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- Sent when the player connects, or when settings are changed. ...response to [[#Client Command|Client Command]] (id 1). Will only send the changed values if previously requested.221 KB (31,340 words) - 19:52, 11 May 2024
- ...sponse to [[#Client_Status|Client Status 0x04]] (id 1). Will only send the changed values if previously requested. Fired whenever a block is changed within the render distance.182 KB (25,146 words) - 05:59, 5 April 2024
- ...will start to boost for 140 to 980 (inclusive) ticks. When boost time is changed, a counter is reset which counts up to the boost time, after which boosting61 KB (7,191 words) - 05:52, 21 April 2024
- ...cate entity must not be spawned and existing entity's position must not be changed. Instead their ''InGameName'', ''SkinName'', ''NameVisibility'', and ''Can81 KB (11,506 words) - 13:25, 14 January 2024