Difference between revisions of "Pre-release protocol"

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(→‎Clientbound: Added changes on clientbound play packets)
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  | Data
 
  | Data
 
  | Byte array
 
  | Byte array
  | Chunk [[Chunk Format#Data structure|data structure]], with only the <code>Biomes</code> fields for the [[Chunk Format#Chunk_Section|section]]
+
  | Chunk [[Chunk Format#Data structure|data structure]], with [[Chunk Format#Chunk_Section|sections]] containing only the <code>Biomes</code> field
 
  |}
 
  |}
  
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  | The ID + 1 of the entity that directly dealt the damage, if present. If not present, the value is 0. If this field is present:
 
  | The ID + 1 of the entity that directly dealt the damage, if present. If not present, the value is 0. If this field is present:
 
* and damage was dealt indirectly, such as by the use of a projectile, this field will contain the ID of such projectile;
 
* and damage was dealt indirectly, such as by the use of a projectile, this field will contain the ID of such projectile;
* and damage was dealt dirctly, such as by manually attacking, this field will contain the same value as Source Direct ID.
+
* and damage was dealt dirctly, such as by manually attacking, this field will contain the same value as Source Cause ID.
 
  |-
 
  |-
 
  | colspan="2"| Has Source Position
 
  | colspan="2"| Has Source Position

Revision as of 17:37, 22 March 2023

This page documents the changes from the last stable Minecraft release (currently 1.19.3, protocol 761) to the current pre-release (currently 1.19.4-pre3, protocol Snapshot 122). Note that this page contains bleeding-edge information that may not be completely or correctly documented.

One who wishes to commandeer the merging of this into Protocol when an update is made must be sure to respect any changes that may have occurred to the respective packets there.

Contents

Data types

No changes so far.

