Bedrock Protocol

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Remember that this page is a WIP, it is not even added to the Main Page. Come back later to see a more complete page.

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This article is about the protocol for the latest stable release of Minecraft Bedrock Edition (1.14.60, protocol 390). See Protocol for the Java Edition Protocol.

This is the Bedrock Edition Protocol Documentation. The Bedrock Edition Protocol uses UDP instead of TCP that is used for the Java Edition.
The Bedrock Edition Client uses RakNet as its protocol library.

The default Bedrock Edition port is 19132

Contents

Data types

Size (bytes) Range Notes
byte 1 0 to 255
boolean 1 0 or 1 A byte treated as boolean, 0 is false but anything greater then that is true
short 2 -32768 to 32767
ushort 2 0 to 65535
int 4 -2147483648 to 2147483647 Signed 32-bit integer
uint 4 0 to 4294967295 Unsigned 32-bit integer
long 8 -2^63 to 2^63-1 Signed 64-bit integer
ulong 8 2^64-1 Unsigned 64-bit integer
float 4 A single-precision 32-bit IEEE 754 floating point number
double 8 A double-precision 64-bit IEEE 754 floating point number
VarInt ≥ 1
≤ 5
-2147483648 and 2147483647
VarLong ≥ 1
≤ 10
-2^63 and 2^63-1
UUID 16 A UUID Encoded as two unsigned 64-bit integers: the most significant 64 bits and the least significant 64 bits


Packet Format

Login process

Packets

Please note that some packet ids are missing, so they don't line up. The following packet ids are missing: 0x10, 0x74, 0x7F, 0x80 (16, 116, 127, 128)

Login

Packet ID Bound To Field Name Field Type Notes
0x01 Protocol version int
Chain data JSON array of JWT Data Contains the display name, UUID and XUID
Skin data JWT Data

Play Status

Packet ID Bound To Field Name Field Type Notes
0x02 Status int The current status of the client.

The values for each status are as follows:

  • 0: Login success
  • 1: Failed client
  • 2: Failed server
  • 3 Player spawn
  • 4 Failed invalid Tenant
  • 5: Failed Vanilla Edu.
  • 6: Failed Edu. Vanilla
  • 7: Failed server full

Server To Client Handshake

Packet ID Bound To Field Name Field Type Notes
0x03 Client JWT data JWT String

Client To Server Handshake

Packet ID Bound To Field Name Field Type Notes
0x04 Server

Disconnect

Packet ID Bound To Field Name Field Type Notes
0x05 Client Disconnect screen visibility boolean
Kick message String

Resource Packs info

Packet ID Bound To Field Name Field Type Notes
0x06 Client Forced to Accept boolean If the resource pack requires the client accept it.
Scripting Enabled boolean If scripting is enabled.

Resource Pack Stack

Packet ID Bound To Field Name Field Type Notes
0x07 Client Forced to Accept boolean If the resource pack must be accepted for the player to join the server.
Resource Pack Entry Field Name
Array Pack ID String The ID of the resource pack.
Pack Version String The version of the resource pack.
Subpack Name String The subpack name of the resource pack.
Behavior Pack Entry Field Name
Array Pack ID String The ID of the resource pack.
Pack Version String The version of the resource pack.
Subpack Name String The subpack name of the resource pack.
Experimental boolean If the sent resource and behavior packs are experimental.
Game Version String The version of the game the sent resource and behavior packs were made for.


Resource Pack Response

Packet ID Bound To Field Name Field Type Notes
0x08 Server Status byte The status of the response.
Pack IDs Size Little Endian short The amount of pack IDs included in this packet.
Pack IDs Array An array of all the Pack IDs.

