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- 09:58, 9 August 2020 diff hist +18 Pre-release protocol →Join Game: Max Players was changed to VarInt
- 09:59, 4 August 2019 diff hist +20 Protocol Add missing Level Type values ("customized", "buffet")
- 10:19, 6 July 2019 diff hist +89 Entity statuses Status 44 (hurt animation with sweet berry bush hurt sound)
- 10:14, 6 July 2019 diff hist +972 Entity statuses Status 47-52 (equipment break effects)
- 10:08, 6 July 2019 diff hist +156 Entity statuses Status 46
- 10:00, 6 July 2019 diff hist +293 Entity statuses Fox entity status
- 09:54, 6 July 2019 diff hist +25 Entity statuses Status 44 (seems to be unused)
- 09:50, 6 July 2019 diff hist +195 Entity statuses Status 43
- 09:43, 6 July 2019 diff hist +146 Entity statuses Status 42 (Villager splash particles)
- 09:38, 6 July 2019 diff hist +328 Entity statuses Ocelot entity status
- 09:29, 6 July 2019 diff hist +250 Entity statuses Ravager entity status
- 15:01, 29 April 2019 diff hist +417 Pre-release protocol →Update Light: Add missing length prefix on arrays
- 10:57, 10 June 2017 diff hist +82 Protocol Add generic.flyingSpeed attribute
- 20:50, 30 July 2015 diff hist +465 Pre-release protocol Slot in Entity Equipment packet is no longer Short and includes off-hand
- 20:33, 30 July 2015 diff hist +86 Object Data Speed object data is always required as of protocol 49
- 20:27, 30 July 2015 diff hist +1,759 Pre-release protocol Added UUID field to Spawn Object and Spawn Mob packets
- 20:18, 30 July 2015 diff hist +1,504 Pre-release protocol For the player block placement packet the current held item is replaced by the hand
- 20:08, 30 July 2015 diff hist +1,019 Pre-release protocol Added Hand field to Use Entity Packet