Difference between revisions of "ChargedMinersClassic"

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== Improvements ==
 
== Improvements ==
* Optional/toggle-able collision detection with terrain.
 
* Non-flying player movement code.
 
* Expose more options through in-game menus.
 
** Like? --[[User:Wallbraker|Wallbraker]] ([[User talk:Wallbraker|talk]]) 03:57, 27 September 2012 (MST)
 
 
* Save last few messages typed into the console, and allow using up/down arrows to scroll through them (like you would in a terminal).
 
* Save last few messages typed into the console, and allow using up/down arrows to scroll through them (like you would in a terminal).
 
* Water cosmetic improvements: specularity, volumetric fog underwater, etc.
 
* Water cosmetic improvements: specularity, volumetric fog underwater, etc.
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== Launcher ==
 
== Launcher ==
* Button/Menu item to open the %AppData%/Roaming/charge folder.
+
* <s>Button/Menu item to open the %AppData%/Roaming/charge folder.</s> - Done in 1.1
** Bonus Objective: Button/Menu item that uploads log.txt to a paste site.
+
** <s>Bonus Objective: Button/Menu item that uploads log.txt to a paste site.</s> - Done in 1.1
  
 
== Bugs ==
 
== Bugs ==
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== Done ==
 
== Done ==
 +
* <strike>Optional/toggle-able collision detection with terrain.</strike>
 +
* <strike>Non-flying player movement code.</strike>
 +
* <strike>Expose more options through in-game menus.</strike>
 
* <strike>The default skin is completely white.</strike>
 
* <strike>The default skin is completely white.</strike>
 
* <strike>Interpolate other players' movement.</strike>
 
* <strike>Interpolate other players' movement.</strike>

Revision as of 09:39, 7 November 2012

Charged Miners is a client for classic, download the launcher here

Improvements

  • Save last few messages typed into the console, and allow using up/down arrows to scroll through them (like you would in a terminal).
  • Water cosmetic improvements: specularity, volumetric fog underwater, etc.
  • More chat/terminal improvements (being able to move cursor around with arrow keys, selection with shift key, etc).
  • Lighting mode faithful to Minecraft Classic (straight-down shadows), to allow viewing pixelart properly.
  • Create an entry in the configuration file allowing to adjust the movement speed.
    • Ideally separate entries for normal horizontal and vertical speeds, and for sped-up horizontal and vertical speeds.
  • XBox 360 gamepad support (triggers are on the same axis thanks to MS's driver)
  • Clickable links.
  • Make walking/running speeds configurable.
  • Ability to bookmark/favourite/sticky servers in the serverlist, keeping them at the top.
  • Add extension protocol.

Launcher

  • Button/Menu item to open the %AppData%/Roaming/charge folder. - Done in 1.1
    • Bonus Objective: Button/Menu item that uploads log.txt to a paste site. - Done in 1.1

Bugs

  • "gfx" eats 95% of time (realtime, not CPU time) if vsync is enabled.
  • Intel graphics cards doesn't get smooth textures.
  • Player models lack hats.

Done

  • Optional/toggle-able collision detection with terrain.
  • Non-flying player movement code.
  • Expose more options through in-game menus.
  • The default skin is completely white.
  • Interpolate other players' movement.
  • Ignores terrain.classic.png and doesn't load textures from terrain.png (classic) correctly unless manipulateTextureClassic(pic); is commented out (line 306, miners/startup.d) (Tested on Linux 3.5.4-1 x86_64, nvidia-304.51)
    • Works for me, make sure you put terrain.classic.png somewhere it can find it.
  • Charged Miners doesn't report the same player location to the server as the official client (though the official client may be in error). Not a bug.
  • Half steps make the underside of the block above them transparent.
  • Admincrete is delete-able by non-ops.
  • With viewdistance Furthestest, ghost clones of the players on the same map as you can be seen far down below the world.
  • --resume argument that connects to last connected to server.
  • Bringing up chat should release the mouse.
  • Water surface becomes invisible when underwater.
  • Individual water blocks are clickable (unlike vanilla Minecraft water blocks), which makes underwater building very difficult.
  • Ability to paste text while typing (Ctrl+V or Shift+Ins).
  • Turn on the ability to resize the window by default (at least on Windows).
  • Add ability to part a server after joining, to go back to the server list.
  • Show a list of players when pressing <tab>
  • Repeated breaking/placing on mouseclick hold
  • Better error messages!
  • The toolbox not allowing more than one of the same block
  • Intel graphics cards rendering is broken
  • Irssi style tab complete
  • Water isn't transparent
  • Larger chat window