Difference between revisions of "ChargedMinersClassic"

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* Charged Miners doesn't report the same player location to the server as the official client (though the official client may be in error).
 
* Charged Miners doesn't report the same player location to the server as the official client (though the official client may be in error).
 
** Yeah, I'm pretty sure Charged Miners is consistent while classic is not. --[[User:Wallbraker|Wallbraker]] ([[User talk:Wallbraker|talk]]) 03:10, 24 September 2012 (MST)
 
** Yeah, I'm pretty sure Charged Miners is consistent while classic is not. --[[User:Wallbraker|Wallbraker]] ([[User talk:Wallbraker|talk]]) 03:10, 24 September 2012 (MST)
 +
** Minecraft classic is off by several units when receiving self-teleport packets. Most custom servers compensate for it, but that compensation is not needed for CM. [[User:F|F]] ([[User talk:F|talk]]) 00:43, 27 September 2012 (MST)
 
* Half steps make the underside of the block above them transparent.
 
* Half steps make the underside of the block above them transparent.
  

Revision as of 07:43, 27 September 2012

Charged Miners is a client for classic, download the launcher here

Improvements

  • Optional/toggle-able collision detection with terrain.
  • Non-flying player movement code.
  • Expose more options through in-game menus.
  • Save last few messages typed into the console, and allow using up/down arrows to scroll through them (like you would in a terminal).
  • Water cosmetic improvements: specularity, volumetric fog underwater, etc.
  • More chat/terminal improvements (being able to move cursor around with arrow keys, selection with shift key, etc).
  • Lighting mode faithful to Minecraft Classic (straight-down shadows), to allow viewing pixelart properly.
  • Create an entry in the configuration file allowing to adjust the movement speed.
    • Ideally separate entries for normal horizontal and vertical speeds, and for sped-up horizontal and vertical speeds.
  • XBox 360 gamepad support (triggers are on the same axis thanks to MS's driver)
  • Clickable links

Bugs

  • "gfx" eats 95% of time (realtime, not CPU time) if vsync is enabled.
  • Intel graphics cards doesn't get smooth textures.
  • Interpolate other players' movement.
  • Player models lack hats.
  • Charged Miners doesn't report the same player location to the server as the official client (though the official client may be in error).
    • Yeah, I'm pretty sure Charged Miners is consistent while classic is not. --Wallbraker (talk) 03:10, 24 September 2012 (MST)
    • Minecraft classic is off by several units when receiving self-teleport packets. Most custom servers compensate for it, but that compensation is not needed for CM. F (talk) 00:43, 27 September 2012 (MST)
  • Half steps make the underside of the block above them transparent.

Done

  • Admincrete is delete-able by non-ops.
  • With viewdistance Furthestest, ghost clones of the players on the same map as you can be seen far down below the world.
  • --resume argument that connects to last connected to server.
  • Bringing up chat should release the mouse.
  • Water surface becomes invisible when underwater.
  • Individual water blocks are clickable (unlike vanilla Minecraft water blocks), which makes underwater building very difficult.
  • Ability to paste text while typing (Ctrl+V or Shift+Ins).
  • Turn on the ability to resize the window by default (at least on Windows).
  • Add ability to part a server after joining, to go back to the server list.
  • Show a list of players when pressing <tab>
  • Repeated breaking/placing on mouseclick hold
  • Better error messages!
  • The toolbox not allowing more than one of the same block
  • Intel graphics cards rendering is broken
  • Irssi style tab complete
  • Water isn't transparent
  • Larger chat window