicates | ||
+ | | {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | Block Predicates | ||
+ | | {{Type|Array}} of [[#Block_Predicate|Block Predicate]] | ||
+ | | See [[#Block_Predicate|Block Predicate]]. | ||
+ | |- | ||
+ | | Show In Tooltip | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether the Unbreakable indicator should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 12 | ||
+ | | <code>minecraft:attribute_modifiers</code> | ||
+ | | The attribute modifiers of the item. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Number Of Attributes | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="6"| Attribute | ||
+ | | Type ID | ||
+ | | rowspan="6"| {{Type|Array}} | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | The ID of the attribute. | ||
+ | |- | ||
+ | | Unique ID | ||
+ | | {{Type|UUID}} | ||
+ | | The attribute's unique ID. | ||
+ | |- | ||
+ | | Name | ||
+ | | {{Type|String}} | ||
+ | | The attribute's name. | ||
+ | |- | ||
+ | | Value | ||
+ | | {{Type|Double}} | ||
+ | | The attribute's value. | ||
+ | |- | ||
+ | | Operation | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | The operation to be applied upon the value. Can be one of the following: | ||
+ | * 0 - Add | ||
+ | * 1 - Multiply base | ||
+ | * 2 - Multiply total | ||
+ | |- | ||
+ | | Slot | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | The item slot placement required for the attribute to have effect.<br>Can be one of the following: | ||
+ | * 0 - Any | ||
+ | * 1 - Main hand | ||
+ | * 2 - Off hand | ||
+ | * 3 - Hand | ||
+ | * 4 - Feet | ||
+ | * 5 - Legs | ||
+ | * 6 - Chest | ||
+ | * 7 - Head | ||
+ | * 8 - Armor | ||
+ | * 9 - Body | ||
+ | |- | ||
+ | | colspan="2"| Show In Tooltip | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | Whether the list of attributes should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 13 | ||
+ | | <code>minecraft:custom_model_data</code> | ||
+ | | Value for the item predicate when using custom item models.<br>More info can be found [https://minecraft.wiki/w/Tutorials/Models#Item_predicates here]. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Value | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 14 | ||
+ | | <code>minecraft:hide_additional_tooltip</code> | ||
+ | | Hides the special item's tooltip of crossbow ("Projectile:"), banner pattern layers, goat horn instrument and others. | ||
+ | | None. | ||
+ | |- | ||
+ | | 15 | ||
+ | | <code>minecraft:hide_tooltip</code> | ||
+ | | Hides the item's tooltip altogether. | ||
+ | | None. | ||
+ | |- | ||
+ | | 16 | ||
+ | | <code>minecraft:repair_cost</code> | ||
+ | | Accumulated anvil usage cost. The client displays "Too Expensive" if the value is greater than 40 and the player is not in creative mode (more specifically, if they don't have the [[Protocol#Player_Abilities_(clientbound)|insta-build flag enabled]]).<br>This behavior can be overridden by setting the level with the [[Protocol#Set_Container_Property|Set Container Property]] packet. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Cost | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 17 | ||
+ | | <code>minecraft:creative_slot_lock</code> | ||
+ | | Marks the item as non-interactive on the creative inventory (the first 5 rows of items).<br>This is used internally by the client on the paper icon in the saved hot-bars tab. | ||
+ | | None. | ||
+ | |- | ||
+ | | 18 | ||
+ | | <code>minecraft:enchantment_glint_override</code> | ||
+ | | Overrides the item glint resulted from enchantments | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Has Glint | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 19 | ||
+ | | <code>minecraft:intangible_projectile</code> | ||
+ | | Marks the projectile as intangible (cannot be picked-up). | ||
+ | | None. | ||
+ | |- | ||
+ | | 20 | ||
+ | | <code>minecraft:food</code> | ||
+ | | Makes the item consumable. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Nutrition | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Non-negative | ||
+ | |- | ||
+ | | colspan="2"| Saturation Modifier | ||
+ | | colspan="2"| {{Type|Float}} | ||
+ | | How much saturation will be given after consuming the item. | ||
+ | |- | ||
+ | | colspan="2"| Can Always Eat | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | Whether the item can always be eaten, even at full hunger. | ||
+ | |- | ||
+ | | colspan="2"| Seconds To Eat | ||
+ | | colspan="2"| {{Type|Float}} | ||
+ | | How long it takes to consume the item. | ||
+ | |- | ||
+ | | colspan="2"| Using converts to | ||
+ | | colspan="2"| {{Type|Slot Data}} | ||
+ | | This specifies the item produced after consuming the current item. In the Notchian server, this is used for stews, which turn into bowls. Set this to Air if the item should be consumed normally without leaving any other item after. | ||
+ | |- | ||
+ | | colspan="2"| Number of effects | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="2"| Effect | ||
+ | | Type ID | ||
+ | | rowspan="2"| {{Type|Array}} | ||
+ | | [[#Potion_Effect|Potion Effect]] | ||
+ | | The potion effect. See [[#Potion_Effect|Potion Effect]]. | ||
+ | |- | ||
+ | | Probability | ||
+ | | {{Type|Float}} | ||
+ | | The probability for this effect to be chosen. | ||
+ | |} | ||
+ | |- | ||
+ | | 21 | ||
+ | | <code>minecraft:fire_resistant</code> | ||
+ | | Marks this item as fire resistant.<br>The client won't render the item as being on-fire if this component is present. | ||
+ | | None. | ||
+ | |- | ||
+ | | 22 | ||
+ | | <code>minecraft:tool</code> | ||
+ | | Alters the speed at which this item breaks certain blocks | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Number of Rules | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | The number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="5"| Rule | ||
+ | | Blocks | ||
+ | | rowspan="5"| {{Type|Array}} | ||
+ | | [[#Block_Set|Block Set]] | ||
+ | | The block this rule applies to. See [[#Block_Set|Block Set]]. | ||
+ | |- | ||
