Difference between revisions of "ChargedMinersClassic"
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* Charged Miners doesn't report the same player location to the server as the official client (though the official client may be in error). | * Charged Miners doesn't report the same player location to the server as the official client (though the official client may be in error). | ||
** Yeah, I'm pretty sure Charged Miners is consistent while classic is not. --[[User:Wallbraker|Wallbraker]] ([[User talk:Wallbraker|talk]]) 03:10, 24 September 2012 (MST) | ** Yeah, I'm pretty sure Charged Miners is consistent while classic is not. --[[User:Wallbraker|Wallbraker]] ([[User talk:Wallbraker|talk]]) 03:10, 24 September 2012 (MST) | ||
+ | ** Minecraft classic is off by several units when receiving self-teleport packets. Most custom servers compensate for it, but that compensation is not needed for CM. [[User:F|F]] ([[User talk:F|talk]]) 00:43, 27 September 2012 (MST) | ||
* Half steps make the underside of the block above them transparent. | * Half steps make the underside of the block above them transparent. | ||
Revision as of 07:43, 27 September 2012
Charged Miners is a client for classic, download the launcher here
Improvements
- Optional/toggle-able collision detection with terrain.
- Non-flying player movement code.
- Expose more options through in-game menus.
- Save last few messages typed into the console, and allow using up/down arrows to scroll through them (like you would in a terminal).
- Water cosmetic improvements: specularity, volumetric fog underwater, etc.
- More chat/terminal improvements (being able to move cursor around with arrow keys, selection with shift key, etc).
- Lighting mode faithful to Minecraft Classic (straight-down shadows), to allow viewing pixelart properly.
- Create an entry in the configuration file allowing to adjust the movement speed.
- Ideally separate entries for normal horizontal and vertical speeds, and for sped-up horizontal and vertical speeds.
- XBox 360 gamepad support (triggers are on the same axis thanks to MS's driver)
- Clickable links
Bugs
- "gfx" eats 95% of time (realtime, not CPU time) if vsync is enabled.
- Intel graphics cards doesn't get smooth textures.
- Interpolate other players' movement.
- Player models lack hats.
- Charged Miners doesn't report the same player location to the server as the official client (though the official client may be in error).
- Yeah, I'm pretty sure Charged Miners is consistent while classic is not. --Wallbraker (talk) 03:10, 24 September 2012 (MST)
- Minecraft classic is off by several units when receiving self-teleport packets. Most custom servers compensate for it, but that compensation is not needed for CM. F (talk) 00:43, 27 September 2012 (MST)
- Half steps make the underside of the block above them transparent.
Done
Admincrete is delete-able by non-ops.With viewdistance Furthestest, ghost clones of the players on the same map as you can be seen far down below the world.--resume argument that connects to last connected to server.Bringing up chat should release the mouse.Water surface becomes invisible when underwater.Individual water blocks are clickable (unlike vanilla Minecraft water blocks), which makes underwater building very difficult.Ability to paste text while typing (Ctrl+V or Shift+Ins).Turn on the ability to resize the window by default (at least on Windows).Add ability to part a server after joining, to go back to the server list.Show a list of players when pressing <tab>Repeated breaking/placing on mouseclick holdBetter error messages!The toolbox not allowing more than one of the same blockIntel graphics cards rendering is brokenIrssi style tab completeWater isn't transparentLarger chat window