Pocket Minecraft Protocol
Unlike the Minecraft protocol, this protocol uses UDP with (so far observed, at least) one message per packet. This makes the protocol easier to work with when it comes to packet serialization, and might offer latency improvements, but will inevitably have the usual UDP issues (packets lost, truncated, duplicated, out-of-order, etc.).
Old servers listen on UDP port 19132. As of the survival update, the port is the same Clients don't pick any specific port to listen on.
Please note that even where packet field names are written in this page, these are still largely hypothetical and could well be incorrect guesses.
It has been determined that PM uses RakNet for its networking library, some documentation that seems relevant.
Contents
Terminology
- PM
- Pocket Minecraft (aka Minecraft PE or Minecraft Pocket Edition)
Types
Size | Range | Notes | |
---|---|---|---|
byte | 1 | -128 to 127 | Signed, two's complement |
short | 2 | -32768 to 32767 | Signed, two's complement |
int32 | 4 | -2147483648 to 2147483647 | Signed, two's complement |
int64 | 8 | Maybe a double? | |
MAGIC | 16 | 0x00ffff00fefefefefdfdfdfd12345678 | always hex bytes 0x00ffff00fefefefefdfdfdfd12345678, corresponding to RakNet's default OFFLINE_MESSAGE_DATA_ID |
string | ≥ 1 | N/A | Prefixed by a short containing the length of the string in characters. It appears that only the following ASCII characters can be displayed: !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ |
Packets
All packets start with a single byte that identifies the packet type, the rest of the packet follows it.
ID_UNCONNECTED_PING_OPEN_CONNECTIONS (0x02)
Client to Broadcast
Packet ID | Field Name | Field Type | Example | Notes |
0x02 | Ping ID | int64 | 0x0000000000301dfb
|
Time since start in Milliseconds |
MAGIC | MAGIC | |||
Total Size: | 25 Bytes |
Clients start out by sending this packet to the IP broadcast address on port 19132 repeatedly (approx once per second) when joining a server was chosen on the main screen, and stops when the user selects a server (or leaves the screen). The ping ID from the client increases over time, and appears to be the number of milliseconds since the client program was started (might be used to measure server response latency).
ID_OPEN_CONNECTION_REQUEST_1 (0x05)
Client to Server
Packet ID | Field Name | Field Type | Example | Notes |
0x05 | MAGIC | MAGIC | ||
Version | byte | 5 | Client version, currently 5 | |
Null Payload | many 0x00 bytes | 0x00 * 1447 | Version number, currently 5 | |
Total Size: | 18 Bytes + lenght of Null Payload |
Sent from client after it receives packet 0x1d. The client will repeatedly send this with reducing sizes until it successfully receives a reply. Observed behaviour is that the client will send packets ~0.5s apart in the following way, until it gets a 0x06 response packet, or reaches the end of these: 4 packets of Null Payload lenght of 1447 4 packets of Null Payload lenght of 1155 5 packets of Null Payload lenght of 531 After this the client appears not to send any more packets to the server, but also doesn't (at least immediately) leave the "locating server" progress screen. If the server doesnt't reply the client, the client will display a "Connect Error" window
ID_OPEN_CONNECTION_REPLY_1 (0x06)
Server to Client
Packet ID | Field Name | Field Type | Example | Notes |
0x05 | MAGIC | MAGIC | ||
Server ID | int64 | This value seems to be constant for an installation of PM, or differs between the demo and full version. | ||
Version | byte | 5 | Server version, currently 5 | |
Null Payload Lenght | short | 1447 | Lenght of Null Payload in 0x05 or Lenght of 0x05 packet. Used to determine packet loss, maybe? | |
Total Size: | 28 Bytes |
Sent from server after it receives packet 0x05.
ID_OPEN_CONNECTION_REQUEST_2 (0x07)
Client to Server
Packet ID | Field Name | Field Type | Example | Notes |
0x07 | MAGIC | MAGIC | ||
Unknown | 5 bytes | 0x043f57fefd | ||
Unknown | short | 1087 | Was Server port | |
Unknown | short | 22527 | ||
Unknown | int32 | 1061862405 | ||
Unknown | int32 | -1476395009 | ||
Total Size: | 39 Bytes |
Sent from client in response to packet 0x06.
ID_OPEN_CONNECTION_REPLY_2 (0x08)
Server to Client
Packet ID | Field Name | Field Type | Example | Notes |
0x08 | MAGIC | MAGIC | ||
Unknown | int32 | 0xffffffff | ||
Unknown | int32 | |||
Unknown | 5 bytes | 0x043f57fefd | ||
Unknown | short | Client UDP port? | ||
Unknown | int32 | |||
Unknown | byte | 0x00 | ||
Total Size: | 37 Bytes |
Sent from server in response to packet 0x07.
ID_ADVERTISE_SYSTEM (0x1d)
See 0x1c
ID_UNCONNECTED_PING_OPEN_CONNECTIONS (0x1c)
Server to Client
Packet ID | Field Name | Field Type | Example | Notes |
0x1c | Ping ID | int64 | 0x0000000000301dfb
|
Time since start in Milliseconds |
Server ID | int64 | |||
MAGIC | MAGIC | |||
Host Info | string | MCCPP;Demo;Steve | Used to send the username | |
Total Size: | 35 Bytes + lenght of string |
Server sends this packet in response to a 0x02 packet. It may be either a 0x1d or a 0x1c, depending on version.