+ | | Has Speed | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | Speed | ||
+ | | {{Type|Optional}} {{Type|Float}} | ||
+ | | The speed at which the tool breaks this rules' blocks. Only present if Has Speed is true. | ||
+ | |- | ||
+ | | Has Correct Drop For Blocks | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | Correct Drop For Blocks | ||
+ | | {{Type|Optional}} {{Type|Boolean}} | ||
+ | | Whether items should drop only if this is the correct tool. Only present if Has Correct Drop For Blocks is true. | ||
+ | |- | ||
+ | | colspan="2"| Default Mining Speed | ||
+ | | colspan="2"| {{Type|Float}} | ||
+ | | The mining speed in case none of the previous rule were matched. | ||
+ | |- | ||
+ | | colspan="2"| Damage Per Block | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | The amount of damage the item takes per block break. | ||
+ | |} | ||
+ | |- | ||
+ | | 23 | ||
+ | | <code>minecraft:stored_enchantments</code> | ||
+ | | The enchantments stored in this enchanted book. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Number of enchantments | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="2"| Enchantment | ||
+ | | Type ID | ||
+ | | rowspan="2"| {{Type|Array}} | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | The ID of the enchantment in the enchantment registry. | ||
+ | |- | ||
+ | | Level | ||
+ | | {{Type|VarInt}} | ||
+ | | The level of the enchantment. | ||
+ | |- | ||
+ | | colspan="2"| Show In Tooltip | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | Whether the list of enchantments should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 24 | ||
+ | | <code>minecraft:dyed_color</code> | ||
+ | | Color of dyed leather armor. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Color | ||
+ | | {{Type|Int}} | ||
+ | | The RGB components of the color, encoded as an integer. | ||
+ | |- | ||
+ | | Show In Tooltip | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether the armor's color should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 25 | ||
+ | | <code>minecraft:map_color</code> | ||
+ | | Color of the markings on the map item model. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Color | ||
+ | | {{Type|Int}} | ||
+ | | The RGB components of the color, encoded as an integer. | ||
+ | |} | ||
+ | |- | ||
+ | | 26 | ||
+ | | <code>minecraft:map_id</code> | ||
+ | | The ID of the map. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | ID | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 27 | ||
+ | | <code>minecraft:map_decorations</code> | ||
+ | | Icons present on a map. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Data | ||
+ | | {{Type|NBT}} | ||
+ | | Always a Compound Tag. | ||
+ | |} | ||
+ | |- | ||
+ | | 28 | ||
+ | | <code>minecraft:map_post_processing</code> | ||
+ | | Used internally by the client when expanding or locking a map. Display extra information on the item's tooltip when the component is present. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Type | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | Type of post processing. Can be either: | ||
+ | * 0 - Lock | ||
+ | * 1 - Scale | ||
+ | |} | ||
+ | |- | ||
+ | | 29 | ||
+ | | <code>minecraft:charged_projectiles</code> | ||
+ | | Projectiles loaded into a charged crossbow. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Number Of Projectiles | ||
+ | | {{Type|VarInt}} | ||
+ | | The number of elements in the following array. | ||
+ | |- | ||
+ | | Projectiles | ||
+ | | {{Type|Array}} of {{Type|Slot}} | ||
+ | | The projectiles. | ||
+ | |} | ||
+ | |- | ||
+ | | 30 | ||
+ | | <code>minecraft:bundle_contents</code> | ||
+ | | Contents of a bundle. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Number Of Items | ||
+ | | {{Type|VarInt}} | ||
+ | | The number of elements in the following array. | ||
+ | |- | ||
+ | | Items | ||
+ | | {{Type|Array}} of {{Type|Slot}} | ||
+ | | The projectiles. | ||
+ | |} | ||
+ | |- | ||
+ | | 31 | ||
+ | | <code>minecraft:potion_contents</code> | ||
+ | | Visual and effects of a potion item. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Has Potion ID | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether this potion has an ID in the potion registry. If true, it has the default effects associated with the potion type. | ||
+ | |- | ||
+ | | Potion ID | ||
+ | | {{Type|Optional}} {{Type|VarInt}} | ||
+ | | The ID of the potion type in the potion registry. Only present if Has Potion ID is true. | ||
+ | |- | ||
+ | | Has Custom Color | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether this potion has a custom color. If false, it uses the default color associated with the potion type. | ||
+ | |- | ||
+ | | Custom Color | ||
+ | | {{Type|Optional}} {{Type|Int}} | ||
+ | | The RGB components of the color, encoded as an integer. Only present if Has Custom Color is true. | ||
+ | |- | ||
+ | | Number Of Custom Effects | ||
+ | | {{Type|VarInt}} | ||
+ | | The number of elements in the following array. | ||
+ | |- | ||
+ | | Custom Effects | ||
+ | | {{Type|Array}} of [[#Potion_Effect|Potion Effect]] | ||
+ | | Any custom effects the potion might have. See [[#Potion_Effect|Potion Effect]]. | ||
+ | |} | ||
+ | |- | ||
+ | | 32 | ||
+ | | <code>minecraft:suspicious_stew_effects</code> | ||
+ | | Effects granted by a suspicious stew. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Number Of Effects | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="2"| Effect | ||
+ | | Type ID | ||
+ | | rowspan="2"| {{Type|Array}} | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | The ID of the effect in the potion effect type registry. | ||
+ | |- | ||
+ | | Duration | ||
+ | | {{Type|VarInt}} | ||
+ | | The duration of the effect. | ||
+ | |} | ||
+ | |- | ||
+ | | 33 | ||
+ | | <code>minecraft:writable_book_content</code> | ||
+ | | Content of a writable book. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Number Of Pages | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="3"| Page | ||
+ | | Raw Content | ||
