Entity metadata
Contents
- 1 Mobs
- 2 Objects
- 3 Entity Metadata
- 3.1 Entity Metadata Format
- 3.2 Entity
- 3.3 Living Entity
- 3.4 Ageable
- 3.5 ArmorStand
- 3.6 Human
- 3.7 Horse
- 3.8 Bat
- 3.9 Tameable
- 3.10 Ocelot
- 3.11 Wolf
- 3.12 Pig
- 3.13 Rabbit
- 3.14 Sheep
- 3.15 Villager
- 3.16 Enderman
- 3.17 Zombie
- 3.18 Zombie Pigman
- 3.19 Blaze
- 3.20 Spider
- 3.21 Cave Spider
- 3.22 Creeper
- 3.23 Ghast
- 3.24 Slime
- 3.25 Magma Cube
- 3.26 Skeleton
- 3.27 Witch
- 3.28 Iron Golem
- 3.29 Wither
- 3.30 Boat
- 3.31 Minecart
- 3.32 Furnace Minecart
- 3.33 Item
- 3.34 Arrow
- 3.35 Firework
- 3.36 Item Frame
- 3.37 Ender Crystal
Mobs
Mobs are spawned via 0x18 Mob Spawn. There are two extra mob types in the code that refer to mobs classes that can never spawn: Mob and Monster (they are always subclasses, aka another more specific type).
Type | Name | x, z | y |
---|---|---|---|
48 | Mob | N/A | N/A |
49 | Monster | N/A | N/A |
50 | Creeper | 0.6 | 1.8 |
51 | Skeleton | 0.6 | 1.8 |
52 | Spider | 1.4 | 0.9 |
53 | Giant Zombie | 3.6 | 10.8 |
54 | Zombie | 0.6 | 1.8 |
55 | Slime | 0.6 * size | 0.6 * size |
56 | Ghast | 4 | 4 |
57 | Zombie Pigman | 0.6 | 1.8 |
58 | Enderman | 0.6 | 2.9 |
59 | Cave Spider | 0.7 | 0.5 |
60 | Silverfish | 0.3 | 0.7 |
61 | Blaze | 0.6 | 1.8 |
62 | Magma Cube | 0.6 * size | 0.6 * size |
63 | Ender Dragon | 16.0 | 8.0 |
64 | Wither | 0.9 | 4.0 |
65 | Bat | 0.5 | 0.9 |
66 | Witch | 0.6 | 1.8 |
67 | Endermite | 0.4 | 0.3 |
68 | Guardian | 0.85 | 0.85 |
90 | Pig | 0.9 | 0.9 |
91 | Sheep | 0.9 | 1.3 |
92 | Cow | 0.9 | 1.3 |
93 | Chicken | 0.3 | 0.7 |
94 | Squid | 0.95 | 0.95 |
95 | Wolf | 0.6 | 0.8 |
96 | Mooshroom | 0.9 | 1.3 |
97 | Snowman | 0.4 | 1.8 |
98 | Ocelot | 0.6 | 0.8 |
99 | Iron Golem | 1.4 | 2.9 |
100 | Horse | 1.4 | 1.6 |
101 | Rabbit | 0.6 | 0.7 |
120 | Villager | 0.6 | 1.8 |
Objects
Objects are spawned via 0x17 Spawn Object/Vehicle. See Object Data for more details.
ID | Name | x, z | y |
---|---|---|---|
1 | Boat | 1.5 | 0.6 |
2 | Item Stack (Slot) | 0.25 | 0.25 |
10 | Minecart | 0.98 | 0.7 |
11 (unused since 1.6.x) | Minecart (storage) | 0.98 | 0.7 |
12 (unused since 1.6.x) | Minecart (powered) | 0.98 | 0.7 |
50 | Activated TNT | 0.98 | 0.98 |
51 | EnderCrystal | 2.0 | 2.0 |
60 | Arrow (projectile) | 0.5 | 0.5 |
61 | Snowball (projectile) | 0.25 | 0.25 |
62 | Egg (projectile) | 0.25 | 0.25 |
63 | FireBall (ghast projectile) | 1.0 | 1.0 |
64 | FireCharge (blaze projectile) | 0.3125 | 0.3125 |
65 | Thrown Enderpearl | 0.25 | 0.25 |
66 | Wither Skull (projectile) | 0.3125 | 0.3125 |
70 | Falling Objects | 0.98 | 0.98 |
71 | Item frames | varies | varies |
72 | Eye of Ender | 0.25 | 0.25 |
73 | Thrown Potion | 0.25 | 0.25 |
74 | Falling Dragon Egg | 0.98 | 0.98 |
75 | Thrown Exp Bottle | 0.25 | 0.25 |
76 | Firework Rocket | 0.25 | 0.25 |
77 | Leash Knot | 0.5 | 0.5 |
78 | ArmorStand | 0.5 | 2.0 |
90 | Fishing Float | 0.25 | 0.25 |
Since Release 1.6, all minecarts are spawned with object type 10 and their functionality is then specified in the Object data within the packet. Also, their visual appearance may be sent via the Entity Metadata packet.
