Pocket Edition Login
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Normal Login Sequence
C = Client S = Server B = Broadcast
Server searching
- C->B
0x01
ID_UNCONNECTED_PING_OPEN_CONNECTIONS - S->C
0x1C
ID_UNCONNECTED_PONG
Connecting a server
- C->S
0x05
ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent) - S->C
0x06
ID_OPEN_CONNECTION_REPLY_1 - C->S
0x07
ID_OPEN_CONNECTION_REQUEST_2 - S->C
0x08
ID_OPEN_CONNECTION_REPLY_2 - C->S
0x09
DATA ClientConnect - S->C
0x10
DATA ServerHandshake - C->S
0x13
DATA ClientHandshake - C->S
0x82
DATA Login (sends username) - S->C
0x83
DATA LoginStatus - S->C
0x87
DATA StartGame (send seed and spawn position) - C Generates base map with seed
- C->S
0x84
DATA Ready (client spawns)