+ | | rowspan="3"| {{Type|Array}} (100) | ||
+ | | {{Type|String}} (1024) | ||
+ | | The raw text of the page. | ||
+ | |- | ||
+ | | Has Filtered Content | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | Filtered Content | ||
+ | | {{Type|Optional}} {{Type|String}} (1024) | ||
+ | | The content after passing through chat filters. Only present if Has Filtered Content is true. | ||
+ | |} | ||
+ | |- | ||
+ | | 34 | ||
+ | | <code>minecraft:written_book_content</code> | ||
+ | | Content of a written and signed book. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Raw Title | ||
+ | | colspan="2"| {{Type|String}} (32) | ||
+ | | The raw title of the book. | ||
+ | |- | ||
+ | | colspan="2"| Has Filtered Title | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | colspan="2"| Filtered Title | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|String}} (32) | ||
+ | | The title after going through chat filters. Only present if Has Filtered Title is true. | ||
+ | |- | ||
+ | | colspan="2"| Author | ||
+ | | colspan="2"| {{Type|String}} | ||
+ | | | ||
+ | |- | ||
+ | | colspan="2"| Generation | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | | ||
+ | |- | ||
+ | | colspan="2"| Number Of Pages | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="3"| Page | ||
+ | | Raw Content | ||
+ | | rowspan="3"| {{Type|Array}} (100) | ||
+ | | {{Type|TextComponent}} (1024) | ||
+ | | The raw text of the page. | ||
+ | |- | ||
+ | | Has Filtered Content | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | Filtered Content | ||
+ | | {{Type|Optional}} {{Type|Text Component}} (1024) | ||
+ | | The content after passing through chat filters. Only present if Has Filtered Content is true. | ||
+ | |- | ||
+ | | colspan="2"| Resolved | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | Whether entity selectors have already been resolved. | ||
+ | |} | ||
+ | |- | ||
+ | | 35 | ||
+ | | <code>minecraft:trim</code> | ||
+ | | Armor's trim pattern and color | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Trim Material Type | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Directly represents a trim material, with the necessary data following. | ||
+ | * Anything else - References a trim material in its registry, by the ID of <code>Trim Material Type - 1</code>. | ||
+ | |- | ||
+ | | colspan="2"| Asset Name | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|String}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Ingredient | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Item Model Index | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|Float}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Number of Overrides | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | rowspan="2"| Override | ||
+ | | Armor Material Type | ||
+ | | rowspan="2"| {{Type|Optional}} {{Type|Array}} | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | Overriden Asset Name | ||
+ | | {{Type|String}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Description | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|Text Component}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Trim Pattern Type | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Directly represents a trim pattern, with the necessary data following. | ||
+ | * Anything else - References a trim pattern in its registry, by the ID of <code>Trim Pattern Type - 1</code>. | ||
+ | |- | ||
+ | | colspan="2"| Asset Name | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|String}} | ||
+ | | See [[Registry_Data#Armor_Trim_Pattern|Armor Trim Pattern Registry]]. Only present if Trim Pattern Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Template Item | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | See [[Registry_Data#Armor_Trim_Pattern|Armor Trim Pattern Registry]]. Only present if Trim Pattern Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Description | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|Text Component}} | ||
+ | | See [[Registry_Data#Armor_Trim_Pattern|Armor Trim Pattern Registry]]. Only present if Trim Pattern Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Decal | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|Boolean}} | ||
+ | | See [[Registry_Data#Armor_Trim_Pattern|Armor Trim Pattern Registry]]. Only present if Trim Pattern Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Show In Tooltip | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | Whether the trim information should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 36 | ||
+ | | <code>minecraft:debug_stick_state</code> | ||
+ | | State of the debug stick | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Data | ||
+ | | {{Type|NBT}} | ||
+ | | States of previously interacted blocks. Always a Compound Tag. | ||
+ | |} | ||
+ | |- | ||
+ | | 37 | ||
+ | | <code>minecraft:entity_data</code> | ||
+ | | Data for the entity to be created from this item. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Data | ||
+ | | {{Type|NBT}} | ||
+ | | Always a Compound Tag. | ||
+ | |} | ||
+ | |- | ||
+ | | 38 | ||
+ | | <code>minecraft:bucket_entity_data</code> | ||
+ | | Data of the entity contained in this bucket. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Data | ||
+ | | {{Type|NBT}} | ||
+ | | Always a Compound Tag. | ||
+ | |} | ||
+ | |- | ||
+ | | 39 | ||
+ | | <code>minecraft:block_entity_data</code> | ||
+ | | Data of the block entity to be created from this item. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Data | ||
+ | | {{Type|NBT}} | ||
+ | | Always a Compound Tag. | ||
+ | |} | ||
+ | |- | ||
+ | | 40 | ||
+ | | <code>minecraft:instrument</code> | ||
+ | | The sound played when using a goat horn. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Instrument Type | ||
+ | | {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Directly represents an instrument, with the necessary data following. | ||
+ | * Anything else - References an instrument in its registry, by the ID of <code>Instrument Type - 1</code>. | ||
+ | |- | ||
