Query
Query is a UDP protocol introduced in 1.9pre4 for the purpose of querying server properties. It's meant to be compatible with the UT3 (or GameSpot) Query Protocol
A slightly simpler alternative to the query protocol involves connecting to the main minecraft TCP port and sending a Server List Ping packet, which returns motd, number of users and number of slots. More details on the main protocol page.
All data types are big-endian, with the exception of short
Contents
Server Config
enable-query=true query.port=<1-65535>
The default port is 25565
Base packet format
Client to Server Packet Format
Field name | Field Type | Notes |
---|---|---|
Magic | byte, byte | Always FE FD
|
Type | byte | 9 to handshake, 0 to stat
|
Session ID | int32 | |
Payload | Varies | See below |
Server to Client Packet Format
Field name | Field Type | Notes |
---|---|---|
Type | byte | 9 for handshake, 0 for stat
|
Session ID | int32 | |
Payload | Varies | See below |
Handshake
First, generate a session ID, any arbitrary int32 (or 4 chars) that you can use to identify your requests. The following examples use session ID = 1 (encoded as 00 00 00 01
on the hex dumps)
Request
Send a request with an empty payload.
Field name | Field Type | Example |
---|---|---|
Magic | byte, byte | FE FD
|
Type | byte | 09
|
Session ID | int32 | 00 00 00 01
|
Payload | (empty) |
Dump:
FE FD 09 00 00 00 01
Response
The response payload will be a challenge token encoded as a null-terminated string. You should convert it to an int32 and store it
Field name | Field Type | Example |
---|---|---|
Type | byte | 09
|
Session ID | int32 | 00 00 00 01
|
Challenge token string | Null-terminated string | "9513307\0"
|
In this example, after parsing the string "9513307\0" as an integer and packing it as a big endian int32, the result should be 00 91 29 5B
Dump:
09 00 00 00 01 39 35 31 33 33 30 37 00 | .....9513307.
Expiration of the challenge token
Quoting dinnerbone's original post on the minecraft query protocol:
Note that the challenge token is bound to your IP and port (as opposed to the [session ID]), and lasts up to 30 seconds. You read that right, it's up to; it's not "your token will expire after 30 seconds", it's "every token ever" is expired every 30 seconds. This means it's entirely possible that you may get a token and use it within the same second and have it expire.
Additionally:
You'll need to provide your challenge token, or you will not receive any reply. If you provide a token and it's wrong, you still won't receive a reply. With that in mind, if you're going to store your challenge token and use it later then you may want to do some kind of timeout on waiting for a reply, in case the server restarted and your token is no longer valid. It's impossible to identify between an offline server and a server that refused your challenge without any additional requests, so you'll want to try for another challenge token and if that fails then flag them as unavailable
Basic stat
Request
Your payload should be your challenge token, packed as an int32.
Field name | Field Type | Example |
---|---|---|
Magic | byte, byte | FE FD
|
Type | byte | 00
|
Session ID | int32 | 00 00 00 01
|
Challenge token | int32 | 00 91 29 5B
|
Dump:
FE FD 00 00 00 00 01 00 91 29 5B
Response
Field name | Field Type | Example |
---|---|---|
Type | byte | 00
|
Session ID | int32 | 00 00 00 01
|
MOTD | Null-terminated string | "A Minecraft Server\0"
|
gametype | Null-terminated string | "SMP\0"
|
map | Null-terminated string | "world\0"
|
numplayers | Null-terminated string | "2\0"
|
maxplayers | Null-terminated string | "20\0"
|
hostport | Little endian short | DD 63 ( = 25565)
|
hostip | Null-terminated string | "127.0.0.1\0"
|
Dump:
00 00 00 00 01 41 20 4D 69 6E 65 63 72 61 66 74 | .....A Minecraft
20 53 65 72 76 65 72 00 53 4D 50 00 77 6F 72 6C | Server.SMP.worl
64 00 32 00 32 30 00 DD 63 31 32 37 2E 30 2E 30 | d.2.20.##127.0.0
2E 31 00 | .1.
Full stat
This method is cached every 5 seconds.
Request
The request is the same as in a basic stat, except the payload must be padded to 8 bytes. Sending 0x00 0x00 0x00 0x00 at the end works.
