Difference between revisions of "Pre-release protocol"

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(Clean up, and put in information for 20w06a (which does not have any packet changes))
(20w07a - new metadata changes, not yet added)
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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.15.2, protocol 578]]) to the current pre-release (currently [[Protocol version numbers|20w06a, protocol 701]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
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This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.15.2, protocol 578]]) to the current pre-release (currently [[Protocol version numbers|20w07a, protocol 702]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
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  | Protocol Version
 
  | Protocol Version
 
  | VarInt
 
  | VarInt
  | See [[protocol version numbers]] (currently {{change|578|701}})
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  | See [[protocol version numbers]] (currently {{change|578|702}})
 
  |-
 
  |-
 
  | Server Address
 
  | Server Address

Revision as of 17:22, 14 February 2020

This page documents the changes from the last stable Minecraft release (currently 1.15.2, protocol 578) to the current pre-release (currently 20w07a, protocol 702). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Handshaking serverbound
0x00 Handshake Current Pre

New/modified data types

No changes so far.

Entity Metadata

No changes so far.

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Play

Clientbound

No changes so far.

Serverbound

No changes so far.

Handshaking

Clientbound

There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.

Serverbound

Handshake

This causes the server to switch into the target state.

Packet ID State Bound To Field Name Field Type Notes
0x00 Handshaking Server Protocol Version VarInt See protocol version numbers (currently 578 702)
Server Address String Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a complete redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide mc.example.org as server address in addition to connecting to it.
Server Port Unsigned Short Default is 25565. The Notchian server does not use this information.
Next State VarInt Enum 1 for status, 2 for login

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.