Entity statuses

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Revision as of 15:19, 4 September 2020 by LaserSlimeHD (talk | contribs) (Difference between Ocelot and Cat)
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This article lists entity status codes, by entity. These are used in the Entity Status packet.

Status table

The following table links to the appropriate entity for each status.

Status code Entity(/ies)
0 Tipped Arrow
1 Rabbit, Minecart Spawner
2 Living Entity
3 Snowball, Thrown Egg, Living Entity
4 Iron Golem, Evoker Fangs, Ravager
5 None
6 Abstract Horse, Tameable Animal
7 Abstract Horse, Tameable Animal
8 Wolf
9 Player
10 Sheep, Minecart TNT
11 Iron Golem
12 Villager
13 Villager
14 Villager
15 Witch
16 Zombie Villager
17 Firework Rocket Entity
18 Animal
19 Squid
20 Mob
21 Guardian
22 Player
23 Player
24 Player
25 Player
26 Player
27 Player
28 Player
29 Living Entity
30 Living Entity
31 Fishing Hook
32 Armor Stand
33 Living Entity
34 Iron Golem
35 Living Entity
36 Living Entity
37 Living Entity
38 Dolphin
39 Ravager
40 Cat
41 Cat
42 Villager
43 Player
44 Living Entity
45 Fox
46 Living Entity
47 Living Entity
48 Living Entity
49 Living Entity
50 Living Entity
51 Living Entity
52 Living Entity
53 Entity
54 Living Entity
55 Living Entity

Entity statuses

Entity

Status Description
53 Spawns honey block slide particles at the entities feet

Projectile

Extends Entity.

No additional statuses.

Snowball

Extends Projectile.

Status Description
3 Displays 8 snowballpoof particles at the snowball's location

Thrown Egg

Extends Projectile.

Status Description
3 Displays 8 iconcrack particles with the egg as a parameter at the egg's location

Fishing Hook

Extends Entity.

Status Description
31 If the caught entity is the connected player, then cause them to be pulled toward the caster of the fishing rod.

Arrow

Extends Entity.

Abstract base class for Tipped Arrow (which is used for regular arrows as well as tipped ones) and Spectral Arrow.

Tipped Arrow

Extends Arrow.

Status Description
0 Spawns tipped arrow particle effects, if the color is not -1.

Firework Rocket Entity

Extends Entity.

Status Description
17 Triggers the firework explosion effect (based off of the firework info metadata)

Living Entity

Extends Entity.

Status Description
2 Plays the hurt animation and hurt sound
3 Plays the death sound and death animation
29 Plays the shield block sound
30 Plays the shield break sound
33 Plays the thorns sound in addition to playing the hurt animation and hurt sound
35 Plays totem of undying animation and sound
36 Plays the hurt animation and drown hurt sound
37 Plays the hurt animation and burn hurt sound
44 Plays the hurt animation and sweet berry bush hurt sound
46 Spawns portal particles when teleporting due to consumption of a chorus fruit or being an endermen
47 Plays the equipment break sound (unless silent) and spawns break particles for the item in the main hand
48 Plays the equipment break sound (unless silent) and spawns break particles for the item in the off hand
49 Plays the equipment break sound (unless silent) and spawns break particles for the item in the head slot
50 Plays the equipment break sound (unless silent) and spawns break particles for the item in the chest slot
51 Plays the equipment break sound (unless silent) and spawns break particles for the item in the legs slot
52 Plays the equipment break sound (unless silent) and spawns break particles for the item in the feet slot
54 Spawns honey block fall particles at the entities feet
55 Swaps the hand items of the entity

Player

Extends Living Entity.

Status Description
9 Marks item use as finished (finished eating, finished drinking, etc)

This status is not required if you want more control on the server side, this basicly finishes the interaction on the client side to decrease the food quantity, arrow quantity, ...

But you can trigger these changes manually through other packets or prevent those changes on the client.

Examples:

  • Create a 'Infinity Bow' without the first arrow in your inventory constantly changing in quantity.
  • Create a custom found that is infinite, and prevent the stack quantity from descreasing.
  • ...

