Difference between revisions of "Block Actions"
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There is only one action, with ID '''1'''. It is used to update the number of players who are looking in the chest, which in turn is used to update lid animation. | There is only one action, with ID '''1'''. It is used to update the number of players who are looking in the chest, which in turn is used to update lid animation. | ||
− | This value seems to be recalculated every | + | This value seems to be recalculated and sent every 20 ticks. |
=== Action param === | === Action param === |
Revision as of 08:42, 15 August 2021
These block actions are used in the Block Action packet. Depending on the block, different action IDs mean different things:
Block | ID | Section |
---|---|---|
Note Block | minecraft:note_block
|
Note Block |
Piston | minecraft:piston
|
Piston |
Sticky Piston | minecraft:sticky_piston
| |
Chest | minecraft:chest
|
Chest |
Trapped Chest | minecraft:trapped_chest
| |
Ender Chest | minecraft:ender_chest
|
Ender Chest |
Beacon | minecraft:beacon
|
Beacon |
Mob Spawner | minecraft:mob_spawner
|
Spawner |
End Gateway | minecraft:end_gateway
|
End Gateway |
Shulker Box | minecraft:shulker_box
|
Shulker Box |
Bell | minecraft:bell
|
Bell |
Anything else | Ignored |
Note Block
Displays a colored note particle and plays the appropriate note sound effect.
In 1.13, the parameters are no longer used to determine what effect to use; instead, the information is obtained from the block state.
More information about how the pitch values correspond to notes in real life and how they correspond to pitch scaling on the sound effects can be found in the Note Block article on the Minecraft wiki.
Action IDs
Ignored, always 0.
Action param
Ignored, always 0.
Piston
Extends or retracts the piston. Always used on the piston base (either sticky or regular), never on the head. Also plays the extending/retracting sound.
Action IDs
The following information needs to be added to this page: | |
This may have changed in 1.13; there is also a 2 state that seems to be used if a piston was canceled mid-push (maybe). |
0 to extend the piston, 1 to retract it.
Action param
The direction the piston is facing (which is a metadata field on the piston). This is only used when the piston is retracting to generate the nearest block 36; all other parts appear ignore this parameter and use the piston's actual metadata field.
Direction ID | Direction |
---|---|
0 | Down |
1 | Up |
2 | South |
3 | West |
4 | North |
5 | East |
Chest
Action IDs
There is only one action, with ID 1. It is used to update the number of players who are looking in the chest, which in turn is used to update lid animation.
This value seems to be recalculated and sent every 20 ticks.
Action param
When the action ID is 1, this is the number of players who have the chest open. If 0, then the chest is closed; if 1 or more the chest is open.
Ender chest
Action IDs
There is only one action, with ID 1. It is used to update the number of players who are looking in the ender chest, which in turn is used to update lid animation. This is recalculated and resent every 80 ticks (4 seconds), even if the value hasn't changed.
Action param
When the action ID is 1, this is the number of players who have the chest open. If 0, then the chest is closed; if 1 or more the chest is open.
Beacon
Action IDs
There is only one action, with ID 1. It is used to tell the client to recalculate the beacon beam. This happens whenever the beacon base receives a block update. Additionally, whenever a stained glass block or stained glass pane is placed above a beacon that can see the sky. The client goes through all blocks above the beacon, disabling/enabling the beam if it is covered and recoloring the beam if it passes through glass or stained glass.
Note that the beacon beam is also recomputed every 80 ticks (4 seconds), but no block action occurs when that happens. The block action allows placing of a beacon and recoloring of the beam to potentially be instant, but does not make all other changes to the beam instant.
Action param
Ignored.
Spawner
Action ID
There is only one action, with ID 1, which resets the delay in the spawner to the minimum spawn delay.
Action param
Ignored.
End gateway
Action ID
There is only one action, with ID 1, which triggers the purple beam emitted by the end gateway when an entity passes through it.
Action param
Ignored.
Shulker Box
Animates the shulker box's shell opening.
Action IDs
There is only one action: 1, which updates the number of players who are looking in the shulker box.
Action param
If the action is 1, updates the number of players who have the shulker box open. If 0, the shulker box enters its closing animation; if 1, the shulker box enters its opening animation.
Bell
Causes the bell to perform the ring animation. The ring sound is handled in a separate Sound Effect packet.
Action IDs
There is only one action: 1, which triggers the bell animation.
Action param
If the action is 1, this is the direction from which the bell was rung (down=0, up=1, north=2, south=3, west=4, east=5). If the bell was rung by a player, this is the face of the block they clicked on; otherwise, it is based on the bell's facing state. After 5 ticks, if there are raiders nearby, the bell resonates and 40 ticks later causes them to glow for 60 ticks. Whether there are raiders nearby will only be recalculated if 60 ticks have passed since the last recalculation.