Difference between revisions of "Talk:Chunk Format"

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(Started discussion on 0x33 single chunk packet still seen in 1.4.6)
 
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Actually the 0x33 Map chunk is still used by vanilla 1.4.6 server to send individual chunks; I'm seeing this packet in the protocol disassembly when the player is moving across chunk boundaries. I personally think the server sends 0x38 only when entering a world (start of session or transition to / from the Nether / End) and otherwise it sends 0x33 for each individual chunk that's coming into player's viewdistance.
 
Actually the 0x33 Map chunk is still used by vanilla 1.4.6 server to send individual chunks; I'm seeing this packet in the protocol disassembly when the player is moving across chunk boundaries. I personally think the server sends 0x38 only when entering a world (start of session or transition to / from the Nether / End) and otherwise it sends 0x33 for each individual chunk that's coming into player's viewdistance.
 
[[User:Xoft|Xoft]] ([[User talk:Xoft|talk]]) 09:51, 27 December 2012 (MST)
 
[[User:Xoft|Xoft]] ([[User talk:Xoft|talk]]) 09:51, 27 December 2012 (MST)
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:Fixed! [[User:Barneygale|Barneygale]] ([[User talk:Barneygale|talk]]) 08:03, 8 January 2013 (MST)

Revision as of 15:03, 8 January 2013

Actually the 0x33 Map chunk is still used by vanilla 1.4.6 server to send individual chunks; I'm seeing this packet in the protocol disassembly when the player is moving across chunk boundaries. I personally think the server sends 0x38 only when entering a world (start of session or transition to / from the Nether / End) and otherwise it sends 0x33 for each individual chunk that's coming into player's viewdistance. Xoft (talk) 09:51, 27 December 2012 (MST)

Fixed! Barneygale (talk) 08:03, 8 January 2013 (MST)