Entity metadata
Contents
Entity Metadata Format
The entity metadata format is quirky dictionary format, where the key and the value's type are packed in a single byte.
To parse, repeat the following procedure:
1) Read an unsigned byte 2) If this byte == 127, stop reading 3) Decompose the byte. The bottom 5 bytes (0x1F) serve as an identifier (key) for the data to follow. The top 3 bits (0xE0) serve as a type: 0: byte 1: short 2: int 3: float 4: string16, 5: short, byte, short (slot type) 6: int, int, int 4) Read and unpack based on the type (above)
In python:
#socket is positioned at the beginning of the metadata array metadata = {} x = socket.unpack('byte') while x != 127: index = x & 0x1F # Lower 5 bits ty = x >> 5 # Upper 3 bites if ty == 0: val = socket.unpack('byte') if ty == 1: val = socket.unpack('short') if ty == 2: val = socket.unpack('int') if ty == 3: val = socket.unpack('float') if ty == 4: val = socket.unpack('string16') if ty == 5: val = {} val["id"] = socket.unpack('short') val["count"] = socket.unpack('byte') val["damage"] = socket.unpack('short') if ty == 6: val = [] for i in range(3): val.append(socket.unpack('int')) metadata[index] = (ty, val) x = socket.unpack('byte') return metadata
Common Metadata
Index 0: Flags
All mobs, objects and players send metadata with index 0
. The value is a byte representing 8 boolean flags:
Bit index | Bit mask | Meaning |
---|---|---|
0 | 0x01 | Entity on fire |
1 | 0x02 | Entity crouched |
2 | 0x04 | Entity riding |
3 | 0x08 | Sprinting |
4 | 0x10 | Eating/Drinking |
Index 8: Potion effects
Players and most (all?) mobs send metadata with index 8
. This specifies the colour of the bubbling effects around the player.
The value is an int, that should be decomposed into four 4-bit nibbles, representing 0x00RRGGBB
If the value is 0, no potion effects currently apply to the entity.
Mobs
Mobs are spawned via 0x18 Mob Spawn
Type | Name | x, z | y |
---|---|---|---|
50 | Creeper | 0.6 | 1.8 |
51 | Skeleton | 0.6 | 1.8 |
52 | Spider | 1.4 | 0.9 |
53 | Giant Zombie | 3.6 | 10.8 |
54 | Zombie | 0.6 | 1.8 |
55 | Slime | 0.6 * size | 0.6 * size |
56 | Ghast | 4 | 4 |
57 | Zombie Pigman | 0.6 | 1.8 |
58 | Enderman | ||
59 | Cave Spider | ||
60 | Silverfish | ||
61 | Blaze | ||
62 | Magma Cube | 0.6 * size | 0.6 * size |
63 | Ender Dragon | ||
90 | Pig | 0.9 | 0.9 |
91 | Sheep | 0.6 | 1.3 |
92 | Cow | 0.9 | 1.3 |
93 | Duck | 0.3 | 0.4 |
94 | Squid | 0.95 | 0.95 |
95 | Wolf | 0.6 | 1.8 |
96 | Mooshroom? | ||
97 | Snowman | ||
120 | Villager |
Extra Metadata
Creeper
- Index 16 (byte): Status. Depends on the fuse
- Index 17 (byte): Charged.
1
if the creeper has been hit by lightning,0
otherwise.
Slime / Magma Cube
- Index 16 (byte): Size. Randomly-generated.
0
,1
,2
or4
.
Ghast
- Index 16 (byte): Aggression.
1
for aggressive (red eyes),0
otherwise.
Enderman
- Index 16 (byte): Item in hand
- Index 17 (byte): Aggression.
1
for aggressive,0
otherwise.
Pig
- Index 16 (byte): Saddled.
1
if the pig is wearing a saddle,0
otherwise.
Sheep
- Index 16 (byte): bit 0x10 indicates shearedness. bits 0x0F indicate color (see below).
Index | Wool Color |
---|---|
0 | White |
1 | Orange |
2 | Magenta |
3 | Light Blue |
4 | Yellow |
5 | Lime |
6 | Pink |
7 | Gray |
8 | Silver |
9 | Cyan |
10 | Purple |
11 | Blue |
12 | Brown |
13 | Green |
14 | Red |
15 | Black |
Wolf
- Index 16 (byte): Flags (see below).
- Index 17 (string): Name of player that tamed wolf.
- Index 18 (int): Health.
Bit index | Bit mask | Meaning |
---|---|---|
0 | 0x01 | Sitting down |
1 | 0x02 | Aggressive (red eyes) |
2 | 0x04 | Tamed |
Objects
Objects are spawned via 0x17 Add Object/Vehicle
ID | Name | x, z | y |
---|---|---|---|
1 | Boat | 1.5 | 0.6 |
10 | Minecart | 0.98 | 0.7 |
11 | Minecart (storage) | 0.98 | 0.7 |
12 | Minecart (powered) | 0.98 | 0.7 |
50 | Activated TNT | 0.98 | 0.98 |
60 | Arrow (projectile) | 0.5 | 0.5 |
61 | Snowball (projectile) | 0.25 | 0.25 |
62 | Egg (projectile) | 0.25 | 0.25 |
70 | Falling Sand | 0.98 | 0.98 |
71 | Falling Gravel | 0.98 | 0.98 |
90 | Fishing Float | 0.25? | 0.25? |
Other
Players are spawned via 0x14 Named Entity Spawn. They have dimensions 0.6 * 1.8.
Pickups are spawned via 0x15 Pickup Spawn. They have dimensions 0.25 * 0.25.