Difference between revisions of "Plugin channels"

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When a player signs a book.
 
When a player signs a book.
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This payload is simply a set of bytes corresponding to an ItemStack. It is serialized / deserialized exactly the same as itemstacks in packets.
  
 
=== <code>MC|TPack</code> ===
 
=== <code>MC|TPack</code> ===

Revision as of 17:56, 18 August 2012

Plugin channels are implemented using packet 0xFA, allowing client mods and server plugins to communicate without cluttering up chat. This post by Dinnerbone is a good introduction and basic documentation.

Channels internal to Minecraft

As of 1.3, Minecraft itself started using plugin channels to implement new features. These internal channel names are prefixed by MC|.

MC|BEdit

Client to server

When a player edits an unsigned book.

This payload is simply a set of bytes corresponding to an ItemStack. It is serialized / deserialized exactly the same as itemstacks in packets.

MC|BSign

Client to server

When a player signs a book. This payload is simply a set of bytes corresponding to an ItemStack. It is serialized / deserialized exactly the same as itemstacks in packets.

MC|TPack

Two-Way

Remote texture packs.

MC|TrList

Two-Way

The list of trades a villager NPC is offering.

MC|TrSel

Client to server

When a player selects a specific trade offered by a villager NPC.

Notable community plugin channels

Channels listed in this section are not Mojang-sanctioned. This is just a likely-incomplete list of channels used by mods/plugins popular within the Minecraft community.