Entity Metadata
Entity Metadata Format
Note that entity metadata is a totally distinct concept from block metadata. All entities must send at least one item of metadata, in most cases this will be the health item.
The entity metadata format is quirky dictionary format, where the key and the value's type are packed in a single byte.
To parse, repeat the following procedure:
- Read an unsigned byte
- If this byte == 127, stop reading
- Decompose the byte.
The bottom 5 bits (0x1F) serve as an identifier (key) for the data to follow.
The top 3 bits (0xE0) serve as a type. - Read and unpack based on the type (below)
Type | Meaning |
---|---|
0 | Byte |
1 | Short |
2 | Int |
3 | Float |
4 | UTF-8 String (VarInt prefixed) |
5 | Slot |
6* | Int, Int, Int (x, y, z) |
7 | Float, Float, Float (pitch, yaw, roll) |
*Not currently used
In C-like psuedocode:
do {
item = readByte();
if (item == 0x7F) break;
var index = item & 0x1F;
var type = item >> 5;
if (type == 0) metadata[index] = readByte();
if (type == 1) metadata[index] = readShort();
if (type == 2) metadata[index] = readInt();
if (type == 3) metadata[index] = readFloat();
if (type == 4) metadata[index] = readString();
if (type == 5) metadata[index] = readSlot();
if (type == 6) {
var vector;
vector.x = readInt();
vector.y = readInt();
vector.z = readInt();
metadata[index] = vector;
}
if (type == 7) {
var rotation;
rotation.pitch = readFloat();
rotation.yaw = readFloat();
rotation.roll = readFloat();
metadata[index] = rotation;
}
} while (true);
To create the byte, you can use this: (Type << 5 | Index & 0x1F) & 0xFF
Entity
Index | Type | Meaning | |
---|---|---|---|
0 | Byte | Bit Mask | Meaning |
0x01 | On Fire | ||
0x02 | Crouched | ||
0x08 | Sprinting | ||
0x10 | Eating/Drinking/Blocking | ||
0x20 | Invisible | ||
1 | Short | Air |
Living Entity
Extends Entity
Index | Type | Meaning |
---|---|---|
2 | String | Name Tag |
3 | Byte | Always Show Name Tag |
6 | Float | Health |
7 | Int | Potion Effect Color |
8 | Byte | Is Potion Effect Ambient |
9 | Byte | Number of Arrows in Entity |
15 | Byte | Whether the entity has no ai. |
Ageable
Extends Living Entity
Index | Type | Meaning |
---|---|---|
12 | Byte | Entity's Age (Negative = Child) |
ArmorStand
Extends Living Entity
Index | Type | Meaning | |
---|---|---|---|
10 | Byte | Bit Mask | Meaning |
0x01 | Small Armorstand | ||
0x02 | Has Gravity | ||
0x04 | Has Arms | ||
0x08 | Has Baseplate | ||
11 | Float, Float, Float (pitch, yaw, roll) | Head position | |
12 | Float, Float, Float (pitch, yaw, roll) | Body position | |
13 | Float, Float, Float (pitch, yaw, roll) | Left Arm position | |
14 | Float, Float, Float (pitch, yaw, roll) | Right Arm position | |
15 | Float, Float, Float (pitch, yaw, roll) | Left Leg position | |
16 | Float, Float, Float (pitch, yaw, roll) | Right Leg position |
Human
Extends Living Entity
Index | Type | Meaning | |
---|---|---|---|
10 | Unsigned Byte | Skin flags | |
16 | Byte | Bit Mask | Meaning |
0x02 | Hide Cape | ||
17 | Float | Absorption Hearts | |
18 | Int | Score |
Horse
Extends Ageable
Index | Type | Meaning | ||
---|---|---|---|---|
16 | Int | Bit Mask | Meaning | |
0x02 | Is Tame | |||
0x04 | Has Saddle | |||
0x08 | Has Chest | |||
0x10 | Is bred | |||
0x20 | Is Eating | |||
0x40 | Is Rearing | |||
0x80 | Mouth Open | |||
19 | Byte | Value | Type | |
0 | Horse | |||
1 | Donkey | |||
2 | Mule | |||
3 | Zombie | |||
4 | Skeleton | |||
20 | Int | Bit Mask | Meaning | |
0x00FF | Value | Color | ||
0 | White | |||
1 | Creamy | |||
2 | Chestnut | |||
3 | Brown | |||
4 | Black | |||
5 | Gray | |||
6 | Dark Down | |||
0xFF00 | Value | Style | ||
0 | None | |||
1 | White | |||
2 | Whitefield | |||
3 | White Dots | |||
4 | Black Dots | |||
21 | String | Owner Name | ||
22 | Int | Value | Type | |
0 | No Armor | |||
