Difference between revisions of "Pre-release protocol"

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(Fix packet IDs in subsections for Explosion, Join Game, {End, Enter, Death} Combat Event, Destroy Entity, Resource Pack Send, Set Title {SubTitle, Text, Times}, Tags, and Click Window.)
m (Add type to system message)
(32 intermediate revisions by 9 users not shown)
Line 1: Line 1:
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.16.5, protocol 754]]) to the current pre-release (currently [[Protocol version numbers|1.17-rc2, protocol {{Snapshot PVN|1073741859}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
+
This page documents the changes from the [[Protocol|last stable Minecraft release]] (currently [[Protocol version numbers|1.18.2, protocol 758]]) to the current pre-release (currently [[Protocol version numbers|22w16b, protocol {{Snapshot PVN|1073741905}}]]). Note that this page contains bleeding-edge information that may not be completely or correctly documented.
  
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
 
One who wishes to commandeer the merging of this into [[Protocol]] when an update is made must be sure to respect any changes that may have occurred to the respective packets there.
Line 12: Line 12:
  
 
=== Packets ===
 
=== Packets ===
 +
 +
Packet ID shifts have not been included.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 19: Line 21:
 
  |-
 
  |-
 
!colspan="4"| Play clientbound
 
!colspan="4"| Play clientbound
{{PacketList|0x05|Sculk Vibration Signal|rel=added}}
+
{{PacketList|0x02|Spawn Living Entity|pre=removed}}
{{PacketList|{{change|0x05|0x06}}|Entity Animation (clientbound)|pre=unchanged}}
+
{{PacketList|0x03|Spawn Painting|pre=removed}}
{{PacketList|{{change|0x06|0x07}}|Statistics|pre=unchanged}}
+
{{PacketList|0x05|Sculk Vibration Signal|pre=removed}}
{{PacketList|{{change|0x07|0x08}}|Acknowledge Player Digging|pre=unchanged}}
+
{{PacketList|0x05|Acknowledge Block Changes|rel=added}}
{{PacketList|{{change|0x08|0x09}}|Block Break Animation|pre=unchanged}}
+
{{PacketList|0x08|Acknowledge Player Digging|pre=removed}}
{{PacketList|{{change|0x09|0x0A}}|Block Entity Data|pre=unchanged}}
+
{{PacketList|0x5C|System Message|rel=added}}
{{PacketList|{{change|0x0A|0x0B}}|Block Action|pre=unchanged}}
+
 
{{PacketList|{{change|0x0B|0x0C}}|Block Change|pre=unchanged}}
 
{{PacketList|{{change|0x0C|0x0D}}|Boss Bar|pre=unchanged}}
 
{{PacketList|{{change|0x0D|0x0E}}|Server Difficulty|pre=unchanged}}
 
{{PacketList|{{change|0x0E|0x0F}}|Chat Message (clientbound)|pre=unchanged}}
 
{{PacketList|0x10|Clear Titles|rel=added}}
 
{{PacketList|{{change|0x0F|0x11}}|Tab-Complete (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x10|0x12}}|Declare Commands|pre=unchanged}}
 
{{PacketList|0x11|Window Confirmation (clientbound)|pre=removed}}
 
{{PacketList|{{change|0x12|0x13}}|Close Window (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x14}}|Window Items|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x15}}|Window Property|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x16}}|Set Slot|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x17}}|Set Cooldown|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x18}}|Plugin Message (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x19}}|Named Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x1A}}|Disconnect (play)|pre=unchanged}}
 
{{PacketList|{{change|0x1A|0x1B}}|Entity Status|pre=unchanged}}
 
{{PacketList|{{change|0x1B|0x1C}}|Explosion}}
 
{{PacketList|{{change|0x1C|0x1D}}|Unload Chunk|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x1E}}|Change Game State|pre=unchanged}}
 
{{PacketList|{{change|0x1E|0x1F}}|Open Horse Window|pre=unchanged}}
 
{{PacketList|0x20|Initialize World Border|rel=added}}
 
{{PacketList|{{change|0x1F|0x21}}|Keep Alive (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x20|0x22}}|Chunk Data}}
 
{{PacketList|{{change|0x21|0x23}}|Effect|pre=unchanged}}
 
{{PacketList|{{change|0x22|0x24}}|Particle|pre=unchanged}}
 
{{PacketList|{{change|0x23|0x25}}|Update Light}}
 
{{PacketList|{{change|0x24|0x26}}|Join Game}}
 
{{PacketList|{{change|0x25|0x27}}|Map Data}}
 
{{PacketList|{{change|0x26|0x28}}|Trade List|pre=unchanged}}
 
{{PacketList|{{change|0x27|0x29}}|Entity Position|pre=unchanged}}
 
{{PacketList|{{change|0x28|0x2A}}|Entity Position and Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x29|0x2B}}|Entity Rotation|pre=unchanged}}
 
{{PacketList|0x2A|Entity Movement|pre=removed}}
 
{{PacketList|{{change|0x2B|0x2C}}|Vehicle Move (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x2C|0x2D}}|Open Book|pre=unchanged}}
 
{{PacketList|{{change|0x2D|0x2E}}|Open Window|pre=unchanged}}
 
{{PacketList|{{change|0x2E|0x2F}}|Open Sign Editor|pre=unchanged}}
 
{{PacketList|0x30|Ping|rel=added}}
 
{{PacketList|{{change|0x2F|0x31}}|Craft Recipe Response|pre=unchanged}}
 
{{PacketList|{{change|0x30|0x32}}|Player Abilities (clientbound)|pre=unchanged}}
 
{{PacketList|0x31|Combat Event|pre=removed}}
 
{{PacketList|0x33|End Combat Event|rel=added}}
 
{{PacketList|0x34|Enter Combat Event|rel=added}}
 
{{PacketList|0x35|Death Combat Event|rel=added}}
 
{{PacketList|{{change|0x32|0x36}}|Player Info|pre=unchanged}}
 
{{PacketList|{{change|0x33|0x37}}|Face Player|pre=unchanged}}
 
{{PacketList|0x36|Destroy Entities|pre=removed}}
 
{{PacketList|{{change|0x34|0x38}}|Player Position And Look (clientbound)}}
 
{{PacketList|{{change|0x35|0x39}}|Unlock Recipes|pre=unchanged}}
 
{{PacketList|0x3A|Destroy Entity|rel=added}}
 
{{PacketList|{{change|0x37|0x3B}}|Remove Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x38|0x3C}}|Resource Pack Send}}
 
{{PacketList|{{change|0x39|0x3D}}|Respawn|pre=unchanged}}
 
{{PacketList|{{change|0x3A|0x3E}}|Entity Head Look|pre=unchanged}}
 
{{PacketList|{{change|0x3B|0x3F}}|Multi Block Change|pre=unchanged}}
 
{{PacketList|{{change|0x3C|0x40}}|Select Advancement Tab|pre=unchanged}}
 
{{PacketList|0x41|Action Bar|rel=added}}
 
{{PacketList|0x42|World Border Center|rel=added}}
 
{{PacketList|0x43|World Border Lerp Size|rel=added}}
 
{{PacketList|0x44|World Border Size |rel=added}}
 
{{PacketList|0x45|World Border Warning Delay|rel=added}}
 
{{PacketList|0x46|World Border Warning Reach|rel=added}}
 
{{PacketList|{{change|0x3E|0x47}}|Camera|pre=unchanged}}
 
{{PacketList|{{change|0x3F|0x48}}|Held Item Change (clientbound)|pre=unchanged}}
 
{{PacketList|{{change|0x40|0x49}}|Update View Position|pre=unchanged}}
 
{{PacketList|{{change|0x41|0x4A}}|Update View Distance|pre=unchanged}}
 
{{PacketList|{{change|0x42|0x4B}}|Spawn Position}}
 
{{PacketList|{{change|0x43|0x4C}}|Display Scoreboard|pre=unchanged}}
 
{{PacketList|{{change|0x44|0x4D}}|Entity Metadata|pre=unchanged}}
 
{{PacketList|{{change|0x45|0x4E}}|Attach Entity|pre=unchanged}}
 
{{PacketList|{{change|0x46|0x4F}}|Entity Velocity|pre=unchanged}}
 
{{PacketList|{{change|0x47|0x50}}|Entity Equipment|pre=unchanged}}
 
{{PacketList|0x4F|Title|pre=removed}}
 
{{PacketList|{{change|0x48|0x51}}|Set Experience|pre=unchanged}}
 
{{PacketList|{{change|0x49|0x52}}|Update Health|pre=unchanged}}
 
{{PacketList|{{change|0x4A|0x53}}|Scoreboard Objective|pre=unchanged}}
 
{{PacketList|{{change|0x4B|0x54}}|Set Passengers|pre=unchanged}}
 
{{PacketList|{{change|0x4C|0x55}}|Teams|pre=unchanged}}
 
{{PacketList|{{change|0x4D|0x56}}|Update Score|pre=unchanged}}
 
{{PacketList|0x57|Set Title SubTitle|rel=added}}
 
{{PacketList|{{change|0x4E|0x58}}|Time Update|pre=unchanged}}
 
{{PacketList|0x59|Set Title Text|rel=added}}
 
{{PacketList|0x5A|Set Title Time|rel=added}}
 
{{PacketList|{{change|0x50|0x5B}}|Entity Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x51|0x5C}}|Sound Effect|pre=unchanged}}
 
{{PacketList|{{change|0x52|0x5D}}|Stop Sound|pre=unchanged}}
 
{{PacketList|{{change|0x53|0x5E}}|Player List Header And Footer|pre=unchanged}}
 
{{PacketList|{{change|0x54|0x5F}}|NBT Query Response|pre=unchanged}}
 
{{PacketList|{{change|0x55|0x60}}|Collect Item|pre=unchanged}}
 
{{PacketList|{{change|0x56|0x61}}|Entity Teleport|pre=unchanged}}
 
{{PacketList|{{change|0x57|0x62}}|Advancements|pre=unchanged}}
 
{{PacketList|{{change|0x58|0x63}}|Entity Properties}}
 
{{PacketList|{{change|0x59|0x64}}|Entity Effect|pre=unchanged}}
 
{{PacketList|{{change|0x5A|0x65}}|Declare Recipes|pre=unchanged}}
 
{{PacketList|{{change|0x5B|0x66}}|Tags}}
 
 
  |-
 
  |-
 
!colspan="4"| Play serverbound
 
!colspan="4"| Play serverbound
{{PacketList|0x05|Client Settings}}
 
{{PacketList|0x07|Window Confirmation (serverbound)|pre=removed}}
 
{{PacketList|{{change|0x08|0x07}}|Click Window Button|pre=unchanged}}
 
{{PacketList|{{change|0x09|0x08}}|Click Window}}
 
{{PacketList|{{change|0x0A|0x09}}|Close Window (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x0B|0x0A}}|Plugin Message (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x0C|0x0B}}|Edit Book|pre=unchanged}}
 
{{PacketList|{{change|0x0D|0x0C}}|Query Entity NBT|pre=unchanged}}
 
{{PacketList|{{change|0x0E|0x0D}}|Interact Entity|pre=unchanged}}
 
{{PacketList|{{change|0x0F|0x0E}}|Generate Structure|pre=unchanged}}
 
{{PacketList|{{change|0x10|0x0F}}|Keep Alive (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x11|0x10}}|Lock Difficulty|pre=unchanged}}
 
{{PacketList|{{change|0x12|0x11}}|Player Position|pre=unchanged}}
 
{{PacketList|{{change|0x13|0x12}}|Player Position And Rotation (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x14|0x13}}|Player Rotation|pre=unchanged}}
 
{{PacketList|{{change|0x15|0x14}}|Player Movement|pre=unchanged}}
 
{{PacketList|{{change|0x16|0x15}}|Vehicle Move (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x17|0x16}}|Steer Boat|pre=unchanged}}
 
{{PacketList|{{change|0x18|0x17}}|Pick Item|pre=unchanged}}
 
{{PacketList|{{change|0x19|0x18}}|Craft Recipe Request|pre=unchanged}}
 
{{PacketList|{{change|0x1A|0x19}}|Player Abilities (serverbound)|pre=unchanged}}
 
{{PacketList|{{change|0x1B|0x1A}}|Player Digging|pre=unchanged}}
 
{{PacketList|{{change|0x1C|0x1B}}|Entity Action|pre=unchanged}}
 
{{PacketList|{{change|0x1D|0x1C}}|Steer Vehicle|pre=unchanged}}
 
{{PacketList|0x1D|Pong|rel=added}}
 
 
  |-
 
  |-
 
!colspan="4"| Handshaking serverbound
 
!colspan="4"| Handshaking serverbound
{{PacketList|0x00|Handshake}}
 
 
  |}
 
  |}
  
Line 160: Line 40:
 