Field name | Field Type | Example |
---|---|---|
Magic | byte, byte | FE FD
|
Type | byte | 00
|
Session ID | int32 | 00 00 00 01
|
Challenge token | int32 | 00 91 29 5B
|
Padding | 00 00 00 00
|
Dump:
FE FD 00 00 00 00 01 00 91 29 5B 00 00 00 00
Response
The response is in two parts. The first part is a list of null-terminated strings, representing (key1, value1, key2, value2 ...). The second part is another list of null-terminated strings, each representing a player.
A simple way to parse the payload is to ignore the first 11 bytes, and then split the response around the token \x00\x01player_\x00\x00
. At the very end there's an extra null byte.
Field name | Field Type | Example | Notes |
---|---|---|---|
Type | byte | 00
|
|
Session ID | int32 | 00 00 00 01
|
|
Padding | 11 bytes, constant | 73 70 6C 69 74 6E 75 6D 00 80 00
|
Meaningless |
K, V section | Several pairs of null-terminated strings | hostname\0A Minecraft Server\0gametype\0SMP\0 ... hostip\0127.0.0.1\0\0
|
Terminated when you read a 0-length key (break from loop, don't read value) |
Padding | 10 bytes, constant | 01 70 6C 61 79 65 72 5F 00 00
|
Meaningless |
Players section | Several null-terminated strings | "barneygale\0TkTech\0 ... sadimusi\0\0"
|
Terminated when you read a 0-length player name |
Dump:
00 00 00 00 01 73 70 6C 69 74 6E 75 6D 00 80 00 | .....splitnum...
68 6F 73 74 6E 61 6D 65 00 41 20 4D 69 6E 65 63 | hostname.A minec
72 61 66 74 20 53 65 72 76 65 72 00 67 61 6D 65 | raft Server.game
74 79 70 65 00 53 4D 50 00 67 61 6D 65 5F 69 64 | type.SMP.game_id
00 4D 49 4E 45 43 52 41 46 54 00 76 65 72 73 69 | .MINECRAFT.versi
6F 6E 00 42 65 74 61 20 31 2E 39 20 50 72 65 72 | on.Beta 1.9 Prer
65 6C 65 61 73 65 20 34 00 70 6C 75 67 69 6E 73 | elease 4.plugins
00 00 6D 61 70 00 77 6F 72 6C 64 00 6E 75 6D 70 | ..map.world.nump
6C 61 79 65 72 73 00 32 00 6D 61 78 70 6C 61 79 | layers.2.maxplay
65 72 73 00 32 30 00 68 6F 73 74 70 6F 72 74 00 | ers.20.hostport.
32 35 35 36 35 00 68 6F 73 74 6E 61 6D 65 00 31 | 25565.hostname.1
32 37 2E 30 2E 30 2E 31 00 00 01 70 6C 61 79 65 | 27.0.0.1...playe
72 5F 00 00 62 61 72 6E 65 79 67 61 6C 65 00 56 | r_..barneygale.V
69 76 61 6C 61 68 65 6C 76 69 67 00 00 | ivalahelvig..
K, V section
Key | Example value | Description |
---|---|---|
hostname | 'A Minecraft Server' | MOTD for the current server |
gametype | 'SMP' | hardcoded to SMP |
game_id | 'MINECRAFT' | hardcoded to MINECRAFT |
version | '1.2.5' | Server version |
plugins | 'CraftBukkit on Bukkit 1.2.5-R4.0:
WorldEdit 5.3; CommandBook 2.1' |
List of plugins, not used by the vanilla server, where it is an empty string (but still null terminated, see the hex dump above).
This is the format proposed by dinnerbone and currently used by bukkit: |
map | 'world' | Name of the current map |
numplayers | '1' | Number of online players. The string could be parsed to a number. |
maxplayers | '20' | Max number of players on the server. The string could be parsed to a number |
hostport | '25565' | Server port. The string could be parsed to a number |
hostip | '127.0.0.1' | The IP the server is listening / was contacted on |
Example implementations
- https://github.com/barneygale/MCQuery (python)
- https://github.com/kmpm/node-mcquery (node.js)
- https://github.com/Dinnerbone/mcstatus (python)
- https://github.com/A2PLab/minelib (scala)