Difference between revisions of "Entity metadata"

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Various '''Entities''' have different metadata fields and [[Entity_statuses|status codes]].
 
Various '''Entities''' have different metadata fields and [[Entity_statuses|status codes]].
  
== Mobs ==
+
== Unmerged information ==
 
+
<div style="background: repeating-linear-gradient(-55deg, #dff, #dff 10px, #fdf 10px, #fdf 20px); padding: 10px">
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]].
+
{{Warning2|Unmerged content from 1.14.4.  This needs to be merged eventually but I don't want to do it now.}}
 
+
 
{{Warning2|Some entities (marked in yellow) should only be spawned using [[Protocol#Spawn_Object|Spawn Object]] and their [[#Objects|Object ID]].  While they also have an entity ID, this ID is only used internally.  Servers should not attempt to spawn these entities using [[Protocol#Spawn Mob|Spawn Mob]] with that entity ID, although clients should accept such packets if they appear.
+
{{Warning2|Entity metadata shifted in 19w08a; not all entities are copied here.  All subclasses of entity had shift of 1; all subclasses of living had a second shift (2 total).  All entities listed in the article have been updated, but there are ones not listed here. }}
 
+
 
Additionally, a few other entities (marked in blue) must be spawned in their own special ways:
+
=== Entity Metadata Format ===
* {{Minecraft Wiki|Painting}}s should be spawned using [[Protocol#Spawn_Painting|Spawn Painting]]
+
 
* XP orbs should be spawned using [[Protocol#Spawn_Experience_Orb|Spawn Experience Orb]].}}
+
Note that entity metadata is a totally distinct concept from block metadata.  It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.
 
+
 
{| class="wikitable"
+
Entity Metadata is an array of entries, each of which looks like the following:
|-  
+
 
! Type
+
{| class="wikitable"
! Name
+
! Name
! bounding box x and z
+
! Type
! bounding box y
+
! Meaning
! ID
+
|-
|- style="background: #ffff88;"
+
| Index
| 0
+
| Unsigned Byte
| AreaEffectCloud
+
| Unique index key determining the meaning of the following value, see the table below. If this is <code>0xff</code> then the it is the end of the Entity Metadata array and no more is read.
| 2.0 * Radius
+
|-
| 0.5
+
| Type
| <code>minecraft:area_effect_cloud</code>
+
| Optional VarInt Enum
|- style="background: #ffff88;"
+
| Only if Index is not <code>0xff</code>; the type of the index, see the table below
| 1
+
|-
| ArmorStand
+
| Value
| normal: 0.5 marker: 0.0 small: 0.25
+
| Optional ''value of Type''
| normal: 1.975 marker: 0.0 small: 0.9875
+
| Only if Index is not <code>0xff</code>: the value of the metadata field
| <code>minecraft:armor_stand</code>
+
|}
|- style="background: #ffff88;"
+
 
| 2
+
{| class="wikitable"
| Arrow
+
! Value of Type field
| 0.5
+
! [[Data types|Type]] of Value field
| 0.5
+
! Notes
| <code>minecraft:arrow</code>
+
|-
|-
+
| 0
| 3
+
| Byte
| Bat
+
|
| 0.5
+
|-
| 0.9
+
| 1
| <code>minecraft:bat</code>
+
| VarInt
|-
+
|
| 4
+
|-
| Blaze
+
| 2
| 0.6
+
| Float
 +
|
 +
|-
 +
| 3
 +
| String
 +
|
 +
|-
 +
| 4
 +
| [[Chat]]
 +
|
 +
|-
 +
| 5
 +
| OptChat (Boolean + Optional [[Chat]])
 +
| [[Chat]] is present if the Boolean is set to true
 +
|-
 +
| 6
 +
| [[Slot]]
 +
|
 +
|-
 +
| 7
 +
| Boolean
 +
|
 +
|-
 +
| 8
 +
| Rotation
 +
| 3 floats: rotation on x, rotation on y, rotation on z
 +
|-
 +
| 9
 +
| [[Data Types#Position|Position]]
 +
|
 +
|-
 +
| 10
 +
| OptPosition (Boolean + Optional Position)
 +
| Position is present if the Boolean is set to true
 +
|-
 +
| 11
 +
| Direction (VarInt)
 +
| (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
 +
|-
 +
| 12
 +
| OptUUID (Boolean + Optional UUID)
 +
| UUID is present if the Boolean is set to true
 +
|-
 +
| 13
 +
| OptBlockID (VarInt)
 +
| 0 for absent otherwise, <code><nowiki>id &lt;&lt; 4 | data</nowiki></code>
 +
|-
 +
| 14
 +
| [[NBT]]
 +
|
 +
|-
 +
| 15
 +
| [[Data Types#Particle|Particle]]
 +
|
 +
|- {{Added}}
 +
| 16
 +
| Villager Data
 +
| 3 VarInts: villager type, villager profession, level
 +
|- {{Added}}
 +
| 17
 +
| OptVarInt
 +
| 0 for absent; 1 + actual value otherwise.  Used for entity IDs.
 +
|- {{Added}}
 +
| 18
 +
| Pose
 +
| A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: DYING
 +
|}
 +
 
 +
Villager type (<code>minecraft:villager_type</code> registry):
 +
 
 +
{| class="wikitable"
 +
! Name !! ID
 +
|-
 +
| <code>minecraft:desert</code> || 0
 +
|-
 +
| <code>minecraft:jungle</code> || 1
 +
|-
 +
| <code>minecraft:plains</code> || 2
 +
|-
 +
| <code>minecraft:savanna</code> || 3
 +
|-
 +
| <code>minecraft:snow</code> || 4
 +
|-
 +
| <code>minecraft:swamp</code> || 5
 +
|-
 +
| <code>minecraft:taiga</code> || 6
 +
|}
 +
 
 +
Villager professions (<code>minecraft:villager_profession</code> registry):
 +
 
 +
{| class="wikitable"
 +
! Name !! ID
 +
|-
 +
| <code>minecraft:none</code> || 0
 +
|-
 +
| <code>minecraft:armorer</code> || 1
 +
|-
 +
| <code>minecraft:butcher</code> || 2
 +
|-
 +
| <code>minecraft:cartographer</code> || 3
 +
|-
 +
| <code>minecraft:cleric</code> || 4
 +
|-
 +
| <code>minecraft:farmer</code> || 5
 +
|-
 +
| <code>minecraft:fisherman</code> || 6
 +
|-
 +
| <code>minecraft:fletcher</code> || 7
 +
|-
 +
| <code>minecraft:leatherworker</code> || 8
 +
|-
 +
| <code>minecraft:librarian</code> || 9
 +
|-
 +
| <code>minecraft:mason</code> || 10
 +
|-
 +
| <code>minecraft:nitwit</code> || 11
 +
|-
 +
| <code>minecraft:shepherd</code> || 12
 +
|-
 +
| <code>minecraft:toolsmith</code> || 13
 +
|-
 +
| <code>minecraft:weaponsmith</code> || 14
 +
|}
 +
 
 +
=== Mobs ===
 +
 
 +
Entity IDs have shifted with the addition of some new mobs.
 +
 
 +
=== Entity ===
 +
 
 +
The base class.
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
|rowspan="9"| 0
 +
|rowspan="9"| Byte
 +
! Bit mask
 +
! Meaning
 +
|rowspan="9"| 0
 +
|-
 +
| 0x01
 +
| On Fire
 +
|-
 +
| 0x02
 +
| Crouched
 +
|-
 +
| 0x04
 +
| Unused (previously riding)
 +
|-
 +
| 0x08
 +
| Sprinting
 +
|-
 +
| 0x10
 +
| Swimming
 +
|-
 +
| 0x20
 +
| Invisible
 +
|-
 +
| 0x40
 +
| Glowing effect
 +
|-
 +
| 0x80
 +
| Flying with {{Minecraft Wiki|elytra}}
 +
|-
 +
| 1
 +
| VarInt
 +
|colspan="2"| Air
 +
| 300
 +
|-
 +
| 2
 +
| OptChat
 +
|colspan="2"| Custom name
 +
| empty
 +
|-
 +
| 3
 +
| Boolean
 +
|colspan="2"| Is custom name visible
 +
| false
 +
|-
 +
| 4
 +
| Boolean
 +
|colspan="2"| Is silent
 +
| false
 +
|-
 +
| 5
 +
| Boolean
 +
|colspan="2"| No gravity
 +
| false
 +
|- {{Added}}
 +
| 6
 +
| Pose
 +
|colspan="2"| Pose
 +
| STANDING
 +
|}
 +
 