+ | | Sound Event | ||
+ | | {{Type|Optional}} [[#Sound_Event|Sound Event]] | ||
+ | | The sound to be played. Only present if Instrument Type is 0. | ||
+ | |- | ||
+ | | Use duration | ||
+ | | {{Type|Optional}} {{Type|Float}} | ||
+ | | The maximum range of the sound. Only present if Instrument Type is 0. | ||
+ | |- | ||
+ | | Range | ||
+ | | {{Type|Optional}} {{Type|Float}} | ||
+ | | The range of the instrument. Only present if Instrument Type is 0. | ||
+ | |} | ||
+ | |- | ||
+ | | 41 | ||
+ | | <code>minecraft:ominous_bottle_amplifier</code> | ||
+ | | Amplifier for the effect of an ominous bottle. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Amplifier | ||
+ | | {{Type|VarInt}} | ||
+ | | Between 0 and 4. | ||
+ | |} | ||
+ | |- | ||
+ | | 42 | ||
+ | | <code>minecraft:jukebox_playable</code> | ||
+ | | The song this item will play when inserted into a jukebox.<br>{{Warning2|The Notchian client assumes that the server will always represent the jukebox song either by name, or reference an entry on its respective registry. Trying to directly specify a jukebox song (when <code>Jukebox Song Type</code> is 0) will cause the client to fail to parse it and subsequently disconnect, which is likely an unintended bug.}} | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Direct Mode | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether the jukebox song is specified directly, or just referenced by name. | ||
+ | |- | ||
+ | | Jukebox Song Name | ||
+ | | {{Type|Optional}} {{Type|Identifier}} | ||
+ | | The name of the jukebox song in its respective registry. Only present if Direct Mode is false. | ||
+ | |- | ||
+ | | Jukebox Song Type | ||
+ | | {{Type|Optional}} {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Directly represents a jukebox song, with the necessary data following. | ||
+ | * Anything else - References a jukebox song in its registry, by the ID of <code>Jukebox Song Type - 1</code>. | ||
+ | Only present if Direct Mode is true. | ||
+ | |- | ||
+ | | Sound Event | ||
+ | | {{Type|Optional}} [[#Sound_Event|Sound Event]] | ||
+ | | The sound to be played. Only present if Direct Mode is true and Jukebox Song Type is 0. | ||
+ | |- | ||
+ | | Description | ||
+ | | {{Type|Optional}} {{Type|Text Component}} | ||
+ | | The description shown in the item lore. Only present if Direct Mode is true and Jukebox Song Type is 0. | ||
+ | |- | ||
+ | | Duration | ||
+ | | {{Type|Optional}} {{Type|Float}} | ||
+ | | The duration the songs should play for, in seconds. Only present if Direct Mode is true and Jukebox Song Type is 0. | ||
+ | |- | ||
+ | | Output | ||
+ | | {{Type|Optional}} {{Type|VarInt}} | ||
+ | | The output strength given by a comparator. Between 0 and 15. Only present if Direct Mode is true and Jukebox Song Type is 0. | ||
+ | |- | ||
+ | | Show In Tooltip | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether the song should be shown on the item's tooltip. | ||
+ | |} | ||
+ | |- | ||
+ | | 43 | ||
+ | | <code>minecraft:recipes</code> | ||
+ | | The recipes this knowledge book unlocks. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Data | ||
+ | | {{Type|NBT}} | ||
+ | | Always a Compound Tag. | ||
+ | |} | ||
+ | |- | ||
+ | | 44 | ||
+ | | <code>minecraft:lodestone_tracker</code> | ||
+ | | The lodestone this compass points to. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Has Global Position | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether this lodestone points to a position, otherwise it spins randomly. | ||
+ | |- | ||
+ | | Dimension | ||
+ | | {{Type|Identifier}} | ||
+ | | The dimension the compass points to. Only present if Has Global Position is true. | ||
+ | |- | ||
+ | | Position | ||
+ | | {{Type|Position}} | ||
+ | | The position the compass points to. Only present if Has Global Position is true. | ||
+ | |- | ||
+ | | Tracked | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether the component is removed when the associated lodestone is broken. | ||
+ | |} | ||
+ | |- | ||
+ | | 45 | ||
+ | | <code>minecraft:firework_explosion</code> | ||
+ | | Properties of a firework star. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Explosion | ||
+ | | [[#Firework_Explosion|Firework Explosion]] | ||
+ | | See [[#Firework_Explosion|Firework Explosion]]. | ||
+ | |} | ||
+ | |- | ||
+ | | 46 | ||
+ | | <code>minecraft:fireworks</code> | ||
+ | | Properties of a firework. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Flight Duration | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |- | ||
+ | | Number Of Explosions | ||
+ | | {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | Explosions | ||
+ | | {{Type|Array}} of [[#Firework_Explosion|Firework Explosion]] | ||
+ | | See [[#Firework_Explosion|Firework Explosion]]. | ||
+ | |} | ||
+ | |- | ||
+ | | 47 | ||
+ | | <code>minecraft:profile</code> | ||
+ | | Game Profile of a player's head. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Has Name | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | colspan="2"| Name | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|String}} (16) | ||
+ | | Only present if Has Name is true. | ||
+ | |- | ||
+ | | colspan="2"| Has Unique ID | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | colspan="2"| Unique ID | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|UUID}} | ||
+ | | Only present if Has Unique ID is true. | ||
+ | |- | ||
+ | | colspan="2"| Number of Properties | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="4"| Property | ||
+ | | Name | ||
+ | | rowspan="4"| {{Type|Array}} | ||
+ | | {{Type|String}} (64) | ||
+ | | | ||
+ | |- | ||
+ | | Value | ||
+ | | {{Type|String}} | ||
+ | | | ||
+ | |- | ||
+ | | Has Signature | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | Signature | ||
+ | | {{Type|String}} (1024) | ||
+ | | Only present if Has Signature is true. | ||
+ | |} | ||
+ | |- | ||
+ | | 48 | ||
+ | | <code>minecraft:note_block_sound</code> | ||