Packets

ID Packet name Documentation
Play clientbound
0x00 Bundle Delimiter Pre
0x00 0x01 Spawn Entity Current (unchanged)
0x01 0x02 Spawn Experience Orb Current (unchanged)
0x02 0x03 Spawn Player Current (unchanged)
0x03 0x04 Entity Animation Current (unchanged)
0x04 0x05 Award Statistics Current (unchanged)
0x05 0x06 Acknowledge Block Change Current (unchanged)
0x06 0x07 Set Block Destroy Stage Current (unchanged)
0x07 0x08 Block Entity Data Current (unchanged)
0x08 0x09 Block Action Current (unchanged)
0x09 0x0A Block Update Current (unchanged)
0x0A 0x0B Boss Bar Current (unchanged)
0x0B 0x0C Change Difficulty Current (unchanged)
0x0D Chunk Biomes Pre
0x0C 0x0E Clear Titles Current (unchanged)
0x0D 0x0F Command Suggestions Response Current (unchanged)
0x0E 0x10 Commands Current (unchanged)
0x0F 0x11 Close Container Current (unchanged)
0x10 0x12 Set Container Content Current (unchanged)
0x11 0x13 Set Container Property Current (unchanged)
0x12 0x14 Set Container Slot Current (unchanged)
0x13 0x15 Set Cooldown Current (unchanged)
0x14 0x16 Chat Suggestions Current (unchanged)
0x15 0x17 Plugin Message Current (unchanged)
0x18 Damage Event Pre
0x16 0x19 Delete Message Current (unchanged)
0x17 0x1A Disconnect (play) Current (unchanged)
0x18 0x1B Disguised Chat Message Current (unchanged)
0x19 0x1C Entity Event Current (unchanged)
0x1A 0x1D Explosion Current (unchanged)
0x1B 0x1E Unload Chunk Current (unchanged)
0x1C 0x1F Game Event Current (unchanged)
0x1D 0x20 Open Horse Screen Current (unchanged)
0x21 Hurt Animation Pre
0x1E 0x22 Initialize World Border Current (unchanged)
0x1F 0x23 Keep Alive Current (unchanged)
0x20 0x24 Chunk Data and Update Light Current (unchanged)
0x21 0x25 World Event Current (unchanged)
0x22 0x26 Particle Current (unchanged)
0x23 0x27 Update Light Current (unchanged)
0x24 0x28 Login (play) Current (unchanged)
0x25 0x29 Map Data Current (unchanged)
0x26 0x2A Merchant Offers Current (unchanged)
0x27 0x2B Update Entity Position Current (unchanged)
0x28 0x2C Update Entity Position and Rotation Current (unchanged)
0x29 0x2D Update Entity Rotation Current (unchanged)
0x2A 0x2E Move Vehicle Current (unchanged)
0x2B 0x2F Open Book Current (unchanged)
0x2C 0x30 Open Screen Current (unchanged)
0x2D 0x31 Open Sign Editor Current (unchanged)
0x2E 0x32 Ping (play) Current (unchanged)
0x2F 0x33 Place Ghost Recipe Current (unchanged)
0x30 0x34 Player Abilities Current (unchanged)
0x31 0x35 Player Chat Message Current (unchanged)
0x32 0x36 End Combat Current (unchanged)
0x33 0x37 Enter Combat Current (unchanged)
0x34 0x38 Combat Death Current (unchanged)
0x35 0x39 Player Info Remove Current (unchanged)
0x36 0x3A Player Info Update Current (unchanged)
0x37 0x3B Look At Current (unchanged)
0x38 0x3C Synchronize Player Position Current Pre
0x39 0x3D Update Recipe Book Current (unchanged)
0x3A 0x3E Remove Entities Current (unchanged)
0x3B 0x3F Remove Entity Effect Current (unchanged)
0x3C 0x40 Resource Pack Current (unchanged)
0x3D 0x41 Respawn Current (unchanged)
0x3E 0x42 Set Head Rotation Current (unchanged)
0x3F 0x43 Update Section Blocks Current (unchanged)
0x40 0x44 Select Advancements Tab Current (unchanged)
0x41 0x45 Server Data Current Pre
0x42 0x46 Set Action Bar Text Current (unchanged)
0x43 0x47 Set Border Center Current (unchanged)
0x44 0x48 Set Border Lerp Size Current (unchanged)
0x45 0x49 Set Border Size Current (unchanged)
0x46 0x4A Set Border Warning Delay Current (unchanged)
0x47 0x4B Set Border Warning Distance Current (unchanged)
0x48 0x4C Set Camera Current (unchanged)
0x49 0x4D Set Held Item Current (unchanged)
0x4A 0x4E Set Center Chunk Current (unchanged)
0x4B 0x4F Set Render Distance Current (unchanged)
0x4C 0x50 Set Default Spawn Position Current (unchanged)
0x4D 0x51 Display Objective Current (unchanged)
0x4E 0x52 Set Entity Metadata Current (unchanged)
0x4F 0x53 Link Entities Current (unchanged)
0x50 0x54 Set Entity Velocity Current (unchanged)
0x51 0x55 Set Equipment Current (unchanged)
0x52 0x56 Set Experience Current (unchanged)
0x53 0x57 Set Health Current (unchanged)
0x54 0x58 Update Objectives Current (unchanged)
0x55 0x59 Set Passengers Current (unchanged)
0x56 0x5A Update Teams Current (unchanged)
0x57 0x5B Update Score Current (unchanged)
0x58 0x5C Set Simulation Distance Current (unchanged)
0x59 0x5D Set Subtitle Text Current (unchanged)
0x5A 0x5E Update Time Current (unchanged)
0x5B 0x5F Set Title Text Current (unchanged)
0x5C 0x60 Set Title Animation Times Current (unchanged)
0x5D 0x61 Entity Sound Effect Current (unchanged)
0x5E 0x62 Sound Effect Current (unchanged)
0x5F 0x63 Stop Sound Current (unchanged)
0x60 0x64 System Chat Message Current (unchanged)
0x61 0x65 Set Tab List Header And Footer Current (unchanged)
0x62 0x66 Tag Query Response Current (unchanged)
0x63 0x67 Pickup Item Current (unchanged)
0x64 0x68 Teleport Entity Current (unchanged)
0x65 0x69 Update Advancements Current (unchanged)
0x66 0x6A Update Attributes Current (unchanged)
0x67 0x6B Feature Flags Current (unchanged)
0x68 0x6C Entity Effect Current (unchanged)
0x69 0x6D Update Recipes Current Pre
0x6A 0x6E Update Tags Current (unchanged)
Play serverbound
0x20 0x06 Player Session Current (unchanged)
0x06 0x07 Client Command Current (unchanged)
0x07 0x08 Client Information Current (unchanged)
0x08 0x09 Command Suggestions Request Current (unchanged)
0x09 0x0A Click Container Button Current (unchanged)
0x0A 0x0B Click Container Current (unchanged)
0x0B 0x0C Close Container Current (unchanged)
0x0C 0x0D Plugin Message Current (unchanged)
0x0D 0x0E Edit Book Current (unchanged)
0x0E 0x0F Query Entity Tag Current (unchanged)
0x0F 0x10 Interact Current (unchanged)
0x10 0x11 Jigsaw Generate Current (unchanged)
0x11 0x12 Keep Alive Current (unchanged)
0x12 0x13 Lock Difficulty Current (unchanged)
0x13 0x14 Set Player Position Current (unchanged)
0x14 0x15 Set Player Position and Rotation Current (unchanged)
0x15 0x16 Set Player Rotation Current (unchanged)
0x16 0x17 Set Player On Ground Current (unchanged)
0x17 0x18 Move Vehicle Current (unchanged)
0x18 0x19 Paddle Boat Current (unchanged)
0x19 0x1A Pick Item Current (unchanged)
0x1A 0x1B Place Recipe Current (unchanged)
0x1B 0x1C Player Abilities Current (unchanged)
0x1C 0x1D Player Action Current (unchanged)
0x1D 0x1E Player Command Current (unchanged)
0x1E 0x1F Player Input Current (unchanged)
0x1F 0x20 Pong (play) Current (unchanged)