 +
=== Itemed Throwable ===
 +
 
 +
Extends [[#Throwable|Throwable]].
 +
 
 +
Used for all things that previously extended throwable other than potions, which already had an item.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 7
 +
| Slot
 +
|colspan="2"| Item
 +
| empty (which behaves as if it were a specific item, depending on the subclass)
 +
|}
 +
 
 +
=== Egg ===
 +
 
 +
Extends [[#Itemed_Throwable|Itemed Throwable]].
 +
 
 +
No additional metadata.
 +
 
 +
An empty item behaves as if the item were a <code>minecraft:egg</code>.
 +
 
 +
=== Ender Pearl ===
 +
 
 +
Extends [[#Itemed_Throwable|Itemed Throwable]].
 +
 
 +
No additional metadata.
 +
 
 +
An empty item behaves as if the item were a <code>minecraft:ender_pearl</code>.
 +
 
 +
=== Experience Bottle ===
 +
 
 +
Extends [[#Itemed_Throwable|Itemed Throwable]].
 +
 
 +
No additional metadata.
 +
 
 +
<code>minecraft:experience_bottle</code>
 +
 
 +
=== Snowball ===
 +
 
 +
Extends [[#Itemed_Throwable|Itemed Throwable]].
 +
 
 +
No additional metadata.
 +
 
 +
<code>minecraft:snowball</code>
 +
 
 +
=== Eye of Ender ===
 +
 
 +
Extends [[#Entity|Entity]].
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 7
 +
| Slot
 +
|colspan="2"| Item
 +
| empty (which behaves as if it were a <code>minecraft:ender_eye</code>)
 +
|}
 +
 
 +
=== Arrow ===
 +
 
 +
Extends [[#Entity|Entity]].
 +
 
 +
Abstract base class for [[#TippedArrow|TippedArrow]] (which is used for regular arrows as well as tipped ones) and Spectral Arrow.
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| rowspan="3" | {{change|6|7}}
 +
| rowspan="3" | Byte
 +
! Bit mask
 +
! Meaning
 +
| rowspan="3" | 0
 +
|-
 +
| 0x01
 +
| Is critical
 +
|-
 +
| 0x02
 +
| Is noclip (used by loyalty tridents when returning)
 +
|-
 +
| {{change|7|8}}
 +
| OptUUID
 +
|colspan="2"| Shooter UUID
 +
| Empty
 +
|- {{added}}
 +
| 9
 +
| Byte
 +
|colspan="2"| Piercing level
 +
| 0
 +
|}
 +
 
 +
=== TippedArrow ===
 +
 
 +
Extends [[#Arrow|Arrow]].
 +
 
 +
Used for both tipped and regular arrows.  If not tipped, then color is set to -1 and no tipped arrow particles are used.
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|8|10}}
 +
| VarInt
 +
|colspan="2"| Color (-1 for no particles)
 +
| -1
 +
|}
 +
 
 +
=== Trident ===
 +
 
 +
Extends [[#Arrow|Arrow]].
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|8|10}}
 +
| VarInt
 +
|colspan="2"| Loyalty level (enchantment)
 +
| 0
 +
|}
 +
 
 +
=== Itemed Fireball ===
 +
 
 +
Extends [[#Entity|Entity]].
 +
 
 +
Used for regular and small fireballs.  Not used for dragon fireballs and wither skulls.  Interestingly, regular fireballs do not come from an item.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 7
 +
| Slot
 +
|colspan="2"| Item
 +
| empty (which behaves as if it were a <code>minecraft:fire_charge</code>)
 +
|}
 +
 
 +
=== Fireball ===
 +
 
 +
Extends {{change|[[#Abstract Fireball|Abstract Fireball]]|[[#Itemed Fireball|Itemed Fireball]]}}.  This is the large fireball shot by ghasts.
 +
 
 +
No additional metadata.
 +
 
 +
=== Small Fireball ===
 +
 
 +
Extends {{change|[[#Abstract Fireball|Abstract Fireball]]|[[#Itemed Fireball|Itemed Fireball]]}}.  This is the fireball shot by blazes and dispensers with fire charges.
 +
 
 +
No additional metadata.
 +
 
 +
=== Fireworks ===
 +
 
 +
Extends [[#Entity|Entity]].
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|6|7}}
 +
| [[Slot]]
 +
|colspan="2"| Firework info
 +
| empty
 +
|-
 +
| {{change|7|8}}
 +
| {{Change|VarInt|OptVarInt}}
 +
|colspan="2"| Entity ID of entity which used firework (for elytra boosting)
 +
| 0
 +
|- {{Added}}
 +
| 9
 +
| Boolean
 +
|colspan="2"| Shot at angle (from a crossbow)
 +
| false
 +
|}
 +
 
 +
=== Living ===
 +
 
 +
Extends [[#Entity|Entity]].
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
|rowspan="5"| {{change|6|7}}
 +
|rowspan="5"| Byte
 +
|colspan="2"| Hand states, used to trigger blocking/eating/drinking animation.
 +
|rowspan="5"| 0
 +
|-
 +
! Bit mask
 +
! Meaning
 +
|-
 +
| 0x01
 +
| Is hand active
 +
|-
 +
| 0x02
 +
| Active hand (0 = main hand, 1 = offhand)
 +
|-
 +
| 0x04
 +
| In riptide spin attack
 +
|-
 +
| {{change|7|8}}
 +
| Float
 +
|colspan="2"| Health
 +
| 1.0
 +
|-
 +
| {{change|8|9}}
 +
| VarInt
 +
|colspan="2"| Potion effect color (or 0 if there is no effect)
 +
| 0
 +
|-
 +
| {{change|9|10}}
 +
| Boolean
 +
|colspan="2"| Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount
 +
| false
 +
|-
 +
| {{change|10|11}}
 +
| VarInt
 +
|colspan="2"| Number of arrows in entity
 +
| 0
 +
|- {{Added}}
 +
| 12
 +
| OptBlockPos
 +
|colspan="2"| Unknown (Bed location?)
 +
| Absent
 +
|}
 +
 
 +
=== Panda ===
 +
 
 +
Extends [[#Animal|Animal]].
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 15
 +
| Integer
 +
|colspan="2"| Breed timer?  Set to 32 when something happens, and then counts down to 0 again.  At 29 and 14 (before counting down), will play the <code>entity.panda.cant_breed</code> sound event.
 +
| 0
 +
|-
 +
| 16
 +
| Integer
 +
|colspan="2"| Sneeze timer.  Counts up from 0; when it hits 1 the <code>entity.panda.pre_sneeze</code> event plays and when it hits 21 the <code>entity.panda.sneeze</code> event plays (and it is set back to 0 and the sneeze flag is cleared).
 +
| 0
 +
|-
 +
| 17
 +
| Integer
 +
|colspan="2"| Eat timer.  If nonzero, counts upwards.
 +
| 0
 +
|-
 +
| 18
 +
| Byte
 +
|colspan="2"| Main Gene
 +
| 0
 +
|-
 +
| 19
 +
| Byte
 +
|colspan="2"| Hidden Gene
 +
| 0
 +
|-
 +
|rowspan="6"| 20
 +
|rowspan="6"| Byte
 +
! Bit mask
 +
! Meaning
 +
|rowspan="6"| 0
 +
|-
 +
| 0x01
 +
| Unused
 +
|-
 +
| 0x02
 +
| Is sneezing
 +
|-
 +
| 0x04
 +
| Is eating
 +
|-
 +
| 0x08
 +
| Unknown
 +
|-
 +
| 0x10
 +
| Unknown
 +
|}
 +
 
