Entity statuses

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Revision as of 02:08, 13 November 2017 by Kashike (talk | contribs) (change to list)
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Entity

Status Description
35 Plays the Totem of Undying animation

Snowball

Status Description
3 Displays 8 snowballpoof particles at the snowball's location

Egg

Status Description
3 Displays 8 iconcrack particles with the egg as a parameter at the egg's location

FishingHook

Status Description
31 If the caught entity is the connected player, then cause them to be pulled toward the caster of the fishing rod.


TippedArrow

Status Description
0 Spawns tipped arrow particle effects, if the color is not -1.

Fireworks

Status Description
17 Triggers the firework explosion effect (based off of the firework info metadata)

Living

Status Description
2 Plays the hurt animation and hurt sound
3 Plays the death sound and death animation
29 Plays the shield block sound
30 Plays the shield break sound
33 Plays the thorns sound in addition to playing the hurt animation and hurt sound

Player

Status Description
9 Marks item use as finished (finished eating, finished drinking, etc)

This status is not required if you want more control on the server side, this basicly finishes the interaction on the client side to decrease the food quantity, arrow quantity, ...

But you can trigger these changes manually through other packets or prevent those changes on the client.

Examples:

  • Create a 'Infinity Bow' without the first arrow in your inventory constantly changing in quantity.
  • Create a custom found that is infinite, and prevent the stack quantity from descreasing.
  • ...

Note: This works together with the 'Hand data' so this will have to be updated accordingly to 'finish' the interaction manually.

22 Enables reduced debug screen information
23 Disables reduced debug screen information
24 Set op permission level to 0
25 Set op permission level to 1
26 Set op permission level to 2
27 Set op permission level to 3
28 Set op permission level to 4

ArmorStand

Status Description
32 Plays the hit sound, and resets a hit cooldown.

Insentient

Status Description
20 Spawn explosion particle. Used when:
  • A silverfish enters a block
  • A silverfish exits a block
  • A mob spawner (or minecart mob spawner) spawns an entity (only with entities that support this status)

Squid

Status Description
19 Resets the squid's rotation to 0 radians. Occurs whenever the server calculates that the squid has rotated more than 2 pi radians.

Animal

Status Description
18 Spawn "love mode" heart particles

AbstractHorse

Status Description
6 Spawn smoke particles (taming failed)
7 Spawn heart particles (taming succeeded)

Rabbit

Status Description
1 Causes the rabbit to use its rotated jumping animation, and displays jumping particles.

Sheep

Status Description
10 Causes the sheep to play the eating grass animation for the next 40 ticks

TameableAnimal

Status Description
6 Spawn smoke particles (taming failed)
7 Spawn heart particles (taming succeeded)

Wolf

Status Description
8 Play wolf shaking water animation

Villager

Status Description
12 Spawn villager mating heart particles
13 Spawn villager angry particles
14 Spawn villager happy particles

IronGolem

Status Description
4 Plays attack animation and attack sound
11 Causes golem to hold out a rose poppy for 400 ticks (20 seconds)
34 Puts away golem's poppy

EvocationFangs

Status Description
4 Starts the attack animation, and plays the entity.evocation_fangs.attack sound.

Zombie Villager

Status Description
16 Plays the zombie cure finished sound effect (unless the entity is silent)

MinecartTNT

Status Description
10 Causes the TNT to ignite. Does not play a sound; the sound must be played separately.

MinecartSpawner

Status Description
1 Resets the delay of the spawner to 200 ticks (the default minimum value).