1 | Iron Armor | |||
2 | Gold Armor | |||
3 | Diamond Armor |
Bat
Extends Living Entity
Index | Type | Meaning |
---|---|---|
16 | Byte | Is Hanging |
Tameable
Extends Ageable
Index | Type | Meaning | |
---|---|---|---|
16 | Byte | Bit Mask | Meaning |
0x01 | Is Sitting | ||
0x04 | Is Tame | ||
17 | String | Owner Name |
Ocelot
Extends Tameable
Index | Type | Meaning |
---|---|---|
18 | Byte | Ocelot Type |
Wolf
Extends Tameable
Index | Type | Meaning | |
---|---|---|---|
16 | Byte | Bit Mask | Meaning |
Flags from Tameable | |||
0x02 | Is Angry | ||
18 | Float | Health | |
19 | Byte | Begging | |
20 | Byte | Collar Color |
Pig
Extends Ageable
Index | Type | Meaning |
---|---|---|
16 | Byte | Has Saddle |
Rabbit
Extends Ageable
Index | Type | Meaning |
---|---|---|
18 | Byte | Rabbit Type |
Sheep
Extends Ageable
Index | Type | Meaning | ||
---|---|---|---|---|
16 | Byte | Bit Mask | Meaning | |
0x0F | Value | Color | ||
0 | White | |||
1 | Orange | |||
2 | Magenta | |||
3 | Light Blue | |||
4 | Yellow | |||
5 | Lime | |||
6 | Pink | |||
7 | Gray | |||
8 | Silver | |||
9 | Cyan | |||
10 | Purple | |||
11 | Blue | |||
12 | Brown | |||
13 | Green | |||
14 | Red | |||
15 | Black | |||
0x10 | Is Sheared |
Villager
Extends Ageable
Index | Type | Meaning | |
---|---|---|---|
16 | Int | Value | Profession |
0 | Farmer | ||
1 | Librarian | ||
2 | Priest | ||
3 | Blacksmith | ||
4 | Butcher |
Enderman
Extends Living Entity
Index | Type | Meaning |
---|---|---|
16 | Short | Carried Block |
17 | Byte | Carried Block Data |
18 | Byte | Is Screaming |
Zombie
Extends Living Entity
Index | Type | Meaning |
---|---|---|
12 | Byte | Is Child |
13 | Byte | Is Villager |
14 | Byte | Is Converting |
Zombie Pigman
Extends Zombie
Blaze
Extends Living Entity
Index | Type | Meaning |
---|---|---|
16 | Byte | On Fire |
Spider
Extends Living Entity
Index | Type | Meaning |
---|---|---|
16 | Byte | Climbing |
Cave Spider
Extends Spider
Creeper
Extends Living Entity
Index | Type | Meaning |
---|---|---|
16 | Byte | State (-1 = Idle, 1 = Fuse) |
17 | Byte | Is Powered |
Ghast
Extends Living Entity
Index | Type | Meaning |
---|---|---|
16 | Byte | Is Attacking |
Slime
Extends Living Entity
Index | Type | Meaning |
---|---|---|
16 | Byte | Size |
Magma Cube
Extends Slime
Skeleton
Extends Living Entity
Index | Type | Meaning | |
---|---|---|---|
13 | Byte | Value | Meaning |
0 | Normal | ||
1 | Wither |
Witch
Extends Living Entity
Index | Type | Meaning |
---|---|---|
21 | Byte | Is Agressive |
Iron Golem
Extends Living Entity
Index | Type | Meaning |
---|---|---|
16 | Byte | Is Player Created |
Wither
Extends Living Entity
Index | Type | Meaning |
---|---|---|
17 | Int | Watched Target |
18 | Int | Watched Target |
19 | Int | Watched Target |
20 | Int | Invulnerable Time |
Boat
Extends Entity
Index | Type | Meaning |
---|---|---|
17 | Int | Time Since Hit |
18 | Int | Forward Direction |
19 | Float | Damage Taken |
Minecart
Extends Entity
Index | Type | Meaning | |
---|---|---|---|
17 | Int | Shaking Power | |
18 | Int | Shaking Direction | |
19 | Float | Damage Taken / Shaking Multiplier | |
20 | Int | Bit Mask | Meaning |
0x00FF | Block Id | ||
0xFF00 | Block Data | ||
21 | Int | Block Y Position | |
22 | Byte | Show Block |
Furnace Minecart
Extends Minecart
Index | Type | Meaning |
---|---|---|
16 | Byte | Is Powered |
Item
Extends Entity
Index | Type | Meaning |
---|---|---|
10 | Slot | Item |
Arrow
Extends Entity
Index | Type | Meaning |
---|---|---|
16 | Byte | Is Critical |
Firework
Extends Entity
Index | Type | Meaning |
---|---|---|
8 | Slot | Firework Info |
Item Frame
Extends Entity
Index | Type | Meaning |
---|---|---|
8 | Slot | Item |
9 | Byte | Rotation |
Ender Crystal
Extends Entity
Index | Type | Meaning |
---|---|---|
8 | Int | Health |