Difference between revisions of "Pocket Edition Login"
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#'''S->C''' <code>0x83</code> DATA LoginStatus | #'''S->C''' <code>0x83</code> DATA LoginStatus | ||
#'''S->C''' <code>0x87</code> DATA StartGame (send seed and spawn position) | #'''S->C''' <code>0x87</code> DATA StartGame (send seed and spawn position) | ||
+ | #'''S->C''' <code>0x86</code> DATA SetTime | ||
#'''S->C''' ''Sends chunks to client'' | #'''S->C''' ''Sends chunks to client'' | ||
#'''C->S''' <code>0x84</code> DATA Ready (client spawns) | #'''C->S''' <code>0x84</code> DATA Ready (client spawns) | ||
[[Category:Pocket Minecraft]] | [[Category:Pocket Minecraft]] |
Revision as of 21:40, 24 December 2014
Normal Login Sequence
C = Client S = Server B = Broadcast
Server searching
- C->B
0x01
ID_UNCONNECTED_PING_OPEN_CONNECTIONS - S->C
0x1C
ID_UNCONNECTED_PONG
Connecting a server
- C->S
0x05
ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent) - S->C
0x06
ID_OPEN_CONNECTION_REPLY_1 - C->S
0x07
ID_OPEN_CONNECTION_REQUEST_2 - S->C
0x08
ID_OPEN_CONNECTION_REPLY_2 - C->S
0x09
DATA ClientConnect - S->C
0x10
DATA ServerHandshake - C->S
0x13
DATA ClientHandshake - C->S
0x82
DATA Login (sends username) - S->C
0x83
DATA LoginStatus - S->C
0x87
DATA StartGame (send seed and spawn position) - S->C
0x86
DATA SetTime - S->C Sends chunks to client
- C->S
0x84
DATA Ready (client spawns)