Difference between revisions of "User:WinX64/Slot Data"
(→Structured components: Almost there) |
(→Structured components: Books & trims) |
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Line 677: | Line 677: | ||
| 33 | | 33 | ||
| <code>minecraft:writable_book_content</code> | | <code>minecraft:writable_book_content</code> | ||
− | | Description | + | | Content of a writable book. |
− | + | | As follows: | |
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Number Of Pages | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="3"| Page | ||
+ | | Raw Content | ||
+ | | rowspan="3"| {{Type|Array}} (100) | ||
+ | | {{Type|String}} (1024) | ||
+ | | The raw text of the page. | ||
+ | |- | ||
+ | | Has Filtered Content | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | Filtered Content | ||
+ | | {{Type|Optional}} {{Type|String}} (1024) | ||
+ | | The content after passing through chat filters. Only present if Has Filtered Content is true. | ||
+ | |} | ||
|- | |- | ||
| 34 | | 34 | ||
| <code>minecraft:written_book_content</code> | | <code>minecraft:written_book_content</code> | ||
− | | Description | + | | Content of a written and signed book. |
− | + | | As follows: | |
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Raw Title | ||
+ | | colspan="2"| {{Type|String}} (32) | ||
+ | | The raw title of the book. | ||
+ | |- | ||
+ | | colspan="2"| Has Filtered Title | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | colspan="2"| Filtered Title | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|String}} (32) | ||
+ | | The title after going through chat filters. Only present if Has Filtered Title is true. | ||
+ | |- | ||
+ | | colspan="2"| Author | ||
+ | | colspan="2"| {{Type|String}} | ||
+ | | | ||
+ | |- | ||
+ | | colspan="2"| Generation | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | | ||
+ | |- | ||
+ | | colspan="2"| Number Of Pages | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Number of elements in the following array. | ||
+ | |- | ||
+ | | rowspan="3"| Page | ||
+ | | Raw Content | ||
+ | | rowspan="3"| {{Type|Array}} (100) | ||
+ | | {{Type|TextComponent}} (1024) | ||
+ | | The raw text of the page. | ||
+ | |- | ||
+ | | Has Filtered Content | ||
+ | | {{Type|Boolean}} | ||
+ | | | ||
+ | |- | ||
+ | | Filtered Content | ||
+ | | {{Type|Optional}} {{Type|Text Component}} (1024) | ||
+ | | The content after passing through chat filters. Only present if Has Filtered Content is true. | ||
+ | |- | ||
+ | | colspan="2"| Resolved | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | Whether entity selectors have already been resolved. | ||
+ | |} | ||
|- | |- | ||
| 35 | | 35 | ||
| <code>minecraft:trim</code> | | <code>minecraft:trim</code> | ||
− | | Description | + | | Armor's trim pattern and color |
− | + | | As follows: | |
+ | {| class="wikitable" | ||
+ | ! colspan="2"| Name | ||
+ | ! colspan="2"| Type | ||
+ | ! Description | ||
+ | |- | ||
+ | | colspan="2"| Trim Material Type | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Directly represents a trim material, with the necessary data following. | ||
+ | * Anything else - References a trim material in its registry, by the ID of <code>Trim Material Type - 1</code>. | ||
+ | |- | ||
+ | | colspan="2"| Asset Name | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|String}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Ingredient | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Item Model Index | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|Float}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Number of Overrides | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | rowspan="2"| Override | ||
+ | | Armor Material Type | ||
+ | | rowspan="2"| {{Type|Optional}} {{Type|Array}} | ||
+ | | {{Type|VarInt}} {{Type|Enum}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | Overriden Asset Name | ||
+ | | {{Type|String}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Description | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|Text Component}} | ||
+ | | See [[Registry_Data#Armor_Trim_Material|Armor Trim Material Registry]]. Only present if Trim Material Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Trim Pattern Type | ||
+ | | colspan="2"| {{Type|VarInt}} | ||
+ | | Identifier used to determine the data that follows. It can be either: | ||
+ | * 0 - Directly represents a trim pattern, with the necessary data following. | ||
+ | * Anything else - References a trim pattern in its registry, by the ID of <code>Trim Pattern Type - 1</code>. | ||
+ | |- | ||
+ | | colspan="2"| Asset Name | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|String}} | ||
+ | | See [[Registry_Data#Armor_Trim_Pattern|Armor Trim Pattern Registry]]. Only present if Trim Pattern Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Template Item | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|VarInt}} | ||
+ | | See [[Registry_Data#Armor_Trim_Pattern|Armor Trim Pattern Registry]]. Only present if Trim Pattern Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Description | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|Text Component}} | ||
+ | | See [[Registry_Data#Armor_Trim_Pattern|Armor Trim Pattern Registry]]. Only present if Trim Pattern Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Decal | ||
+ | | colspan="2"| {{Type|Optional}} {{Type|Boolean}} | ||
+ | | See [[Registry_Data#Armor_Trim_Pattern|Armor Trim Pattern Registry]]. Only present if Trim Pattern Type is 0. | ||
+ | |- | ||
+ | | colspan="2"| Show In Tooltip | ||
+ | | colspan="2"| {{Type|Boolean}} | ||
+ | | Whether the trim information should be shown on the item's tooltip. | ||
+ | |} | ||
|- | |- | ||
| 36 | | 36 |
Revision as of 01:09, 14 June 2024
The Slot data structure defines how an item is represented when inside an inventory window of any kind, such as a chest or furnace.