== Entity Metadata ==
 
== Entity Metadata ==
  
{{#vardefine:meta_prerelease|1}}
+
=== Goat ===
 +
 
 +
{{Metadata inherit|Goat}}
  
{{Warning2|Note that other entities have had metadata shifts due to these changes, not shown here.}}
+
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|-
 +
| {{Metadata id|}}
 +
| Boolean
 +
|colspan="2"| Is Screaming Goat
 +
| false
 +
|- {{added}}
 +
| {{Metadata id|}}
 +
| Boolean
 +
|colspan="2"| Has Left Horn
 +
| true
 +
|- {{added}}
 +
| {{Metadata id|}}
 +
| Boolean
 +
|colspan="2"| Has Right Horn
 +
| true
 +
|-
 +
|}
 +
 
 +
=== Painting ===
 +
 
 +
{{Metadata inherit|Painting}}
 +
 
 +
{| class="wikitable"
 +
! Index
 +
! Type
 +
!style="width: 250px;" colspan="2"| Meaning
 +
! Default
 +
|- {{added}}
 +
| {{Metadata id|}}
 +
| VarInt
 +
|colspan="2"| PaintingVariant
 +
| 0
 +
|}
  
=== Entity ===
+
=== Player ===
  
{{metadata inherit|Entity}}
+
{{Metadata inherit|Player}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 174: Line 93:
 
  ! Default
 
  ! Default
 
  |-
 
  |-
  |rowspan="9"| {{Metadata id|}}
+
  | {{Metadata id|}}
  |rowspan="9"| Byte
+
  | Float
  ! Bit mask
+
|colspan="2"| Additional Hearts
! Meaning
+
  | 0.0
|rowspan="9"| 0
 
 
  |-
 
  |-
  | 0x01
+
  | {{Metadata id|}}
  | Is on fire
+
| VarInt
 +
|colspan="2"| Score
 +
  | 0
 
  |-
 
  |-
  | 0x02
+
  |rowspan="10"| {{Metadata id|}}
  | Is crouching
+
|rowspan="10"| Byte
 +
|colspan="2"| The Displayed Skin Parts bit mask that is sent in [[Protocol#Client Settings|Client Settings]]
 +
  |rowspan="10"| 0
 
  |-
 
  |-
  | 0x04
+
  ! Bit mask !! Meaning
| Unused (previously riding)
 
 
  |-
 
  |-
  | 0x08
+
  | 0x01 || Cape enabled
| Is sprinting
 
 
  |-
 
  |-
  | 0x10
+
  | 0x02 || Jacket enabled
| Is swimming
 
 
  |-
 
  |-
  | 0x20
+
  | 0x04 || Left sleeve enabled
| Is invisible
 
 
  |-
 
  |-
  | 0x40
+
  | 0x08 || Right sleeve enabled
| has glowing effect
 
 
  |-
 
  |-
  | 0x80
+
  | 0x10 || Left pants leg enabled
| Is flying with an {{Minecraft Wiki|elytra}}
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | 0x20 || Right pants leg enabled
| VarInt
 
|colspan="2"| Air ticks
 
| 300
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | 0x40 || Hat enabled
| OptChat
 
|colspan="2"| Custom name
 
| empty
 
 
  |-
 
  |-
  | {{Metadata id|}}
+
  | 0x80 || ''Unused''
| Boolean
 
|colspan="2"| Is custom name visible
 
| false
 
 
  |-
 
  |-
 
  | {{Metadata id|}}
 
  | {{Metadata id|}}
  | Boolean
+
  | Byte
  |colspan="2"| Is silent
+
  |colspan="2"| Main hand (0 : Left, 1 : Right)
  | false
+
  | 1
 
  |-
 
  |-
 
  | {{Metadata id|}}
 
  | {{Metadata id|}}
  | Boolean
+
  | [[NBT]]
  |colspan="2"| Has no gravity
+
  |colspan="2"| Left shoulder entity data (for occupying parrot)
  | false
+
  | Empty
 
  |-
 
  |-
 
  | {{Metadata id|}}
 
  | {{Metadata id|}}
  | Pose
+
  | [[NBT]]
  |colspan="2"| Pose
+
  |colspan="2"| Right shoulder entity data (for occupying parrot)
  | STANDING
+
  | Empty
 
  |- {{added}}
 
  |- {{added}}
  | {{Metadata id|added}}
+
  | {{Metadata id|}}
  | VarInt
+
  | Global Position
  |colspan="2"| Ticks frozen in powdered snow
+
  |colspan="2"| Optional Last Death Location (used for respawn compass)
  | 0
+
  | Empty
 
  |}
 
  |}
 +
 +
 +
 +
=== Entity ===
 +
 +
No changes so far.
  
 
== Block Actions ==
 
== Block Actions ==
Line 256: Line 169:
 
=== Clientbound ===
 
=== Clientbound ===
  
==== Sculk Vibration Signal ====
+
==== Spawn Entity ====
 +
 
 +
Sent by the server when a vehicle or other non-living entity is created.
  
{| class="wikitable" {{Added}}
+
{| class="wikitable"
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 266: Line 181:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x05
+
  |rowspan="13"| 0x00
  |rowspan="4"| Play
+
  |rowspan="13"| Play
  |rowspan="4"| Client
+
  |rowspan="13"| Client
  | Source Position
+
  | Entity ID
  | Position
+
  | VarInt
  | Source position for the vibration.
+
  | Entity ID.
 
  |-
 
  |-
  | Destination Identifier
+
  | Object UUID
  | Identifier
+
  | UUID
  | Identifier of the destination codec type.
+
  |  
 
  |-
 
  |-
  | Destination
+
  | Type
| Varies
 
| Vanilla default destinations are a block position encoded as a [https://wiki.vg/Protocol#Data_types Position] for "block" or an entity id encoded as a VarInt for "entity".
 
|-
 
| Arrival Ticks
 
 
  | VarInt
 
  | VarInt
  | Ticks for the signal to arrive at the destination.
+
  | The type of entity (same as in [[#Spawn Living Entity|Spawn Living Entity]]).
|}
 
This packet shows a permanent particle.
 
 
 
==== Clear Titles====
 
 
 
{| class="wikitable" {{Added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|- {{ Added }}
 
|rowspan="4"| 0x10
 
|rowspan="4"| Play
 
|rowspan="4"| Client
 
|- {{ Added }}
 
| Reset
 
| Boolean
 
|
 
|-
 
|}
 
 
 
==== Explosion ====
 
 
 
Sent when an explosion occurs (creepers, TNT, and ghast fireballs).
 
 
 
Each block in Records is set to air. Coordinates for each axis in record is int(X) + record.x
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
|rowspan="9"| {{change|0x1B|0x1C}}
 
|rowspan="9"| Play
 
|rowspan="9"| Client
 
 
  | X
 
  | X
  | Float
+
  | Double
 
  |  
 
  |  
 
  |-
 
  |-
 
  | Y
 
  | Y
  | Float
+
  | Double
 
  |  
 
  |  
 
  |-
 
  |-
 
  | Z
 
  | Z
  | Float
+
  | Double
 
  |  
 
  |  
 
  |-
 
  |-
  | Strength
+
  | Pitch
  | Float
+
  | Angle
  | A strength greater than or equal to 2.0 spawns a <code>minecraft:explosion_emitter</code> particle, while a lesser strength spawns a <code>minecraft:explosion</code> particle.
+
  | To get the real pitch, you must divide this by (256.0F / 360.0F)
 
  |-
 
  |-
  | Record Count
+
  | Yaw
  | {{change|Int|VarInt}}
+
  | Angle
  | Number of elements in the following array.
+
| To get the real yaw, you must divide this by (256.0F / 360.0F)
 +
|- {{added}}
 +
  | Head Yaw
 +
| Angle
 
  |-
 
  |-
  | Records
+
  | Data
  | Array of (Byte, Byte, Byte)
+
  | Int
  | Each record is 3 signed bytes long; the 3 bytes are the XYZ (respectively) signed offsets of affected blocks.
+
  | Meaning dependent on the value of the Type field, see [[Object Data]] for details.
 
  |-
 
  |-
  | Player Motion X
+
  | Velocity X
  | Float
+
  | Short
  | X velocity of the player being pushed by the explosion.
+
  |rowspan="3"| Same units as [[#Entity Velocity|Entity Velocity]].  Always sent, but only used when Data is greater than 0 (except for some entities which always ignore it; see [[Object Data]] for details).
 
  |-
 
  |-
  | Player Motion Y
+
  | Velocity Y
  | Float
+
  | Short
| Y velocity of the player being pushed by the explosion.
 
 
  |-
 
  |-
  | Player Motion Z
+
  | Velocity Z
  | Float
+
  | Short
| Z velocity of the player being pushed by the explosion.
 
 
  |}
 
  |}
  
==== Initialize World Border ====
 
  
{| class="wikitable"
+
==== Acknowledge Block Changes ====
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|- {{ Added }}
 
|rowspan="8"| 0x20
 
|rowspan="8"| Play
 
|rowspan="8"| Client
 
| X
 
| Double
 
|
 
|- {{ Added }}
 
| Z
 
| Double
 
|
 
|- {{ Added }}
 
| Old Diameter
 
| Double
 
| Current length of a single side of the world border, in meters.
 
|- {{ Added }}
 
| New Diameter
 
| Double
 
| Target length of a single side of the world border, in meters.
 
|- {{ Added }}
 
| Speed
 
| VarLong
 
| Number of real-time ''milli''seconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
 
|- {{ Added }}
 
| Portal Teleport Boundary
 
| VarInt
 
| Resulting coordinates from a portal teleport are limited to ±value. Usually 29999984.
 
|- {{ Added }}
 
| Warning Blocks
 
| VarInt
 
| In meters.
 
|- {{ Added }}
 
| Warning Time
 
| VarInt
 
| In seconds as set by <code>/worldborder warning time</code>.
 
|- {{ Added }}
 
|}
 
  
The Notchian client determines how solid to display the warning by comparing to whichever is higher, the warning distance or whichever is lower, the distance from the current diameter to the target diameter or the place the border will be after warningTime seconds. In pseudocode:
+
{| class="wikitable" {{Added}}
 
 
<syntaxhighlight lang="java">
 
distance = max(min(resizeSpeed * 1000 * warningTime, abs(targetDiameter - currentDiameter)), warningDistance);
 
if (playerDistance < distance) {
 
    warning = 1.0 - playerDistance / distance;
 
} else {
 
    warning = 0.0;
 
}
 
</syntaxhighlight>
 
 
 
==== Chunk Data ====
 
{{Main|Chunk Format}}
 
{{See also|#Unload Chunk}}
 
 
 
{{Need Info|How do biomes work now?  The biome change happened at the same time as the seed change, but it's not clear how/if biomes could be computed given that it's not the actual seed...  ([https://www.reddit.com/r/Mojira/comments/e5at6i/a_discussion_for_the_changes_to_how_biomes_are/ /r/mojira discussion] which notes that it seems to be some kind of interpolation, and 3D biomes are only used in the nether)}}
 
 
 
The server only sends skylight information for chunk pillars in the {{Minecraft Wiki|Overworld}}, it's up to the client to know in which dimension the player is currently located. You can also infer this information from the primary bitmask and the amount of uncompressed bytes sent.  This packet also sends all block entities in the chunk (though sending them is not required; it is still legal to send them with [[#Update Block Entity|Update Block Entity]] later).
 
