ID
|
Name
|
Type
|
Description
|
0
|
Flags
|
flags
|
|
1
|
Health
|
int
|
|
2
|
Variant
|
int
|
|
3
|
Color
|
byte
|
|
4
|
Nametag
|
string
|
|
5
|
Owner Eid
|
long
|
|
6
|
Target Eid
|
long
|
|
7
|
Air Supply
|
short
|
|
8
|
Effect Color
|
int
|
|
9
|
Effect Ambient
|
byte
|
|
10
|
Jump Duration
|
byte
|
|
11
|
Hurt Time
|
int
|
|
12
|
Hurt Direction
|
int
|
|
13
|
Row Time Left
|
float
|
|
14
|
Row Time Right
|
float
|
|
15
|
Experience Value
|
int
|
|
16
|
Display Item
|
int
|
|
17
|
Display Offset
|
unknown
|
|
18
|
Custom Display
|
byte
|
|
19
|
Swell
|
int
|
|
20
|
Old Swell
|
int
|
|
21
|
Swell Direction
|
int
|
|
22
|
Charge Amount
|
byte
|
|
23
|
Carried Block
|
int
|
|
24
|
Client Event
|
byte
|
|
25
|
Using Item
|
byte
|
|
26
|
Player Flags
|
byte
|
|
27
|
Player Index
|
int
|
|
28
|
Bed Position
|
vector3i
|
|
29
|
X Power
|
float
|
|
30
|
Y Power
|
float
|
|
31
|
Z Power
|
float
|
|
32
|
Aux Power
|
unknown
|
|
33
|
Fish X
|
unknown
|
|
34
|
Fish Z
|
unknown
|
|
35
|
Fish Angle
|
unknown
|
|
36
|
Potion Aux Value
|
short
|
|
37
|
Leash Holder Eid
|
long
|
The entity ID that is holding this entity on a leash.
|
38
|
Scale
|
float
|
|
39
|
Has Npc Component
|
byte
|
|
40
|
NPC Data
|
unknown
|
|
41
|
URL Tag
|
string
|
|
42
|
Max Air Supply
|
short
|
The maximum air supply of the entity (bubble UI shown when underwater)
|
43
|
Mark Variant
|
int
|
|
44
|
Container Type
|
byte
|
The type of container this entity will open when clicked on.
|
45
|
Container Base Size
|
int
|
|
46
|
Container Strength Modifier
|
int
|
|
47
|
Block Target
|
vector3i
|
|
48
|
Wither Invulnerable Ticks
|
int
|
|
49
|
Wither Target 1
|
long
|
|
50
|
Wither Target 2
|
long
|
|
51
|
Wither Target 3
|
long
|
|
52
|
Wither Aerial Attack
|
short
|
|
53
|
Bounding Box Width
|
float
|
|
54
|
Bounding Box Height
|
float
|
|
55
|
Fuse Length
|
int
|
|
56
|
Rider Seat Position
|
vector3f
|
|
57
|
Rider Rotation Locked
|
byte
|
|
58
|
Rider Max Rotation
|
float
|
|
59
|
Rider Min Rotation
|
float
|
|
60
|
Area Effect Cloud Radius
|
float
|
|
61
|
Area Effect Cloud Waiting
|
int
|
|
62
|
Area Effect Cloud Particle Id
|
int
|
|
63
|
Shulker Peek Id
|
unknown
|
|
64
|
Shulker Attach Face
|
byte
|
|
66
|
Shulker Attach Pos
|
vector3i
|
|
67
|
Trade Target Eid
|
long
|
|
69
|
Command Block Enabled
|
byte
|
|
70
|
Command Block Command
|
string
|
|
71
|
Command Block Last Output
|
string
|
|
72
|
Command Block Track Output
|
byte
|
|
73
|
Controlling Rider Seat Index
|
byte
|
|
74
|
Strength
|
int
|
|
75
|
Max Strength
|
int
|
|
76
|
Evoker Spell Color
|
int
|
|
77
|
Limited Life
|
int
|
|
78
|
Armor Stand Pose Index
|
int
|
|
79
|
Ender Crystal Time Offset
|
int
|
|
80
|
Nametag Always Show
|
byte
|
|
81
|
Color 2
|
byte
|
|
83
|
Score Tag
|
string
|
|
84
|
Balloon Attached Entity
|
long
|
|
85
|
Pufferfish Size
|
byte
|
|
86
|
Boat Bubble Time
|
int
|
|
87
|
Agent Id
|
long
|
|
88
|
Sitting Amount
|
unknown
|
|
89
|
Sitting Amount Previous
|
unknown
|
|
90
|
Eating Counter
|
int
|
|
91
|
Flags 2
|
flags
|
|
92
|
Laying Amount
|
unknown
|
|
93
|
Laying Amount Previous
|
unknown
|
|
94
|
Area Effect Cloud Duration
|
int
|
|
95
|
Area Effect Cloud Spawn Time
|
int
|
|
96
|
Area Effect Cloud Change Rate
|
float
|
|
97
|
Area Effect Cloud Change On Pickup
|
float
|
|
98
|
Area Effect Cloud Count
|
int
|
|
99
|
Interactive Tag
|
string
|
|
100
|
Trade Tier
|
int
|
|
101
|
Max Trade Tier
|
int
|
|
102
|
Trade Xp
|
int
|
|
103
|
Skin Id
|
string
|
|
104
|
Spawning Frames
|
unknown
|
|
105
|
Command Block Tick Delay
|
int
|
|
106
|
Command Block Execute On First Tick
|
byte
|
|
107
|
Ambient Sound Interval
|
float
|
|
108
|
Ambient Sound Interval Range
|
float
|
|
109
|
Ambient Sound Event Name
|
string
|
|
110
|
Fall Damage Multiplier
|
float
|
|
111
|
Name Raw Text
|
unknown
|
|
112
|
Can Ride Target
|
byte
|
|
113
|
Low Tier Cured Trade Discount
|
int
|
|
114
|
High Tier Cured Trade Discount
|
int
|
|
115
|
Nearby Cured Trade Discount
|
int
|
|
116
|
Nearby Cured Discount Time Stamp
|
int
|
|
117
|
Hitbox
|
nbt
|
|
118
|
Is Buoyant
|
byte
|
Specifies if the entity should be treated like a boat.
|
119
|
Buoyancy Data
|
string
|
Applies boat properties to the entity. The default Bedrock string for this, as of 1.16.200, is {"apply_gravity":true,"base_buoyancy":1.0,"big_wave_probability":0.02999999932944775,"big_wave_speed":10.0,"drag_down_on_buoyancy_removed":0.0,"liquid_blocks":["minecraft:water","minecraft:flowing_water"],"simulate_waves":true}} .
|