The values for each status are as follows:

  • 0: None
  • 1: Refused
  • 2: Send packs
  • 3: Have all packs
  • 4: Completed

Text

Packet ID Bound To Field Name Field Type Notes
0x09 Server & Client Type byte The type of chat message sent.
Needs Translation boolean If the message sent is a translation key and needs to be translated.
Chat Type ID Text Derived from above; values sent here change depending on that.
0, 1, or 2 Source Name String The name of the source.
3, 4, or 5 Message String The message sent with the packet.
6, 7, or 8 Message String The message sent with the packet
Parameters Array The parameters sent with the packet. This usually includes translation parameters or similar types depending on what kind of chat type was sent.
XUID Optional String The XUID of the player who sent this message.
Platform Chat ID Optional String The platform chat ID of the sent message.
ID Chat Type
0 Chat
1 Whisper
2 Announcement
3 Raw
4 Tip
5 System
6 Translation
7 Popup
8 Jukebox Popup

Set Time

Packet ID Bound To Field Name Field Type Notes
0x0A Client Time int

Start Game

Packet ID Bound To Field Name Field Type Notes
0x0B Client

Add Player

Packet ID Bound To Field Name Field Type Notes
0x0C Client

Add Entity

Packet ID Bound To Field Name Field Type Notes
0x0D Client

Remove Entity

Packet ID Bound To Field Name Field Type Notes
0x0E Client Unique Entity Id long

Add Item Entity

Packet ID Bound To Field Name Field Type Notes
0x0F Client

Take Item Entity

Packet ID Bound To Field Name Field Type Notes
0x11 Item Runtime Entity Id ulong
Runtime Entity Id ulong

Move Entity Absolute

Packet ID Bound To Field Name Field Type Notes
0x12 Server & Client Runtime entity id ulong
Position Position
Rotation Position
On ground boolean
Teleported boolean

This packet is sent serverbound when riding a horse/donkey.

Move Player

Packet ID Bound To Field Name Field Type Notes
0x13 Runtime entity id ulong
Position Position
Rotation Position
Mode byte
On ground boolean
Riding runtime entity id ulong
Teleportation cause int
Entity type int

Modes:

  • 0: Normal
  • 1: Reset
  • 2: Teleport
  • 3: Rotation

Teleportation causes:

  • 0: Unknown
  • 1: Projectile
  • 2: Chorus fruit
  • 3: Command
  • 4: Behavior

Rider Jump

Packet ID Bound To Field Name Field Type Notes
0x14 Jump Strength int

Update Block

Packet ID Bound To Field Name Field Type Notes
0x15

Add Painting

Packet ID Bound To Field Name Field Type Notes
0x16 Unique Entity Id long
Runtime Entity Id ulong
Position X float
Position Y float
Position Z float
Direction int
Name String

Tick Sync

Packet ID Bound To Field Name Field Type Notes
0x17 Request Timestamp long (little endian)
Response Timestamp long (little endian)

Level Sound Event (1)

Packet ID Bound To Field Name Field Type Notes
0x18 Client

Level Event

Packet ID Bound To Field Name Field Type Notes
0x19

Block Event

Packet ID Bound To Field Name Field Type Notes
0x1A Block Position Position
Event Type int
Event Data int

Entity Event

Packet ID Bound To Field Name Field Type Notes
0x1B

Mob Effect

Packet ID Bound To Field Name Field Type Notes
0x1C Runtime entity id ulong
Event byte
Effect id int
Amplifier int
Particles boolean
Duration int

Events:

  • 0: None
  • 1: Add
  • 2: Modify
  • 3: Remove

Update Attributes

Packet ID Bound To Field Name Field Type Notes
0x1D

Inventory Transaction

Packet ID Bound To Field Name Field Type Notes
0x1E

Mob Equipment

Packet ID Bound To Field Name Field Type Notes
0x1F

Mob Armor Equipment

Packet ID Bound To Field Name Field Type Notes
0x20

Interact

Packet ID Bound To Field Name Field Type Notes
0x21

Block Pick Request

Packet ID Bound To Field Name Field Type Notes
0x22 Server Block Position X int
Block Position Y int
Block Position Z int
Add User Data boolean Whether there should be NBT data in the picked block (activated by pressing Ctrl on default keyboard controls)
Hotbar Slot byte

The Bedrock client sends the position of the block. It expects the server to decide the block to pick and add it to the inventory or switch the hotbar slot if needed.