+ | | Sound played by a note block when this player's head is placed on top of it. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Sound | ||
+ | | {{Type|Identifier}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 49 | ||
+ | | <code>minecraft:banner_patterns</code> | ||
+ | | Patterns of a banner or banner applied to a shield. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2" | Number of Layers | ||
+ | | colspan="2" | {{Type|VarInt}} | ||
+ | | colspan="2" | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="4"| Layer | ||
+ | | Pattern Type | ||
+ | | rowspan="4"| {{Type|Array}} | ||
+ | | {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Directly represents a pattern, with the necessary data following. | ||
+ | * Anything else - References a pattern in its registry, by the ID of <code>Pattern Type - 1</code>. | ||
+ | |- | ||
+ | | Asset ID | ||
+ | | {{Type|Optional}} {{Type|Identifier}} | ||
+ | | Identifier of the asset. Only present if Pattern Type is 0. | ||
+ | |- | ||
+ | | Translation Key | ||
+ | | {{Type|Optional}} {{Type|String}} | ||
+ | | Only present if Pattern Type is 0. | ||
+ | |- | ||
+ | | Color | ||
+ | | [[#Dye_Color|Dye Color]] | ||
+ | | See [[#Dye_Color|Dye Color]]. | ||
+ | |} | ||
+ | |- | ||
+ | | 50 | ||
+ | | <code>minecraft:base_color</code> | ||
+ | | Base color of the banner applied to a shield. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Color | ||
+ | | [[#Dye_Color|Dye Color]] | ||
+ | | See [[#Dye_Color|Dye Color]]. | ||
+ | |} | ||
+ | |- | ||
+ | | 51 | ||
+ | | <code>minecraft:pot_decorations</code> | ||
+ | | Decorations on the four sides of a pot. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Number Of Decorations | ||
+ | | {{Type|VarInt}} | ||
+ | | The number of elements in the following array. | ||
+ | |- | ||
+ | | Decorations | ||
+ | | {{Type|Array}} (4) of {{Type|VarInt}} {{Type|Enum}} | ||
+ | | The ID of the items in the item registry. | ||
+ | |} | ||
+ | |- | ||
+ | | 52 | ||
+ | | <code>minecraft:container</code> | ||
+ | | Items inside a container of any type. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Number Of Items | ||
+ | | {{Type|VarInt}} | ||
+ | | The number of elements in the following array. | ||
+ | |- | ||
+ | | Items | ||
+ | | {{Type|Array}} (256) of {{Type|Slot}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 53 | ||
+ | | <code>minecraft:block_state</code> | ||
+ | | State of a block. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2" | Number of Properties | ||
+ | | colspan="2" | {{Type|VarInt}} | ||
+ | | colspan="2" | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="2"| Property | ||
+ | | Name | ||
+ | | rowspan="2"| {{Type|Array}} | ||
+ | | {{Type|String}} | ||
+ | | | ||
+ | |- | ||
+ | | Value | ||
+ | | {{Type|String}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 54 | ||
+ | | <code>minecraft:bees</code> | ||
+ | | Bees inside a hive. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2" | Number of Bees | ||
+ | | colspan="2" | {{Type|VarInt}} | ||
+ | | colspan="2" | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="3"| Bee | ||
+ | | Entity Data | ||
+ | | rowspan="3"| {{Type|Array}} | ||
+ | | {{Type|NBT}} | ||
+ | | Custom data for the entity, always a Compound Tag. Same structure as the <code>minecraft:custom_data</code> component. | ||
+ | |- | ||
+ | | Ticks In Hive | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |- | ||
+ | | Min Ticks In Hive | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |} | ||
+ | |- | ||
+ | | 55 | ||
+ | | <code>minecraft:lock</code> | ||
+ | | Name of the necessary key to open this container. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Key | ||
+ | | {{Type|NBT}} | ||
+ | | Always a String Tag. | ||
+ | |} | ||
+ | |- | ||
+ | | 56 | ||
+ | | <code>minecraft:container_loot</code> | ||
+ | | Loot table for an unopened container. | ||
+ | | As follows: | ||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Data | ||
+ | | {{Type|NBT}} | ||
+ | | Always a Compound Tag. | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | == Other types == | ||
+ | |||
+ | Common types used in multiple components are described below. | ||
+ | |||
+ | === Block Predicate === | ||
+ | |||
+ | Describes a predicate used when block filtering is necessary. It can be parameterized to account for the type of block, the values of specific block state properties, NBT data related to block entities, or any combination of the three. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Name | ! Name | ||
! Type | ! Type | ||
− | ! | + | ! Description |
+ | |- | ||
+ | | Has Blocks | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether this predicate is tied to specific types of blocks. | ||
+ | |- | ||
+ | | Blocks | ||
+ | | {{Type|Optional}} [[#Block_Set|Block Set]] | ||
+ | | See [[#Block_Set|Block Set]]. Only present if Has Blocks is true. | ||
+ | |- | ||
+ | | Has Properties | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether this predicate is tied to specific properties of a block. | ||
|- | |- | ||
− | | | + | | Number of Properties |
− | | | + | | {{Type|Optional}} {{Type|VarInt}} |
− | | | + | | Number of elements in the following array. Only present if Has Properties is true. |
|- | |- | ||
− | | | + | | Properties |
− | | Optional | + | | {{Type|Optional}} {{Type|Array}} of Property |
− | + | | See Property structure below. Only present if Has Properties is true. | |
|- | |- | ||
− | | | + | | Has NBT |
− | | | + | | {{Type|Boolean}} |
− | | | + | | Whether this predicate is tied to specific block entity data. |
|- | |- | ||
| NBT | | NBT | ||
− | | Optional NBT | + | | {{Type|Optional}} {{Type|NBT}} |
− | | | + | | Only present is Has NBT is true. |
+ | |} | ||
+ | |||
+ | The Property structure is defined as follows: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Name | ||
+ | | {{Type|String}} | ||
+ | | Name of the block state property. | ||
+ | |- | ||
+ | | Is Exact Match | ||
+ | | {{Type|Boolean}} | ||
+ | | Whether this is an exact value match, as opposed to ranged. | ||