 +
=== Fox ===
 +
 
 +
Extends [[#Animal|Animal]].
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 15
 +
| VarInt
 +
| colspan="2" | Type (0: red, 1: snow)
 +
| 0 (red)
 +
|-
 +
| rowspan="9" | 16
 +
| rowspan="9" | Byte
 +
! Bit mask
 +
! Meaning
 +
| rowspan="9" | 0
 +
|-
 +
| 0x01 || Sitting
 +
|-
 +
| 0x02 || ''Unused''
 +
|-
 +
| 0x04 || Crouching
 +
|-
 +
| 0x08 || Unknown
 +
|-
 +
| 0x10 || Unknown
 +
|-
 +
| 0x20 || Sleeping
 +
|-
 +
| 0x40 || Unknown
 +
|-
 +
| 0x80 || Unknown
 +
|-
 +
| 17
 +
| OptUUID
 +
| colspan="2" | First UUID (in <code>UUIDs</code> NBT)?
 +
| Absent
 +
|-
 +
| 18
 +
| OptUUID
 +
| colspan="2" | Second UUID (in <code>UUIDs</code> NBT)?
 +
| Absent
 +
|}
 +
 
 +
=== Mooshroom ===
 +
 
 +
Extends [[#Cow|Cow]].
 +
 
 +
{{change|No additional metadata.}}
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 15
 +
| String
 +
| colspan="2"| Variant ("red" or "brown")
 +
| red
 +
|}
 +
 
 +
=== Raid Participant ===
 +
 
 +
{{change||Extends [[#Monster|Monster]].}}
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 14
 +
| boolean
 +
| colspan="2"| Is celebrating
 +
| false
 +
|}
 +
 
 +
"Is celebrating" appears to control the pose for vindicators and does not appear to be used by other types.
 +
 
 +
=== Abstract Illager ===
 +
 
 +
Extends {{change|[[#Monster|Monster]]|[[#Raid Participant|Raid Participant]]}}.
 +
 
 +
{| class="wikitable" {{removed}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
|rowspan="2"| 12
 +
|rowspan="2"| Byte
 +
! Bit mask
 +
! Meaning
 +
|rowspan="2"| 0
 +
|-
 +
| 0x01
 +
| Has target (aggressive state)
 +
|}
 +
 
 +
{{Change||Replaced with pose (presumably?)}}
 +
 
 +
=== Spellcaster Illager ===
 +
 
 +
Extends [[#Abstract Illager|Abstract Illlager]].
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|13|15}}
 +
| Byte
 +
| colspan="2"| Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness)
 +
| 0
 +
|}
 +
 
 +
=== {{change|EvocationIllager|Evoker}} ===
 +
 
 +
Extends [[#Spellcaster Illager|Spellcaster Illager]].
 +
 
 +
=== {{change|IllusionIllager|Illusioner}} ===
 +
 
 +
Extends [[#Spellcaster Illager|Spellcaster Illager]].
 +
 
 +
=== Pillager ===
 +
 
 +
Extends [[#Abstract Illager|Abstract Illlager]].
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 15
 +
| Boolean
 +
| colspan="2"| Using crossbow
 +
| false
 +
|}
 +
 
 +
=== {{change|VindicationIllager|Vindicator}} ===
 +
 
 +
Extends [[#Abstract Illager|Abstract Illager]].
 +
 
 +
=== Ravager ===
 +
 
 +
Extends [[#Raid Participant|Raid Participant]]
 +
 
 +
No additional metadata.
 +
 
 +
{| class="wikitable" {{added}}
 +
! Status
 +
!colspan="2"| Description
 +
|-
 +
| 4
 +
|colspan="2"| Starts the attack animation.
 +
|-
 +
| 39
 +
|colspan="2"| Starts the stun animation.
 +
|}
 +
 
 +
=== Witch ===
 +
 
 +
Extends {{change|[[#Monster|Monster]]|[[#Raid Participant|Raid Participant]]}}.
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|12|15}}
 +
| Boolean
 +
|colspan="2"| Is drinking potion
 +
| false
 +
|}
 +
 
 +
=== AbstractSkeleton ===
 +
 
 +
Extends [[#Monster|Monster]].
 +
 
 +
{| class="wikitable" {{removed}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|12|14}}
 +
| Boolean
 +
|colspan="2"| Is swinging arms
 +
| false
 +
|}
 +
 
 +
{{Change||Replaced with pose (presumably?)}}
 +
 
 +
=== Zombie ===
 +
 
 +
Extends [[#Monster|Monster]].
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|12|14}}
 +
| Boolean
 +
|colspan="2"| Is baby
 +
| false
 +
|-
 +
| {{change|13|15}}
 +
| VarInt
 +
|colspan="2"| Unused (previously type)
 +
| 0
 +
|- {{removed}}
 +
| 14
 +
| Boolean
 +
|colspan="2"| Are hands held up
 +
| false
 +
|-
 +
| {{change|15|16}}
 +
| Boolean
 +
|colspan="2"| Is becoming a drowned
 +
| false
 +
|}
 +
 
 +
{{Change||Replaced with pose (presumably?)}}
 +
 
 +
=== Zombie Villager ===
 +
 
 +
Extends [[#Zombie|Zombie]].
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|16|17}}
 +
| Boolean
 +
|colspan="2"| Is converting
 +
| false
 +
|-
 +
| {{change|17|18}}
 +
| {{Change|VarInt|Villager Data}}
 +
|colspan="2"| {{Change|Profession|Villager Data}}
 +
| {{change|0|Plains/None/1}}
 +
|}
 +
 
 +
 
 +
=== Ocelot ===
 +
 
 +
Extends {{change|[[#TameableAnimal|TameableAnimal]]|[[#Ageable|Ageable]]}}.
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|- {{removed}}
 +
| 15
 +
| VarInt
 +
|colspan="2"| Type (0 = untamed, 1 = tuxedo, 2 = tabby, 3 = siamese).  Used to render regardless as to whether it is tamed or not.
 +
| 0
 +
|- {{added}}
 +
| 15
 +
| Boolean
 +
|colspan="2"| Is trusting
 +
| false
 +
|}
 +
 
 +
{| class="wikitable" {{added}}
 +
! Status
 +
!colspan="2"| Description
 +
|-
 +
| 40
 +
|colspan="2"| Spawn smoke particles (trust gaining failed)
 +
|-
 +
| 41
 +
|colspan="2"| Spawn heart particles (trust gaining succeeded)
 +
|}
 +
 
 +
=== Cat ===
 +
 
 +
Extends [[#TameableAnimal|TameableAnimal]].
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 17
 +
| VarInt
 +
|colspan="2"| Type (0 = tabby, 1 = black, 2 = red, 3 = siamese, 4 = british_shorthair, 5 = calico, 6 = persian, 7 = ragdoll, 8 = white, 9 = all_black)
 +
| 1
 +
|-
 +
| 18
 +
| Boolean
 +
|colspan="2"| Unknown
 +
| false
 +
|-
 +
| 19
 +
| Boolean
 +
|colspan="2"| Unknown
 +
| false
 +
|-
 +
| 20
 +
| VarInt
 +
|colspan="2"| Collar color (values are those {{Minecraft Wiki|Data_values#Dyes|used with dyes}})
 +
| 14 (Red)
 +
|}
 +
 
 +
=== Horse ===
 +
 
 +
Extends [[#AbstractHorse|AbstractHorse]].
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|15|17}}
 +
| VarInt
 +
|colspan="2"| Variant (Color & Style)
 +
| 0
 +
|- {{removed}}
 +
| 16
 +
| VarInt
 +
|colspan="2"| Armor (0: none, 1: iron, 2: gold, 3: diamond)
 +
| 0 (none)
 +
|- {{removed}}
 +
| 17
 +
| [[Slot]]
 +
|colspan="2"| Armor Item (Forge only)
 +
| Empty
 +
|}
 +
 
 +
{{change||Replaced with [[#Entity Equipment|Entity Equipment]] packet. (Uses chestplate slot)}}
 +
 
 +
=== Trader Llama ===
 +
 
 +
Extends [[#Llama|Llama]].
 +
 
 +
No additional metadata.
 +
 
 +
=== Abstract Merchant ===
 +
 
 +
Extends [[#Ageable|Ageable]].
 +
 
 +
{| class="wikitable" {{added}}
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| 15
 +
| VarInt
 +
|colspan="2"| Head shake timer (starts at 40, decrements each tick)
 +
| 0
 +
|}
 +
 
 +
=== Villager ===
 +
 
 +
Extends {{change|[[#Ageable|Ageable]]|[[#Abstract Merchant|Abstract Merchant]]}}.
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{change|13|16}}
 +
| {{change|VarInt|Villager Data}}
 +
|colspan="2"| {{Change|Profession (Farmer = 0, Librarian = 1, Priest = 2, Blacksmith = 3, Butcher = 4, Nitwit = 5)|Villager Data}}
 +
| {{change|0|Plains/None/1}}
 +
|}
 +
 