Entity Pick Request

Packet ID Bound To Field Name Field Type Notes
0x23 Runtime Entity Id long (little endian)
Hotbar Slot byte

Player Action

Packet ID Bound To Field Name Field Type Notes
0x24

Entity Fall

Packet ID Bound To Field Name Field Type Notes
0x25 Runtime Entity Id ulong
Fall Distance float
In Void boolean

Hurt Armor

Packet ID Bound To Field Name Field Type Notes
0x26 Health int

Set Entity Data

Packet ID Bound To Field Name Field Type Notes
0x27

Set Entity Motion

Packet ID Bound To Field Name Field Type Notes
0x28 Runtime Entity Id ulong
Motion X float
Motion Y float
Motion Z float

Set Entity Link

Packet ID Bound To Field Name Field Type Notes
0x29

Set Health

Packet ID Bound To Field Name Field Type Notes
0x2A Client Health int

Set Spawn Position

Packet ID Bound To Field Name Field Type Notes
0x2B

Animate

Packet ID Bound To Field Name Field Type Notes
0x2C

Respawn

Packet ID Bound To Field Name Field Type Notes
0x2D Position X float
Position Y float
Position Z float
Runtime Entity Id ulong

Container Open

Packet ID Bound To Field Name Field Type Notes
0x2E Window Id byte
Type byte
Block Position Position
Unique Entity Id long

Container Close

Packet ID Bound To Field Name Field Type Notes
0x2F Window Id byte

Player Hotbar

Packet ID Bound To Field Name Field Type Notes
0x30 Selected Hotbar Slot uint
Container Id byte
Select Hotbar Slot boolean

Inventory Content

Packet ID Bound To Field Name Field Type Notes
0x31

Inventory Slot

Packet ID Bound To Field Name Field Type Notes
0x32

Container Set Data

Packet ID Bound To Field Name Field Type Notes
0x33 Window Id byte
Property int
Value int

Crafting Data

Packet ID Bound To Field Name Field Type Notes
0x34

Crafting Event

Packet ID Bound To Field Name Field Type Notes
0x35

Gui Data Pick Item

Packet ID Bound To Field Name Field Type Notes
0x36

Adventure Settings

Packet ID Bound To Field Name Field Type Notes
0x37

Block Entity Data

Packet ID Bound To Field Name Field Type Notes
0x38

Player Input

Packet ID Bound To Field Name Field Type Notes
0x39

Level Chunk

Packet ID Bound To Field Name Field Type Notes
0x3A

Set Commands Enabled

Packet ID Bound To Field Name Field Type Notes
0x3B Commands enabled boolean

Set Difficulty

Packet ID Bound To Field Name Field Type Notes
0x3C Difficulty int

Change Dimension

Packet ID Bound To Field Name Field Type Notes
0x3D Dimension int
Position X float
Position Y float
Position Z float
Respawn boolean

Set Player Game Type

Packet ID Bound To Field Name Field Type Notes
0x3E Game mode int

Player List

Packet ID Bound To Field Name Field Type Notes
0x3F Client

Simple Event

Packet ID Bound To Field Name Field Type Notes
0x40

Event

Packet ID Bound To Field Name Field Type Notes
0x41

Spawn Experience Orb

Packet ID Bound To Field Name Field Type Notes
0x42 Position X float
Position Y float
Position Z float
Amount int

