Entity statuses
This article lists entity status codes, by entity. These are used in the Entity Status packet.
Contents
- 1 Status table
- 2 Entity statuses
- 2.1 Entity
- 2.2 Projectile
- 2.3 Snowball
- 2.4 Egg
- 2.5 FishingHook
- 2.6 Arrow
- 2.7 TippedArrow
- 2.8 Fireworks
- 2.9 Living
- 2.10 Player
- 2.11 ArmorStand
- 2.12 Insentient
- 2.13 WaterMob
- 2.14 Squid
- 2.15 Dolphin
- 2.16 Creature
- 2.17 Ageable
- 2.18 Animal
- 2.19 AbstractHorse
- 2.20 Ocelot
- 2.21 Rabbit
- 2.22 Sheep
- 2.23 TameableAnimal
- 2.24 Wolf
- 2.25 Villager
- 2.26 Golem
- 2.27 IronGolem
- 2.28 EvocationFangs
- 2.29 Monster
- 2.30 Witch
- 2.31 Ravager
- 2.32 Zombie
- 2.33 Zombie Villager
- 2.34 Guardian
- 2.35 ElderGuardian
- 2.36 Guardian
- 2.37 Minecart
- 2.38 MinecartTNT
- 2.39 MinecartSpawner
Status table
The following table links to the appropriate entity for each status.
Status code | Entity(/ies) |
---|---|
0 | TippedArrow |
1 | Rabbit, MinecartSpawner |
2 | Living |
3 | Snowball, Egg, Living |
4 | IronGolem, EvocationFangs |
5 | None |
6 | AbstractHorse, TameableAnimal |
7 | AbstractHorse, TameableAnimal |
8 | Wolf |
9 | Living |
10 | Sheep, MinecartTNT |
11 | IronGolem |
12 | Villager |
13 | Villager |
14 | Villager |
15 | Witch |
16 | Zombie Villager |
17 | Fireworks |
18 | Animal |
19 | Squid |
20 | Insentient |
21 | Guardian |
22 | Player |
23 | Player |
24 | Player |
25 | Player |
26 | Player |
27 | Player |
28 | Player |
29 | Living |
30 | Living |
31 | FishingHook |
32 | ArmorStand |
33 | Living |
34 | IronGolem |
35 | Entity |
36 | Living |
37 | Living |
38 | Dolphin |
39 | Ravager |
40 | Ocelot |
41 | Ocelot |
42 | Villager |
Entity statuses
Entity
Status | Description | |
---|---|---|
35 | Plays the Totem of Undying animation |
Projectile
Extends Entity.
No additional statuses.
Snowball
Extends Projectile.
Status | Description | |
---|---|---|
3 | Displays 8 snowballpoof particles at the snowball's location
|
Egg
Extends Projectile.
Status | Description | |
---|---|---|
3 | Displays 8 iconcrack particles with the egg as a parameter at the egg's location
|
FishingHook
Extends Entity.
Status | Description | |
---|---|---|
31 | If the caught entity is the connected player, then cause them to be pulled toward the caster of the fishing rod. |
Arrow
Extends Entity.
Abstract base class for TippedArrow (which is used for regular arrows as well as tipped ones) and Spectral Arrow.
TippedArrow
Extends Arrow.
Status | Description | |
---|---|---|
0 | Spawns tipped arrow particle effects, if the color is not -1. |
Fireworks
Extends Entity.
Status | Description | |
---|---|---|
17 | Triggers the firework explosion effect (based off of the firework info metadata) |
Living
Extends Entity.
Status | Description | |
---|---|---|
2 | Plays the hurt animation and hurt sound | |
3 | Plays the death sound and death animation | |
29 | Plays the shield block sound | |
30 | Plays the shield break sound | |
33 | Plays the thorns sound in addition to playing the hurt animation and hurt sound | |
36 | Plays the hurt animation and drown hurt sound | |
37 | Plays the hurt animation and burn hurt sound |
Player
Extends Living.