 +
=== Wandering Trader ===
 +
 
 +
Extends [[#Abstract Merchant|Abstract Merchant]].
 +
 
 +
No additional metadata.
 +
</div>
 +
 
 +
== Mobs ==
 +
 
 +
Mobs are spawned via [[Protocol#Spawn_Mob|Spawn Mob]].
 +
 
 +
{{Warning2|Some entities (marked in yellow) should only be spawned using [[Protocol#Spawn_Object|Spawn Object]] and their [[#Objects|Object ID]].  While they also have an entity ID, this ID is only used internally.  Servers should not attempt to spawn these entities using [[Protocol#Spawn Mob|Spawn Mob]] with that entity ID, although clients should accept such packets if they appear.
 +
 
 +
Additionally, a few other entities (marked in blue) must be spawned in their own special ways:
 +
* {{Minecraft Wiki|Painting}}s should be spawned using [[Protocol#Spawn_Painting|Spawn Painting]]
 +
* XP orbs should be spawned using [[Protocol#Spawn_Experience_Orb|Spawn Experience Orb]].}}
 +
 
 +
{| class="wikitable"
 +
|-  
 +
! Type
 +
! Name
 +
! bounding box x and z
 +
! bounding box y
 +
! ID
 +
|- style="background: #ffff88;"
 +
| 0
 +
| AreaEffectCloud
 +
| 2.0 * Radius
 +
| 0.5
 +
| <code>minecraft:area_effect_cloud</code>
 +
|- style="background: #ffff88;"
 +
| 1
 +
| ArmorStand
 +
| normal: 0.5 marker: 0.0 small: 0.25
 +
| normal: 1.975 marker: 0.0 small: 0.9875
 +
| <code>minecraft:armor_stand</code>
 +
|- style="background: #ffff88;"
 +
| 2
 +
| Arrow
 +
| 0.5
 +
| 0.5
 +
| <code>minecraft:arrow</code>
 +
|-
 +
| 3
 +
| Bat
 +
| 0.5
 +
| 0.9
 +
| <code>minecraft:bat</code>
 +
|-
 +
| 4
 +
| Blaze
 +
| 0.6
 
| 1.8
 
| 1.8
 
| <code>minecraft:blaze</code>
 
| <code>minecraft:blaze</code>
Line 403: Line 1,339:
 
| <code>minecraft:skeleton_horse</code>
 
| <code>minecraft:skeleton_horse</code>
 
|-
 
|-
| 64
+
| 64 (67: 1.14)
 
| Slime
 
| Slime
 
| 0.51000005 * size
 
| 0.51000005 * size
Line 573: Line 1,509:
 
| 92
 
| 92
 
| Player
 
| Player
| ?
+
| 0.8
| ?
+
| 1.8
 
| <code>minecraft:player</code>
 
| <code>minecraft:player</code>
 
|- style="background: #ffff88;"
 
|- style="background: #ffff88;"
Line 829: Line 1,765:
 
  | 13
 
  | 13
 
  | OptBlockID (VarInt)
 
  | OptBlockID (VarInt)
  | 0 for absent otherwise, <code><nowiki>id &lt;&lt; 4 | data</nowiki></code>
+
  | 0 for absent (implies air); otherwise, a block state ID as per the global palette
 
  |-
 
  |-
 
  | 14
 
  | 14
Line 1,827: Line 2,763:
 
  | false
 
  | false
 
  |}
 
  |}
 +
 +
=== Chicken ===
 +
 +
Extends [[#Animal|Animal]].
 +
 +
No additional metadata.
 +
 +
=== Cow ===
 +
 +
Extends [[#Animal|Animal]].
 +
 +
No additional metadata.
 +
 +
=== Mooshroom ===
 +
 +
Extends [[#Cow|Cow]].
 +
 +
No additional metadata.
  
 
=== Sheep ===
 
=== Sheep ===
Line 2,079: Line 3,033:
 
  | 13
 
  | 13
 
  | Boolean
 
  | Boolean
  |colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creepers|charged}}
+
  |colspan="2"| Is {{Minecraft Wiki|Creeper#Charged Creeper|charged}}
 
  | false
 
  | false
 
  |-
 
  |-

Revision as of 10:38, 10 November 2019

Various Entities have different metadata fields and status codes.

Contents

Unmerged information

Warning.png Unmerged content from 1.14.4. This needs to be merged eventually but I don't want to do it now.

Warning.png Entity metadata shifted in 19w08a; not all entities are copied here. All subclasses of entity had shift of 1; all subclasses of living had a second shift (2 total). All entities listed in the article have been updated, but there are ones not listed here.

Entity Metadata Format

Note that entity metadata is a totally distinct concept from block metadata. It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.

Entity Metadata is an array of entries, each of which looks like the following:

Name Type Meaning
Index Unsigned Byte Unique index key determining the meaning of the following value, see the table below. If this is 0xff then the it is the end of the Entity Metadata array and no more is read.
Type Optional VarInt Enum Only if Index is not 0xff; the type of the index, see the table below
Value Optional value of Type Only if Index is not 0xff: the value of the metadata field
Value of Type field Type of Value field Notes
0 Byte
1 VarInt
2 Float
3 String
4 Chat
5 OptChat (Boolean + Optional Chat) Chat is present if the Boolean is set to true
6 Slot
7 Boolean
8 Rotation 3 floats: rotation on x, rotation on y, rotation on z
9 Position
10 OptPosition (Boolean + Optional Position) Position is present if the Boolean is set to true
11 Direction (VarInt) (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
12 OptUUID (Boolean + Optional UUID) UUID is present if the Boolean is set to true
13 OptBlockID (VarInt) 0 for absent otherwise, id << 4 | data
14 NBT
15 Particle
16 Villager Data 3 VarInts: villager type, villager profession, level
17 OptVarInt 0 for absent; 1 + actual value otherwise. Used for entity IDs.
18 Pose A VarInt enum: 0: STANDING, 1: FALL_FLYING, 2: SLEEPING, 3: SWIMMING, 4: SPIN_ATTACK, 5: SNEAKING, 6: DYING

Villager type (minecraft:villager_type registry):

Name ID
minecraft:desert 0
minecraft:jungle 1
minecraft:plains 2
minecraft:savanna 3
minecraft:snow 4
minecraft:swamp 5
minecraft:taiga 6

Villager professions (minecraft:villager_profession registry):

Name ID
minecraft:none 0
minecraft:armorer 1
minecraft:butcher 2
minecraft:cartographer 3
minecraft:cleric 4
minecraft:farmer 5
minecraft:fisherman 6
minecraft:fletcher 7
minecraft:leatherworker 8
minecraft:librarian 9
minecraft:mason 10
minecraft:nitwit 11
minecraft:shepherd 12
minecraft:toolsmith 13
minecraft:weaponsmith 14

Mobs

Entity IDs have shifted with the addition of some new mobs.

Entity

The base class.

Index Type Meaning Default
0 Byte Bit mask Meaning 0
0x01 On Fire
0x02 Crouched
0x04 Unused (previously riding)
0x08 Sprinting
0x10 Swimming
0x20 Invisible
0x40 Glowing effect
0x80 Flying with elytra
1 VarInt Air 300
2 OptChat Custom name empty
3 Boolean Is custom name visible false
4 Boolean Is silent false
5 Boolean No gravity false
6 Pose Pose STANDING

Itemed Throwable

Extends Throwable.

Used for all things that previously extended throwable other than potions, which already had an item.

Index Type Meaning Default
7 Slot Item empty (which behaves as if it were a specific item, depending on the subclass)

Egg

Extends Itemed Throwable.

No additional metadata.

An empty item behaves as if the item were a minecraft:egg.

Ender Pearl

Extends Itemed Throwable.

No additional metadata.

An empty item behaves as if the item were a minecraft:ender_pearl.

Experience Bottle

Extends Itemed Throwable.

No additional metadata.

minecraft:experience_bottle

Snowball

Extends Itemed Throwable.

No additional metadata.

minecraft:snowball

Eye of Ender

Extends Entity.

Index Type Meaning Default
7 Slot Item empty (which behaves as if it were a minecraft:ender_eye)

Arrow

Extends Entity.

Abstract base class for TippedArrow (which is used for regular arrows as well as tipped ones) and Spectral Arrow.

