Difference between revisions of "Pocket Edition FAQ"

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(→‎Normal Login Sequence: added format plus id's)
Line 6: Line 6:
  
 
=== Server searching ===
 
=== Server searching ===
#'''C->B''' <code>0x02</code> ID_UNCONNECTED_PING_OPEN_CONNECTIONS
+
#'''C->B''' <code>0x01</code> ID_UNCONNECTED_PING_OPEN_CONNECTIONS
 
#'''S->C''' <code>0x1C</code> ID_UNCONNECTED_PONG
 
#'''S->C''' <code>0x1C</code> ID_UNCONNECTED_PONG
  

Revision as of 15:48, 31 May 2014

Normal Login Sequence

C = Client
S = Server
B = Broadcast

Server searching

  1. C->B 0x01 ID_UNCONNECTED_PING_OPEN_CONNECTIONS
  2. S->C 0x1C ID_UNCONNECTED_PONG

Connecting a server

  1. C->S 0x05 ID_OPEN_CONNECTION_REQUEST_1 (different packet sizes until a correct response is sent)
  2. S->C 0x06 ID_OPEN_CONNECTION_REPLY_1
  3. C->S 0x07 ID_OPEN_CONNECTION_REQUEST_2
  4. S->C 0x08 ID_OPEN_CONNECTION_REPLY_2
  5. C->S 0x09 DATA ClientConnect
  6. S->C 0x10 DATA ServerHandshake
  7. C->S 0x13 DATA ClientHandshake
  8. C->S 0x82 DATA Login (sends username)
  9. S->C 0x83 DATA LoginStatus
  10. S->C 0x87 DATA StartGame (send seed and spawn position)
  11. C Generates base map with seed
  12. C->S 0x84 DATA Ready (client spawns)