Note: This works together with the 'Hand data' so this will have to be updated accordingly to 'finish' the interaction manually.

22 Enables reduced debug screen information
23 Disables reduced debug screen information
24 Set op permission level to 0
25 Set op permission level to 1
26 Set op permission level to 2
27 Set op permission level to 3
28 Set op permission level to 4
43 Spawn cloud particles at the player. Sent to a player whose Bad Omen effect is removed to either start a raid or increase its difficulty.

Armor Stand

Extends Living Entity.

Status Description
32 Plays the hit sound, and resets a hit cooldown.

Mob

Extends Living Entity.

Status Description
20 Spawn explosion particle. Used when:
  • A silverfish enters a block
  • A silverfish exits a block
  • A mob spawner (or minecart mob spawner) spawns an entity (only with entities that support this status)

Water Animal

Extends Mob.

No additional statuses.

Squid

Extends Water Animal

Status Description
19 Resets the squid's rotation to 0 radians. Occurs whenever the server calculates that the squid has rotated more than 2 pi radians.

Dolphin

Extends Water Animal

Status Description
38 Causes several "happy villager" particles to appear; used when the dolphin has been fed and is locating a structure

Pathfinder Mob

Extends Mob.

No additional statuses.

Ageable

Extends Pathfinder Mob.

No additional statuses.

Animal

Extends Ageable.

Status Description
18 Spawn "love mode" heart particles

Abstract Horse

Extends Animal.

Status Description
6 Spawn smoke particles (taming failed)
7 Spawn heart particles (taming succeeded)

Cat

Extends Tameable Animal.

No additional statuses.

Ocelot

Extends Animal.

Status Description
40 Spawn smoke particles (taming failed)
41 Spawn heart particles (taming succeeded)

Rabbit

Extends Animal.

Status Description
1 Causes the rabbit to use its rotated jumping animation, and displays jumping particles.

Sheep

Extends Animal.

Status Description
10 Causes the sheep to play the eating grass animation for the next 40 ticks

Fox

Extends Animal.

Status Description
45 Spawns particles based on the item on the fox's mouth (technically its main hand) to indicate them chewing on it

Tameable Animal

Extends Animal.

Status Description
6 Spawn smoke particles (taming failed)
7 Spawn heart particles (taming succeeded)

Wolf

Extends Tameable Animal.

Status Description
8 Play wolf shaking water animation

Villager

Extends Ageable.

Status Description
12 Spawn villager mating heart particles
13 Spawn villager angry particles
14 Spawn villager happy particles
42 Spawn "splash" particles. Triggered with 1% chance each tick while a raid is active.

Golem

Extends Pathfinder Mob.

No additional statuses.

Iron Golem

Extends Golem.

Status Description
4 Plays attack animation and attack sound
11 Causes golem to hold out a rose poppy for 400 ticks (20 seconds)
34 Puts away golem's poppy

Evoker Fangs

Extends Entity.

Status Description
4 Starts the attack animation, and plays the entity.evocation_fangs.attack sound.

Monster

Extends Pathfinder Mob.

No additional statuses.

Witch

Extends Monster.

Status Description
15 Spawns between 10 and 45 witchMagic particles. This status has a .075% chance of happening each tick.

Ravager

Extends Monster.

Status Description
4 Starts the attack animation.
39 Marks the ravager as stunned for the next 40 ticks.

Zombie

Extends Monster.

Zombie Villager

Extends Zombie.

Status Description
16 Plays the zombie cure finished sound effect (unless the entity is silent)

Guardian

Extends Monster.

Status Description
21 Plays the guardian attack sound effect from this entity.

Elder Guardian

Extends Guardian.

Guardian

Minecart

Extends Entity.

No additional statuses.

Minecart TNT

Extends Minecart.

Status Description
10 Causes the TNT to ignite. Does not play a sound; the sound must be played separately.

Minecart Spawner

Extends Minecart.

Status Description
1 Resets the delay of the spawner to 200 ticks (the default minimum value).