Difference between revisions of "Bedrock entity metadata"
Jump to navigation
Jump to search
(Add entity flags) |
m (→Entity Flags) |
||
Line 802: | Line 802: | ||
| 49 | | 49 | ||
| Fire Immune | | Fire Immune | ||
− | | Controls if an entity should | + | | Controls if an entity should render flames if they are in lava or fire. |
|- | |- | ||
| 50 | | 50 |
Latest revision as of 19:08, 17 December 2020
Entity metadata IDs and general description
ID | Name | Type | Description |
---|---|---|---|
0 | Flags | flags | |
1 | Health | int | |
2 | Variant | int | |
3 | Color | byte | |
4 | Nametag | string | |
5 | Owner Eid | long | |
6 | Target Eid | long | |
7 | Air Supply | short | |
8 | Effect Color | int | |
9 | Effect Ambient | byte | |
10 | Jump Duration | byte | |
11 | Hurt Time | int | |
12 | Hurt Direction | int | |
13 | Row Time Left | float | |
14 | Row Time Right | float | |
15 | Experience Value | int | |
16 | Display Item | int | |
17 | Display Offset | unknown | |
18 | Custom Display | byte | |
19 | Swell | int | |
20 | Old Swell | int | |
21 | Swell Direction | int | |
22 | Charge Amount | byte | |
23 | Carried Block | int | |
24 | Client Event | byte | |
25 | Using Item | byte | |
26 | Player Flags | byte | |
27 | Player Index | int | |
28 | Bed Position | vector3i | |
29 | X Power | float | |
30 | Y Power | float | |
31 | Z Power | float | |
32 | Aux Power | unknown | |
33 | Fish X | unknown | |
34 | Fish Z | unknown | |
35 | Fish Angle | unknown | |
36 | Potion Aux Value | short | |
37 | Leash Holder Eid | long | The entity ID that is holding this entity on a leash. |
38 | Scale | float | |
39 | Has Npc Component | byte | |
40 | NPC Data | unknown | |
41 | URL Tag | string | |
42 | Max Air Supply | short | The maximum air supply of the entity (bubble UI shown when underwater) |
43 | Mark Variant | int | |
44 | Container Type | byte | The type of container this entity will open when clicked on. |
45 | Container Base Size | int | |
46 | Container Strength Modifier | int | |
47 | Block Target | vector3i | |
48 | Wither Invulnerable Ticks | int | |
49 | Wither Target 1 | long | |
50 | Wither Target 2 | long | |
51 | Wither Target 3 | long | |
52 | Wither Aerial Attack | short | |
53 | Bounding Box Width | float | |
54 | Bounding Box Height | float | |
55 | Fuse Length | int | |
56 | Rider Seat Position | vector3f | |
57 | Rider Rotation Locked | byte | |
58 | Rider Max Rotation | float | |
59 | Rider Min Rotation | float | |
60 | Area Effect Cloud Radius | float | |
61 | Area Effect Cloud Waiting | int | |
62 | Area Effect Cloud Particle Id | int | |
63 | Shulker Peek Id | unknown | |
64 | Shulker Attach Face | byte | |
66 | Shulker Attach Pos | vector3i | |
67 | Trade Target Eid | long | |
69 | Command Block Enabled | byte | |
70 | Command Block Command | string | |
71 | Command Block Last Output | string | |
72 | Command Block Track Output | byte | |
73 | Controlling Rider Seat Index | byte | |
74 | Strength | int | |
75 | Max Strength | int | |
76 | Evoker Spell Color | int | |
77 | Limited Life | int | |
78 | Armor Stand Pose Index | int | |
79 | Ender Crystal Time Offset | int | |
80 | Nametag Always Show | byte | |
81 | Color 2 | byte | |
83 | Score Tag | string | |
84 | Balloon Attached Entity | long | |
85 | Pufferfish Size | byte | |
86 | Boat Bubble Time | int | |
87 | Agent Id | long | |
88 | Sitting Amount | unknown | |
89 | Sitting Amount Previous | unknown | |
90 | Eating Counter | int | |
91 | Flags 2 | flags | |
92 | Laying Amount | unknown | |