Map Item Data

Packet ID Bound To Field Name Field Type Notes
0x43

Map Info Request

Packet ID Bound To Field Name Field Type Notes
0x44 Unique Map Id long

Request Chunk Radius

Packet ID Bound To Field Name Field Type Notes
0x45 Chunk radius int

Chunk Radius Updated

Packet ID Bound To Field Name Field Type Notes
0x46 Chunk radius int

ItemFrame Drop Item

Packet ID Bound To Field Name Field Type Notes
0x47 Server Block Position X int
Block Position Y int See note below.
Block Position Z int

According to the NukkitX Protocol, the server sends the Y coordinate divided by two, and negative if needs to be subtracted by one. Example:

   int y;
   if (packet.getBlockPosition().getY() > 0) {
       y = packet.getBlockPosition().getY() * 2;
   } else {
       y = (packet.getBlockPosition().getY() * -2) - 1;
   }

Game Rules Changed

Packet ID Bound To Field Name Field Type Notes
0x48

Camera

Packet ID Bound To Field Name Field Type Notes
0x49 Camera Unique Entity Id long
Player Unique Entity Id long

Boss Event

Packet ID Bound To Field Name Field Type Notes
0x4A

Show Credits

Packet ID Bound To Field Name Field Type Notes
0x4B

Available Commands

Packet ID Bound To Field Name Field Type Notes
0x4C Client

Command Request

Packet ID Bound To Field Name Field Type Notes
0x4D

CommandBlock Update

Packet ID Bound To Field Name Field Type Notes
0x4E

Command Output

Packet ID Bound To Field Name Field Type Notes
0x4F

Update Trade

Packet ID Bound To Field Name Field Type Notes
0x50

Update Equip

Packet ID Bound To Field Name Field Type Notes
0x51

Resource Pack Data Info

Packet ID Bound To Field Name Field Type Notes
0x52

Resource Pack Chunk Data

Packet ID Bound To Field Name Field Type Notes
0x53

Resource Pack Chunk Request

Packet ID Bound To Field Name Field Type Notes
0x54

Transfer

Packet ID Bound To Field Name Field Type Notes
0x55 Address String
Port int

Play Sound

Packet ID Bound To Field Name Field Type Notes
0x56 Client Sound name String
Sound position Position
Volume float
Pitch float

Stop Sound

Packet ID Bound To Field Name Field Type Notes
0x57 Sound Name String
Stopping All Sound boolean

Set Title

Packet ID Bound To Field Name Field Type Notes
0x58

Add Behavior Tree

Packet ID Bound To Field Name Field Type Notes
0x59 Behavior Tree Json String

Structure Block Update

Packet ID Bound To Field Name Field Type Notes
0x5A

Show Store Offer

Packet ID Bound To Field Name Field Type Notes
0x5B Offer Id String
Shown To All boolean

Purchase Receipt

Packet ID Bound To Field Name Field Type Notes
0x5C

Player Skin

Packet ID Bound To Field Name Field Type Notes
0x5D

Sub Client Login

Packet ID Bound To Field Name Field Type Notes
0x5E

Automation Client Connect

Packet ID Bound To Field Name Field Type Notes
0x5F Address String

Set Last Hurt By

Packet ID Bound To Field Name Field Type Notes
0x60 Entity Type Id int

Book Edit

Packet ID Bound To Field Name Field Type Notes
0x61

Npc Request

Packet ID Bound To Field Name Field Type Notes
0x62

Photo Transfer

Packet ID Bound To Field Name Field Type Notes
0x63

Model Form Request

Packet ID Bound To Field Name Field Type Notes
0x64 Form Id uint
Form Data String

Model Form Response

Packet ID Bound To Field Name Field Type Notes
0x65 Form Id uint
Form Data String

Server Settings Request

Packet ID Bound To Field Name Field Type Notes
0x66

Server Settings Response

Packet ID Bound To Field Name Field Type Notes
0x67 Form Id uint
Form Data String

