Difference between revisions of "ChargedMinersClassic"

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* Bringing up chat should release the mouse.
 
* Bringing up chat should release the mouse.
 
* With viewdistance Furthestest, ghost clones of the players on the same map as you can be seen far down below the world.
 
* With viewdistance Furthestest, ghost clones of the players on the same map as you can be seen far down below the world.
**That's fCraft-specific. As part of its bandwidth-saving algorithm, fCraft hides players who are too far away to be visible by the player at (0,0,-32768). If you add a special handler that doesn't draw players at that location, that'd be great.
+
**That's fCraft-specific. As part of its bandwidth-saving algorithm, fCraft hides players who are too far away to be visible by the player at (0,0,-32768). If you add a special handler that doesn't draw players at that location, that'd be great. --[[User:F|F]] ([[User talk:F|talk]]) 19:43, 22 September 2012 (MST)
  
 
== Done ==
 
== Done ==

Revision as of 02:43, 23 September 2012

Charged Miners is a client for classic, download the launcher here

Improvements

  • Optional/toggle-able collision detection with terrain.
  • Non-flying player movement code.
  • Expose more options through in-game menus.
  • Save last few messages typed into the console, and allow using up/down arrows to scroll through them (like you would in a terminal).
  • Water cosmetic improvements: specularity, volumetric fog underwater, etc.
  • More chat/terminal improvements (being able to move cursor around with arrow keys, selection with shift key, etc).
  • Lighting mode faithful to Minecraft Classic (straight-down shadows), to allow viewing pixelart properly.
  • Create an entry in the configuration file allowing to adjust the movement speed.

Bugs

  • Intel graphics cards doesn't get smooth textures.
  • Bringing up chat should release the mouse.
  • With viewdistance Furthestest, ghost clones of the players on the same map as you can be seen far down below the world.
    • That's fCraft-specific. As part of its bandwidth-saving algorithm, fCraft hides players who are too far away to be visible by the player at (0,0,-32768). If you add a special handler that doesn't draw players at that location, that'd be great. --F (talk) 19:43, 22 September 2012 (MST)

Done

  • Water surface becomes invisible when underwater.
  • Individual water blocks are clickable (unlike vanilla Minecraft water blocks), which makes underwater building very difficult.
  • Ability to paste text while typing (Ctrl+V or Shift+Ins).
  • Turn on the ability to resize the window by default (at least on Windows).
  • Add ability to part a server after joining, to go back to the server list.
  • Show a list of players when pressing <tab>
  • Repeated breaking/placing on mouseclick hold
  • Better error messages!
  • The toolbox not allowing more than one of the same block
  • Intel graphics cards rendering is broken
  • Irssi style tab complete
  • Water isn't transparent
  • Larger chat window