Index Type Meaning Default
6 7 Byte Bit mask Meaning 0
0x01 Is critical
0x02 Is noclip (used by loyalty tridents when returning)
7 8 OptUUID Shooter UUID Empty
9 Byte Piercing level 0

TippedArrow

Extends Arrow.

Used for both tipped and regular arrows. If not tipped, then color is set to -1 and no tipped arrow particles are used.

Index Type Meaning Default
8 10 VarInt Color (-1 for no particles) -1

Trident

Extends Arrow.

Index Type Meaning Default
8 10 VarInt Loyalty level (enchantment) 0

Itemed Fireball

Extends Entity.

Used for regular and small fireballs. Not used for dragon fireballs and wither skulls. Interestingly, regular fireballs do not come from an item.

Index Type Meaning Default
7 Slot Item empty (which behaves as if it were a minecraft:fire_charge)

Fireball

Extends Abstract Fireball Itemed Fireball. This is the large fireball shot by ghasts.

No additional metadata.

Small Fireball

Extends Abstract Fireball Itemed Fireball. This is the fireball shot by blazes and dispensers with fire charges.

No additional metadata.

Fireworks

Extends Entity.

Index Type Meaning Default
6 7 Slot Firework info empty
7 8 VarInt OptVarInt Entity ID of entity which used firework (for elytra boosting) 0
9 Boolean Shot at angle (from a crossbow) false

Living

Extends Entity.

Index Type Meaning Default
6 7 Byte Hand states, used to trigger blocking/eating/drinking animation. 0
Bit mask Meaning
0x01 Is hand active
0x02 Active hand (0 = main hand, 1 = offhand)
0x04 In riptide spin attack
7 8 Float Health 1.0
8 9 VarInt Potion effect color (or 0 if there is no effect) 0
9 10 Boolean Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount false
10 11 VarInt Number of arrows in entity 0
12 OptBlockPos Unknown (Bed location?) Absent

Panda

Extends Animal.

Index Type Meaning Default
15 Integer Breed timer? Set to 32 when something happens, and then counts down to 0 again. At 29 and 14 (before counting down), will play the entity.panda.cant_breed sound event. 0
16 Integer Sneeze timer. Counts up from 0; when it hits 1 the entity.panda.pre_sneeze event plays and when it hits 21 the entity.panda.sneeze event plays (and it is set back to 0 and the sneeze flag is cleared). 0
17 Integer Eat timer. If nonzero, counts upwards. 0
18 Byte Main Gene 0
19 Byte Hidden Gene 0
20 Byte Bit mask Meaning 0
0x01 Unused
0x02 Is sneezing
0x04 Is eating
0x08 Unknown
0x10 Unknown

Fox

Extends Animal.

Index Type Meaning Default
15 VarInt Type (0: red, 1: snow) 0 (red)
16 Byte Bit mask Meaning 0
0x01 Sitting
0x02 Unused
0x04 Crouching
0x08 Unknown
0x10 Unknown
0x20 Sleeping
0x40 Unknown
0x80 Unknown
17 OptUUID First UUID (in UUIDs NBT)? Absent
18 OptUUID Second UUID (in UUIDs NBT)? Absent

Mooshroom

Extends Cow.

No additional metadata.

Index Type Meaning Default
15 String Variant ("red" or "brown") red

Raid Participant

Extends Monster.

Index Type Meaning Default
14 boolean Is celebrating false

"Is celebrating" appears to control the pose for vindicators and does not appear to be used by other types.

Abstract Illager

Extends Monster Raid Participant.

Index Type Meaning Default
12 Byte Bit mask Meaning 0
0x01 Has target (aggressive state)

Replaced with pose (presumably?)

Spellcaster Illager

Extends Abstract Illlager.

Index Type Meaning Default
13 15 Byte Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness) 0

EvocationIllager Evoker

Extends Spellcaster Illager.

IllusionIllager Illusioner

Extends Spellcaster Illager.

Pillager

Extends Abstract Illlager.

Index Type Meaning Default
15 Boolean Using crossbow false

VindicationIllager Vindicator

Extends Abstract Illager.

Ravager

Extends Raid Participant

No additional metadata.

Status Description
4 Starts the attack animation.
39 Starts the stun animation.

Witch

Extends Monster Raid Participant.

Index Type Meaning Default
12 15 Boolean Is drinking potion false

AbstractSkeleton

Extends Monster.

Index Type Meaning Default
12 14 Boolean Is swinging arms false

Replaced with pose (presumably?)

Zombie

Extends Monster.

Index Type Meaning Default
12 14 Boolean Is baby false
13 15 VarInt Unused (previously type) 0
14 Boolean Are hands held up false
15 16 Boolean Is becoming a drowned false

Replaced with pose (presumably?)

Zombie Villager

Extends Zombie.

Index Type Meaning Default
16 17 Boolean Is converting false
17 18 VarInt Villager Data Profession Villager Data 0 Plains/None/1


Ocelot

Extends TameableAnimal Ageable.

Index Type Meaning Default
15 VarInt Type (0 = untamed, 1 = tuxedo, 2 = tabby, 3 = siamese). Used to render regardless as to whether it is tamed or not. 0
15 Boolean Is trusting false
Status Description
40 Spawn smoke particles (trust gaining failed)
41 Spawn heart particles (trust gaining succeeded)

Cat

Extends TameableAnimal.

Index Type Meaning Default
17 VarInt Type (0 = tabby, 1 = black, 2 = red, 3 = siamese, 4 = british_shorthair, 5 = calico, 6 = persian, 7 = ragdoll, 8 = white, 9 = all_black) 1
18 Boolean Unknown false
19 Boolean Unknown false
20 VarInt Collar color (values are those used with dyes) 14 (Red)

Horse

Extends AbstractHorse.

Index Type Meaning Default
15 17 VarInt Variant (Color & Style) 0
16 VarInt Armor (0: none, 1: iron, 2: gold, 3: diamond) 0 (none)
17 Slot Armor Item (Forge only) Empty

Replaced with Entity Equipment packet. (Uses chestplate slot)

Trader Llama

Extends Llama.

No additional metadata.

Abstract Merchant

Extends Ageable.

Index Type Meaning Default
15 VarInt Head shake timer (starts at 40, decrements each tick) 0

Villager

Extends Ageable Abstract Merchant.

Index Type Meaning Default
13 16 VarInt Villager Data Villager Data 0 Plains/None/1

Wandering Trader

Extends Abstract Merchant.

No additional metadata.

Mobs

Mobs are spawned via Spawn Mob.

Warning.png Some entities (marked in yellow) should only be spawned using Spawn Object and their Object ID. While they also have an entity ID, this ID is only used internally. Servers should not attempt to spawn these entities using Spawn Mob with that entity ID, although clients should accept such packets if they appear.

Additionally, a few other entities (marked in blue) must be spawned in their own special ways:

