Difference between revisions of "Slot Data"
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== Format == | == Format == | ||
− | The structure consists of at least a short, which gives the item/block ID | + | The structure consists of at least a short, which gives the {{Minecraft Wiki|Data values#Block IDs|item/block ID}}. A value of <code>-1</code> signifies that the slot is empty, and no further data follows. |
If the block ID is not <code>-1</code>, three more fields follow. These fields are a byte (item count), a short (item damage) and at least another byte. | If the block ID is not <code>-1</code>, three more fields follow. These fields are a byte (item count), a short (item damage) and at least another byte. | ||
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</pre> | </pre> | ||
− | See [[NBT]] for more information about the NBT format, and | + | See [[NBT]] for more information about the NBT format, and {{Minecraft Wiki|Player.dat format#Item structure|here}} for the contained information and its format. |
== Examples == | == Examples == |
Revision as of 13:25, 15 April 2016
The Slot data structure is how Minecraft represents an item and its associated data in the Minecraft Protocol.
Format
The structure consists of at least a short, which gives the item/block ID. A value of -1
signifies that the slot is empty, and no further data follows.
If the block ID is not -1
, three more fields follow. These fields are a byte (item count), a short (item damage) and at least another byte.
If the byte is 0
, there is no NBT data, and no further data follows. Otherwise the byte is the start of an NBT blob of the following format:
COMPOUND '' LIST 'StoredEnchantments' COMPOUND SHORT 'id' SHORT 'lvl' END COMPOUND ... END ... END INT 'Unbreakable' ... END
See NBT for more information about the NBT format, and here for the contained information and its format.
Examples
ff ff | empty slot 01 16 01 00 00 00 | a diamond pickaxe 01 16 01 00 00 01 04 CA FE BA BE | a diamond pickaxe with (made-up) NBT data