The Slot data structure defines how an item is represented when inside an inventory window of any kind, such as a chest or furnace.
This page presents the new Slot data structure, using structured components. You can find the documentation of the old structure, that utilizes raw NBT data, here.
Format
Some description does here.
Structured components
The complete list of available components is described below. Items marked in blue cause no noticeable impact on the client, and mainly concern server-side operations.
For a more in-depth description, and information on how the items below are encoded with the NBT format, check here.
Type
|
Name
|
Description
|
Data
|
0
|
minecraft:custom_data
|
Customizable data that doesn't fit any specific component.
|
As follows:
Name
|
Type
|
Description
|
Data
|
NBT
|
Always a Compound Tag.
|
|
1
|
minecraft:max_stack_size
|
Maximum stack size for the item.
|
As follows:
Name
|
Type
|
Description
|
Max stack size
|
VarInt
|
Ranges from 1 to 99.
|
|
2
|
minecraft:max_damage
|
The maximum damage the item can take before breaking.
|
As follows:
Name
|
Type
|
Description
|
Max damage
|
VarInt
|
|
|
3
|
minecraft:damage
|
The current damage of the item.
|
As follows:
Name
|
Type
|
Description
|
Damage
|
VarInt
|
|
|
4
|
minecraft:unbreakable
|
Marks the item as unbrekable.
|
As follows:
Name
|
Type
|
Description
|
Show in tooltip
|
Boolean
|
Whether the Unbreakable indicator should be shown on the item's tooltip.
|
|
5
|
minecraft:custom_name
|
Item's custom name. Normally shown in italic, and changeable at an anvil.
|
As follows:
|
6
|
minecraft:item_name
|
Override for the item's default name. Shown when the item has no custom name.
|
As follows:
|
7
|
minecraft:lore
|
Item's lore.
|
As follows:
|
8
|
minecraft:rarity
|
Item's rarity. This affects the default color of the item's name.
|
As follows:
Name
|
Type
|
Description
|
Rarity
|
VarInt Enum
|
Can be one of the following:
- 0 - Common (white)
- 1 - Uncommon (yellow)
- 2 - Rare (aqua)
- 3 - Epic (pink)
|
|
9
|
minecraft:enchantments
|
The enchantments of the item.
|
As follows:
Name
|
Type
|
Description
|
Number of enchantments
|
VarInt
|
Number of elements in the following array.
|
Enchantment
|
Type ID
|
Array
|
VarInt Enum
|
The ID of the enchantment in the enchantment registry.
|
Level
|
VarInt
|
The level of the enchantment.
|
Show in tooltip
|
Boolean
|
Whether the list of enchantments should be shown on the item's tooltip.
|
|
10
|
minecraft:can_place_on
|
List of blocks this block can be placed on when in adventure mode.
|
As follows:
Name
|
Type
|
Description
|
Number of predicates
|
VarInt
|
Number of elements in the following array.
|
Block predicates
|
Array of Block Predicate
|
|
Show in tooltip
|
Boolean
|
Whether the list of blocks should be shown on the item's tooltip.
|
|
11
|
minecraft:can_break
|
List of blocks this item can break when in adventure mode.
|
As follows:
Name
|
Type
|
Description
|
Number of predicates
|
VarInt
|
Number of elements in the following array.
|
Block predicates
|
Array of Block Predicate
|
|
Show in tooltip
|
Boolean
|
Whether the list of blocks should be shown on the item's tooltip.
|
|
12
|
minecraft:attribute_modifiers
|
The attribute modifiers of the item.
|
As follows:
Name
|
Type
|
Description
|
Number of attributes
|
VarInt
|
Number of elements in the following array.
|
Attribute
|
Type ID
|
Array
|
VarInt Enum
|
The ID of the attribute.
|
Unique ID
|
UUID
|
The attribute's unique ID.
|
Name
|
String
|
The attribute's name.
|
Value
|
Double
|
The attribute's value.
|
Operation
|
VarInt Enum
|
The operation to be applied upon the value. Can be one of the following:
- 0 - Add
- 1 - Multiply base
- 2 - Multiply total
|
Slot
|
VarInt Enum
|
The item slot placement required for the attribute to have effect. Can be one of the following:
- 0 - Any
- 1 - Main hand
- 2 - Off hand
- 3 - Hand
- 4 - Feet
- 5 - Legs
- 6 - Chest
- 7 - Head
- 8 - Armor
- 9 - Body
|
Show in tooltip
|
Boolean
|
Whether the list of attributes should be shown on the item's tooltip.
|
|
13
|
minecraft:custom_model_data
|
Value for the item predicate when using custom item models. More info can be found here.
|
As follows:
Name
|
Type
|
Description
|
Value
|
VarInt
|
|
|
14
|
minecraft:hide_additional_tooltip
|
|
The following information needs to be added to this page:
|
What is considered as "additional"? What exact items does this hide?
|
|
None.
|
15
|
minecraft:hide_tooltip
|
Hides the item's tooltip altogether.
|
None.
|
16
|
minecraft:repair_cost
|
Description here.
