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Heads up!
This article is about the protocol for the latest stable release of Minecraft Bedrock Edition (1.14.60, protocol 390). See Protocol for the Java Edition Protocol.
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|
This is the Bedrock Edition Protocol Documentation.
The Bedrock Edition Protocol uses UDP instead of TCP that is used for the Java Edition.
The Bedrock Edition Client uses RakNet as its protocol library.
The default Bedrock Edition port is 19132
Data types
|
Size (bytes)
|
Range
|
Notes
|
byte
|
1
|
0 to 255
|
|
boolean
|
1
|
0 or 1
|
A byte treated as boolean, 0 is false but anything greater then that is true
|
short
|
2
|
-32768 to 32767
|
|
ushort
|
2
|
0 to 65535
|
|
int
|
4
|
-2147483648 to 2147483647
|
Signed 32-bit integer
|
uint
|
4
|
0 to 4294967295
|
Unsigned 32-bit integer
|
long
|
8
|
-2^63 to 2^63-1
|
Signed 64-bit integer
|
ulong
|
8
|
2^64-1
|
Unsigned 64-bit integer
|
float
|
4
|
|
A single-precision 32-bit IEEE 754 floating point number
|
double
|
8
|
|
A double-precision 64-bit IEEE 754 floating point number
|
VarInt
|
≥ 1 ≤ 5
|
-2147483648 and 2147483647
|
|
VarLong
|
≥ 1 ≤ 10
|
-2^63 and 2^63-1
|
|
UUID
|
16
|
A UUID
|
Encoded as two unsigned 64-bit integers: the most significant 64 bits and the least significant 64 bits
|
Packet Format
Login process
Packets
Please note that some packet ids are missing, so they don't line up.
The following packet ids are missing:
0x10, 0x74, 0x7F, 0x80
(16, 116, 127, 128)
Login
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x01
|
|
Protocol version
|
int
|
|
Chain data
|
JSON array of JWT Data
|
Contains the display name, UUID and XUID
|
Skin data
|
JWT Data
|
|
Play Status
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x02
|
|
Status
|
int
|
The current status of the client.
|
The values for each status are as follows:
- 0: Login success
- 1: Failed client
- 2: Failed server
- 3 Player spawn
- 4 Failed invalid Tenant
- 5: Failed Vanilla Edu.
- 6: Failed Edu. Vanilla
- 7: Failed server full
Server To Client Handshake
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x03
|
Client
|
JWT data
|
JWT String
|
|
Client To Server Handshake
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x04
|
Server
|
Disconnect
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x05
|
Client
|
Disconnect screen visibility
|
boolean
|
|
Kick message
|
String
|
|
Resource Packs info
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x06
|
Client
|
Forced to Accept
|
boolean
|
If the resource pack requires the client accept it.
|
Scripting Enabled
|
boolean
|
If scripting is enabled.
|
Resource Pack Stack
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x07
|
Client
|
Forced to Accept
|
boolean
|
If the resource pack must be accepted for the player to join the server.
|
Resource Pack Entry
|
Field Name
|
|
|
Array
|
Pack ID
|
String
|
The ID of the resource pack.
|
Pack Version
|
String
|
The version of the resource pack.
|
Subpack Name
|
String
|
The subpack name of the resource pack.
|
Behavior Pack Entry
|
Field Name
|
|
|
Array
|
Pack ID
|
String
|
The ID of the resource pack.
|
Pack Version
|
String
|
The version of the resource pack.
|
Subpack Name
|
String
|
The subpack name of the resource pack.
|
Experimental
|
boolean
|
If the sent resource and behavior packs are experimental.
|
Game Version
|
String
|
The version of the game the sent resource and behavior packs were made for.
|
Resource Pack Response
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x08
|
Server
|
Status
|
byte
|
The status of the response.
|
Pack IDs Size
|
Little Endian short
|
The amount of pack IDs included in this packet.
|
Pack IDs
|
Array
|
An array of all the Pack IDs.
|
The values for each status are as follows:
- 0: None
- 1: Refused
- 2: Send packs
- 3: Have all packs
- 4: Completed
Text
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x09
|
Server & Client
|
Type
|
byte
|
The type of chat message sent.
|
Needs Translation
|
boolean
|
If the message sent is a translation key and needs to be translated.