This page presents the new Slot data structure, using structured components. You can find the documentation of the old structure, that utilizes raw NBT data, here.
Contents
Format
Some description does here.
Name | Type | Meaning | |||
---|---|---|---|---|---|
Item Count | VarInt | The item count. Every following field is only present if this value is greater than zero. | |||
Item ID | Optional VarInt | The item ID. Item IDs are distinct from block IDs; see Data Generators for more information. | |||
Number of components to add | Optional VarInt | Number of elements present in the first data component array | |||
Number of components to remove | Optional VarInt | Number of elements present in the second data component array. This serve as a way to remove the default component values that are present on some items. | |||
Components to add | Component type | Optional Array | Optional VarInt Enum | The type of component. See Structured components for more detail. | |
Component data | Optional Varies | The component-dependent data. See Structured components for more detail. | |||
Components to remove | Component type | Optional Array | Optional VarInt Enum | The type of component. See Structured components for more detail. |
Structured components
The complete list of available components is described below. Items marked in blue cause no noticeable impact on the client, and mainly concern server-side operations.
For a more in-depth description, and information on how the items below are encoded with the NBT format, check here.
Type | Name | Description | Data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | minecraft:custom_data
|
Customizable data that doesn't fit any specific component. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | minecraft:max_stack_size
|
Maximum stack size for the item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | minecraft:max_damage
|
The maximum damage the item can take before breaking. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | minecraft:damage
|
The current damage of the item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | minecraft:unbreakable
|
Marks the item as unbrekable. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | minecraft:custom_name
|
Item's custom name. Normally shown in italic, and changeable at an anvil. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | minecraft:item_name
|
Override for the item's default name. Shown when the item has no custom name. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7 | minecraft:lore
|
Item's lore. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 | minecraft:rarity
|
Item's rarity. This affects the default color of the item's name. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | minecraft:enchantments
|
The enchantments of the item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10 | minecraft:can_place_on
|
List of blocks this block can be placed on when in adventure mode. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | minecraft:can_break
|
List of blocks this item can break when in adventure mode. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
12 | minecraft:attribute_modifiers
|
The attribute modifiers of the item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
13 | minecraft:custom_model_data
|
Value for the item predicate when using custom item models. More info can be found here. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
14 | minecraft:hide_additional_tooltip
|
|
None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
15 | minecraft:hide_tooltip
|
Hides the item's tooltip altogether. | None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
16 | minecraft:repair_cost
|
Accumulated anvil usage cost. The client displays "Too Expensive" if the value is greater than 40 and the player is not in creative mode (more specifically, if they don't have the insta-build flag enabled). This behavior can be overridden by setting the level with the Set Container Property packet. |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
17 | minecraft:creative_slot_lock
|
Marks the item as non-interactive on the creative inventory (the first 5 rows of items). This is used internally by the client on the paper icon in the saved hot-bars tab. |
None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
18 | minecraft:enchantment_glint_override
|
Overrides the item glint resulted from enchantments | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
19 | minecraft:intangible_projectile
|
Marks the projectile as intangible (cannot be picked-up). |
As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | minecraft:food
|
Makes the item consumable. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
21 | minecraft:fire_resistant
|
Marks this item as fire resistant. The client won't render the item as being on-fire if this component is present. |
None. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
22 | minecraft:tool
|
Alters the speed at which this item breaks certain blocks | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
23 | minecraft:stored_enchantments
|
The enchantments stored in this enchanted book. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
24 | minecraft:dyed_color
|
Color of dyed leather armor. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | minecraft:map_color
|
Color of the markings on the map item model. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
26 | minecraft:map_id
|
The ID of the map. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
27 | minecraft:map_decorations
|
Icons present on a map. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
28 | minecraft:map_post_processing