Status | Description | |
---|---|---|
9 | Marks item use as finished (finished eating, finished drinking, etc)
This status is not required if you want more control on the server side, this basicly finishes the interaction on the client side to decrease the food quantity, arrow quantity, ... But you can trigger these changes manually through other packets or prevent those changes on the client. Examples:
Note: This works together with the 'Hand data' so this will have to be updated accordingly to 'finish' the interaction manually. | |
22 | Enables reduced debug screen information | |
23 | Disables reduced debug screen information | |
24 | Set op permission level to 0 | |
25 | Set op permission level to 1 | |
26 | Set op permission level to 2 | |
27 | Set op permission level to 3 | |
28 | Set op permission level to 4 |
ArmorStand
Extends Living.
Status | Description | |
---|---|---|
32 | Plays the hit sound, and resets a hit cooldown. |
Insentient
Extends Living.
Status | Description | |
---|---|---|
20 | Spawn explosion particle. Used when:
|
WaterMob
Extends Insentient.
No additional statuses.
Squid
Extends WaterMob
Status | Description | |
---|---|---|
19 | Resets the squid's rotation to 0 radians. Occurs whenever the server calculates that the squid has rotated more than 2 pi radians. |
Dolphin
Extends WaterMob
Status | Description | |
---|---|---|
38 | Causes several "happy villager" particles to appear; used when the dolphin has been fed and is locating a structure |
Creature
Extends Insentient.
No additional statuses.
Ageable
Extends Creature.
No additional statuses.
Animal
Extends Ageable.
Status | Description | |
---|---|---|
18 | Spawn "love mode" heart particles |
AbstractHorse
Extends Animal.
Status | Description | |
---|---|---|
6 | Spawn smoke particles (taming failed) | |
7 | Spawn heart particles (taming succeeded) |
Ocelot
Extends Animal.
Status | Description | |
---|---|---|
40 | Spawn smoke particles (taming failed) | |
41 | Spawn heart particles (taming succeeded) |
Rabbit
Extends Animal.
Status | Description | |
---|---|---|
1 | Causes the rabbit to use its rotated jumping animation, and displays jumping particles. |
Sheep
Extends Animal.
Status | Description | |
---|---|---|
10 | Causes the sheep to play the eating grass animation for the next 40 ticks |
TameableAnimal
Extends Animal.
Status | Description | |
---|---|---|
6 | Spawn smoke particles (taming failed) | |
7 | Spawn heart particles (taming succeeded) |
Wolf
Extends TameableAnimal.
Status | Description | |
---|---|---|
8 | Play wolf shaking water animation |
Villager
Extends Ageable.
Status | Description | |
---|---|---|
12 | Spawn villager mating heart particles | |
13 | Spawn villager angry particles | |
14 | Spawn villager happy particles | |
42 | Spawn "splash" particles. Triggered with 1% chance each tick while a raid is active. |
Golem
Extends Creature.
No additional statuses.
IronGolem
Extends Golem.
Status | Description | |
---|---|---|
4 | Plays attack animation and attack sound | |
11 | Causes golem to hold out a | |
34 | Puts away golem's poppy |
EvocationFangs
Extends Entity.
Status | Description | |
---|---|---|
4 | Starts the attack animation, and plays the entity.evocation_fangs.attack sound.
|
Monster
Extends Creature.
No additional statuses.
Witch
Extends Monster.
Status | Description | |
---|---|---|
15 | Spawns between 10 and 45 witchMagic particles. This status has a .075% chance of happening each tick.
|
Ravager
Extends Monster.
Status | Description | |
---|---|---|
39 | Marks the ravager as stunned for the next 40 ticks. |
Zombie
Extends Monster.
Zombie Villager
Extends Zombie.
Status | Description | |
---|---|---|
16 | Plays the zombie cure finished sound effect (unless the entity is silent) |
Guardian
Extends Monster.
Status | Description | |
---|---|---|
21 | Plays the guardian attack sound effect from this entity. |
ElderGuardian
Extends Guardian.
Guardian
Minecart
Extends Entity.
No additional statuses.
MinecartTNT
Extends Minecart.
Status | Description | |
---|---|---|
10 | Causes the TNT to ignite. Does not play a sound; the sound must be played separately. |
MinecartSpawner
Extends Minecart.
Status | Description | |
---|---|---|
1 | Resets the delay of the spawner to 200 ticks (the default minimum value). |