New/modified data types

No changes so far.

Entity Metadata

No changes so far.

Entity

No changes so far.

Block Actions

No changes so far.

Inventories

No changes so far.

Plugin Channels

No changes so far.

Play

Clientbound

Bundle Delimiter

The delimeter for a bundle of packets. When received, the client should store every subsequent packet it receives, and wait until another delimiter is received. Once that happens, the client is guaranteed to process every packet in the bundle on the same tick.

The Notchian client doesn't allow more than 4096 packets in the same bundle.

Packet ID State Bound To Field Name Field Type Notes
0x00 Play Client no fields

Chunk Biomes

Packet ID State Bound To Field Name Field Type Notes
0x0D Play Client
Number of chunks VarInt Number of elements in the following array
Chunk biome data Chunk X Array Int Chunk coordinate (block coordinate divided by 16, rounded down)
Chunk Z Int Chunk coordinate (block coordinate divided by 16, rounded down)
Size VarInt Size of Data in bytes
Data Byte array Chunk data structure, with sections containing only the Biomes field

Damage Event

Packet ID State Bound To Field Name Field Type Notes
0x18 Play Client
Entity ID VarInt The ID of the entity taking damage
Source Type ID VarInt The ID of the type of damage taken
Source Cause ID VarInt The ID + 1 of the entity responsible for the damage, if present. If not present, the value is 0
Source Direct ID VarInt The ID + 1 of the entity that directly dealt the damage, if present. If not present, the value is 0. If this field is present:
  • and damage was dealt indirectly, such as by the use of a projectile, this field will contain the ID of such projectile;
  • and damage was dealt dirctly, such as by manually attacking, this field will contain the same value as Source Cause ID.
Has Source Position Boolean Indicates the presence of the three following fields.

The Notchian server sends the Source Position when the damage was dealt by the /damage command and a position was specified

Source Position X Optional Double Only present if Has Source Position is true
Source Position Y Optional Double Only present if Has Source Position is true
Source Position Z Optional Double Only present if Has Source Position is true

Hurt Animation

Plays a bobbing animation for the entity receiving damage.

Packet ID State Bound To Field Name Field Type Notes
0x21 Play Client
Entity ID VarInt The ID of the entity taking damage
Yaw Float The direction the damage is coming from in relation to the entity

Synchronize Player Position

Updates the player's position on the server. This packet will also close the “Downloading Terrain” screen when joining/respawning.

If the distance between the last known position of the player on the server and the new position set by this packet is greater than 100 meters, the client will be kicked for “You moved too quickly :( (Hacking?)”.

Also if the fixed-point number of X or Z is set greater than 3.2E7D the client will be kicked for “Illegal position”.

Yaw is measured in degrees, and does not follow classical trigonometry rules. The unit circle of yaw on the XZ-plane starts at (0, 1) and turns counterclockwise, with 90 at (-1, 0), 180 at (0, -1) and 270 at (1, 0). Additionally, yaw is not clamped to between 0 and 360 degrees; any number is valid, including negative numbers and numbers greater than 360.

Pitch is measured in degrees, where 0 is looking straight ahead, -90 is looking straight up, and 90 is looking straight down.