Type Name bounding box x and z bounding box y ID
0 AreaEffectCloud 2.0 * Radius 0.5 minecraft:area_effect_cloud
1 ArmorStand normal: 0.5 marker: 0.0 small: 0.25 normal: 1.975 marker: 0.0 small: 0.9875 minecraft:armor_stand
2 Arrow 0.5 0.5 minecraft:arrow
3 Bat 0.5 0.9 minecraft:bat
4 Blaze 0.6 1.8 minecraft:blaze
5 Boat 1.375 0.5625 minecraft:boat
6 CaveSpider 0.7 0.5 minecraft:cave_spider
7 Chicken 0.4 0.7 minecraft:chicken
8 Cod 0.9 1.4 minecraft:cod
9 Cow 0.9 1.4 minecraft:cow
10 Creeper 0.6 1.7 minecraft:creeper
11 Donkey 1.3964844 1.6 minecraft:donkey
12 Dolphin 0.9 0.6 minecraft:dolphin
13 DragonFireball 1.0 1.0 minecraft:dragon_fireball
14 Drowned ? ? minecraft:drowned
15 ElderGuardian 1.9975 (2.35 * guardian) 1.9975 (2.35 * guardian) minecraft:elder_guardian
16 EnderCrystal 2.0 2.0 minecraft:end_crystal
17 EnderDragon 16.0 8.0 minecraft:ender_dragon
18 Enderman 0.6 2.9 minecraft:enderman
19 Endermite 0.4 0.3 minecraft:endermite
20 EvocationFangs 0.5 0.8 minecraft:evoker_fangs
21 EvocationIllager 0.6 1.95 minecraft:evoker
22 XPOrb 0.5 0.5 minecraft:experience_orb
23 EyeOfEnderSignal 0.25 0.25 minecraft:eye_of_ender
24 FallingSand 0.98 0.98 minecraft:falling_block
25 FireworksRocketEntity 0.25 0.25 minecraft:fireworks_rocket
26 Ghast 4 4 minecraft:ghast
27 Giant 3.6 10.8 minecraft:giant
28 Guardian 0.85 0.85 minecraft:guardian
29 Horse (EntityHorse until 1.11) 1.3964844 1.6 minecraft:horse
30 Husk 0.6 1.95 minecraft:husk
31 IllusionIllager 0.6 1.95 minecraft:illusioner
32 Item 0.25 0.25 minecraft:item
33 ItemFrame 0.75 or 0.0625 (depth) 0.75 minecraft:item_frame
34 Fireball (ghast) 1.0 1.0 minecraft:fireball
35 LeashKnot 0.375 0.5 minecraft:leash_knot
36 Llama 0.9 1.87 minecraft:llama
37 LlamaSpit 0.25 0.25 minecraft:llama_spit
38 LavaSlime (Magma Cube) 0.51000005 * size 0.51000005 * size minecraft:magma_cube
39 MinecartRideable 0.98 0.7 minecraft:minecart
40 MinecartChest 0.98 0.7 minecraft:chest_minecart
41 MinecartCommandBlock 0.98 0.7 minecraft:commandblock_minecart
42 MinecartFurnace 0.98 0.7 minecraft:furnace_minecart
43 MinecartHopper 0.98 0.7 minecraft:hopper_minecart
44 MinecartSpawner 0.98 0.7 minecraft:spawner_minecart
45 MinecartTNT 0.98 0.7 minecraft:tnt_minecart
46 Mule 1.3964844 1.6 minecraft:mule
47 MushroomCow (Mooshroom) 0.9 1.4 minecraft:mooshroom
48 Ozelot (Ocelot) 0.6 0.7 minecraft:ocelot
49 Painting type width or 0.0625 (depth) type height minecraft:painting
50 Parrot 0.5 0.9 minecraft:parrot
51 Pig 0.9 0.9 minecraft:pig
52 Pufferfish ? ? minecraft:pufferfish
53 PigZombie 0.6 1.95 minecraft:zombie_pigman
54 PolarBear 1.3 1.4 minecraft:polar_bear
55 PrimedTnt 0.98 0.98 minecraft:tnt
56 Rabbit 0.4 0.5 minecraft:rabbit
57 Salmon ? ? minecraft:salmon
58 Sheep 0.9 1.3 minecraft:sheep
59 Shulker 1.0 1.0-2.0 (depending on peek) minecraft:shulker
60 ShulkerBullet 0.3125 0.3125 minecraft:shulker_bullet
61 Silverfish 0.4 0.3 minecraft:silverfish
62 Skeleton 0.6 1.99 minecraft:skeleton
63 SkeletonHorse 1.3964844 1.6 minecraft:skeleton_horse
64 (67: 1.14) Slime 0.51000005 * size 0.51000005 * size minecraft:slime
65 SmallFireball (blaze) 0.3125 0.3125 minecraft:small_fireball
66 SnowMan 0.7 1.9 minecraft:snow_golem
67 Snowball 0.25 0.25 minecraft:snowball
68 SpectralArrow 0.5 0.5 minecraft:spectral_arrow
69 Spider 1.4 0.9 minecraft:spider
70 Squid 0.8 0.8 minecraft:squid
71 Stray 0.6 1.99 minecraft:stray
72 Tropical Fish 0.5 0.4 minecraft:tropical_fish
73 Turtle 1.2 0.4 minecraft:turtle
74 ThrownEgg 0.25 0.25 minecraft:egg
75 ThrownEnderpearl 0.25 0.25 minecraft:ender_pearl
76 ThrownExpBottle 0.25 0.25 minecraft:experience_bottle
77 ThrownPotion 0.25 0.25 minecraft:potion
78 Vex 0.4 0.8 minecraft:vex
79 Villager 0.6 1.95 minecraft:villager
80 VillagerGolem (Iron Golem) 1.4 2.7 minecraft:iron_golem}
81 VindicationIllager 0.6 1.95 minecraft:vindicator
82 Witch 0.6 1.95 minecraft:witch
83 WitherBoss 0.9 3.5 minecraft:wither
84 WitherSkeleton 0.7 2.4 minecraft:wither_skeleton
85 WitherSkull 0.3125 0.3125 minecraft:wither_skull
86 Wolf 0.6 0.85 minecraft:wolf
87 Zombie 0.6 1.95 minecraft:zombie
88 ZombieHorse 1.3964844 1.6 minecraft:zombie_horse
89 ZombieVillager 0.6 1.95 minecraft:zombie_villager
90 Phantom 0.9 0.5 minecraft:phantom
91 Lightning Bolt - - minecraft:lightning_bolt
92 Player 0.8 1.8 minecraft:player
93 Fishing bobber ? ? minecraft:fishing_bobber
94 Trident ? ? minecraft:trident

Objects

Objects are spawned via Spawn Object. See Object Data for more details.

Object IDs and Entity IDs are different. Most objects also have an entity ID, but should only ever be spawned via Spawn Object.

ID Name bounding box x and z bounding box y
1 Boat 1.375 0.6
2 Item Stack (Slot) 0.25 0.25
3 Area Effect Cloud 2.0 * Radius 0.5
10 Minecart 0.98 0.7
50 Activated TNT 0.98 0.98
51 EnderCrystal 2.0 2.0
60 Tipped arrow (projectile; also used for regular arrows) 0.5 0.5
61 Snowball (projectile) 0.25 0.25
62 Egg (projectile) 0.25 0.25
63 FireBall (ghast projectile) 1.0 1.0
64 FireCharge (blaze projectile) 0.3125 0.3125
65 Thrown Enderpearl 0.25 0.25
66 Wither Skull (projectile) 0.3125 0.3125
67 Shulker Bullet 0.3125 0.3125
68 Llama spit 0.25 0.25
70 Falling Objects 0.98 0.98
71 Item frames 0.75 or 0.0625 0.75
72 Eye of Ender 0.25 0.25
73 Thrown Potion 0.25 0.25
75 Thrown Exp Bottle 0.25 0.25
76 Firework Rocket 0.25 0.25
77 Leash Knot 0.375 0.5
78 ArmorStand normal: 0.5 marker: 0.0 small: 0.25 normal: 1.975 marker: 0.0 small: 0.9875
79 Evocation Fangs 0.5 0.8
90 Fishing Hook 0.25 0.25
91 Spectral Arrow 0.5 0.5
93 Dragon Fireball 1.0 1.0
94 Trident ? ?

Since release 1.6, all minecarts are spawned with object type 10 and their functionality is then specified in the Data field within the packet. Also, their visual appearance may be sent via the Entity Metadata packet.

Entity Metadata Format

Note that entity metadata is a totally distinct concept from block metadata. It is not required to send all metadata fields, or even any metadata fields, so long as the terminating entry is correctly sent.

Entity Metadata is an array of entries, each of which looks like the following:

Name Type Meaning
Index Unsigned Byte Unique index key determining the meaning of the following value, see the table below. If this is 0xff then the it is the end of the Entity Metadata array and no more is read.
Type Optional VarInt Enum Only if Index is not 0xff; the type of the index, see the table below
Value Optional value of Type Only if Index is not 0xff: the value of the metadata field
Value of Type field Type of Value field Notes
0 Byte
1 VarInt
2 Float
3 String
4 Chat
5 OptChat (Boolean + Optional Chat) Chat is present if the Boolean is set to true
6 Slot
7 Boolean
8 Rotation 3 floats: rotation on x, rotation on y, rotation on z
9 Position
10 OptPosition (Boolean + Optional Position) Position is present if the Boolean is set to true
11 Direction (VarInt) (Down = 0, Up = 1, North = 2, South = 3, West = 4, East = 5)
12 OptUUID (Boolean + Optional UUID) UUID is present if the Boolean is set to true
13 OptBlockID (VarInt) 0 for absent (implies air); otherwise, a block state ID as per the global palette
14 NBT
15 Particle

Entity classes also recursively inherit fields from classes they extend.