 
 
{| class="wikitable"
 
 
  ! Packet ID
 
  ! Packet ID
 
  ! State
 
  ! State
Line 435: Line 245:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="13"| {{change|0x20|0x22}}
+
  |rowspan="4"| 0x05
  |rowspan="13"| Play
+
  |rowspan="4"| Play
  |rowspan="13"| Client
+
  |rowspan="4"| Client
  | Chunk X
+
  | Sequence ID
| Int
 
| Chunk coordinate (block coordinate divided by 16, rounded down)
 
|-
 
| Chunk Z
 
| Int
 
| Chunk coordinate (block coordinate divided by 16, rounded down)
 
|- {{removed}}
 
| Full chunk
 
| Boolean
 
| See [[Chunk Format#Full chunk|Chunk Format]]
 
|- {{removed}}
 
| Primary Bit Mask
 
| VarInt
 
| Bitmask with bits set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from y=0 to y=15).
 
|- {{added}}
 
| Bit Mask Length
 
| VarInt
 
| Length of the following array
 
|- {{added}}
 
| Primary Bit Mask
 
| Array of Long
 
| BitSet with bits (world height in blocks / 16) set to 1 for every 16×16×16 chunk section whose data is included in Data. The least significant bit represents the chunk section at the bottom of the chunk column (from the lowest y to 15 blocks above).
 
|-
 
| Heightmaps
 
| [[NBT]]
 
| Compound containing one long array named <code>MOTION_BLOCKING</code>, which is a heightmap for the highest solid block at each position in the chunk (as a compacted long array with 256 entries at 9 bits per entry totaling 36 longs). The Notchian server also adds a <code>WORLD_SURFACE</code> long array, the purpose of which is unknown, but it's not required for the chunk to be accepted.
 
|-
 
| Biomes length
 
| {{change|Optional|}} VarInt
 
| Size of the following array; should always be 1024.  {{change|Not present if full chunk is false.|}}
 
|-
 
| Biomes
 
| {{change|Optional|}} Array of VarInt
 
| 1024 biome IDs, ordered by x then z then y, in 4&times;4&times;4 blocks.  {{change|Not present if full chunk is false.|}}  See [[Chunk Format#Biomes|Chunk Format § Biomes]].
 
|-
 
| Size
 
| VarInt
 
| Size of Data in bytes
 
|-
 
| Data
 
| Byte array
 
| See [[Chunk Format#Data structure|data structure]] in Chunk Format
 
|-
 
| Number of block entities
 
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array
+
  | Represents the sequence to acknowledge, this is used for properly syncing block changes to the client after interactions.
 
  |-
 
  |-
| Block entities
 
| Array of [[NBT|NBT Tag]]
 
| All block entities in the chunk.  Use the x, y, and z tags in the NBT to determine their positions.
 
 
  |}
 
  |}
  
Note that the Notchian client requires an [[#Update View Position|Update View Position]] packet when it crosses a chunk border, otherwise it'll only display render distance + 2 chunks around the chunk it spawned in.
+
==== Block Action ====
 
 
The compacted array format has been adjusted so that individual entries no longer span across multiple longs, affecting the main data array and heightmaps.
 
 
 
New format, 5 bits per block, containing the following references to blocks in a palette (not shown): <span style="border: solid 2px hsl(0, 90%, 60%)">1</span><span style="border: solid 2px hsl(30, 90%, 60%)">2</span><span style="border: solid 2px hsl(60, 90%, 60%)">2</span><span style="border: solid 2px hsl(90, 90%, 60%)">3</span><span style="border: solid 2px hsl(120, 90%, 60%)">4</span><span style="border: solid 2px hsl(150, 90%, 60%)">4</span><span style="border: solid 2px hsl(180, 90%, 60%)">5</span><span style="border: solid 2px hsl(210, 90%, 60%)">6</span><span style="border: solid 2px hsl(240, 90%, 60%)">6</span><span style="border: solid 2px hsl(270, 90%, 60%)">4</span><span style="border: solid 2px hsl(300, 90%, 60%)">8</span><span style="border: solid 2px hsl(330, 90%, 60%)">0</span><span style="border: solid 2px hsl(0, 90%, 30%)">7</span><span style="border: solid 2px hsl(30, 90%, 30%)">4</span><span style="border: solid 2px hsl(60, 90%, 30%)">3</span><span style="border: solid 2px hsl(90, 90%, 30%)">13</span><span style="border: solid 2px hsl(120, 90%, 30%)">15</span><span style="border: solid 2px hsl(150, 90%, 30%)">16</span><span style="border: solid 2px hsl(180, 90%, 30%)">9</span><span style="border: solid 2px hsl(210, 90%, 30%)">14</span><span style="border: solid 2px hsl(240, 90%, 30%)">10</span><span style="border: solid 2px hsl(270, 90%, 30%)">12</span><span style="border: solid 2px hsl(300, 90%, 30%)">0</span><span style="border: solid 2px hsl(330, 90%, 30%)">2</span>
 
 
 
<code>0020863148418841</code> <code><span style="outline: dashed 2px black">0000</span><span style="outline: solid 2px hsl(330, 90%, 60%)">00000</span><span style="outline: solid 2px hsl(300, 90%, 60%)">01000</span><span style="outline: solid 2px hsl(270, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(240, 90%, 60%)">00110</span><span style="outline: solid 2px hsl(210, 90%, 60%)">00110</span><span style="outline: solid 2px hsl(180, 90%, 60%)">00101</span><span style="outline: solid 2px hsl(150, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(120, 90%, 60%)">00100</span><span style="outline: solid 2px hsl(90, 90%, 60%)">00011</span><span style="outline: solid 2px hsl(60, 90%, 60%)">00010</span><span style="outline: solid 2px hsl(30, 90%, 60%)">00010</span><span style="outline: solid 2px hsl(0, 90%, 60%)">00001</span></code><br>
 
<code>01018A7260F68C87</code> <code><span style="outline: dashed 2px black">0000</span><span style="outline: solid 2px hsl(330, 90%, 30%)">00010</span><span style="outline: solid 2px hsl(300, 90%, 30%)">00000</span><span style="outline: solid 2px hsl(270, 90%, 30%)">01100</span><span style="outline: solid 2px hsl(240, 90%, 30%)">01010</span><span style="outline: solid 2px hsl(210, 90%, 30%)">01110</span><span style="outline: solid 2px hsl(180, 90%, 30%)">01001</span><span style="outline: solid 2px hsl(150, 90%, 30%)">10000</span><span style="outline: solid 2px hsl(120, 90%, 30%)">01111</span><span style="outline: solid 2px hsl(90, 90%, 30%)">01101</span><span style="outline: solid 2px hsl(60, 90%, 30%)">00011</span><span style="outline: solid 2px hsl(30, 90%, 30%)">00100</span><span style="outline: solid 2px hsl(0, 90%, 30%)">00111</span></code>
 
  
==== Entity Movement ====
+
This packet is used for a number of actions and animations performed by blocks, usually non-persistent.  The client ignores the provided block type and instead uses the block state in their world.
  
This packet may be used to initialize an entity.
+
See [[Block Actions]] for a list of values.
  
For player entities, either this packet or any move/look packet is sent every game tick. So the meaning of this packet is basically that the entity did not move/look since the last such packet.
+
{{Warning2|This packet uses a block ID, not a block state.}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 512: Line 268:
 
  ! Field Name
 
  ! Field Name
 
  ! Field Type
 
  ! Field Type
! Notes
 
|- {{removed}}
 
| 0x2A
 
| Play
 
| Client
 
| Entity ID
 
| VarInt
 
|
 
|}
 
 
==== Ping ====
 
 
Unknown what this packet does just yet, not used by the Notchian server or client.
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|- {{added}}
 
| 0x30
 
| Play
 
| Client
 
| ID
 
| Int
 
|
 
|}
 
 
==== Update Light ====
 
 
Updates light levels for a chunk.
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="21"| {{change|0x23|0x25}}
+
  |rowspan="5"| 0x0B
  |rowspan="21"| Play
+
  |rowspan="5"| Play
  |rowspan="21"| Client
+
  |rowspan="5"| Client
  |colspan="2"| Chunk X
+
  | Location
  |colspan="2"| VarInt
+
  | Position
  | Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | Block coordinates.
 
  |-
 
  |-
  |colspan="2"| Chunk Z
+
  | Action ID (Byte 1)
  |colspan="2"| VarInt
+
  | Unsigned Byte
  | Chunk coordinate (block coordinate divided by 16, rounded down)
+
  | Varies depending on block — see [[Block Actions]].
 
  |-
 
  |-
  |colspan="2"| Trust Edges
+
  | Action Param (Byte 2)
|colspan="2"| Boolean
+
  | Unsigned Byte
| If edges should be trusted for light updates.
+
  | Varies depending on block see [[Block Actions]].
|- {{removed}}
 
|colspan="2"| Sky Light Mask
 
|colspan="2"| VarInt
 
| Mask containing 18 bits, with the lowest bit corresponding to chunk section -1 (in the void, y=-16 to y=-1) and the highest bit for chunk section 16 (above the world, y=256 to y=271)
 
|- {{removed}}
 
|colspan="2"| Block Light Mask
 
|colspan="2"| VarInt
 
| Mask containing 18 bits, with the same order as sky light
 
|- {{removed}}
 
|colspan="2"| Empty Sky Light Mask
 
|colspan="2"| VarInt
 
| Mask containing 18 bits, which indicates sections that have 0 for all their sky light values.  If a section is set in both this mask and the main sky light mask, it is ignored for this mask and it is included in the sky light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the sky light arrays.
 
|- {{removed}}
 
  |colspan="2"| Empty Block Light Mask
 
  |colspan="2"| VarInt
 
| Mask containing 18 bits, which indicates sections that have 0 for all their block light values.  If a section is set in both this mask and the main block light mask, it is ignored for this mask and it is included in the block light arrays (the notchian server does not create such masks).  If it is only set in this mask, it is not included in the block light arrays.
 
|- {{Added}}
 
|colspan="2"| Length 1
 
|colspan="2"| VarInt
 
| Length of the following array
 
|- {{Added}}
 
|colspan="2"| Sky Light Mask
 
|colspan="2"| Array of Long
 
| BitSet containing bits for each sections in the world + 2 (lowest bit 16-1 blocks below min world height, highest 1-16 above max world height)
 
|- {{Added}}
 
|colspan="2"| Length 2
 
|colspan="2"| VarInt
 
| Length of the following array
 
|- {{Added}}
 
|colspan="2"| Block Light Mask
 
|colspan="2"| Array of Long
 
| BitSet containing bits for each sections in the world + 2, same order as sky light
 
|- {{Added}}
 
|colspan="2"| Length 3
 
|colspan="2"| VarInt
 
| Length of the following array
 
|- {{Added}}
 
|colspan="2"| Empty Sky Light Mask
 
|colspan="2"| Array of Long
 
| BitSet containing a variable amount of bits (see sky/block light) which indicates sections that have 0 for all their sky light values
 
|- {{Added}}
 
|colspan="2"| Length 4
 
|colspan="2"| VarInt
 
| Length of the following array
 
|- {{Added}}
 
|colspan="2"| Empty Block Light Mask
 
|colspan="2"| Array of Long
 
| BitSet containing a variable amount of bits (see sky/block light) which indicates sections that have 0 for all their block light values
 
|- {{added}}
 
|colspan="2"| Sky Light array count
 
|colspan="2"| VarInt
 
| Number of entries in the following array
 
 
  |-
 
  |-
  |rowspan="2"| Sky Light arrays
+
  | Block Type
| Length
 
|rowspan="2"| Array
 
 
  | VarInt
 
  | VarInt
  | Length of the following array in bytes (always 2048)
+
  | The block type ID for the block. This must match the block at the given coordinates.
|-
 
| Sky Light array
 
| Array of 2048 bytes
 
  | There is 1 array for each bit set to true in the sky light mask, starting with the lowest value.  Half a byte per light value.
 
 
  |- {{added}}
 
  |- {{added}}
  |colspan="2"| Block Light array count
+
  | Sequence
|colspan="2"| VarInt
 
| Number of entries in the following array
 
|-
 
|rowspan="2"| Block Light arrays
 
| Length
 
|rowspan="2"| Array
 
 
  | VarInt
 
  | VarInt
| Length of the following array in bytes (always 2048)
 
|-
 
| Block Light array
 
| Array of 2048 bytes
 
| There is 1 array for each bit set to true in the block light mask, starting with the lowest value.  Half a byte per light value.
 
 
  |}
 
  |}
  
==== Join Game ====
 
  
See [[Protocol Encryption]] for information on logging in.
+
==== Named Sound Effect ====
 +
{{See also|#Sound Effect}}
 +
 
 +
Used to play a sound effect on the client. Custom sounds may be added by resource packs.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 658: Line 307:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="16"| {{change|0x24|0x26}}
+
  |rowspan="8"| {{change|0x19|0x16}}
  |rowspan="16"| Play
+
  |rowspan="8"| Play
  |rowspan="16"| Client
+
  |rowspan="8"| Client
  | Entity ID
+
  | Sound Name
| Int
 
| The player's Entity ID (EID).
 
|-
 
| Is hardcore
 
| Boolean
 
|
 
|-
 
| Gamemode
 
| Unsigned Byte
 
| 0: Survival, 1: Creative, 2: Adventure, 3: Spectator.
 
|-
 
| Previous Gamemode
 
| Byte
 
| 0: survival, 1: creative, 2: adventure, 3: spectator. The hardcore flag is not included. The previous gamemode. Defaults to -1 if there is no previous gamemode. (More information needed)
 
|-
 
| World Count
 
| VarInt
 
| Size of the following array.
 