|
Data here.
|
17
|
minecraft:creative_slot_lock
|
Description here.
|
None.
|
18
|
minecraft:enchantment_glint_override
|
Description here.
|
Data here.
|
19
|
minecraft:intangible_projectile
|
Description here.
|
Data here.
|
20
|
minecraft:food
|
Description here.
|
Data here.
|
21
|
minecraft:fire_resistant
|
Description here.
|
None.
|
22
|
minecraft:tool
|
Description here.
|
Data here.
|
23
|
minecraft:stored_enchantments
|
Description here.
|
Data here.
|
24
|
minecraft:dyed_color
|
Description here.
|
Data here.
|
25
|
minecraft:map_color
|
Description here.
|
Data here.
|
26
|
minecraft:map_id
|
Description here.
|
Data here.
|
27
|
minecraft:map_decorations
|
Description here.
|
Data here.
|
28
|
minecraft:map_post_processing
|
Description here.
|
Data here.
|
29
|
minecraft:charged_projectiles
|
Description here.
|
Data here.
|
30
|
minecraft:bundle_contents
|
Description here.
|
Data here.
|
31
|
minecraft:potion_contents
|
Description here.
|
Data here.
|
32
|
minecraft:suspicious_stew_effects
|
Description here.
|
Data here.
|
33
|
minecraft:writable_book_content
|
Description here.
|
Data here.
|
34
|
minecraft:written_book_content
|
Description here.
|
Data here.
|
35
|
minecraft:trim
|
Description here.
|
Data here.
|
36
|
minecraft:debug_stick_state
|
Description here.
|
Data here.
|
37
|
minecraft:entity_data
|
Description here.
|
Data here.
|
38
|
minecraft:bucket_entity_data
|
Description here.
|
Data here.
|
39
|
minecraft:block_entity_data
|
Description here.
|
Data here.
|
40
|
minecraft:instrument
|
Description here.
|
Data here.
|
41
|
minecraft:ominous_bottle_amplifier
|
Description here.
|
Data here.
|
42
|
minecraft:recipes
|
Description here.
|
Data here.
|
43
|
minecraft:lodestone_tracker
|
Description here.
|
Data here.
|
44
|
minecraft:firework_explosion
|
Description here.
|
Data here.
|
45
|
minecraft:fireworks
|
Description here.
|
Data here.
|
46
|
minecraft:profile
|
Description here.
|
Data here.
|
47
|
minecraft:note_block_sound
|
Description here.
|
Data here.
|
48
|
minecraft:banner_patterns
|
Description here.
|
Data here.
|
49
|
minecraft:base_color
|
Description here.
|
Data here.
|
50
|
minecraft:pot_decorations
|
Description here.
|
Data here.
|
51
|
minecraft:container
|
Description here.
|
Data here.
|
52
|
minecraft:block_state
|
Description here.
|
Data here.
|
53
|
minecraft:bees
|
Description here.
|
Data here.
|
54
|
minecraft:lock
|
Description here.
|
Data here.
|
55
|
minecraft:container_loot
|
Description here.
|
Data here.
|
Other types
Common types used in multiple components are described below.
Block Predicate
Describes a predicate used when block filtering is necessary. It can be parameterized to account for the type of block, the values of specific block state properties, NBT data related to block entities, or any combination of three.
Name
|
Type
|
Description
|
Has Blocks
|
Boolean
|
Whether this predicate is tied to specific types of blocks.
|
Blocks
|
Optional Blocks
|
See Blocks structure below. Only present if Has Blocks is true.
|
Has Properties
|
Boolean
|
Whether this predicate is tied to specific properties of a block.
|
Number of Properties
|
Optional VarInt
|
Number of elements in the following array. Only present if Has Properties is true.
|
Properties
|
Optional Array of Property
|
See Property structure below. Only present if Has Properties is true.
|
Has NBT
|
Boolean
|
Whether this predicate is tied to specific block entity data.
|
NBT
|
Optional NBT
|
Only present is Has NBT is true.
|
The Blocks structure is defined as follows:
Name
|
Type
|
Description
|
Type
|
VarInt
|
Identifier used to determine the data that follows. It can be either:
- 0 - Represents a named set of blocks, defined by a tag.
- Anything else - Represents an enumerated set of blocks, defined by block IDs.
|
Tag name
|
Optional Identifier
|
A tag representing a set of blocks. Only present if Type is 0.
|
Block IDs
|
Optional Array of VarInt
|
An array of block IDs. Only present if Type is not 0. The size of the array is equal to Type - 1 .
|
The Property structure is defined as follows:
Name
|
Type
|
Description
|
Name
|
String
|
Name of the block state property.
|
Is Exact Match
|
Boolean
|
Whether this is an exact value match, as opposed to ranged.
|
Exact Value
|
Optional String
|
Value of the block state property. Only present in exact match mode.
|
Min Value
|
Optional String
|
Minimum value of the block state property range. Only present in ranged match mode.
|
Max Value
|
Optional String
|
Maximum value of the block state property range. Only present in ranged match mode.
|