Entity

The base class.

Index Type Meaning Default
0 Byte Bit mask Meaning 0
0x01 On Fire
0x02 Crouched
0x04 Unused (previously riding)
0x08 Sprinting
0x10 Swimming
0x20 Invisible
0x40 Glowing effect
0x80 Flying with elytra
1 VarInt Air 300
2 OptChat Custom name empty
3 Boolean Is custom name visible false
4 Boolean Is silent false
5 Boolean No gravity false

Throwable

Extends Entity.

No additional metadata.

Egg

Extends Throwable.

No additional metadata.

Ender Pearl

Extends Throwable.

No additional metadata.

Experience Bottle

Extends Throwable.

No additional metadata.

Snowball

Extends Throwable.

No additional metadata.

Potion

Extends Throwable.

Index Type Meaning Default
6 Slot Potion which is thrown Empty

Eye of Ender

Extends Entity.

No additional metadata.

FallingBlock

Extends Entity.

Index Type Meaning Default
6 Position spawn position (0, 0, 0)

AreaEffectCloud

Extends Entity.

Index Type Meaning Default
6 Float Radius 0.5
7 VarInt Color (only for mob spell particle) 0
8 Boolean Ignore radius and show effect as single point, not area false
9 Particle The #Particle effect

FishingHook

Extends Entity.

Index Type Meaning Default
6 VarInt Hooked entity id + 1, or 0 if there is no hooked entity 0

Arrow

Extends Entity.

Abstract base class for TippedArrow (which is used for regular arrows as well as tipped ones) and Spectral Arrow.

Index Type Meaning Default
6 Byte Bit mask Meaning 0
0x01 Is critical
0x02 Is noclip (used by loyalty tridents when returning)
7 OptUUID Shooter UUID Empty

TippedArrow

Extends Arrow.

Used for both tipped and regular arrows. If not tipped, then color is set to -1 and no tipped arrow particles are used.

Index Type Meaning Default
8 VarInt Color (-1 for no particles) -1

Trident

Extends Arrow.

Index Type Meaning Default
8 VarInt Loyalty level (enchantment) 0

Boat

Extends Entity.

Index Type Meaning Default
6 VarInt Time since last hit 0
7 VarInt Forward direction 1
8 Float Damage taken 0.0
9 VarInt Type (0=oak, 1=spruce, 2=birch, 3=jungle, 4=acacia, 5=dark oak) 0
10 Boolean Left paddle turning false
11 Boolean Right paddle turning false
12 VarInt Splash timer 0

EnderCrystal

Extends Entity.

Index Type Meaning Default
6 OptPosition Beam target Absent
7 Boolean Show bottom true

Abstract Fireball

Extends Entity.

No additional metadata.

Dragon Fireball

Extends Abstract Fireball.

No additional metadata.

Fireball

Extends Abstract Fireball. This is the large fireball shot by ghasts.

No additional metadata.

Small Fireball

Extends Abstract Fireball. This is the fireball shot by blazes and dispensers with fire charges.

No additional metadata.

WitherSkull

Extends Abstract Fireball.

Index Type Meaning Default
6 Boolean Invulnerable false

Fireworks

Extends Entity.

Index Type Meaning Default
6 Slot Firework info empty
7 VarInt Entity ID of entity which used firework (for elytra boosting) 0

Hanging

Extends Entity.

No additional metadata.

ItemFrame

Extends Hanging.

Index Type Meaning Default
6 Slot Item Empty
7 VarInt Rotation 0

Item

Extends Entity.

Index Type Meaning Default
6 Slot Item Empty

Living

Extends Entity.

Index Type Meaning Default
6 Byte Hand states, used to trigger blocking/eating/drinking animation. 0
Bit mask Meaning
0x01 Is hand active
0x02 Active hand (0 = main hand, 1 = offhand)
0x04 In riptide spin attack
7 Float Health 1.0
8 VarInt Potion effect color (or 0 if there is no effect) 0
9 Boolean Is potion effect ambient: reduces the number of particles generated by potions to 1/5 the normal amount false
10 VarInt Number of arrows in entity 0

Player

Extends Living.

Index Type Meaning Default
11 Float Additional Hearts 0.0
12 VarInt Score 0
13 Byte The Displayed Skin Parts bit mask that is sent in Client Settings 0
Bit mask Meaning
0x01 Cape enabled
0x02 Jacket enabled
0x04 Left sleeve enabled
0x08 Right sleeve enabled
0x10 Left pants leg enabled
0x20 Right pants leg enabled
0x40 Hat enabled
0x80 Unused
14 Byte Main hand (0 : Left, 1 : Right) 1
15 NBT Left shoulder entity data (for occupying parrot) Empty
16 NBT Right shoulder entity data (for occupying parrot) Empty

ArmorStand

Extends Living.

Index Type Meaning Default
11 Byte Bit mask Meaning 0
0x01 is Small
0x04 has Arms
0x08 no BasePlate
0x10 set Marker
12 Rotation Head rotation (0.0, 0.0, 0.0)
13 Rotation Body rotation (0.0, 0.0, 0.0)
14 Rotation Left arm rotation (-10.0, 0.0, -10.0)
15 Rotation Right arm rotation (-15.0, 0.0, 10.0)
16 Rotation Left leg rotation (-1.0, 0.0, -1.0)
17 Rotation Right leg rotation (1.0, 0.0, 1.0)

Note that armor stands with the invisible flag from the base entity class set also cannot be attacked or damaged, except for by the void.

Insentient

Extends Living.

Index Type Meaning Default
11 Byte Bit mask Meaning 0
0x01 NoAI
0x02 Left handed

Ambient

Extends Insentient.

No additional metadata.

Bat

Extends Ambient.

Index Type Meaning Default
12 Byte Bit mask Meaning 0
0x01 Is hanging

Creature

Extends Insentient.

No additional metadata.

WaterMob

Extends Creature.

No additional metadata.

Squid

Extends WaterMob

No additional metadata.

Dolphin

Extends WaterMob.

Index Type Meaning Default
12 Position Treasure position (0, 0, 0)
13 Boolean Can find treasure false
14 Boolean Has fish false

Abstract fish

Extends WaterMob.

Index Type Meaning Default
12 Boolean From bucket False

Cod

Extends AbstractFish.

No additional metadata.

Puffer fish

Extends AbstractFish.

Index Type Meaning Default
13 VarInt PuffState (varies from 0 to 2) 0

Salmon

Extends AbstractFish.

No additional metadata.

Tropical fish

Extends AbstractFish.

Index Type Meaning Default
13 VarInt Variant 0


Ageable

Extends Creature.

Index Type Meaning Default
12 Boolean Is baby false

Animal

Extends Ageable.

No additional metadata.

AbstractHorse

Extends Animal.

Index Type Meaning Default
13 Byte Bit mask Meaning 0
0x01 Unused
0x02 Is Tame
0x04 Is saddled
0x08 Has bred
0x10 Is eating
0x20 Is rearing (on hind legs)
0x40 Is mouth open
0x80 Unused
14 OptUUID Owner Absent

Horse

Extends AbstractHorse.

Index Type Meaning Default
15 VarInt Variant (Color & Style) 0
16 VarInt Armor (0: none, 1: iron, 2: gold, 3: diamond) 0 (none)
17 Slot Armor Item (Forge only) Empty

ZombieHorse

Extends AbstractHorse.

SkeletonHorse

Extends AbstractHorse.

ChestedHorse

Extends AbstractHorse.

Index Type Meaning Default
15 Boolean Has Chest false

Donkey

Extends ChestedHorse.

Llama

Extends ChestedHorse.

Index Type Meaning Default
16 VarInt Strength (number of columns of 3 slots in the llama's inventory once a chest is equipped) 0
17 VarInt Carpet color (a dye color, or -1 if no carpet equipped) -1
18 VarInt Variant (0: llama_creamy.png, 1: llama_white.png, 2: llama_brown.png, 3: llama_gray.png) 0

Mule

Extends ChestedHorse.

Pig

Extends Animal.

Index Type Meaning Default
13 Boolean Has saddle false
14 VarInt Total time to "boost" with a carrot on a stick for 0

Whenever a carrot on a stick is used, if the pig is not currently boosting it will start to boost for 140 to 980 (inclusive) ticks. When boost time is changed, a counter is reset which counts up to the boost time, after which boosting will stop. The value remains set at its modified value even after boosting is stopped.