|-
 
| World Names
 
| Array of Identifier
 
| Identifiers for all worlds on the server.
 
|-
 
| Dimension Codec
 
| [[NBT|NBT Tag Compound]]
 
| The full extent of these is still unknown, but the tag represents a dimension and biome registry. See below for the vanilla default.
 
|-
 
| Dimension
 
| [[NBT|NBT Tag Compound]]
 
| Valid dimensions are defined per dimension registry sent before this. The structure of this tag is a dimension type (see below).
 
|-
 
| World Name
 
 
  | Identifier
 
  | Identifier
  | Name of the world being spawned into.
+
  | All sound effect names as of 1.16.5 can be seen [https://pokechu22.github.io/Burger/1.16.5.html#sounds here].
 
  |-
 
  |-
  | Hashed seed
+
  | Sound Category
  | Long
+
  | VarInt Enum
  | First 8 bytes of the SHA-256 hash of the world's seed. Used client side for biome noise
+
  | The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories]).
 
  |-
 
  |-
  | Max Players
+
  | Effect Position X
  | VarInt
+
  | Int
  | Was once used by the client to draw the player list, but now is ignored.
+
  | Effect X multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part).
 
  |-
 
  |-
  | View Distance
+
  | Effect Position Y
  | VarInt
+
  | Int
  | Render distance (2-32).
+
  | Effect Y multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part).
 
  |-
 
  |-
  | Reduced Debug Info
+
  | Effect Position Z
  | Boolean
+
  | Int
  | If true, a Notchian client shows reduced information on the {{Minecraft Wiki|debug screen}}.  For servers in development, this should almost always be false.
+
  | Effect Z multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part).
 
  |-
 
  |-
  | Enable respawn screen
+
  | Volume
  | Boolean
+
  | Float
  | Set to false when the doImmediateRespawn gamerule is true.
+
  | 1 is 100%, can be more.
 
  |-
 
  |-
  | Is Debug
+
  | Pitch
  | Boolean
+
  | Float
  | True if the world is a {{Minecraft Wiki|debug mode}} world; debug mode worlds cannot be modified and have predefined blocks.
+
  | Float between 0.5 and 2.0 by Notchian clients.
|-
 
| Is Flat
 
| Boolean
 
| True if the world is a {{Minecraft Wiki|superflat}} world; flat worlds have different void fog and a horizon at y=0 instead of y=63.
 
|}
 
 
 
 
 
The '''Dimension Codec''' NBT Tag Compound ([https://gist.githubusercontent.com/BomBardyGamer/c075a7a34b51f2df9d5aabdd2a762f4f/raw/c7352784dfadbca00d2282aeca04ed80081bfb09/dimension_codec.snbt Default value in SNBT]) includes two registries: "minecraft:dimension_type" and "minecraft:worldgen/biome".
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| minecraft:dimension_type
 
| TAG_Compound
 
| The dimension type registry (see below).
 
|-
 
| minecraft:worldgen/biome
 
| TAG_Compound
 
| The biome registry (see below).
 
|}
 
 
 
Dimension type registry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| type
 
| TAG_String
 
| The name of the registry. Always "minecraft:dimension_type".
 
|-
 
| value
 
| TAG_List
 
| List of dimension types registry entries (see below).
 
|}
 
 
 
Dimension type registry entry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| name
 
| TAG_String
 
| The name of the dimension type (for example, "minecraft:overworld").
 
|-
 
| id
 
| TAG_Int
 
| The protocol ID of the dimension (matches the index of the element in the registry list).
 
|-
 
| element
 
| TAG_Compound
 
| The dimension type (see below).
 
|}
 
 
 
Dimension type:
 
 
 
{| class="wikitable"
 
! Name
 
! Type
 
!style="width: 250px;" colspan="2"| Meaning
 
! Values
 
|-
 
| piglin_safe
 
| TAG_Byte
 
|colspan="2"| Whether piglins shake and transform to zombified piglins.
 
| 1: true, 0: false.
 
|-
 
| natural
 
| TAG_Byte
 
|colspan="2"| When false, compasses spin randomly. When true, nether portals can spawn zombified piglins.
 
| 1: true, 0: false.
 
|-
 
| ambient_light
 
| TAG_Float
 
|colspan="2"| How much light the dimension has.
 
| 0.0 to 1.0.
 
|-
 
| fixed_time
 
| Optional TAG_Long
 
|colspan="2"| If set, the time of the day is the specified value.
 
| If set, 0 to 24000.
 
|-
 
| infiniburn
 
| TAG_String
 
|colspan="2"| A resource location defining what block tag to use for infiniburn.
 
| "" or minecraft resource "minecraft:...".
 
|-
 
| respawn_anchor_works
 
| TAG_Byte
 
|colspan="2"| Whether players can charge and use respawn anchors.
 
| 1: true, 0: false.
 
|-
 
| has_skylight
 
| TAG_Byte
 
|colspan="2"| Whether the dimension has skylight access or not.
 
| 1: true, 0: false.
 
|-
 
| bed_works
 
| TAG_Byte
 
|colspan="2"| Whether players can use a bed to sleep.
 
| 1: true, 0: false.
 
|-
 
| effects
 
| TAG_String
 
|colspan="2"| ?
 
| "minecraft:overworld", "minecraft:the_nether", "minecraft:the_end" or something else.
 
|-
 
| has_raids
 
| TAG_Byte
 
|colspan="2"| Whether players with the Bad Omen effect can cause a raid.
 
| 1: true, 0: false.
 
|- {{added}}
 
| min_y
 
| TAG_Int
 
|colspan="2"| The minimum Y level.
 
|
 
 
  |- {{added}}
 
  |- {{added}}
  | height
+
  | Seed
  | TAG_Int
+
  | long
  |colspan="2"| The maximum height.
+
  | Seed used to pick sound varient.
|
 
|-
 
| logical_height
 
| TAG_Int
 
|colspan="2"| The maximum height to which chorus fruits and nether portals can bring players within this dimension.
 
| 0-256.
 
|-
 
| coordinate_scale
 
| TAG_Float
 
|colspan="2"| The multiplier applied to coordinates when traveling to the dimension.
 
| 1: true, 0: false.
 
|-
 
| ultrawarm
 
| TAG_Byte
 
|colspan="2"| Whether the dimensions behaves like the nether (water evaporates and sponges dry) or not. Also causes lava to spread thinner.
 
| 1: true, 0: false.
 
|-
 
| has_ceiling
 
| TAG_Byte
 
|colspan="2"| Whether the dimension has a bedrock ceiling or not. When true, causes lava to spread faster.
 
| 1: true, 0: false.
 
 
  |}
 
  |}
  
Biome registry:
+
==== {{change|Chat Message|Player Chat Msg}} (clientbound) ====
  
{| class="wikitable"
+
Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility optionsSee [[Chat#Processing chat|processing chat]] for more info about these positions.
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| type
 
| TAG_String
 
| The name of the registry. Always "minecraft:worldgen/biome".
 
|-
 
| value
 
| TAG_List
 
| List of biome registry entries (see below).
 
|}
 
 
 
Biome registry entry:
 
 
 
{| class="wikitable"
 
!Name
 
!Type
 
!style="width: 250px;" colspan="2"| Notes
 
|-
 
| name
 
| TAG_String
 
| The name of the biome (for example, "minecraft:ocean").
 
|-
 
| id
 
| TAG_Int
 
| The protocol ID of the biome (matches the index of the element in the registry list).
 
|-
 
| element
 
| TAG_Compound
 
| The biome properties (see below).
 
|}
 
 
 
Biome properties:
 
 
 
{| class="wikitable"
 
!colspan="2"|Name
 
!colspan="2"|Type
 
!style="width: 250px;" colspan="2"| Meaning
 
!colspan="2"|Values
 
|-
 
|colspan="2"|precipitation
 
|colspan="2"|TAG_String
 
|colspan="2"| The type of precipitation in the biome.
 
|colspan="2"|"rain", "snow", or "none".
 
|-
 
|colspan="2"| depth
 
|colspan="2"| TAG_Float
 
|colspan="2"| The depth factor of the biome.
 
|colspan="2"| The default values vary between 1.5 and -1.8.
 
|-
 
|colspan="2"| temperature
 
|colspan="2"| TAG_Float
 
|colspan="2"| The temperature factor of the biome.
 
|colspan="2"| The default values vary between 2.0 and -0.5.
 
|-
 
|colspan="2"| scale
 
|colspan="2"| TAG_Float
 
|colspan="2"| ?
 
|colspan="2"| The default values vary between 1.225 and 0.0.
 
|-
 
|colspan="2"| downfall
 
|colspan="2"| TAG_Float
 
|colspan="2"| ?
 
|colspan="2"| The default values vary between 1.0 and 0.0.
 
|-
 
|colspan="2"| category
 
|colspan="2"| TAG_String
 
|colspan="2"| The category of the biome.
 
|colspan="2"| Known values are "ocean", "plains", "desert", "forest", "extreme_hills", "taiga", "swamp", "river", "nether", "the_end", "icy", "mushroom", "beach", "jungle", "mesa", "savanna", and "none".
 
|-
 
|colspan="2"| temperature_modifier
 
|colspan="2"| Optional TAG_String
 
|colspan="2"| ?
 
|colspan="2"| The only known value is "frozen".
 
|-
 
|rowspan="11"| effects
 
| sky_color
 
|rowspan="11"| TAG_Compound
 
| TAG_Int
 
|colspan="2"| The color of the sky.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| water_fog_color
 
| TAG_Int
 
|colspan="2"| Possibly the tint color when swimming.
 
  | Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| fog_color
 
| TAG_Int
 
|colspan="2"| Possibly the color of the fog effect when looking past the view distance.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| water_color
 
| TAG_Int
 
|colspan="2"| The tint color of the water blocks.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| foliage_color
 
| Optional TAG_Int
 
|colspan="2"| The tint color of the grass.
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| grass_color
 
| Optional TAG_Int
 
| colspan="2"| ?
 
| Example: 8364543, which is #7FA1FF in RGB.
 
|-
 
| grass_color_modifier
 
| Optional TAG_String
 
|colspan="2"| Unknown, likely affects foliage color.
 
| If set, known values are "swamp" and "dark_forest".
 
|-
 
| music
 
| Optional TAG_Compound
 
|colspan="2"| Music properties for the biome.
 
| If present, contains the fields: replace_current_music (TAG_Byte), sound (TAG_String), max_delay (TAG_Int), min_delay (TAG_Int).
 
|-
 
| ambient_sound
 
| Optional TAG_String
 
|colspan="2"| Ambient soundtrack.
 
| If present, the ID of a soundtrack. Example: "minecraft:ambient.basalt_deltas.loop".
 
|-
 
| additions_sound
 
| Optional TAG_Compound
 
|colspan="2"| Additional ambient sound that plays randomly.
 
| If present, contains the fields: sound (TAG_String), tick_chance (TAG_Double).
 
|-
 
| mood_sound
 
| Optional TAG_Compound
 
|colspan="2"| Additional ambient sound that plays at an interval.
 
| If present, contains the fields: sound (TAG_String), tick_delay (TAG_Int), offset (TAG_Double), block_search_extent (TAG_Int).
 
|-
 
| particle
 
| Optional TAG_Compound
 
|colspan="2"| Particles that appear randomly in the biome.
 
| If present, contains the fields: probability (TAG_Float), options (TAG_Compound). The "options" compound contains the field "type" (TAG_String), which identifies the particle type.
 
|}
 
 
 
==== Map Data ====
 
 
 
Updates a rectangular area on a {{Minecraft Wiki|map}} item.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,018: Line 351:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
  !colspan="2"| Field Type
+
  ! Field Type
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="18"| {{change|0x25|0x27}}
+
  |rowspan="10"| {{change|0x0F|0x2F}}
  |rowspan="18"| Play
+
  |rowspan="10"| Play
  |rowspan="18"| Client
+
  |rowspan="10"| Client
  |colspan="2"| Map ID
+
  | JSON Data
  |colspan="2"| VarInt
+
  | [[Chat]]
  | Map ID of the map being modified
+
  | Limited to 262144 bytes.
 
