Difference between revisions of "Protocol FAQ"
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#'''S->C''' : Login Success | #'''S->C''' : Login Success | ||
#'''S->C''' : Join Game | #'''S->C''' : Join Game | ||
− | #'''S->C''' : Spawn Position ( | + | #'''S->C''' : Spawn Position ("Home" spawn, not where the client will spawn on login) |
#'''S->C''' : Player Abilities | #'''S->C''' : Player Abilities | ||
#'''S->C''' : Tell the client they're ready to spawn by sending a position + look packet. | #'''S->C''' : Tell the client they're ready to spawn by sending a position + look packet. |
Revision as of 04:44, 11 March 2014
People very, very often have questions regarding the Minecraft Modern Protocol, so we'll try to address some of the most common ones on this document. If you're still having trouble, join us on IRC, channel #mcdevs on irc.freenode.net.
Contents
Is the protocol documentation complete?
Depending on your definition, yes! All packet types are known and their layout documented. Some finer details are missing, but everything you need to make functional programs is present. We have a script that monitors for new versions of the client and notifies us, allowing us to quickly document new packets.
What's the normal login sequence for a client?
See Authentication for communication with minecraft.net
Information might not be totally up to date
The recommended login sequence looks like this, where C is the client and S is the server:
- Client connects to server
- C->S : Handshake State=2
- C->S : Login Start
- S->C : Encryption Key Request
- (Client Auth)
- C->S : Encryption Key Response
- (Server Auth, Both enable encryption)
- S->C : Login Success
- S->C : Join Game
- S->C : Spawn Position ("Home" spawn, not where the client will spawn on login)
- S->C : Player Abilities
- S->C : Tell the client they're ready to spawn by sending a position + look packet.
- C->S : Sends a position + look packet to confirm the spawn position
- S->C : Inventory, Map Chunk Bulk, Entities, etc
I think I've done everything right, but…
…my player isn't spawning!
After sending the common-sense packets (Handshake, Login, Inventory, Compass and Chunks) you need to finally send the player their initial position for them to leave the "Loading Map" screen.
Note that if the following steps are taken, a Minecraft client will spawn the player:
1) Do Handshake (See Protocol Encryption)
2) Send Spawn Position PDU
3) Send Player Position and Look PDU
While the above steps are sufficient for Minecraft 1.4.5, it is good form to send PDUs that inform the client about the world around the player before allowing the player to spawn.
…my client isn't receiving complete map chunks!
Main article: How to Write a Client
The standard Minecraft server sends full chunks only when your client is sending player status update packets (any of Player (0x0A) through Player Position & Look (0x0D)).
…all connecting clients spasm and jerk uncontrollably!
For newer clients, your server needs to send 49 chunks ahead of time, not just one. Send a 7x7 square of chunks, centered on the connecting client's position, before spawning them.