Difference between revisions of "HCraft"
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hCraft supports various ''custom blocks'' - regular blocks that have a special behaviour associated with them. Internally, they are usually assigned a custom ID (starting at 2000), and are converted transparently to the right type of blocks when sent to the player. Currently implemented custom blocks include: activewater (the type of water that existed in classic Minecraft), Langton's ant, sharks, fireworks, etc... | hCraft supports various ''custom blocks'' - regular blocks that have a special behaviour associated with them. Internally, they are usually assigned a custom ID (starting at 2000), and are converted transparently to the right type of blocks when sent to the player. Currently implemented custom blocks include: activewater (the type of water that existed in classic Minecraft), Langton's ant, sharks, fireworks, etc... | ||
+ | Custom block behaviour can be also attached to regular blocks, using the '''/bt''' (block type) and '''/bp''' (block physics) commands. It is possible to convert any selected blocks into ''doors'' (that is, classic MCSharp/MCZall doors) just by selecting a bunch of blocks and typing ''/bt door''. | ||
World physics can be stopped, paused, and resumed at any time using the '''/physics''' command. | World physics can be stopped, paused, and resumed at any time using the '''/physics''' command. | ||
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Revision as of 08:55, 25 September 2013
Introduction
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Multiworld
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Block physics
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