Difference between revisions of "Minecraft Forge Handshake"
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Attempting to connect to a forge server without making any changes results in getting immediately disconnected with the message "<code>This server requires FML/Forge to be installed. Contact your server admin for more details.</code>". This message is displayed in [https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java#L653-L661 FMLCommonHandler] and is [https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/patches/minecraft/net/minecraft/network/handshake/client/C00Handshake.java.patch#L35 injected] in a modified [[Protocol#Handshake|0x00 Handshake packet]]. | Attempting to connect to a forge server without making any changes results in getting immediately disconnected with the message "<code>This server requires FML/Forge to be installed. Contact your server admin for more details.</code>". This message is displayed in [https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/FMLCommonHandler.java#L653-L661 FMLCommonHandler] and is [https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/patches/minecraft/net/minecraft/network/handshake/client/C00Handshake.java.patch#L35 injected] in a modified [[Protocol#Handshake|0x00 Handshake packet]]. | ||
− | If | + | If <code>\0FML\0</code> is added to the end of the server's address (again, in the 0x00 handshake packet), the server will not immediately reject you. However, you still will not complete the connection. |
This occurs because Minecraft Forge has an additional set of handshakes (for determining mods and block IDs), that must be completed before the server allows logging in. I'll explain these later on. | This occurs because Minecraft Forge has an additional set of handshakes (for determining mods and block IDs), that must be completed before the server allows logging in. I'll explain these later on. |
Revision as of 16:11, 27 October 2015
Work in progress!
|
This page will document the changes made in the Minecraft Forge protocol.
Largely based on my own attempts to document the protocol and allow connection to forge servers here.
Changes to Server List Ping
When forge is installed, the Server List Ping changes with an additional modinfo
. Example:
{
"description": "A Minecraft Server",
"players": {
"max": 20,
"online": 0
},
"version": {
"name": "1.8",
"protocol": 47
},
"modinfo": {
"type": "FML",
"modList": [
{
"modid": "mcp",
"version": "9.05"
},
{
"modid": "FML",
"version": "8.0.99.99"
},
{
"modid": "Forge",
"version": "11.14.3.1512"
},
{
"modid": "rpcraft",
"version": "Beta 1.3 - 1.8.0"
}
]
}
}
So, to test whether forge is installed, look for the modinfo
key and then a type
of FML
The modList
contains each installed mod's version and ID.
The key
modList
has a capital 'L', unlike any other key in the ping result!
This is injected in ServerStatusResponse by calling FMLNetworkHandler.enhanceStatusQuery().
Connection to a forge server
Attempting to connect to a forge server without making any changes results in getting immediately disconnected with the message "This server requires FML/Forge to be installed. Contact your server admin for more details.
". This message is displayed in FMLCommonHandler and is injected in a modified 0x00 Handshake packet.
If \0FML\0
is added to the end of the server's address (again, in the 0x00 handshake packet), the server will not immediately reject you. However, you still will not complete the connection.
This occurs because Minecraft Forge has an additional set of handshakes (for determining mods and block IDs), that must be completed before the server allows logging in. I'll explain these later on.