|
Chat Type ID
|
Text
|
|
Derived from above; values sent here change depending on that.
|
0, 1, or 2
|
Source Name
|
String
|
The name of the source.
|
3, 4, or 5
|
Message
|
String
|
The message sent with the packet.
|
6, 7, or 8
|
Message
|
String
|
The message sent with the packet
|
Parameters
|
Array
|
The parameters sent with the packet. This usually includes translation parameters or similar types depending on what kind of chat type was sent.
|
XUID
|
Optional String
|
The XUID of the player who sent this message.
|
Platform Chat ID
|
Optional String
|
The platform chat ID of the sent message.
|
ID
|
Chat Type
|
0
|
Chat
|
1
|
Whisper
|
2
|
Announcement
|
3
|
Raw
|
4
|
Tip
|
5
|
System
|
6
|
Translation
|
7
|
Popup
|
8
|
Jukebox Popup
|
Set Time
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x0A
|
Client
|
Time
|
int
|
|
Start Game
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x0B
|
Client
|
Add Player
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x0C
|
Client
|
Add Entity
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x0D
|
Client
|
Remove Entity
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x0E
|
Client
|
Unique Entity Id
|
long
|
|
Add Item Entity
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x0F
|
Client
|
Take Item Entity
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x11
|
|
Item Runtime Entity Id
|
ulong
|
|
Runtime Entity Id
|
ulong
|
|
Move Entity Absolute
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x12
|
Server & Client
|
Runtime entity id
|
ulong
|
|
Position
|
Position
|
|
Rotation
|
Position
|
|
On ground
|
boolean
|
|
Teleported
|
boolean
|
|
This packet is sent serverbound when riding a horse/donkey.
Move Player
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x13
|
|
Runtime entity id
|
ulong
|
|
Position
|
Position
|
|
Rotation
|
Position
|
|
Mode
|
byte
|
|
On ground
|
boolean
|
|
Riding runtime entity id
|
ulong
|
|
Teleportation cause
|
int
|
|
Entity type
|
int
|
|
Modes:
- 0: Normal
- 1: Reset
- 2: Teleport
- 3: Rotation
Teleportation causes:
- 0: Unknown
- 1: Projectile
- 2: Chorus fruit
- 3: Command
- 4: Behavior
Rider Jump
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x14
|
|
Jump Strength
|
int
|
|
Update Block
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x15
|
|
Add Painting
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x16
|
|
Unique Entity Id
|
long
|
|
Runtime Entity Id
|
ulong
|
|
Position X
|
float
|
|
Position Y
|
float
|
|
Position Z
|
float
|
|
Direction
|
int
|
|
Name
|
String
|
|
Tick Sync
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x17
|
|
Request Timestamp
|
long (little endian)
|
|
Response Timestamp
|
long (little endian)
|
|
Level Sound Event (1)
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x18
|
Client
|
Level Event
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x19
|
|
Block Event
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x1A
|
|
Block Position
|
Position
|
|
Event Type
|
int
|
|
Event Data
|
int
|
|
Entity Event
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x1B
|
|
Mob Effect
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x1C
|
|
Runtime entity id
|
ulong
|
|
Event
|
byte
|
|
Effect id
|
int
|
|
Amplifier
|
int
|
|
Particles
|
boolean
|
|
Duration
|
int
|
|
Events:
- 0: None
- 1: Add
- 2: Modify
- 3: Remove
Update Attributes
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x1D
|
|
Inventory Transaction
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x1E
|
|
Mob Equipment
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x1F
|
|
Mob Armor Equipment
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x20
|
|
Interact
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x21
|
|
Block Pick Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x22
|
Server
|
Block Position X
|
int
|
|
Block Position Y
|
int
|
|
Block Position Z
|
int
|
|
Add User Data
|
boolean
|
Whether there should be NBT data in the picked block (activated by pressing Ctrl on default keyboard controls)
|
Hotbar Slot
|
byte
|
|
The Bedrock client sends the position of the block. It expects the server to decide the block to pick and add it to the inventory or switch the hotbar slot if needed.
