Difference between revisions of "Classic Protocol Extension"

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Revision as of 06:04, 12 October 2012

Negotiation

Extended clients should use magic number of 0x42 for the padding byte of the Player Identification packet. All standard/non-extended clients pad this packet with 0x00, so extended servers should be able to easily notice extended clients. All standard/non-extended servers will ignore the modified padding byte, preserving compatibility.

When the server sees that padding byte is 0x42, it should immediately reply with an ExtInfo packet, followed by zero or more ExtEntry packets, and await a response (ExtInfo packet) from the client.

After the client has sent its identification packet, it should await a response. If the server responds with an ExtInfo packet, it should parse it and any ExtEntry packets that follow. Client should then compare its locally-supported set of extensions with the list of extensions provided by the server, and find an intersection of these sets. These are the mutually-supported extensions.

At this time, client should send ExtInfo packet of its own, followed by the list of mutually-supported extensions. After receiving the last of ExtEntry packets, server should activate the mutually-supported extensions, and resume normal login procedure.

ExtInfo Packet

Packet ID Field Name Field Type Example Notes
0x10 AppName string MyServer Client or server software name
ExtensionCount short 1 Between 0 and 32767
Total Size: 67 bytes

ExtEntry Packet

Packet ID Field Name Field Type Example Notes
0x11 ExtName string MyExtension Name of a supported extension
Version int 1
Total Size: 69 bytes

Extensions

ClickDistance

Used to extend or restrict the distance at which client may click blocks, controlled by the server. Click range is given in player-space units (32 units per block). Upon receiving a SetClickDistance packet, client should immediately apply the change.

SetClickDistance packet

Server to Client
Packet ID Field Name Field Type Example Notes
0x20 Distance short 160
Total Size: 3 bytes

HeldBlock

Provides a way for the client to notify the server about the blocktype that it is currently holding, and for the server to change the currently-held block type. When this extension is mutually supported, client should use the Player ID field of the Position and Orientation packet (currently unused) to indicate which blocktype the client is currently holding.
The server can use HoldThis packet to force the client to hold the desired block type.

HoldThis packet

Server to Client
Packet ID Field Name Field Type Example Notes
0x21 BlockToHold byte Obsidian
Total Size: 2 bytes

EmoteFix

This extension indicates that the client can render emotes in chat properly, without padding or suffixes that are required for vanilla client. When this extension is mutually supported, server should not pad or suffix emotes in chat. This extension does not define any new packets.

Weather

TODO

HotKey

This extension allowed the server to define "hotkeys" for certain actions. Keys that are not normally used by Minecraft clients can be used to trigger server-side events. The server should enumerate and name hotkeys that it intends to use, using SetHotKey packet. The client should then send KeyEvent packets any time that the hotkey is pressed. Only a specific list of keys, listed below, may be used as a hotkey. KeyEvent packets should not be sent while the player is typing in chat.
List of keys that may be used as hotkeys: TODO

SetHotKey packet

Server to Client
TODO

KeyEvent packet

Client to Server
TODO

ExtAddEntity

This extension augments the Spawn Player packet to support more players and provide more flexibility in naming of players and loading of skins.

ExtAddEntity Packet

Packet ID Field Name Field Type Example Notes
0x22 PlayerID unsigned byte 5 Between 0 and 250
PlayerName string Notch Raw player name, without any formatting, to be used for autocompletion.
ListName string &c[Op]Notch Player name to be shown in the player list (tab-list).
InGameName string &cNotch Player name to be shown in-game, hovering above player model.
SkinName string Notch Player name whose skin should be used by the client.
Total Size: 67 bytes