  |-
 
  |-
  |colspan="2"| Scale
+
  | {{change|Position|Type}}
  |colspan="2"| Byte
+
  | {{change|Byte|VarInt}}
  | From 0 for a fully zoomed-in map (1 block per pixel) to 4 for a fully zoomed-out map (16 blocks per pixel)
+
  | 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar), 3: say command, 4: msg command, 5: team msg command, 6: emote command, 7: tellraw command
|- {{removed}}
 
|colspan="2"| Tracking Position
 
|colspan="2"| Boolean
 
| Specifies whether player and item frame icons are shown
 
 
  |-
 
  |-
  |colspan="2"| Locked
+
  | Sender
  |colspan="2"| Boolean
+
| UUID
  | True if the map has been locked in a cartography table
+
| Used by the Notchian client for the disableChat launch option. Setting both longs to 0 will always display the message regardless of the setting.
  |-
+
  |- {{added}}
 +
| Display Name
 +
  | Component
 +
  |
 
  |- {{added}}
 
  |- {{added}}
|colspan="2"| Tracking Position
+
  | Has Team Display Name
|colspan="2"| Boolean
 
| Specifies whether player and item frame icons are shown
 
|-
 
|colspan="2"| Icon Count
 
|colspan="2"| VarInt
 
| Number of elements in the following array. {{change||Only present if "Tracking Position" is true.}}
 
|-
 
|rowspan="6"| Icon
 
| Type
 
|rowspan="6"| Array
 
| VarInt enum
 
| See below
 
|-
 
| X
 
| Byte
 
| Map coordinates: -128 for furthest left, +127 for furthest right
 
|-
 
| Z
 
| Byte
 
| Map coordinates: -128 for highest, +127 for lowest
 
|-
 
| Direction
 
| Byte
 
| 0-15
 
|-
 
  | Has Display Name
 
 
  | Boolean
 
  | Boolean
  |
+
  | Used in /teammsg
  |-
+
  |- {{added}}
  | Display Name
+
  | Team Display Name
  | Optional [[Chat]]
+
  | Component
  | Only present if previous Boolean is true
+
  | Used in /teammsg
  |-  
+
  |- {{added}}
  |colspan="2"| Columns
+
  | Timestamp
  |colspan="2"| Unsigned Byte
+
  | Long
  | Number of columns updated
+
  | Used to check that the message was received within 2 minutes of it being sent.
|-
+
  |- {{added}}
|colspan="2"| Rows
+
  | Salt
|colspan="2"| Optional Byte
+
  | Long
| Only if Columns is more than 0; number of rows updated
+
  | Cryptography, TODO:
  |-
+
  |- {{added}}
  |colspan="2"| X
+
  | Signature Length
  |colspan="2"| Optional Byte
+
  | VarInt
  | Only if Columns is more than 0; x offset of the westernmost column
+
  | Array Length
  |-
+
  |- {{added}}
  |colspan="2"| Z
+
  | Message Signature
|colspan="2"| Optional Byte
+
  | Bytes
| Only if Columns is more than 0; z offset of the northernmost row
+
  | Cryptography, TODO:
|-
 
|colspan="2"| Length
 
  |colspan="2"| Optional VarInt
 
  | Only if Columns is more than 0; length of the following array
 
  |-
 
|colspan="2"| Data
 
|colspan="2"| Optional Array of Unsigned Byte
 
| Only if Columns is more than 0; see {{Minecraft Wiki|Map item format}}
 
|}
 
 
 
For icons, a direction of 0 is a vertical icon and increments by 22.5&deg; (360/16).
 
 
 
Types are based off of rows and columns in <code>map_icons.png</code>:
 
 
 
{| class="wikitable"
 
  |-
 
! Icon type
 
! Result
 
  |-
 
  | 0
 
| White arrow (players)
 
|-
 
| 1
 
| Green arrow (item frames)
 
|-
 
| 2
 
| Red arrow
 
|-
 
| 3
 
| Blue arrow
 
|-
 
| 4
 
| White cross
 
|-
 
| 5
 
| Red pointer
 
|-
 
| 6
 
| White circle (off-map players)
 
|-
 
| 7
 
| Small white circle (far-off-map players)
 
|-
 
| 8
 
| Mansion
 
|-
 
| 9
 
| Temple
 
|-
 
| 10
 
| White Banner
 
|-
 
| 11
 
| Orange Banner
 
|-
 
| 12
 
| Magenta Banner
 
|-
 
| 13
 
| Light Blue Banner
 
|-
 
| 14
 
| Yellow Banner
 
|-
 
| 15
 
| Lime Banner
 
|-
 
| 16
 
| Pink Banner
 
|-
 
| 17
 
| Gray Banner
 
|-
 
| 18
 
| Light Gray Banner
 
|-
 
| 19
 
| Cyan Banner
 
|-
 
| 20
 
| Purple Banner
 
|-
 
| 21
 
| Blue Banner
 
|-
 
| 22
 
| Brown Banner
 
|-
 
| 23
 
| Green Banner
 
|-
 
| 24
 
| Red Banner
 
|-
 
| 25
 
| Black Banner
 
|-
 
| 26
 
| Treasure marker
 
 
  |}
 
  |}
  
==== Combat Event ====
+
==== System Chat Message (clientbound) ====  
  
Originally used for metadata for twitch streaming circa 1.8.  Now only used to display the game over screen (with enter combat and end combat completely ignored by the Notchain client)
+
Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options.  See [[Chat#Processing chat|processing chat]] for more info about these positions.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,200: Line 407:
 
  ! State
 
  ! State
 
  ! Bound To
 
  ! Bound To
  !colspan="2"| Field Name
+
  ! Field Name
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
  |- {{Removed}}
+
  |-
  |rowspan="8"| 0x31
+
  |rowspan="2"| 0x5C
  |rowspan="8"| Play
+
  |rowspan="2"| Play
  |rowspan="8"| Client
+
  |rowspan="2"| Client
  |colspan="2"| Event
+
  | JSON Data
| VarInt Enum
 
| Determines the layout of the remaining packet.
 
|- {{Removed}}
 
! Event
 
! Field Name
 
!
 
!
 
|- {{Removed}}
 
| 0: enter combat
 
| ''no fields''
 
| ''no fields''
 
|
 
|- {{Removed}}
 
|rowspan="2"| 1: end combat
 
| Duration
 
| VarInt
 
| Length of the combat in ticks.
 
|- {{Removed}}
 
| Entity ID
 
| Int
 
| ID of the primary opponent of the ended combat, or -1 if there is no obvious primary opponent.
 
|- {{Removed}}
 
|rowspan="3"| 2: entity dead
 
| Player ID
 
| VarInt
 
| Entity ID of the player that died (should match the client's entity ID).
 
|- {{Removed}}
 
| Entity ID
 
| Int
 
| The killing entity's ID, or -1 if there is no obvious killer.
 
|- {{Removed}}
 
| Message
 
 
  | [[Chat]]
 
  | [[Chat]]
  | The death message.
+
  | Limited to 262144 bytes.
|}
+
  |-
 
+
  | Type
==== End Combat Event ====
 
 
 
Unused by the Notchain client.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
! Field Type
 
! Notes
 
|- {{Added}}
 
|rowspan="8"| 0x33
 
|rowspan="8"| Play
 
|rowspan="8"| Client
 
| Duration
 
| VarInt
 
| Length of the combat in ticks.
 
|- {{Added}}
 
| Entity ID
 
| Int
 
| ID of the primary opponent of the ended combat, or -1 if there is no obvious primary opponent.
 
|- {{Added}}
 
|}
 
 
 
==== Enter Combat Event ====
 
 
 
Unused by the Notchain client.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
! Field Type
 
! Notes
 
  |- {{Added}}
 
|rowspan="8"| 0x34
 
  |rowspan="8"| Play
 
|rowspan="8"| Client
 
|}
 
 
 
 
 
==== Death Combat Event ====
 
 
 
Used to send a respawn screen.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
! Field Type
 
! Notes
 
|- {{Added}}
 
|rowspan="8"| 0x35
 
|rowspan="8"| Play
 
|rowspan="8"| Client
 
| Player ID
 
 
  | VarInt
 
  | VarInt
  | Entity ID of the player that died (should match the client's entity ID).
+
  | 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar), 3: say command, 4: msg command, 5: team msg command, 6: emote command, 7: tellraw command
|- {{Added}}
 
| Entity ID
 
| Int
 
| The killing entity's ID, or -1 if there is no obvious killer.
 
|- {{Added}}
 
| Message
 
| [[Chat]]
 
| The death message.
 
 
  |}
 
  |}
  
==== Player Position And Look (clientbound) ====  
+
==== Entity Sound Effect ====
 
 
Updates the player's position on the server. This packet will also close the “Downloading Terrain” screen when joining/respawning.
 
 
 
If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 meters, the client will be kicked for “You moved too quickly :( (Hacking?)”.
 
 
 
Also if the fixed-point number of X or Z is set greater than <code>3.2E7D</code> the client will be kicked for “Illegal position”.
 
 
 
Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.
 
  
Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.
+
Plays a sound effect from an entity.
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,335: Line 435:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="8"| {{change|0x34|0x38}}
+
  |rowspan="6"| {{change|0x5C|0x59}}
  |rowspan="8"| Play
+
  |rowspan="6"| Play
  |rowspan="8"| Client
+
  |rowspan="6"| Client
  | X
+
  | Sound ID
  | Double
+
  | VarInt
  | Absolute or relative position, depending on Flags.
+
  | ID of hardcoded sound event ([https://pokechu22.github.io/Burger/1.16.5.html#sounds events] as of 1.16.5).
 
  |-
 
  |-
  | Y
+
  | Sound Category
  | Double
+
  | VarInt Enum
  | Absolute or relative position, depending on Flags.
+
  | The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories]).
 
  |-
 
  |-
  | Z
+
  | Entity ID
  | Double
+
  | VarInt
  | Absolute or relative position, depending on Flags.
+
  |
 
  |-
 
  |-
  | Yaw
+
  | Volume
 
  | Float
 
  | Float
  | Absolute or relative rotation on the X axis, in degrees.
+
  | 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients.
 
  |-
 
  |-
 
  | Pitch
 
  | Pitch
 
  | Float
 
  | Float
  | Absolute or relative rotation on the Y axis, in degrees.
+
  | Float between 0.5 and 2.0 by Notchian clients.
|-
 
| Flags
 
| Byte
 
| Bit field, see below.
 
|-
 
| Teleport ID
 
| VarInt
 
| Client should confirm this packet with [[#Teleport Confirm|Teleport Confirm]] containing the same Teleport ID.
 
 
  |- {{added}}
 
  |- {{added}}
  | Dismount Vehicle
+
  | Seed
  | Boolean
+
  | long
  | True if the player should dismount their vehicle.
+
  | Seed used to pick sound varient.
 
  |}
 
  |}
  
About the Flags field:
 
  
<Dinnerbone> It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute.
+
==== Sound Effect ====
  
{| class="wikitable"
+
This packet is used to play a number of hardcoded sound events. For custom sounds, use [[#Named Sound Effect|Named Sound Effect]].
|-
 
! Field
 
! Bit
 
|-
 
| X
 
| 0x01
 
|-
 
| Y
 
| 0x02
 
|-
 
| Z
 
| 0x04
 
|-
 
| Y_ROT
 
| 0x08
 
|-
 
| X_ROT
 
| 0x10
 
|}
 
 
 
==== Destroy Entity ====
 
  
Sent by the server when {{change|a list of entities|an entity}} is to be destroyed on the client.
+
{{Warning|Numeric sound effect IDs are liable to change between versions}}
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,408: Line 478:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x3A
+
  |rowspan="8"| {{change|0x5D|0x5A}}
  |rowspan="4"| Play
+
  |rowspan="8"| Play
  |rowspan="4"| Client
+
  |rowspan="8"| Client
  |- {{removed}}
+
  | Sound ID
| Count
 
| VarInt
 
| Number of elements in the following array.
 
|- {{Removed}}
 
| Array of VarInt
 
| The list of entities of destroy.
 
|- {{Added}}
 
| Entity ID
 
 
  | VarInt
 
  | VarInt
  |}
+
  | ID of hardcoded sound event ([https://pokechu22.github.io/Burger/1.16.5.html#sounds events] as of 1.16.5).
 
 
==== Resource Pack Send ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="4"| {{change|0x38|0x3C}}
+
  | Sound Category
  |rowspan="4"| Play
+
  | VarInt Enum
  |rowspan="4"| Client
+
  | The category that this sound will be played from ([https://gist.github.com/konwboj/7c0c380d3923443e9d55 current categories]).
| URL
 
| String (32767)
 
| The URL to the resource pack.
 
 
  |-
 
  |-
  | Hash
+
  | Effect Position X
| String (40)
 
| A 40 character hexadecimal and lowercase [[wikipedia:SHA-1|SHA-1]] hash of the resource pack file. (must be lower case in order to work)<br />If it's not a 40 character hexadecimal string, the client will not use it for hash verification and likely waste bandwidth — but it will still treat it as a unique id
 
|- {{Added}}
 
| Forced
 
| Boolean
 
| The notchian client will be forced to use the resource pack from the server. If they decline they will be kicked from the server.
 
|- {{Added}}
 
| Forced Message
 
| [[Chat]]
 
| This is sent with the force resourcepack popup.
 
|}
 
==== Title ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
! Field Type
 
! Notes
 
|- {{ Removed }}
 
|rowspan="10"| 0x4F
 
|rowspan="10"| Play
 
|rowspan="10"| Client
 
|colspan="2"| Action
 
| VarInt Enum
 
|
 
|- {{ Removed }}
 
! Action
 
! Field Name
 
!
 