|
Used internally by the client when expanding or locking a map. Display extra information on the item's tooltip when the component is present. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
29 | minecraft:charged_projectiles
|
Projectiles loaded into a charged crossbow. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
30 | minecraft:bundle_contents
|
Contents of a bundle. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
31 | minecraft:potion_contents
|
Visual and effects of a potion item. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
32 | minecraft:suspicious_stew_effects
|
Effects granted by a suspicious stew. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
33 | minecraft:writable_book_content
|
Content of a writable book. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
34 | minecraft:written_book_content
|
Content of a written and signed book. | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
35 | minecraft:trim
|
Armor's trim pattern and color | As follows:
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
36 | minecraft:debug_stick_state
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
37 | minecraft:entity_data
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
38 | minecraft:bucket_entity_data
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
39 | minecraft:block_entity_data
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
40 | minecraft:instrument
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
41 | minecraft:ominous_bottle_amplifier
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
42 | minecraft:recipes
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
43 | minecraft:lodestone_tracker
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
44 | minecraft:firework_explosion
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
45 | minecraft:fireworks
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
46 | minecraft:profile
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
47 | minecraft:note_block_sound
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
48 | minecraft:banner_patterns
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
49 | minecraft:base_color
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
50 | minecraft:pot_decorations
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
51 | minecraft:container
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
52 | minecraft:block_state
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
53 | minecraft:bees
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
54 | minecraft:lock
|
Description here. | Data here. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
55 | minecraft:container_loot
|
Description here. | Data here. |
Other types
Common types used in multiple components are described below.
Block Predicate
Describes a predicate used when block filtering is necessary. It can be parameterized to account for the type of block, the values of specific block state properties, NBT data related to block entities, or any combination of the three.
Name | Type | Description |
---|---|---|
Has Blocks | Boolean | Whether this predicate is tied to specific types of blocks. |
Blocks | Optional Block Set | See Block Set. Only present if Has Blocks is true. |
Has Properties | Boolean | Whether this predicate is tied to specific properties of a block. |
Number of Properties | Optional VarInt | Number of elements in the following array. Only present if Has Properties is true. |
Properties | Optional Array of Property | See Property structure below. Only present if Has Properties is true. |
Has NBT | Boolean | Whether this predicate is tied to specific block entity data. |
NBT | Optional NBT | Only present is Has NBT is true. |
The Property structure is defined as follows:
Name | Type | Description |
---|---|---|
Name | String | Name of the block state property. |
Is Exact Match | Boolean | Whether this is an exact value match, as opposed to ranged. |
Exact Value | Optional String | Value of the block state property. Only present in exact match mode. |
Min Value | Optional String | Minimum value of the block state property range. Only present in ranged match mode. |
Max Value | Optional String | Maximum value of the block state property range. Only present in ranged match mode. |
Block Set
Represents a list of block types, either directly (enumerated IDs) or indirectly (block tag).
Name | Type | Description |
---|---|---|
Type | VarInt | Identifier used to determine the data that follows. It can be either:
|
Tag name | Optional Identifier | A tag representing a set of blocks. Only present if Type is 0. |
Block IDs | Optional Array of VarInt | An array of block IDs. Only present if Type is not 0. The size of the array is equal to Type - 1 .
|
Potion Effect
Describes all the aspects of a potion effect.
Name | Type | Description |
---|---|---|
Type ID | VarInt Enum | The ID of the effect in the potion effect type registry. |
Details | Detail | See Detail structure below. |
The Detail structure is defined as follows:
Name | Type | Description | |||
---|---|---|---|---|---|
Amplifier | VarInt | ||||
Duration | VarInt | -1 for infinite. | |||
Ambient | Boolean | Produces more translucent particle effects if true. | |||
Show Particles | Boolean | Completely hides effect particles if false. | |||
Show Icon | Boolean | Shows the potion icon in the inventory screen if true. | |||
Has Hidden Effect | Boolean | Used to store the state of the previous potion effect when a stronger one is applied. This guarantees that the weaker one will persist, in case it lasts longer.
| |||
Hidden Effect | Optional Detail | Only present if Has Hidden Effect is true. |