Object Data

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Revision as of 04:45, 8 July 2012 by SirCmpwn (talk | contribs)
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Object Data

In the "Spawn Object/Vehicle" packet, additional metadata about the spawned entity may be provided. The length and contents of this extra data depend on the type of object being spawned. No matter what, you must send at least one integer to the client, although 0 is a valid value. If a number other than zero is provided (for all entities), the following data is appended to the end of the object data:

Field Name Field Type Example Notes
Speed X short 0 The speed of the fireball
Speed Y short 0 The speed of the fireball
Speed Z short 0 The speed of the fireball

Falling Block (70)

Field Name Field Type Example Notes
Block Type int 12 BlockID | (Metadata << 0xC)

Ghast Fireball

Field Name Field Type Example Notes
Entity ID int 64 The ID of the ghast that created the fireball