!
 
|- {{ Removed }}
 
| 0: set title
 
| Title Text
 
| [[Chat]]
 
|
 
|- {{ Removed }}
 
| 1: set subtitle
 
| Subtitle Text
 
| [[Chat]]
 
|
 
|- {{ Removed }}
 
| 2: set action bar
 
| Action bar text
 
| [[Chat]]
 
| Displays a message above the hotbar (the same as position 2 in [[#Chat Message (clientbound)|Chat Message (clientbound)]].
 
|- {{ Removed }}
 
|rowspan="3"| 3: set times and display
 
| Fade In
 
 
  | Int
 
  | Int
  | Ticks to spend fading in.
+
  | Effect X multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part).
  |- {{ Removed }}
+
  |-
  | Stay
+
  | Effect Position Y
 
  | Int
 
  | Int
  | Ticks to keep the title displayed.
+
  | Effect Y multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part).
  |- {{ Removed }}
+
  |-
  | Fade Out
+
  | Effect Position Z
 
  | Int
 
  | Int
  | Ticks to spend out, not when to start fading out.
+
  | Effect Z multiplied by 8 ([[Data types#Fixed-point numbers|fixed-point number]] with only 3 bits dedicated to the fractional part).
|- {{ Removed }}
 
| 4: hide
 
| ''no fields''
 
| ''no fields''
 
|
 
|- {{ Removed }}
 
| 5: reset
 
| ''no fields''
 
| ''no fields''
 
|
 
|}
 
 
 
“Hide” makes the title disappear, but if you run times again the same title will appear. “Reset” erases the text.
 
 
 
The title is visible on screen for Fade In + Stay + Fade Out ticks.
 
 
 
==== Action Bar ====
 
 
 
{| class="wikitable" {{Added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="1"| 0x41
+
  | Volume
  |rowspan="1"| Play
+
  | Float
  |rowspan="1"| Client
+
  | 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients.
| Action bar text
 
| [[Chat]]
 
| Displays a message above the hotbar (the same as position 2 in [[#Chat Message (clientbound)|Chat Message (clientbound)]].
 
|}
 
==== World Border Center ====
 
 
 
{| class="wikitable" {{Added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
 
  |-
 
  |-
  |rowspan="2"| 0x42
+
  | Pitch
  |rowspan="2"| Play
+
  | Float
  |rowspan="2"| Client
+
  | Float between 0.5 and 2.0 by Notchian clients.
| X
 
| Double
 
|
 
|-
 
| Z
 
| Double
 
|
 
|}
 
==== World Border Lerp Size ====
 
 
 
{| class="wikitable" {{Added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="3"| 0x43
 
|rowspan="3"| Play
 
|rowspan="3"| Client
 
| Old Diameter
 
| Double
 
| Current length of a single side of the world border, in meters.
 
|-
 
| New Diameter
 
| Double
 
| Target length of a single side of the world border, in meters.
 
|-
 
| Speed
 
| VarLong
 
| Number of real-time ''milli''seconds until New Diameter is reached. It appears that Notchian server does not sync world border speed to game ticks, so it gets out of sync with server lag. If the world border is not moving, this is set to 0.
 
|}
 
==== World Border Size ====
 
 
 
{| class="wikitable" {{Added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="1"| 0x44
 
|rowspan="1"| Play
 
|rowspan="1"| Client
 
| Diameter
 
| Double
 
| Length of a single side of the world border, in meters.
 
|}
 
 
 
==== World Border Warning Delay ====
 
 
 
{| class="wikitable" {{Added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="1"| 0x45
 
|rowspan="1"| Play
 
|rowspan="1"| Client
 
| Warning Time
 
| VarInt
 
| In seconds as set by <code>/worldborder warning time</code>.
 
|}
 
 
 
==== World Border Warning Reach ====
 
 
 
{| class="wikitable" {{Added}}
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="1"| 0x46
 
|rowspan="1"| Play
 
|rowspan="1"| Client
 
| Warning Blocks
 
| VarInt
 
| In meters.
 
|}
 
 
 
==== Spawn Position ====
 
 
 
Sent by the server after login to specify the coordinates of the spawn point (the point at which players spawn at, and which the compass points to). It can be sent at any time to update the point compasses point at.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|-
 
|rowspan="4"| {{change|0x42|0x4B}}
 
|rowspan="4"| Play
 
|rowspan="4"| Client
 
| Location
 
| Position
 
| Spawn location.
 
 
  |- {{added}}
 
  |- {{added}}
  | Angle
+
  | Seed
  | Float
+
  | long
  |
+
  | Seed used to pick sound varient.
|}
 
 
 
==== Set Title SubTitle ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|- {{ Added }}
 
|rowspan="4"| 0x57
 
|rowspan="4"| Play
 
|rowspan="4"| Client
 
| Subtitle Text
 
| [[Chat]]
 
|- {{ Added }}
 
|}
 
 
 
 
 
==== Set Title Text ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|- {{ Added }}
 
|rowspan="4"| 0x59
 
|rowspan="4"| Play
 
|rowspan="4"| Client
 
| Title Text
 
| [[Chat]]
 
|- {{ Added }}
 
 
  |}
 
  |}
  
==== Set Title Time====  
+
==== Entity Effect ====
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,703: Line 522:
 
  ! Field Name
 
  ! Field Name
 
  ! Field Type
 
  ! Field Type
! Notes
 
|- {{ Added }}
 
|rowspan="4"| 0x5A
 
|rowspan="4"| Play
 
|rowspan="4"| Client
 
| Fade In
 
| Int
 
| Ticks to spend fading in.
 
|- {{ Added }}
 
| Stay
 
| Int
 
| Ticks to keep the title displayed.
 
|- {{ Added }}
 
| Fade Out
 
| Int
 
| Ticks to spend out, not when to start fading out.
 
|}
 
 
 
==== Entity Properties ====
 
 
Sets {{Minecraft Wiki|Attribute|attributes}} on the given entity.
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="6"| {{change|0x58|0x63}}
+
  |rowspan="7"| {{change|0x65|0x62}}
  |rowspan="6"| Play
+
  |rowspan="7"| Play
  |rowspan="6"| Client
+
  |rowspan="7"| Client
  |colspan="2"| Entity ID
+
  | Entity ID
  |colspan="2"| VarInt
+
  | VarInt
 
  |  
 
  |  
 
  |-
 
  |-
  |colspan="2"| Number Of Properties
+
  | Effect ID
  |colspan="2"| {{change|Int|VarInt}}
+
| VarInt
| Number of elements in the following array.
+
  | See {{Minecraft Wiki|Status effect#Effect IDs|this table}}.
 
  |-
 
  |-
  |rowspan="4"| Property
+
  | Amplifier
| Key
+
  | Byte
|rowspan="4"| Array
+
  | Notchian client displays effect level as Amplifier + 1.
  | Identifier
 
  | See below.
 
 
  |-
 
  |-
  | Value
+
  | Duration
| Double
 
| See below.
 
|-
 
| Number Of Modifiers
 
 
  | VarInt
 
  | VarInt
  | Number of elements in the following array.
+
  | Duration in ticks.
 
  |-
 
  |-
  | Modifiers
+
  | Flags
  | Array of Modifier Data
+
  | Byte
  | See {{Minecraft Wiki|Attribute#Modifiers}}. Modifier Data defined below.
+
| Bit field, see below.
 +
|- {{added}}
 +
| Has Factor Data
 +
  | boolean
 +
| Used in DARKNESS effect
 +
|- {{added}}
 +
| Factor Codec
 +
| NBT Tag
 +
| See below
 
  |}
 
  |}
  
Known Key values (see also {{Minecraft Wiki|Attribute#Modifiers}}):
+
Within flags:
  
{| class="wikitable"
+
* 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambientAmbient effects use a different icon in the HUD (blue border rather than gray)If all effects on an entity are ambient, the [[Entity_metadata#Living Entity|"Is potion effect ambient" living metadata field]] should be set to trueUsually should not be enabled.
|-
+
* 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory).  Usually should be enabled.
! Key
+
* 0x04: Show icon - should the icon be displayed on the client?  Usually should be enabled.
! Default
 
! Min
 
  ! Max
 
! Label
 
|-
 
| generic.max_health
 
  | 20.0
 
  | 0.0
 
  | 1024.0
 
| Max Health.
 
|-
 
  | generic.follow_range
 
| 32.0
 
| 0.0
 
| 2048.0
 
| Follow Range.
 
|-
 
| generic.knockback_resistance
 
| 0.0
 
| 0.0
 
| 1.0
 
| Knockback Resistance.
 
|-
 
| generic.movement_speed
 
| 0.7
 
| 0.0
 
| 1024.0
 
| Movement Speed.
 
|-
 
| generic.attack_damage
 
| 2.0
 
| 0.0
 
| 2048.0
 
| Attack Damage.
 
|-
 
| generic.attack_speed
 
| 4.0
 
| 0.0
 
| 1024.0
 
| Attack Speed.
 
|-
 
| generic.flying_speed
 
| 0.4
 
| 0.0
 
| 1024.0
 
| Flying Speed.
 
|-
 
| generic.armor
 
| 0.0
 
| 0.0
 
| 30.0
 
| Armor.
 
|-
 
| generic.armor_toughness
 
| 0.0
 
| 0.0
 
| 20.0
 
| Armor Toughness.
 
|-
 
| generic.attack_knockback
 
| 0.0
 
| 0.0
 
| 5.0
 
| &mdash;
 
|-
 
| generic.luck
 
| 0.0
 
| -1024.0
 
| 1024.0
 
| Luck.
 
|-
 
| horse.jump_strength
 
| 0.7
 
| 0.0
 
| 2.0
 
| Jump Strength.
 
|-
 
| zombie.spawn_reinforcements
 
| 0.0
 
| 0.0
 
| 1.0
 
| Spawn Reinforcements Chance.
 
|-
 
| generic.reachDistance
 
| 5.0
 
| 0.0
 
| 1024.0
 
| Player Reach Distance (Forge only).
 
|-
 
| forge.swimSpeed
 
| 1.0
 
| 0.0
 
| 1024.0
 
  | Swimming Speed (Forge only).
 
|}
 
 
 
Unknown attributes will cause a game crash ([https://bugs.mojang.com/browse/MC-150405 MC-150405]) due to the default minimum being larger than the default value.
 
 
 
''Modifier Data'' structure:
 
  
 +
Factor Data
 
{| class="wikitable"
 
{| class="wikitable"
 +
!Name
 +
!Type
 +
!style="width: 250px;" colspan="2"| Notes
 
  |-
 
  |-
  ! Field Name
+
  | padding_duration
  ! Field Type
+
  | TAG_INT
  ! Notes
+
  |
 
  |-
 
  |-
  | UUID
+
  | factor_target
  | UUID
+
  | TAG_FLOAT
 
  |  
 
  |  
 
  |-
 
  |-
  | Amount
+
  | factor_current
  | Double
+
  | TAG_FLOAT
| May be positive or negative.
 
|-
 
| Operation
 
| Byte
 
| See below.
 
|}
 
 
 
The operation controls how the base value of the modifier is changed.
 
 
 
* 0: Add/subtract amount
 
* 1: Add/subtract amount percent of the current value
 
* 2: Multiply by amount percent
 
 
 
All of the 0's are applied first, and then the 1's, and then the 2's.
 
