Bedrock Protocol/Level Events

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This page requires more information

Level events for the Level Event packet.

The following ids are missing: 1006, 1011, 1013-1017, 1019, 1023-1029, 1031, 1033-1039, 1045-1049, 1053-1059, 1064-1099, 2005, 2007, 2011, 2012, 2015-3000, 3008-3499, 3510-3599, 3602-3999

ID Name Notes
1000 SOUND_CLICK
1001 SOUND_CLICK_FAIL
1002 SOUND_SHOOT
1003 SOUND_DOOR
1004 SOUND_FIZZ
1005 SOUND_IGNITE
1007 SOUND_GHAST
1008 SOUND_GHAST_SHOOT
1009 SOUND_BLAZE_SHOOT
1010 SOUND_DOOR_BUMP
1012 SOUND_DOOR_CRASH
1018 SOUND_ENDERMAN_TELEPORT
1020 SOUND_ANVIL_BREAK
1021 SOUND_ANVIL_USE
1022 SOUND_ANVIL_FALL
1030 SOUND_POP
1032 SOUND_PORTAL
1040 SOUND_ITEMFRAME_ADD_ITEM
1041 SOUND_ITEMFRAME_REMOVE
1042 SOUND_ITEMFRAME_PLACE
1043 SOUND_ITEMFRAME_REMOVE_ITEM
1044 SOUND_ITEMFRAME_ROTATE_ITEM
1050 SOUND_CAMERA
1051 SOUND_ORB
1052 SOUND_TOTEM
1060 SOUND_ARMOR_STAND_BREAK
1061 SOUND_ARMOR_STAND_HIT
1062 SOUND_ARMOR_STAND_FALL
1063 SOUND_ARMOR_STAND_PLACE
2000 PARTICLE_SHOOT
2001 PARTICLE_DESTROY
2002 PARTICLE_SPLASH
2003 PARTICLE_EYE_DESPAWN
2004 PARTICLE_SPAWN
2006 ELDER_GUARDIAN_CURSE
2008 PARTICLE_BLOCK_FORCE_FIELD
2009 PARTICLE_PROJECTILE_HIT
2010 PARTICLE_DRAGON_EGG_TELEPORT
2013 PARTICLE_ENDERMAN_TELEPORT
2014 PARTICLE_PUNCH_BLOCK
3001 START_RAIN
3002 START_THUNDER
3003 STOP_RAIN
3004 STOP_THUNDER
3005 PAUSE_GAME Data: 1 to pause, 0 to resume
3006 PAUSE_GAME_NO_SCREEN Data: 1 to pause, 0 to resume - same effect as normal pause but without screen
3007 SET_GAME_SPEED X coordinate of pos = scale factor (default 1.0)
3500 REDSTONE_TRIGGER
3501 CAULDRON_EXPLODE
3502 CAULDRON_DYE_ARMOR
3503 CAULDRON_CLEAN_ARMOR
3504 CAULDRON_FILL_POTION
3505 CAULDRON_TAKE_POTION
3506 CAULDRON_FILL_WATER
3507 CAULDRON_TAKE_WATER
3508 CAULDRON_ADD_DYE
3509 CAULDRON_CLEAN_BANNER
3600 BLOCK_START_BREAK
3601 BLOCK_STOP_BREAK
4000 SET_DATA
9800 PLAYERS_SLEEPING