93 | Laying Amount Previous | unknown | |
94 | Area Effect Cloud Duration | int | |
95 | Area Effect Cloud Spawn Time | int | |
96 | Area Effect Cloud Change Rate | float | |
97 | Area Effect Cloud Change On Pickup | float | |
98 | Area Effect Cloud Count | int | |
99 | Interactive Tag | string | |
100 | Trade Tier | int | |
101 | Max Trade Tier | int | |
102 | Trade Xp | int | |
103 | Skin Id | string | |
104 | Spawning Frames | unknown | |
105 | Command Block Tick Delay | int | |
106 | Command Block Execute On First Tick | byte | |
107 | Ambient Sound Interval | float | |
108 | Ambient Sound Interval Range | float | |
109 | Ambient Sound Event Name | string | |
110 | Fall Damage Multiplier | float | |
111 | Name Raw Text | unknown | |
112 | Can Ride Target | byte | |
113 | Low Tier Cured Trade Discount | int | |
114 | High Tier Cured Trade Discount | int | |
115 | Nearby Cured Trade Discount | int | |
116 | Nearby Cured Discount Time Stamp | int | |
117 | Hitbox | nbt | |
118 | Is Buoyant | byte | Specifies if the entity should be treated like a boat. |
119 | Buoyancy Data | string | Applies boat properties to the entity. The default Bedrock string for this, as of 1.16.200, is {"apply_gravity":true,"base_buoyancy":1.0,"big_wave_probability":0.02999999932944775,"big_wave_speed":10.0,"drag_down_on_buoyancy_removed":0.0,"liquid_blocks":["minecraft:water","minecraft:flowing_water"],"simulate_waves":true}} .
|
Entity Flags
ID | Name | Description |
---|---|---|
0 | On Fire | |
1 | Sneaking | |
2 | Riding | |
3 | Sprinting | |
4 | Using Item | |
5 | Invisible | |
6 | Tempted | |
7 | In Love | |
8 | Saddled | |
9 | Powered | |
10 | Ignited | |
11 | Baby | |
12 | Converting | |
13 | Critical | |
14 | Can Show Name | |
15 | Always Show Name | |
16 | No AI | |
17 | Silent | |
18 | Wall Climbing | |
19 | Can Climb | |
20 | Can Swim | |
21 | Can Fly | |
22 | Can Walk | |
23 | Resting | |
24 | Sitting | |
25 | Angry | |
26 | Interested | |
27 | Charged | |
28 | Tamed | |
29 | Orphaned | |
30 | Leashed | |
31 | Sheared | |
32 | Gliding | Used for elytras |
33 | Elder | |
34 | Moving | |
35 | Breathing | |
36 | Chested | |
37 | Stackable | |
38 | Show Bottom | |
39 | Standing | |
40 | Shaking | |
41 | Idling | |
42 | Casting | |
43 | Charging | |
44 | WASD Controlled | |
45 | Can Power Jump | |
46 | Lingering | |
47 | Has Collision | |
48 | Has Gravity | |
49 | Fire Immune | Controls if an entity should render flames if they are in lava or fire. |
50 | Dancing | |
51 | Enchanted | |
52 | Return Trident | |
53 | Container Is Private | |
54 | Is Transforming | |
55 | Damage Nearby Mobs | |
56 | Swimming | |
57 | Bribed | |
58 | Is Pregnant | |
59 | Laying Egg | |
60 | Rider Can Pick | |
61 | Transition Sitting | |
62 | Eating | |
63 | Laying Down | |
64 | Sneezing | |
65 | Trusting | |
66 | Rolling | |
67 | Scared | |
68 | In Scaffolding | |
69 | Over Scaffolding | |
70 | Fall Through Scaffolding | |
71 | Blocking | |
72 | Transition Blocking | |
73 | Blocked Using Shield | |
74 | Blocked Using Damaged Shield | |
75 | Sleeping | |
76 | Wants To Wake | |
77 | Trade Interest | |
78 | Door Breaker | |
79 | Breaking Obstruction | |
80 | Door Opener | |
81 | Is Illager Captain | |
82 | Stunned | |
83 | Roaring | |
84 | Delayed Attack | |
85 | Is Avoiding Mobs | |
86 | Is Avoiding Block | |
87 | Facing Target To Range Attack | |
88 | Hidden When Invisible | |
89 | Is In Ui | |
90 | Stalking | |
91 | Emoting | |
92 | Celebrating | |
93 | Admiring | |
94 | Celebrating Special |