Difference between revisions of "ChargedMinersClassic"
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Revision as of 02:42, 23 September 2012
Charged Miners is a client for classic, download the launcher here
Improvements
- Optional/toggle-able collision detection with terrain.
- Non-flying player movement code.
- Expose more options through in-game menus.
- Save last few messages typed into the console, and allow using up/down arrows to scroll through them (like you would in a terminal).
- Water cosmetic improvements: specularity, volumetric fog underwater, etc.
- More chat/terminal improvements (being able to move cursor around with arrow keys, selection with shift key, etc).
- Lighting mode faithful to Minecraft Classic (straight-down shadows), to allow viewing pixelart properly.
- Create an entry in the configuration file allowing to adjust the movement speed.
Bugs
- Intel graphics cards doesn't get smooth textures.
- Bringing up chat should release the mouse.
- With viewdistance Furthestest, ghost clones of the players on the same map as you can be seen far down below the world.
- That's fCraft-specific. As part of its bandwidth-saving algorithm, fCraft hides players who are too far away to be visible by the player at (0,0,-32768). If you add a special handler that doesn't draw players at that location, that'd be great.
Done
Water surface becomes invisible when underwater.Individual water blocks are clickable (unlike vanilla Minecraft water blocks), which makes underwater building very difficult.Ability to paste text while typing (Ctrl+V or Shift+Ins).Turn on the ability to resize the window by default (at least on Windows).Add ability to part a server after joining, to go back to the server list.Show a list of players when pressing <tab>Repeated breaking/placing on mouseclick holdBetter error messages!The toolbox not allowing more than one of the same blockIntel graphics cards rendering is brokenIrssi style tab completeWater isn't transparentLarger chat window