Rabbit

Extends Animal.

Index Type Meaning Default
13 VarInt Type 0

Turtle

Extends Animal.

Index Type Meaning Default
13 BlockPos Home pos (0, 0, 0)
14 Boolean Has egg false
15 Boolean Laying egg false
16 BlockPos Travel pos (0, 0, 0)
17 Boolean Going home false
18 Boolean Traveling false

Polar Bear

Extends Animal.

Index Type Meaning Default
13 Boolean Standing up false

Chicken

Extends Animal.

No additional metadata.

Cow

Extends Animal.

No additional metadata.

Mooshroom

Extends Cow.

No additional metadata.

Sheep

Extends Animal.

Index Type Meaning Default
13 Byte Bit mask Meaning 0
0x0F Color (matches dye damage values)
0x10 Is sheared

TameableAnimal

Extends Animal.

Index Type Meaning Default
13 Byte Bit mask Meaning 0
0x01 Is sitting
0x02 Is angry (only used with wolves)
0x04 Is tamed
14 OptUUID Owner Absent

Ocelot

Extends TameableAnimal.

Index Type Meaning Default
15 VarInt Type (0 = untamed, 1 = tuxedo, 2 = tabby, 3 = siamese). Used to render regardless as to whether it is tamed or not. 0

Wolf

Extends TameableAnimal.

Index Type Meaning Default
15 Float Damage taken (used for tail rotation) Value of health field (1.0)
16 Boolean Is begging false
17 VarInt Collar color (values are those used with dyes) 14 (Red)

Parrot

Extends TameableAnimal.

Index Type Meaning Default
15 VarInt Variant (0: red/blue, 1: blue, 2: green, 3: yellow/blue, 4: grey) 0

Villager

Extends Ageable.

Index Type Meaning Default
13 VarInt Profession (Farmer = 0, Librarian = 1, Priest = 2, Blacksmith = 3, Butcher = 4, Nitwit = 5) 0

Golem

Extends Creature.

No additional metadata.

IronGolem

Extends Golem.

Index Type Meaning Default
12 Byte Bit mask Meaning 0
0x01 Is player-created

Snowman

Extends Golem.

Index Type Meaning Default
12 Byte Bit mask Meaning 0x10
0x10 has pumpkin hat
0x00 has no pumpkin hat

Shulker

Extends Golem.

Index Type Meaning Default
12 Direction Attach face Down (0)
13 OptPosition Attachment position Absent
14 Byte Shield height 0
15 Byte Color (dye color) 10 (purple)

Monster

Extends Creature.

No additional metadata.

Blaze

Extends Monster.

Index Type Meaning Default
12 Byte Bit mask Meaning 0
0x01 Is on fire

Creeper

Extends Monster.

Index Type Meaning Default
12 VarInt State (-1 = idle, 1 = fuse) -1
13 Boolean Is charged false
14 Boolean Is ignited false

Endermite

Extends Monster.

No additional metadata.

Giant Zombie

Extends Monster.

No additional metadata.

Guardian

Extends Monster.

Index Type Meaning Default
12 Boolean Is retracting spikes false
13 VarInt Target EID 0

ElderGuardian

Extends Guardian.

Silverfish

Extends Monster.

No additional metadata.

Abstract Illager

Extends Monster.

Index Type Meaning Default
12 Byte Bit mask Meaning 0
0x01 Has target (aggressive state)

VindicationIllager

Extends Abstract Illager.

Spellcaster Illager

Extends Abstract Illlager.

Index Type Meaning Default
13 Byte Spell (0: none, 1: summon vex, 2: attack, 3: wololo, 4: disappear, 5: blindness) 0

EvocationIllager

Extends Spellcaster Illager.

IllusionIllager

Extends Spellcaster Illager.

Vex

Extends Monster.

Index Type Meaning Default
12 Byte Bit mask Meaning 0
0x01 Is in attack mode

EvocationFangs

Extends Entity.

No additional metadata.

AbstractSkeleton

Extends Monster.

Index Type Meaning Default
12 Boolean Is swinging arms false

Skeleton

Extends AbstractSkeleton.

Wither Skeleton

Extends AbstractSkeleton.

Stray

Extends AbstractSkeleton.

Spider

Extends Monster.

Index Type Meaning Default
12 Byte Bit mask Meaning 0
0x01 Is climbing

Witch

Extends Monster.

Index Type Meaning Default
12 Boolean Is drinking potion false

Wither

Extends Monster.

Index Type Meaning Default
12 VarInt Center head's target (entity ID, or 0 if no target) 0
13 VarInt Left head's target (entity ID, or 0 if no target) 0
14 VarInt Right head's target (entity ID, or 0 if no target) 0
15 VarInt Invulnerable time 0

Zombie

Extends Monster.

Index Type Meaning Default
12 Boolean Is baby false
13 VarInt Unused (previously type) 0
14 Boolean Are hands held up false
15 Boolean Is becoming a drowned false

Zombie Villager

Extends Zombie.

Index Type Meaning Default
16 Boolean Is converting false
17 VarInt Profession 0

Husk

Extends Zombie.

No additional metadata.

Drowned

Extends Zombie.

No additional metadata.

Enderman

Extends Monster.

Index Type Meaning Default
12 Opt BlockID Carried block Absent
13 Boolean Is screaming false

EnderDragon

Extends Insentient.

Index Type Meaning Default
12 VarInt Dragon phase 10 (hover)

Phases (according to the wiki page on dragon data values) are:

  • 0: circling
  • 1: strafing (preparing to shoot a fireball)
  • 2: flying to the portal to land (part of transition to landed state)
  • 3: landing on the portal (part of transition to landed state)
  • 4: taking off from the portal (part of transition out of landed state)
  • 5: landed, performing breath attack
  • 6: landed, looking for a player for breath attack
  • 7: landed, roar before beginning breath attack
  • 8: charging player
  • 9: flying to portal to die
  • 10: hovering with no AI (default when using the /summon command).

Flying

Extends Insentient.

No additional metadata.

Ghast

Extends Flying.

Index Type Meaning Default
12 Boolean Is attacking false

Phantom

Extends Flying.

Index Type Meaning Default
12 VarInt Size 0

Hitbox size is determined by horizontal=0.9 + 0.2*size and vertical=0.5 + 0.1 * i

Slime

Extends Insentient.

Index Type Meaning Default
12 VarInt Size 1

LlamaSpit

Extends Entity.

Minecart

Extends Entity.

Index Type Meaning Default
6 VarInt Shaking power 0
7 VarInt Shaking direction 1
8 Float Shaking multiplier 0.0
9 VarInt Custom block ID and damage 0
10 VarInt Custom block Y position (in 16ths of a block) 6
11 Boolean Show custom block false

If show custom block is false, then each type of Minecart will render its own type of block with its own properties. Note that one does not need to send these values for the metadata fields, as the client will automatically select them if show custom block is false. They are only provided for reference to help with swapping out other blocks.

  • Rideable Minecarts contain air (0:0) and have a y position of 6
  • Chest Minecarts contain chests facing north (54:0) and have a y position of 8
  • Furnace Minecarts contain a normal furnace facing north when unpowered (61:0) and a lit furnace facing north when powered (62:0) and have a y position of 6 in both cases
  • Hopper Minecarts contain a hopper (154:0) and have a y position of 1
  • TNT Minecarts contain TNT (46:0) and have a y position of 6
  • Command block minecarts contain a Command Block (137:0) and have a y position of 6
  • Spawner Minecarts contain a spawner (52:0) and have a y position of 6

MinecartRideable

Extends Minecart.

No additional metadata.

MinecartContainer

Extends Minecart.

No additional metadata.

MinecartHopper

Extends MinecartContainer.

No additional metadata.

MinecartChest

Extends MinecartContainer.

No additional metadata.

MinecartFurnace

Extends Minecart.

Index Type Meaning Default
12 Boolean Has fuel false

MinecartTNT

Extends Minecart.

No additional metadata.

MinecartSpawner

Extends Minecart.

No additional metadata.

MinecartCommandBlock

Extends Minecart.

Index Type Meaning Default
12 String Command
13 Chat Last output {"text":""}

TNTPrimed

Extends Entity.

Index Type Meaning Default
6 VarInt Fuse time 80