Show Profile

Packet ID Bound To Field Name Field Type Notes
0x68 Xuid String

Set Default Game Type

Packet ID Bound To Field Name Field Type Notes
0x69 Game mode int

Remove Objective

Packet ID Bound To Field Name Field Type Notes
0x6A Objective Id String

Set Display Objective

Packet ID Bound To Field Name Field Type Notes
0x6B Display Slot String
Objective Id String
Display Name String
Criteria String
Sort Order int

Set Score

Packet ID Bound To Field Name Field Type Notes
0x6C

Lab Table

Packet ID Bound To Field Name Field Type Notes
0x6D Unknown Byte 0 byte
Block Entity Position X int
Block Entity Position Y int
Block Entity Position Z int
Reaction Type byte

Update Block Synced

Packet ID Bound To Field Name Field Type Notes
0x6E

Move Entity Delta

Packet ID Bound To Field Name Field Type Notes
0x6F

Set Scoreboard Identity

Packet ID Bound To Field Name Field Type Notes
0x70

Set Local Player As Initialized

Packet ID Bound To Field Name Field Type Notes
0x71 Runtime Entity Id ulong

Update Soft Enum

Packet ID Bound To Field Name Field Type Notes
0x72

Network Stack Latency

Packet ID Bound To Field Name Field Type Notes
0x73 Timestamp long (little endian)
Send Back boolean

Script Custom Event

Packet ID Bound To Field Name Field Type Notes
0x75 Event Name String
Data String

Spawn Particle Effect

Packet ID Bound To Field Name Field Type Notes
0x76 Dimension Id byte
Unique Entity Id long
Position X float
Position Y float
Position Z float
Identifier String

Available Entity Identifiers

Packet ID Bound To Field Name Field Type Notes
0x77

Level Sound Event (2)

Packet ID Bound To Field Name Field Type Notes
0x78

Network Chunk Publisher Update

Packet ID Bound To Field Name Field Type Notes
0x79 Position X int
Position Y int
Position Z int
Radius uint

Biome Definition List

Packet ID Bound To Field Name Field Type Notes
0x7A

Level Sound Event (3)

Packet ID Bound To Field Name Field Type Notes
0x7B

Level Event Generic

Packet ID Bound To Field Name Field Type Notes
0x7C

Lectern Update

Packet ID Bound To Field Name Field Type Notes
0x7D Page byte
Total Pages byte
Block Position Position
Dropping Book boolean

Video Stream Connect

Packet ID Bound To Field Name Field Type Notes
0x7E

Client Cache Status

Packet ID Bound To Field Name Field Type Notes
0x81 Supported boolean

On Screen Texture Animation

Packet ID Bound To Field Name Field Type Notes
0x82

Map Create Locked Copy

Packet ID Bound To Field Name Field Type Notes
0x83 Original Map Id long
New Map Id long

Structure Template Data Export Request

Packet ID Bound To Field Name Field Type Notes
0x84

Structure Template Data Export Response

Packet ID Bound To Field Name Field Type Notes
0x85

Update Block Properties

Packet ID Bound To Field Name Field Type Notes
0x86

Client Cache Blob Status

Packet ID Bound To Field Name Field Type Notes
0x87

Client Cache Miss Response

Packet ID Bound To Field Name Field Type Notes
0x88

Education Settings

Packet ID Bound To Field Name Field Type Notes
0x89 Settings String
Unknown 0 boolean

Emote

Packet ID Bound To Field Name Field Type Notes
0x8A Runtime Entity Id ulong
Emote Id String
Flags byte

Multiplayer Settings

Packet ID Bound To Field Name Field Type Notes
0x8B

Settings Command

Packet ID Bound To Field Name Field Type Notes
0x8C Command String
Suppressing Output boolean

Anvil Damage

Packet ID Bound To Field Name Field Type Notes
0x8D Damage byte
Position Position

Completed Using Item

Packet ID Bound To Field Name Field Type Notes
0x8E

Network Settings

Packet ID Bound To Field Name Field Type Notes
0x8F

Player Auth Input

Packet ID Bound To Field Name Field Type Notes
0x90