Packet ID State Bound To Field Name Field Type Notes
0x38 0x3C Play Client X Double Absolute or relative position, depending on Flags.
Y Double Absolute or relative position, depending on Flags.
Z Double Absolute or relative position, depending on Flags.
Yaw Float Absolute or relative rotation on the X axis, in degrees.
Pitch Float Absolute or relative rotation on the Y axis, in degrees.
Flags Byte Bit field, see below.
Teleport ID VarInt Client should confirm this packet with Confirm Teleportation containing the same Teleport ID.
Dismount Vehicle Boolean True if the player should dismount their vehicle.

About the Flags field:

<Dinnerbone> It's a bitfield, X/Y/Z/Y_ROT/X_ROT. If X is set, the x value is relative and not absolute.
Field Bit
X 0x01
Y 0x02
Z 0x04
Y_ROT 0x08
X_ROT 0x10


Server Data

Packet ID State Bound To Field Name Field Type Notes
0x41 0x45 Play Client
Has MOTD Boolean
MOTD Optional Chat Chat
Has Icon Boolean
Icon Optional String (32767) Icon PNG base64 String
Enforces Secure Chat Boolean


Update Recipes

Packet ID State Bound To Field Name Field Type Notes
0x69 0x6D Play Client Num Recipes VarInt Number of elements in the following array.
Recipe Type Array Identifier The recipe type, see below.
Recipe ID Identifier
Data Varies Additional data for the recipe.

Recipe types:

Type Description Data
minecraft:crafting_shapeless Shapeless crafting recipe. All items in the ingredient list must be present, but in any order/slot. As follows:
Name Type Description
Group String Used to group similar recipes together in the recipe book. Tag is present in recipe JSON.
Category VarInt Enum Building = 0, Redstone = 1, Equipment = 2, Misc = 3
Ingredient count VarInt Number of elements in the following array.
Ingredients Array of Ingredient.
Result Slot
minecraft:crafting_shaped Shaped crafting recipe. All items must be present in the same pattern (which may be flipped horizontally or translated). As follows:
Name Type Description
Width VarInt
Height VarInt
Group String Used to group similar recipes together in the recipe book. Tag is present in recipe JSON.
Category VarInt Enum Building = 0, Redstone = 1, Equipment = 2, Misc = 3
Ingredients Array of Ingredient Length is width * height. Indexed by x + (y * width).
Result Slot
Show notification Boolean Show a toast when the recipe is added.
minecraft:crafting_special_armordye Recipe for dying leather armor As follows:
Name Type Description
Category VarInt Enum Building = 0, Redstone = 1, Equipment = 2, Misc = 3
minecraft:crafting_special_bookcloning Recipe for copying contents of written books
minecraft:crafting_special_mapcloning Recipe for copying maps
minecraft:crafting_special_mapextending Recipe for adding paper to maps
minecraft:crafting_special_firework_rocket Recipe for making firework rockets
minecraft:crafting_special_firework_star Recipe for making firework stars
minecraft:crafting_special_firework_star_fade Recipe for making firework stars fade between multiple colors
minecraft:crafting_special_repairitem Recipe for repairing items via crafting
minecraft:crafting_special_tippedarrow Recipe for crafting tipped arrows
minecraft:crafting_special_bannerduplicate Recipe for copying banner patterns
minecraft:crafting_special_shielddecoration Recipe for applying a banner's pattern to a shield
minecraft:crafting_special_shulkerboxcoloring Recipe for recoloring a shulker box
minecraft:crafting_special_suspiciousstew
minecraft:smelting Smelting recipe As follows:
Name Type Description
Group String Used to group similar recipes together in the recipe book.
Category VarInt Enum Food = 0, Blocks = 1, Misc = 2
Ingredient Ingredient
Result Slot
Experience Float
Cooking time VarInt
minecraft:blasting Blast furnace recipe
minecraft:smoking Smoker recipe
minecraft:campfire_cooking Campfire recipe
minecraft:stonecutting Stonecutter recipe As follows:
Name Type Description
Group String Used to group similar recipes together in the recipe book. Tag is present in recipe JSON.
Ingredient Ingredient
Result Slot
minecraft:smithing Smithing table recipe As follows:
Name Type Description
Base Ingredient First item.
Addition Ingredient Second item.
Result Slot

Ingredient is defined as:

Name Type Description
Count VarInt Number of elements in the following array.
Items Array of Slot Any item in this array may be used for the recipe. The count of each item should be 1.

Serverbound

No changes so far.

Status

Clientbound

No changes so far.

Serverbound

No changes so far.

Login

Clientbound

No changes so far.

Serverbound

No changes so far.