+ | |- | ||
+ | | Exact Value | ||
+ | | {{Type|Optional }} {{Type|String}} | ||
+ | | Value of the block state property. Only present in exact match mode. | ||
+ | |- | ||
+ | | Min Value | ||
+ | | {{Type|Optional}} {{Type|String}} | ||
+ | | Minimum value of the block state property range. Only present in ranged match mode. | ||
+ | |- | ||
+ | | Max Value | ||
+ | | {{Type|Optional}} {{Type|String}} | ||
+ | | Maximum value of the block state property range. Only present in ranged match mode. | ||
+ | |} | ||
+ | |||
+ | === Block Set === | ||
+ | |||
+ | Represents a list of block types, either directly (enumerated IDs) or indirectly (block tag). | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Type | ||
+ | | {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Represents a named set of blocks, defined by a tag. | ||
+ | * Anything else - Represents an enumerated set of blocks, defined by block IDs. | ||
+ | |- | ||
+ | | Tag name | ||
+ | | {{Type|Optional}} {{Type|Identifier}} | ||
+ | | A tag representing a set of blocks. Only present if Type is 0. | ||
+ | |- | ||
+ | | Block IDs | ||
+ | | {{Type|Optional}} {{Type|Array}} of {{Type|VarInt}} | ||
+ | | An array of block IDs. Only present if Type is not 0.<br>The size of the array is equal to <code>Type - 1</code>. | ||
|} | |} | ||
− | + | === Dye Color === | |
− | + | ||
− | + | A color from one of the 16 dye types. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {| class="wikitable" | |
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Color | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | Can be one of the following: | ||
+ | * 0 - White | ||
+ | * 1 - Orange | ||
+ | * 2 - Magenta | ||
+ | * 3 - Light Blue | ||
+ | * 4 - Yellow | ||
+ | * 5 - Lime | ||
+ | * 6 - Pink | ||
+ | * 7 - Gray | ||
+ | * 8 - Light Gray | ||
+ | * 9 - Cyan | ||
+ | * 10 - Purple | ||
+ | * 11 - Blue | ||
+ | * 12 - Brown | ||
+ | * 13 - Green | ||
+ | * 14 - Red | ||
+ | * 15 - Black | ||
+ | |} | ||
− | + | === Firework Explosion === | |
− | + | Represents a firework explosion, consisting of a shape, colors, and extra details. | |
− | + | {| class="wikitable" | |
− | + | ! Name | |
− | + | ! Type | |
− | + | ! Description | |
− | </ | + | |- |
+ | | Shape | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | Can be one of the following: | ||
+ | * 0 - Small ball | ||
+ | * 1 - Large ball | ||
+ | * 2 - Star | ||
+ | * 3 - Creeper | ||
+ | * 4 - Burst | ||
+ | |- | ||
+ | | Number Of Colors | ||
+ | | {{Type|VarInt}} | ||
+ | | The number of elements in the following array. | ||
+ | |- | ||
+ | | Colors | ||
+ | | {{Type|Array}} of {{Type|Int}} | ||
+ | | The RGB components of the color, encoded as an integer. | ||
+ | |- | ||
+ | | Number Of Fade Colors | ||
+ | | {{Type|VarInt}} | ||
+ | | The number of elements in the following array. | ||
+ | |- | ||
+ | | Fade Colors | ||
+ | | {{Type|Array}} of {{Type|Int}} | ||
+ | | The RGB components of the color, encoded as an integer. | ||
+ | |- | ||
+ | | Has Trail | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | Has Twinkle | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |} | ||
+ | |||
+ | === Potion Effect === | ||
+ | |||
+ | Describes all the aspects of a potion effect. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Type ID | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | The ID of the effect in the potion effect type registry. | ||
+ | |- | ||
+ | | Details | ||
+ | | Detail | ||
+ | | See Detail structure below. | ||
+ | |} | ||
+ | |||
+ | The Detail structure is defined as follows: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Amplifier | ||
+ | | {{Type|VarInt}} | ||
+ | | | ||
+ | |- | ||
+ | | Duration | ||
+ | | {{Type|VarInt}} | ||
+ | | -1 for infinite. | ||
+ | |- | ||
+ | | Ambient | ||
+ | | {{Type|Boolean}} | ||
+ | | Produces more translucent particle effects if true. | ||
+ | |- | ||
+ | | Show Particles | ||
+ | | {{Type|Boolean}} | ||
+ | | Completely hides effect particles if false. | ||
+ | |- | ||
+ | | Show Icon | ||
+ | | {{Type|Boolean}} | ||
+ | | Shows the potion icon in the inventory screen if true. | ||
+ | |- | ||
+ | | Has Hidden Effect | ||
+ | | {{Type|Boolean}} | ||
+ | | Used to store the state of the previous potion effect when a stronger one is applied. This guarantees that the weaker one will persist, in case it lasts longer. | ||
+ | {{Need Info|This behavior seems to be entirely server-sided. Does the presence of this field actually has any noticeable impact on the client?}} | ||
+ | |- | ||
+ | | Hidden Effect | ||
+ | | {{Type|Optional}} Detail | ||
+ | | Only present if Has Hidden Effect is true. | ||
+ | |} | ||
+ | |||
+ | === Sound Event === | ||
+ | |||
+ | Describes a sound that can be played. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Name | ||
+ | ! Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | Sound Event Type | ||
+ | | {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Directly represents a sound event, with the necessary data following. | ||
+ | * Anything else - References a sound event in its registry, by the ID of <code>Sound Event Type - 1</code>. | ||
+ | |- | ||
+ | | Sound Name | ||
+ | | {{Type|Optional}} {{Type|Identifier}} | ||
+ | | Only present if Sound Event Type is 0. | ||
+ | |- | ||
+ | | Has Fixed Range | ||
+ | | {{Type|Optional}} {{Type|Boolean}} | ||
+ | | Whether this sound has a fixed range, as opposed to a variable volume based on distance. Only present if Sound Event Type is 0. | ||
+ | |- | ||
+ | | Fixed Range | ||
+ | | {{Type|Optional}} {{Type|Float}} | ||
+ | | The maximum range of the sound. Only present if Sound Event Type is 0 and Has Fixed Range is true. | ||
+ | |} | ||
[[Category:Protocol Details]] | [[Category:Protocol Details]] | ||
[[Category:Minecraft Modern]] | [[Category:Minecraft Modern]] |
Latest revision as of 14:12, 28 July 2024
The Slot data structure defines how an item is represented when inside an inventory window of any kind, such as a chest or furnace.