 
 
==== Tags ====
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
|-
 
|rowspan="8"| {{change|0x5B|0x66}}
 
|rowspan="8"| Play
 
|rowspan="8"| Client
 
|- {{removed}}
 
| colspan="2"| Block Tags
 
| colspan="2"| (See below)
 
| IDs are block IDs
 
|- {{removed}}
 
| colspan="2"| Item Tags
 
| colspan="2"| (See below)
 
| IDs are item IDs
 
|- {{removed}}
 
| colspan="2"| Fluid Tags
 
| colspan="2"| (See below)
 
| IDs are fluid IDs
 
|- {{removed}}
 
| colspan="2"| Entity Tags
 
| colspan="2"| (See below)
 
| IDs are entity IDs
 
|- {{added}}
 
| colspan="2"| Length of the array
 
| colspan="2"| VarInt
 
 
  |  
 
  |  
|- {{added}}
 
|rowspan="2"| Array of tags
 
| Tag type
 
|rowspan="2"| Array
 
| Identifier
 
| Tag identifier (Vanilla required tags are <code>minecraft:block</code>, <code>minecraft:item</code>, <code>minecraft:fluid</code>, <code>minecraft:entity_type</code>, and <code>minecraft:game_event</code>)
 
|-
 
| Array of Tag
 
| (See below)
 
|
 
|}
 
 
Tags look like:
 
 
{| class="wikitable"
 
!colspan="2"| Field Name
 
!colspan="2"| Field Type
 
! Notes
 
 
  |-
 
  |-
  |colspan="2"| Length
+
  | effect_changed_timestamp
|colspan="2"| VarInt
+
  | TAG_INT
  | Number of elements in the following array
 
 
  |-
 
  |-
  |rowspan="3"| Tags
+
  | factor_previous_frame
| Tag name
+
  | TAG_FLOAT
|rowspan="3"| Array
 
| Identifier
 
  |
 
 
  |-
 
  |-
  | Count
+
  | had_effect_last_tick
  | VarInt
+
  | TAG_BOOLEAN
| Number of elements in the following array
 
|-
 
| Entries
 
| Array of VarInt
 
| Numeric ID of the given type (block, item, etc.).
 
 
  |}
 
  |}
 
  
 
=== Serverbound ===
 
=== Serverbound ===
  
==== Client Settings ====
+
==== Player Digging ====
  
Sent when the player connects, or when settings are changed.
+
Sent when the player mines a block. A Notchian server only accepts digging packets with coordinates within a 6-unit radius between the center of the block and 1.5 units from the player's feet (''not'' their eyes).
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 1,982: Line 604:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="7"| 0x05
+
  |rowspan="4"| 0x1A
  |rowspan="7"| Play
+
  |rowspan="4"| Play
  |rowspan="7"| Server
+
  |rowspan="4"| Server
  | Locale
+
  | Status
| String (16)
 
| e.g. <code>en_GB</code>.
 
|-
 
| View Distance
 
| Byte
 
| Client-side render distance, in chunks.
 
|-
 
| Chat Mode
 
 
  | VarInt Enum
 
  | VarInt Enum
  | 0: enabled, 1: commands only, 2: hidden.  See [[Chat#Processing chat|processing chat]] for more information.
+
  | The action the player is taking against the block (see below).
 
  |-
 
  |-
  | Chat Colors
+
  | Location
  | Boolean
+
  | Position
  | “Colors” multiplayer setting.
+
  | Block position.
 
  |-
 
  |-
  | Displayed Skin Parts
+
  | Face
  | Unsigned Byte
+
  | Byte Enum
  | Bit mask, see below.
+
  | The face being hit (see below).
|-
+
  |- {{added}}
| Main Hand
+
  | Sequence
| VarInt Enum
+
  | VarInt
| 0: Left, 1: Right.
 
  |- {{Added}}
 
  | Disable text filtering
 
  | Boolean
 
| Disables filtering of text on signs and written book titles.  Currently always true (i.e. the filtering is disabled)
 
 
  |}
 
  |}
  
''Displayed Skin Parts'' flags:
+
Status can be one of seven values:
 
 
* Bit 0 (0x01): Cape enabled
 
* Bit 1 (0x02): Jacket enabled
 
* Bit 2 (0x04): Left Sleeve enabled
 
* Bit 3 (0x08): Right Sleeve enabled
 
* Bit 4 (0x10): Left Pants Leg enabled
 
* Bit 5 (0x20): Right Pants Leg enabled
 
* Bit 6 (0x40): Hat enabled
 
 
 
The most significant bit (bit 7, 0x80) appears to be unused.
 
 
 
 
 
==== Window Confirmation (serverbound) ====
 
 
 
If a confirmation sent by the client was not accepted, the server will reply with a [[#Window Confirmation (clientbound)|Window Confirmation (clientbound)]] packet with the Accepted field set to false. When this happens, the client must send this packet to apologize (as with movement), otherwise the server ignores any successive confirmations.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
  ! Packet ID
+
  ! Value
  ! State
+
  ! Meaning
! Bound To
 
! Field Name
 
! Field Type
 
! Notes
 
|- {{ Removed }}
 
|rowspan="3"| 0x07
 
|rowspan="3"| Play
 
|rowspan="3"| Server
 
| Window ID
 
| Byte
 
| The ID of the window that the action occurred in.
 
|- {{ Removed }}
 
| Action Number
 
| Short
 
| Every action that is to be accepted has a unique number. This number is an incrementing integer (starting at 1) with separate counts for each window ID.
 
|- {{ Removed }}
 
| Accepted
 
| Boolean
 
| Whether the action was accepted.
 
|}
 
 
 
==== Click Window ====
 
 
 
This packet is sent by the client when the player clicks on a slot in a window.
 
 
 
{| class="wikitable"
 
! Packet ID
 
! State
 
! Bound To
 
!colspan="2" | Field Name
 
!colspan="2" | Field Type
 
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="9"| {{change|0x09|0x08}}
+
  | 0
  |rowspan="9"| Play
+
| Started digging
  |rowspan="9"| Server
+
  |  
  |colspan="2" | Window ID
+
  |-
  |colspan="2" | Unsigned Byte
+
  | 1
  |colspan="2" | The ID of the window which was clicked. 0 for player inventory.
+
  | Cancelled digging
 +
  | Sent when the player lets go of the Mine Block key (default: left click).
 
  |-
 
  |-
  |colspan="2" | Slot
+
  | 2
  |colspan="2" | Short
+
  | Finished digging
  |colspan="2" | The clicked slot number, see below.
+
  | Sent when the client thinks it is finished.
 
  |-
 
  |-
  |colspan="2" | Button
+
  | 3
  |colspan="2" | Byte
+
  | Drop item stack
  |colspan="2" | The button used in the click, see below.
+
  | Triggered by using the Drop Item key (default: Q) with the modifier to drop the entire selected stack (default: Control or Command, depending on OS). Location is always set to 0/0/0, Face is always set to -Y.
|- {{ Removed }}
 
|colspan="2" | Action Number
 
|colspan="2" | Short
 
|colspan="2" | A unique number for the action, implemented by Notchian as a counter, starting at 1 (different counter for every window ID). Used by the server to send back a [[#Window Confirmation (clientbound)|Window Confirmation (clientbound)]].
 
 
  |-
 
  |-
  |colspan="2" | Mode
+
  | 4
  |colspan="2" | VarInt Enum
+
  | Drop item
  |colspan="2" | Inventory operation mode, see below.
+
  | Triggered by using the Drop Item key (default: Q). Location is always set to 0/0/0, Face is always set to -Y.
|- {{ Added }}
 
| colspan="2"| Length of the array
 
| colspan="2"| VarInt
 
|
 
|- {{ Added }}
 
|rowspan="2"| Array of slots
 
| Slot number
 
|rowspan="2"| Array
 
| Short
 
|
 
 
  |-
 
  |-
  | Slot data
+
  | 5
  | Slot
+
  | Shoot arrow / finish eating
  | New data for this slot
+
  | Indicates that the currently held item should have its state updated such as eating food, pulling back bows, using buckets, etc. Location is always set to 0/0/0, Face is always set to -Y.
 
  |-
 
  |-
  |colspan="2" | Clicked item
+
  | 6
  |colspan="2" | [[Slot Data|Slot]]
+
  | Swap item in hand
  |colspan="2" | The clicked slot. Has to be empty (item ID = -1) for drop mode. Is always empty for mode 2 and mode 5 packets.
+
  | Used to swap or assign an item to the second hand. Location is always set to 0/0/0, Face is always set to -Y.
 
  |}
 
  |}
  
See [[Inventory]] for further information about how slots are indexed.
+
The Face field can be one of the following values, representing the face being hit:
 
 
When right-clicking on a stack of items, half the stack will be picked up and half left in the slot. If the stack is an odd number, the half left in the slot will be smaller of the amounts.
 
 
 
The distinct type of click performed by the client is determined by the combination of the Mode and Button fields.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Mode
 
! Button
 
! Slot
 
! Trigger
 
|-
 
!rowspan="4"| 0
 
| 0
 
| Normal
 
| Left mouse click
 
|-
 
| 1
 
| Normal
 
| Right mouse click
 
|-
 
| 0
 
| -999
 
| Left click outside inventory (drop cursor stack)
 
|-
 
| 1
 
| -999
 
| Right click outside inventory (drop cursor single item)
 
|-
 
!rowspan="2"| 1
 
| 0
 
| Normal
 
| Shift + left mouse click
 
 
  |-
 
  |-
  | 1
+
  ! Value
  | Normal
+
  ! Offset
  | Shift + right mouse click ''(identical behavior)''
+
  ! Face
 
  |-
 
  |-
!rowspan="5"| 2
 
 
  | 0
 
  | 0
  | Normal
+
  | -Y
  | Number key 1
+
  | Bottom
 
  |-
 
  |-
 
  | 1
 
  | 1
  | Normal
+
  | +Y
  | Number key 2
+
  | Top
 
  |-
 
  |-
 
  | 2
 
  | 2
  | Normal
+
  | -Z
  | Number key 3
+
  | North
 
  |-
 
  |-
  |
+
  | 3
| ⋮
+
  | +Z
| ⋮
+
  | South
|-
 
| 8
 
| Normal
 
| Number key 9
 
|-
 
! 3
 
  | 2
 
| Normal
 
| Middle click, only defined for creative players in non-player inventories.
 
|-
 
!rowspan="1"| 4
 
| 0
 
| Normal*
 
| Drop key (Q) (* Clicked item is always empty)
 
|-
 
!rowspan="9"| 5
 
| 0
 
| -999
 
  | Starting left mouse drag
 
 
  |-
 
  |-
 
  | 4
 
  | 4
  | -999
+
  | -X
  | Starting right mouse drag
+
  | West
|-
 
| 8
 
| -999
 
| Starting middle mouse drag, only defined for creative players in non-player inventories.  (Note: the vanilla client will still incorrectly send this for non-creative players - see [https://bugs.mojang.com/browse/MC-46584 MC-46584])
 
|-
 
| 1
 
| Normal
 
| Add slot for left-mouse drag
 
 
  |-
 
  |-
 
  | 5
 
  | 5
  | Normal
+
  | +X
  | Add slot for right-mouse drag
+
  | East
|-
 
| 9
 
| Normal
 
| Add slot for middle-mouse drag, only defined for creative players in non-player inventories.  (Note: the vanilla client will still incorrectly send this for non-creative players - see [https://bugs.mojang.com/browse/MC-46584 MC-46584])
 
|-
 
| 2
 
| -999
 
| Ending left mouse drag
 
|-
 
| 6
 
| -999
 
| Ending right mouse drag
 
|-
 
| 10
 
| -999
 
| Ending middle mouse drag, only defined for creative players in non-player inventories.  (Note: the vanilla client will still incorrectly send this for non-creative players - see [https://bugs.mojang.com/browse/MC-46584 MC-46584])
 
|-
 
! 6
 
| 0
 
| Normal
 
| Double click
 
 
  |}
 
  |}
  
Starting from version 1.5, “painting mode” is available for use in inventory windows. It is done by picking up stack of something (more than 1 item), then holding mouse button (left, right or middle) and dragging held stack over empty (or same type in case of right button) slots. In that case client sends the following to server after mouse button release (omitting first pickup packet which is sent as usual):
+
==== Set Beacon Effect ====
  
# packet with mode 5, slot -999, button (0 for left | 4 for right);
+
Changes the effect of the current beacon.
# packet for every slot painted on, mode is still 5, button (1 | 5);
 
# packet with mode 5, slot -999, button (2 | 6);
 
 
 
If any of the painting packets other than the “progress” ones are sent out of order (for example, a start, some slots, then another start; or a left-click in the middle) the painting status will be reset.
 
 
 
The server will send back a [[#Window Confirmation (clientbound)|Window Confirmation]] packet. If the click was not accepted, the client must send a matching [[#Window Confirmation (serverbound)|serverbound window confirmation]] packet before sending more [[#Click Window|Click Window]] packets, otherwise the server will reject them silently. The Notchian server also sends a [[#Window Items|Window Items]] packet for the open window and [[#Set Slot|Set Slot]] packets for the clicked and cursor slot, but only when the click was not accepted, probably to resynchronize client and server.
 
