Difference between revisions of "Entity statuses"
Jump to navigation
Jump to search
(Migrate entity statuses to their own page) |
m (change to list) |
||
Line 96: | Line 96: | ||
Examples: | Examples: | ||
− | + | *Create a 'Infinity Bow' without the first arrow in your inventory constantly changing in quantity. | |
− | + | *Create a custom found that is infinite, and prevent the stack quantity from descreasing. | |
− | ... | + | *... |
Note: This works together with the 'Hand data' so this will have to be updated accordingly to 'finish' the interaction manually. | Note: This works together with the 'Hand data' so this will have to be updated accordingly to 'finish' the interaction manually. |
Revision as of 02:08, 13 November 2017
Contents
Entity
Status | Description | |
---|---|---|
35 | Plays the Totem of Undying animation |
Snowball
Status | Description | |
---|---|---|
3 | Displays 8 snowballpoof particles at the snowball's location
|
Egg
Status | Description | |
---|---|---|
3 | Displays 8 iconcrack particles with the egg as a parameter at the egg's location
|
FishingHook
Status | Description | |
---|---|---|
31 | If the caught entity is the connected player, then cause them to be pulled toward the caster of the fishing rod. |
TippedArrow
Status | Description | |
---|---|---|
0 | Spawns tipped arrow particle effects, if the color is not -1. |
Fireworks
Status | Description | |
---|---|---|
17 | Triggers the firework explosion effect (based off of the firework info metadata) |
Living
Status | Description | |
---|---|---|
2 | Plays the hurt animation and hurt sound | |
3 | Plays the death sound and death animation | |
29 | Plays the shield block sound | |
30 | Plays the shield break sound | |
33 | Plays the thorns sound in addition to playing the hurt animation and hurt sound |
Player
Status | Description | |
---|---|---|
9 | Marks item use as finished (finished eating, finished drinking, etc)
This status is not required if you want more control on the server side, this basicly finishes the interaction on the client side to decrease the food quantity, arrow quantity, ... But you can trigger these changes manually through other packets or prevent those changes on the client. Examples:
Note: This works together with the 'Hand data' so this will have to be updated accordingly to 'finish' the interaction manually. | |
22 | Enables reduced debug screen information | |
23 | Disables reduced debug screen information | |
24 | Set op permission level to 0 | |
25 | Set op permission level to 1 | |
26 | Set op permission level to 2 | |
27 | Set op permission level to 3 | |
28 | Set op permission level to 4 |
ArmorStand
Status | Description | |
---|---|---|
32 | Plays the hit sound, and resets a hit cooldown. |
Insentient
Status | Description | |
---|---|---|
20 | Spawn explosion particle. Used when:
|
Squid
Status | Description | |
---|---|---|
19 | Resets the squid's rotation to 0 radians. Occurs whenever the server calculates that the squid has rotated more than 2 pi radians. |
Animal
Status | Description | |
---|---|---|
18 | Spawn "love mode" heart particles |
AbstractHorse
Status | Description | |
---|---|---|
6 | Spawn smoke particles (taming failed) | |
7 | Spawn heart particles (taming succeeded) |
Rabbit
Status | Description | |
---|---|---|
1 | Causes the rabbit to use its rotated jumping animation, and displays jumping particles. |
Sheep
Status | Description | |
---|---|---|
10 | Causes the sheep to play the eating grass animation for the next 40 ticks |
TameableAnimal
Status | Description | |
---|---|---|
6 | Spawn smoke particles (taming failed) | |
7 | Spawn heart particles (taming succeeded) |
Wolf
Status | Description | |
---|---|---|
8 | Play wolf shaking water animation |
Villager
Status | Description | |
---|---|---|
12 | Spawn villager mating heart particles | |
13 | Spawn villager angry particles | |
14 | Spawn villager happy particles |
IronGolem
Status | Description | |
---|---|---|
4 | Plays attack animation and attack sound | |
11 | Causes golem to hold out a rose poppy for 400 ticks (20 seconds) | |
34 | Puts away golem's poppy |
EvocationFangs
Status | Description | |
---|---|---|
4 | Starts the attack animation, and plays the entity.evocation_fangs.attack sound.
|
Zombie Villager
Status | Description | |
---|---|---|
16 | Plays the zombie cure finished sound effect (unless the entity is silent) |
MinecartTNT
Status | Description | |
---|---|---|
10 | Causes the TNT to ignite. Does not play a sound; the sound must be played separately. |
MinecartSpawner
Status | Description | |
---|---|---|
1 | Resets the delay of the spawner to 200 ticks (the default minimum value). |