This page presents the new Slot data structure, using structured components. You can find the documentation of the old structure, that utilizes raw NBT data, here.
Contents
Format
Name | Type | Meaning | |||
---|---|---|---|---|---|
Item Count | VarInt | The item count. Every following field is only present if this value is greater than zero. | |||
Item ID | Optional VarInt | The item ID. Item IDs are distinct from block IDs; see Data Generators for more information. | |||
Number of components to add | Optional VarInt | Number of elements present in the first data component array | |||
Number of components to remove | Optional VarInt | Number of elements present in the second data component array. This serve as a way to remove the default component values that are present on some items. | |||
Components to add | Component type | Optional Array | VarInt Enum | The type of component. See Structured components for more detail. | |
Component data | Varies | The component-dependent data. See Structured components for more detail. | |||
Components to remove | Component type | Optional Array | VarInt Enum | The type of component. See Structured components for more detail. |
Structured components
The complete list of available components is described below.
For a more in-depth description, and information on how the items below are encoded with the NBT format, check here.
Type | Name | Description | Data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | minecraft:custom_data
|
Customizable data that doesn't fit any specific component. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | minecraft:max_stack_size
|
Maximum stack size for the item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | minecraft:max_damage
|
The maximum damage the item can take before breaking. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | minecraft:damage
|
The current damage of the item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | minecraft:unbreakable
|
Marks the item as unbrekable. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | minecraft:custom_name
|
Item's custom name. Normally shown in italic, and changeable at an anvil. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | minecraft:item_name
|
Override for the item's default name. Shown when the item has no custom name. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | minecraft:lore
|
Item's lore. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | minecraft:rarity
|
Item's rarity. This affects the default color of the item's name. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | minecraft:enchantments
|
The enchantments of the item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | minecraft:can_place_on
|
List of blocks this block can be placed on when in adventure mode. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | minecraft:can_break
|
List of blocks this item can break when in adventure mode. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | minecraft:attribute_modifiers
|
The attribute modifiers of the item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | minecraft:custom_model_data
|
Value for the item predicate when using custom item models. More info can be found here. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | minecraft:hide_additional_tooltip
|
Hides the special item's tooltip of crossbow ("Projectile:"), banner pattern layers, goat horn instrument and others. | None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | minecraft:hide_tooltip
|
Hides the item's tooltip altogether. | None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | minecraft:repair_cost
|
Accumulated anvil usage cost. The client displays "Too Expensive" if the value is greater than 40 and the player is not in creative mode (more specifically, if they don't have the insta-build flag enabled). This behavior can be overridden by setting the level with the Set Container Property packet. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | minecraft:creative_slot_lock
|
Marks the item as non-interactive on the creative inventory (the first 5 rows of items). This is used internally by the client on the paper icon in the saved hot-bars tab. |
None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | minecraft:enchantment_glint_override
|
Overrides the item glint resulted from enchantments | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | minecraft:intangible_projectile
|
Marks the projectile as intangible (cannot be picked-up). | None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | minecraft:food
|
Makes the item consumable. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | minecraft:fire_resistant
|
Marks this item as fire resistant. The client won't render the item as being on-fire if this component is present. |
None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | minecraft:tool
|
Alters the speed at which this item breaks certain blocks | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | minecraft:stored_enchantments
|
The enchantments stored in this enchanted book. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | minecraft:dyed_color
|
Color of dyed leather armor. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | minecraft:map_color
|
Color of the markings on the map item model. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | minecraft:map_id
|
The ID of the map. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | minecraft:map_decorations
|
Icons present on a map. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | minecraft:map_post_processing
|
Used internally by the client when expanding or locking a map. Display extra information on the item's tooltip when the component is present. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | minecraft:charged_projectiles
|
Projectiles loaded into a charged crossbow. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | minecraft:bundle_contents
|
Contents of a bundle. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | minecraft:potion_contents
|
Visual and effects of a potion item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | minecraft:suspicious_stew_effects
|
Effects granted by a suspicious stew. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | minecraft:writable_book_content
|
Content of a writable book. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | minecraft:written_book_content
|
Content of a written and signed book. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 | minecraft:trim
|
Armor's trim pattern and color | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
36 | minecraft:debug_stick_state
|
State of the debug stick | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
37 | minecraft:entity_data
|
Data for the entity to be created from this item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