Entity Pick Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x23
|
|
Runtime Entity Id
|
long (little endian)
|
|
Hotbar Slot
|
byte
|
|
Player Action
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x24
|
|
Entity Fall
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x25
|
|
Runtime Entity Id
|
ulong
|
|
Fall Distance
|
float
|
|
In Void
|
boolean
|
|
Hurt Armor
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x26
|
|
Health
|
int
|
|
Set Entity Data
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x27
|
|
Set Entity Motion
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x28
|
|
Runtime Entity Id
|
ulong
|
|
Motion X
|
float
|
|
Motion Y
|
float
|
|
Motion Z
|
float
|
|
Set Entity Link
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x29
|
|
Set Health
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x2A
|
Client
|
Health
|
int
|
|
Set Spawn Position
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x2B
|
|
Animate
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x2C
|
|
Respawn
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x2D
|
|
Position X
|
float
|
|
Position Y
|
float
|
|
Position Z
|
float
|
|
Runtime Entity Id
|
ulong
|
|
Container Open
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x2E
|
|
Window Id
|
byte
|
|
Type
|
byte
|
|
Block Position
|
Position
|
|
Unique Entity Id
|
long
|
|
Container Close
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x2F
|
|
Window Id
|
byte
|
|
Player Hotbar
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x30
|
|
Selected Hotbar Slot
|
uint
|
|
Container Id
|
byte
|
|
Select Hotbar Slot
|
boolean
|
|
Inventory Content
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x31
|
|
Inventory Slot
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x32
|
|
Container Set Data
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x33
|
|
Window Id
|
byte
|
|
Property
|
int
|
|
Value
|
int
|
|
Crafting Data
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x34
|
|
Crafting Event
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x35
|
|
Gui Data Pick Item
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x36
|
|
Adventure Settings
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x37
|
|
Block Entity Data
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x38
|
|
Player Input
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x39
|
|
Level Chunk
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x3A
|
|
Set Commands Enabled
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x3B
|
|
Commands enabled
|
boolean
|
|
Set Difficulty
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x3C
|
|
Difficulty
|
int
|
|
Change Dimension
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x3D
|
|
Dimension
|
int
|
|
Position X
|
float
|
|
Position Y
|
float
|
|
Position Z
|
float
|
|
Respawn
|
boolean
|
|
Set Player Game Type
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x3E
|
|
Game mode
|
int
|
|
Player List
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x3F
|
Client
|
Simple Event
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x40
|
|
Event
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x41
|
|
Spawn Experience Orb
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x42
|
|
Position X
|
float
|
|
Position Y
|
float
|
|
Position Z
|
float
|
|
Amount
|
int
|
|
Map Item Data
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x43
|
|
Map Info Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x44
|
|
Unique Map Id
|
long
|
|
Request Chunk Radius
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x45
|
|
Chunk radius
|
int
|
|
Chunk Radius Updated
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x46
|
|
Chunk radius
|
int
|
|
ItemFrame Drop Item
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x47
|
Server
|
Block Position X
|
int
|
|
Block Position Y
|
int
|
See note below.
|
Block Position Z
|
int
|
|
According to the NukkitX Protocol, the server sends the Y coordinate divided by two, and negative if needs to be subtracted by one. Example:
int y;
if (packet.getBlockPosition().getY() > 0) {
y = packet.getBlockPosition().getY() * 2;
} else {
y = (packet.getBlockPosition().getY() * -2) - 1;
}
Game Rules Changed
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x48
|
|
Camera
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x49
|
|
Camera Unique Entity Id
|
long
|
|
Player Unique Entity Id
|
long
|
|
Boss Event
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x4A
|
|
Show Credits
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x4B
|
|
Available Commands
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x4C
|
Client
|
Command Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x4D
|
|
CommandBlock Update
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x4E
|
|
Command Output
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x4F
|
|
Update Trade
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x50
|
|
Update Equip
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x51
|
|
Resource Pack Data Info
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x52
|
|
Resource Pack Chunk Data
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x53
|
|
Resource Pack Chunk Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x54
|
|
Transfer
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x55
|
|
Address
|
String
|
|
Port
|
int
|
|
Play Sound
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x56
|
Client
|
Sound name
|
String
|
|
Sound position
|
Position
|
|
Volume
|
float
|
|
Pitch
|
float
|
|
Stop Sound
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x57
|
|
Sound Name
|
String
|
|
Stopping All Sound
|
boolean
|
|