 
 
==== Pong ====
 
 
 
A response to the ping packet. Unknown what this is used for, this is ignored by the Notchian client and server.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,242: Line 703:
 
  ! Field Type
 
  ! Field Type
 
  ! Notes
 
  ! Notes
 +
|-
 +
|rowspan="5"| 0x24
 +
|rowspan="5"| Play
 +
|rowspan="5"| Server
 +
|- {{added}}
 +
| Primary Effect Present
 +
| Boolean
 +
|-
 +
| Primary Effect
 +
| VarInt
 +
| A [https://minecraft.gamepedia.com/Data_values#Potions Potion ID]. (Was a full Integer for the plugin message).
 
  |- {{added}}
 
  |- {{added}}
  | 0x1D
+
  | Secondary Effect Present
  | Play
+
  | Boolean
  | Server
+
  |  
  | ID
+
  |-
  | Int
+
| Secondary Effect
  |
+
  | VarInt
 +
  | A [https://minecraft.gamepedia.com/Data_values#Potions Potion ID]. (Was a full Integer for the plugin message).
 
  |}
 
  |}
  
== Handshaking ==
+
==== Use Item ====
 
 
=== Clientbound ===
 
 
 
There are no clientbound packets in the Handshaking state, since the protocol immediately switches to a different state after the client sends the first packet.
 
 
 
=== Serverbound ===
 
  
==== Handshake ====
+
Sent when pressing the Use Item key (default: right click) with an item in hand.
 
 
This causes the server to switch into the target state.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,271: Line 736:
 
  ! Notes
 
  ! Notes
 
  |-
 
  |-
  |rowspan="4"| 0x00
+
  |rowspan="2"| 0x2F
  |rowspan="4"| Handshaking
+
  |rowspan="2"| Play
  |rowspan="4"| Server
+
  |rowspan="2"| Server
  | Protocol Version
+
  | Hand
 +
| VarInt Enum
 +
| Hand used for the animation. 0: main hand, 1: off hand.
 +
|- {{added}}
 +
| Sequence
 
  | VarInt
 
  | VarInt
| See [[protocol version numbers]] (currently {{change|754|{{Snapshot PVN|1073741839}}}})
 
|-
 
| Server Address
 
| String
 
| Hostname or IP, e.g. localhost or 127.0.0.1, that was used to connect. The Notchian server does not use this information. Note that SRV records are a {{change|complete|simple}} redirect, e.g. if _minecraft._tcp.example.com points to mc.example.org, users connecting to example.com will provide {{change|mc.|}}example.org as server address in addition to connecting to it.
 
|-
 
| Server Port
 
| Unsigned Short
 
| Default is 25565.  The Notchian server does not use this information.
 
|-
 
| Next State
 
| VarInt Enum
 
| 1 for [[#Status|status]], 2 for [[#Login|login]]
 
 
  |}
 
  |}
 +
 +
  
 
== Status ==
 
== Status ==

Revision as of 01:44, 6 May 2022

This page documents the changes from the last stable Minecraft release (currently 1.18.2, protocol 758) to the current pre-release (currently 22w16b, protocol Snapshot 81). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

Packet ID shifts have not been included.

ID Packet name Documentation
Play clientbound
0x02 Spawn Living Entity Current
0x03 Spawn Painting Current
0x05 Sculk Vibration Signal Current
0x05 Acknowledge Block Changes Pre
0x08 Acknowledge Player Digging Current
0x5C System Message Pre
Play serverbound
Handshaking serverbound

New/modified data types

No changes so far.

Entity Metadata

Goat

The base class.

Index Type Meaning Default
0 Boolean Is Screaming Goat false
1 Boolean Has Left Horn true
2 Boolean Has Right Horn true

Painting

The base class.

Index Type Meaning Default
0 VarInt PaintingVariant 0

Player

The base class.

Index Type Meaning Default
0 Float Additional Hearts 0.0
1 VarInt Score 0
2 Byte The Displayed Skin Parts bit mask that is sent in Client Settings 0
Bit mask Meaning
0x01 Cape enabled
0x02 Jacket enabled
0x04 Left sleeve enabled
0x08 Right sleeve enabled
0x10 Left pants leg enabled
0x20 Right pants leg enabled
0x40 Hat enabled
0x80 Unused
3 Byte Main hand (0 : Left, 1 : Right) 1
4 NBT Left shoulder entity data (for occupying parrot) Empty
5 NBT Right shoulder entity data (for occupying parrot) Empty
6 Global Position Optional Last Death Location (used for respawn compass) Empty


Entity

No changes so far.

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Play

Clientbound

Spawn Entity

Sent by the server when a vehicle or other non-living entity is created.

Packet ID State Bound To Field Name Field Type Notes
0x00 Play Client Entity ID VarInt Entity ID.
Object UUID UUID
Type VarInt The type of entity (same as in Spawn Living Entity).
X Double
Y Double
Z Double
Pitch Angle To get the real pitch, you must divide this by (256.0F / 360.0F)
Yaw Angle To get the real yaw, you must divide this by (256.0F / 360.0F)
Head Yaw Angle
Data Int Meaning dependent on the value of the Type field, see Object Data for details.
Velocity X Short Same units as Entity Velocity. Always sent, but only used when Data is greater than 0 (except for some entities which always ignore it; see Object Data for details).
Velocity Y Short
Velocity Z Short


Acknowledge Block Changes

Packet ID State Bound To Field Name Field Type Notes
0x05 Play Client Sequence ID VarInt Represents the sequence to acknowledge, this is used for properly syncing block changes to the client after interactions.

Block Action

This packet is used for a number of actions and animations performed by blocks, usually non-persistent. The client ignores the provided block type and instead uses the block state in their world.

See Block Actions for a list of values.

Warning.png This packet uses a block ID, not a block state.

Packet ID State Bound To Field Name Field Type Notes
0x0B Play Client Location Position Block coordinates.
Action ID (Byte 1) Unsigned Byte Varies depending on block — see Block Actions.
Action Param (Byte 2) Unsigned Byte Varies depending on block — see Block Actions.
Block Type VarInt The block type ID for the block. This must match the block at the given coordinates.
Sequence VarInt


Named Sound Effect

See also: #Sound Effect

Used to play a sound effect on the client. Custom sounds may be added by resource packs.

Packet ID State Bound To Field Name Field Type Notes
0x19 0x16 Play Client Sound Name Identifier All sound effect names as of 1.16.5 can be seen here.
Sound Category VarInt Enum The category that this sound will be played from (current categories).
Effect Position X Int Effect X multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part).
Effect Position Y Int Effect Y multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part).
Effect Position Z Int Effect Z multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part).
Volume Float 1 is 100%, can be more.
Pitch Float Float between 0.5 and 2.0 by Notchian clients.
Seed long Seed used to pick sound varient.

Chat Message Player Chat Msg (clientbound)

Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options. See processing chat for more info about these positions.

Packet ID State Bound To Field Name Field Type Notes
0x0F 0x2F Play Client JSON Data Chat Limited to 262144 bytes.
Position Type Byte VarInt 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar), 3: say command, 4: msg command, 5: team msg command, 6: emote command, 7: tellraw command
Sender UUID Used by the Notchian client for the disableChat launch option. Setting both longs to 0 will always display the message regardless of the setting.
Display Name Component
Has Team Display Name Boolean Used in /teammsg
Team Display Name Component Used in /teammsg
Timestamp Long Used to check that the message was received within 2 minutes of it being sent.
Salt Long Cryptography, TODO:
Signature Length VarInt Array Length
Message Signature Bytes Cryptography, TODO:

System Chat Message (clientbound)

Identifying the difference between Chat/System Message is important as it helps respect the user's chat visibility options. See processing chat for more info about these positions.

Packet ID State Bound To Field Name Field Type Notes
0x5C Play Client JSON Data Chat Limited to 262144 bytes.
Type VarInt 0: chat (chat box), 1: system message (chat box), 2: game info (above hotbar), 3: say command, 4: msg command, 5: team msg command, 6: emote command, 7: tellraw command

Entity Sound Effect

Plays a sound effect from an entity.

Packet ID State Bound To Field Name Field Type Notes
0x5C 0x59 Play Client Sound ID VarInt ID of hardcoded sound event (events as of 1.16.5).
Sound Category VarInt Enum The category that this sound will be played from (current categories).
Entity ID VarInt
Volume Float 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients.
Pitch Float Float between 0.5 and 2.0 by Notchian clients.
Seed long Seed used to pick sound varient.


Sound Effect

This packet is used to play a number of hardcoded sound events. For custom sounds, use Named Sound Effect.

Warning.png Numeric sound effect IDs are liable to change between versions

Packet ID State Bound To Field Name Field Type Notes
0x5D 0x5A Play Client Sound ID VarInt ID of hardcoded sound event (events as of 1.16.5).
Sound Category VarInt Enum The category that this sound will be played from (current categories).
Effect Position X Int Effect X multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part).
Effect Position Y Int Effect Y multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part).
Effect Position Z Int Effect Z multiplied by 8 (fixed-point number with only 3 bits dedicated to the fractional part).
Volume Float 1.0 is 100%, capped between 0.0 and 1.0 by Notchian clients.
Pitch Float Float between 0.5 and 2.0 by Notchian clients.
Seed long Seed used to pick sound varient.

Entity Effect

Packet ID State Bound To Field Name Field Type Notes
0x65 0x62 Play Client Entity ID VarInt
Effect ID VarInt See this table.
Amplifier Byte Notchian client displays effect level as Amplifier + 1.
Duration VarInt Duration in ticks.
Flags Byte Bit field, see below.
Has Factor Data boolean Used in DARKNESS effect
Factor Codec NBT Tag See below

Within flags:

  • 0x01: Is ambient - was the effect spawned from a beacon? All beacon-generated effects are ambient. Ambient effects use a different icon in the HUD (blue border rather than gray). If all effects on an entity are ambient, the "Is potion effect ambient" living metadata field should be set to true. Usually should not be enabled.
  • 0x02: Show particles - should all particles from this effect be hidden? Effects with particles hidden are not included in the calculation of the effect color, and are not rendered on the HUD (but are still rendered within the inventory). Usually should be enabled.
  • 0x04: Show icon - should the icon be displayed on the client? Usually should be enabled.

Factor Data

Name Type Notes
padding_duration TAG_INT
factor_target TAG_FLOAT
factor_current TAG_FLOAT
effect_changed_timestamp TAG_INT
factor_previous_frame TAG_FLOAT
had_effect_last_tick TAG_BOOLEAN

Serverbound

Player Digging

Sent when the player mines a block. A Notchian server only accepts digging packets with coordinates within a 6-unit radius between the center of the block and 1.5 units from the player's feet (not their eyes).

Packet ID State Bound To Field Name Field Type Notes
0x1A Play Server Status VarInt Enum The action the player is taking against the block (see below).
Location Position Block position.
Face Byte Enum The face being hit (see below).
Sequence VarInt

Status can be one of seven values:

Value Meaning Notes
0 Started digging
1 Cancelled digging Sent when the player lets go of the Mine Block key (default: left click).
2 Finished digging Sent when the client thinks it is finished.
3 Drop item stack Triggered by using the Drop Item key (default: Q) with the modifier to drop the entire selected stack (default: Control or Command, depending on OS). Location is always set to 0/0/0, Face is always set to -Y.
4 Drop item Triggered by using the Drop Item key (default: Q). Location is always set to 0/0/0, Face is always set to -Y.
5 Shoot arrow / finish eating Indicates that the currently held item should have its state updated such as eating food, pulling back bows, using buckets, etc. Location is always set to 0/0/0, Face is always set to -Y.
6 Swap item in hand Used to swap or assign an item to the second hand. Location is always set to 0/0/0, Face is always set to -Y.

The Face field can be one of the following values, representing the face being hit:

Value Offset Face
0 -Y Bottom
1 +Y Top
2 -Z North
3 +Z South
4 -X West
5 +X East

Set Beacon Effect

Changes the effect of the current beacon.

Packet ID State Bound To Field Name Field Type Notes
0x24 Play Server
Primary Effect Present Boolean
Primary Effect VarInt A Potion ID. (Was a full Integer for the plugin message).
Secondary Effect Present Boolean
Secondary Effect VarInt A Potion ID. (Was a full Integer for the plugin message).

Use Item

Sent when pressing the Use Item key (default: right click) with an item in hand.

Packet ID State Bound To Field Name Field Type Notes
0x2F Play Server Hand VarInt Enum Hand used for the animation. 0: main hand, 1: off hand.
Sequence VarInt


Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.