38 | minecraft:bucket_entity_data
|
Data of the entity contained in this bucket. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39 | minecraft:block_entity_data
|
Data of the block entity to be created from this item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40 | minecraft:instrument
|
The sound played when using a goat horn. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
41 | minecraft:ominous_bottle_amplifier
|
Amplifier for the effect of an ominous bottle. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | minecraft:jukebox_playable
|
The song this item will play when inserted into a jukebox. The Notchian client assumes that the server will always represent the jukebox song either by name, or reference an entry on its respective registry. Trying to directly specify a jukebox song (when |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
43 | minecraft:recipes
|
The recipes this knowledge book unlocks. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | minecraft:lodestone_tracker
|
The lodestone this compass points to. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | minecraft:firework_explosion
|
Properties of a firework star. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
46 | minecraft:fireworks
|
Properties of a firework. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
47 | minecraft:profile
|
Game Profile of a player's head. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
48 | minecraft:note_block_sound
|
Sound played by a note block when this player's head is placed on top of it. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
49 | minecraft:banner_patterns
|
Patterns of a banner or banner applied to a shield. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | minecraft:base_color
|
Base color of the banner applied to a shield. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | minecraft:pot_decorations
|
Decorations on the four sides of a pot. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
52 | minecraft:container
|
Items inside a container of any type. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
53 | minecraft:block_state
|
State of a block. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
54 | minecraft:bees
|
Bees inside a hive. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
55 | minecraft:lock
|
Name of the necessary key to open this container. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
56 | minecraft:container_loot
|
Loot table for an unopened container. | As follows:
|
Other types
Common types used in multiple components are described below.
Block Predicate
Describes a predicate used when block filtering is necessary. It can be parameterized to account for the type of block, the values of specific block state properties, NBT data related to block entities, or any combination of the three.
Name | Type | Description |
---|---|---|
Has Blocks | Boolean | Whether this predicate is tied to specific types of blocks. |
Blocks | Optional Block Set | See Block Set. Only present if Has Blocks is true. |
Has Properties | Boolean | Whether this predicate is tied to specific properties of a block. |
Number of Properties | Optional VarInt | Number of elements in the following array. Only present if Has Properties is true. |
Properties | Optional Array of Property | See Property structure below. Only present if Has Properties is true. |
Has NBT | Boolean | Whether this predicate is tied to specific block entity data. |
NBT | Optional NBT | Only present is Has NBT is true. |
The Property structure is defined as follows:
Name | Type | Description |
---|---|---|
Name | String | Name of the block state property. |
Is Exact Match | Boolean | Whether this is an exact value match, as opposed to ranged. |
Exact Value | Optional String | Value of the block state property. Only present in exact match mode. |
Min Value | Optional String | Minimum value of the block state property range. Only present in ranged match mode. |
Max Value | Optional String | Maximum value of the block state property range. Only present in ranged match mode. |
Block Set
Represents a list of block types, either directly (enumerated IDs) or indirectly (block tag).
Name | Type | Description |
---|---|---|
Type | VarInt | Identifier used to determine the data that follows. It can be either:
|
Tag name | Optional Identifier | A tag representing a set of blocks. Only present if Type is 0. |
Block IDs | Optional Array of VarInt | An array of block IDs. Only present if Type is not 0. The size of the array is equal to Type - 1 .
|
Dye Color
A color from one of the 16 dye types.
Name | Type | Description |
---|---|---|
Color | VarInt Enum | Can be one of the following:
|
Firework Explosion
Represents a firework explosion, consisting of a shape, colors, and extra details.
Name | Type | Description |
---|---|---|
Shape | VarInt Enum | Can be one of the following:
|
Number Of Colors | VarInt | The number of elements in the following array. |
Colors | Array of Int | The RGB components of the color, encoded as an integer. |
Number Of Fade Colors | VarInt | The number of elements in the following array. |
Fade Colors | Array of Int | The RGB components of the color, encoded as an integer. |
Has Trail | Boolean | |
Has Twinkle | Boolean |
Potion Effect
Describes all the aspects of a potion effect.
Name | Type | Description |
---|---|---|
Type ID | VarInt Enum | The ID of the effect in the potion effect type registry. |
Details | Detail | See Detail structure below. |
The Detail structure is defined as follows:
Name | Type | Description | |||
---|---|---|---|---|---|
Amplifier | VarInt | ||||
Duration | VarInt | -1 for infinite. | |||
Ambient | Boolean | Produces more translucent particle effects if true. | |||
Show Particles | Boolean | Completely hides effect particles if false. | |||
Show Icon | Boolean | Shows the potion icon in the inventory screen if true. | |||
Has Hidden Effect | Boolean | Used to store the state of the previous potion effect when a stronger one is applied. This guarantees that the weaker one will persist, in case it lasts longer.
| |||
Hidden Effect | Optional Detail | Only present if Has Hidden Effect is true. |
Sound Event
Describes a sound that can be played.
Name | Type | Description |
---|---|---|
Sound Event Type | VarInt | Identifier used to determine the data that follows. It can be either:
|
Sound Name | Optional Identifier | Only present if Sound Event Type is 0. |
Has Fixed Range | Optional Boolean | Whether this sound has a fixed range, as opposed to a variable volume based on distance. Only present if Sound Event Type is 0. |
Fixed Range | Optional Float | The maximum range of the sound. Only present if Sound Event Type is 0 and Has Fixed Range is true. |