Set Title
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x58
|
|
Add Behavior Tree
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x59
|
|
Behavior Tree Json
|
String
|
|
Structure Block Update
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x5A
|
|
Show Store Offer
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x5B
|
|
Offer Id
|
String
|
|
Shown To All
|
boolean
|
|
Purchase Receipt
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x5C
|
|
Player Skin
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x5D
|
|
Sub Client Login
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x5E
|
|
Automation Client Connect
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x5F
|
|
Address
|
String
|
|
Set Last Hurt By
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x60
|
|
Entity Type Id
|
int
|
|
Book Edit
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x61
|
|
Npc Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x62
|
|
Photo Transfer
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x63
|
|
Model Form Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x64
|
|
Form Id
|
uint
|
|
Form Data
|
String
|
|
Model Form Response
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x65
|
|
Form Id
|
uint
|
|
Form Data
|
String
|
|
Server Settings Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x66
|
|
Server Settings Response
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x67
|
|
Form Id
|
uint
|
|
Form Data
|
String
|
|
Show Profile
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x68
|
|
Xuid
|
String
|
|
Set Default Game Type
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x69
|
|
Game mode
|
int
|
|
Remove Objective
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x6A
|
|
Objective Id
|
String
|
|
Set Display Objective
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x6B
|
|
Display Slot
|
String
|
|
Objective Id
|
String
|
|
Display Name
|
String
|
|
Criteria
|
String
|
|
Sort Order
|
int
|
|
Set Score
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x6C
|
|
Lab Table
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x6D
|
|
Unknown Byte 0
|
byte
|
|
Block Entity Position X
|
int
|
|
Block Entity Position Y
|
int
|
|
Block Entity Position Z
|
int
|
|
Reaction Type
|
byte
|
|
Update Block Synced
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x6E
|
|
Move Entity Delta
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x6F
|
|
Set Scoreboard Identity
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x70
|
|
Set Local Player As Initialized
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x71
|
|
Runtime Entity Id
|
ulong
|
|
Update Soft Enum
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x72
|
|
Network Stack Latency
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x73
|
|
Timestamp
|
long (little endian)
|
|
Send Back
|
boolean
|
|
Script Custom Event
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x75
|
|
Event Name
|
String
|
|
Data
|
String
|
|
Spawn Particle Effect
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x76
|
|
Dimension Id
|
byte
|
|
Unique Entity Id
|
long
|
|
Position X
|
float
|
|
Position Y
|
float
|
|
Position Z
|
float
|
|
Identifier
|
String
|
|
Available Entity Identifiers
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x77
|
|
Level Sound Event (2)
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x78
|
|
Network Chunk Publisher Update
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x79
|
|
Position X
|
int
|
|
Position Y
|
int
|
|
Position Z
|
int
|
|
Radius
|
uint
|
|
Biome Definition List
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x7A
|
|
Level Sound Event (3)
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x7B
|
|
Level Event Generic
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x7C
|
|
Lectern Update
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x7D
|
|
Page
|
byte
|
|
Total Pages
|
byte
|
|
Block Position
|
Position
|
|
Dropping Book
|
boolean
|
|
Video Stream Connect
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x7E
|
|
Client Cache Status
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x81
|
|
Supported
|
boolean
|
|
On Screen Texture Animation
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x82
|
|
Map Create Locked Copy
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x83
|
|
Original Map Id
|
long
|
|
New Map Id
|
long
|
|
Structure Template Data Export Request
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x84
|
|
Structure Template Data Export Response
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x85
|
|
Update Block Properties
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x86
|
|
Client Cache Blob Status
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x87
|
|
Client Cache Miss Response
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x88
|
|
Education Settings
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x89
|
|
Settings
|
String
|
|
Unknown 0
|
boolean
|
|
Emote
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x8A
|
|
Runtime Entity Id
|
ulong
|
|
Emote Id
|
String
|
|
Flags
|
byte
|
|
Multiplayer Settings
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x8B
|
|
Settings Command
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x8C
|
|
Command
|
String
|
|
Suppressing Output
|
boolean
|
|
Anvil Damage
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x8D
|
|
Damage
|
byte
|
|
Position
|
Position
|
|
Completed Using Item
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x8E
|
|
Network Settings
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x8F
|
|
Player Auth Input
Packet ID
|
Bound To
|
Field Name
|
Field Type
|
Notes
|
0x90
|
|